materials + structures for normal items (#2198)
* nitrocellulose and cellulose matrix * vent texture * I think it actually works * Update CHANGELOG.md --------- Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: Pyritie <pyritie@gmail.com>
This commit is contained in:
parent
8562c320b1
commit
8388d044d8
8 changed files with 1374 additions and 2 deletions
|
|
@ -8,8 +8,8 @@ const registerTFGBlocks = (event) => {
|
|||
registerTFGAqueductBlocks(event)
|
||||
registerTFGCrops(event)
|
||||
|
||||
event.create('tfg:exhaust_vent_particle', 'tfg:active_particle_emitter')
|
||||
.textureAll('tfg:block/titanium_concrete')
|
||||
event.create('tfg:titanium_exhaust_vent', 'tfg:active_particle_emitter')
|
||||
.textureAll('tfg:block/titanium_exhaust_vent')
|
||||
.soundType('metal')
|
||||
.hardness(5)
|
||||
.resistance(6)
|
||||
|
|
|
|||
|
|
@ -534,4 +534,23 @@ const registerTFGMaterials = (event) => {
|
|||
.flags(GTMaterialFlags.DECOMPOSITION_BY_ELECTROLYZING)
|
||||
.components('7x gallium', '2x tin', '1x zinc')
|
||||
.color('0x34cfeb')
|
||||
|
||||
// #region holder materials
|
||||
// These allow us to give material components to non-material items
|
||||
// Requires .setIgnored to be called in core
|
||||
event.create('tfg:nitrocellulose')
|
||||
.dust()
|
||||
.components('6x carbon', '7x hydrogen', '3x nitrogen', '11x oxygen')
|
||||
.flags(GTMaterialFlags.DISABLE_MATERIAL_RECIPES)
|
||||
.color(0xFFFFFF)
|
||||
event.create('tfg:cellulose_matrix')
|
||||
.dust()
|
||||
.flags(GTMaterialFlags.DISABLE_MATERIAL_RECIPES)
|
||||
.color(0xFFFFFF)
|
||||
event.create('tfg:tfg_polycaprolactam')
|
||||
.ingot()
|
||||
.components('6x carbon', '11x hydrogen', '1x nitrogen', '1x oxygen')
|
||||
.flags(GTMaterialFlags.DISABLE_MATERIAL_RECIPES, GTMaterialFlags.EXPLOSIVE)
|
||||
.macerateInto('gtceu:polycaprolactam')
|
||||
.color(0x000000)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue