Stone dust rework (#2782)
* geology * starting some loot table stuff * more stuff * swap some rocks * refactor * phew * drive-by fix * all done I think * remove sylvite * oh yeah baby it's all coming together * cleaned up some lines that didn't do anything, added more comments, removed log spam * blah blah * fix drying mat * fix ladders * tfc, beneath, and moon stuff done...? this is gonna take 5ever * a * some sand stuff, more stone types * wrong way around * unifying various brick block recipes * remove shaped create deco brick recipes * some progress on block creation * we got into the create world screen! * getting somewhere * Reloaded with no KubeJS errors! * new assets * I thiiiink that's about everything * fix some stonecutting * recipe declared but never used
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72226deac0
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73 changed files with 2894 additions and 5936 deletions
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@ -131,25 +131,25 @@ const registerChalkRecipes = (evt) => {
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//Mix dusts for chalk sticks with clay to make an unfired chalk stick. Greggy or Create lets you use tiny dusts if needed
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evt.recipes.firmalife.mixing_bowl()
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.itemIngredients(["minecraft:clay_ball", "#chalk:dusts_for_chalks"])
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.itemIngredients(["minecraft:clay_ball", "tfg:sedimentary_carbonate_dust"])
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.outputItem("tfg:unfired_chalk")
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.id(`chalk:mixing_bowl/unfired_chalk_stick_from_dust`)
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evt.recipes.tfc.heating(`tfg:unfired_chalk`, 700)
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.resultItem(`chalk:white_chalk`)
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.id(`chalk:heating/undyed_chalk`)
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global.MINECRAFT_DYE_NAMES.forEach(dyeName => {
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evt.recipes.tfc.barrel_sealed(1000)
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.inputItem('chalk:white_chalk')
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.inputItem('#chalk:chalks')
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.inputFluid(Fluid.of(`tfc:${dyeName}_dye`, 25))
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.outputItem(`chalk:${dyeName}_chalk`)
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.id(`chalk:barrel/dye/${dyeName}_chalk`)
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//gt mixer works as is
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evt.recipes.gtceu.chemical_bath(`chalk:gt_mixer/${dyeName}_chalk_from_dust`)
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.itemInputs(["minecraft:clay_ball", `#chalk:dusts_for_chalks`])
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.itemInputs(["minecraft:clay_ball", `tfg:sedimentary_carbonate_dust`])
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.inputFluids([Fluid.of(`tfc:${dyeName}_dye`, 36)])
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.itemOutputs([`chalk:${dyeName}_chalk`])
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.duration(600)
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@ -157,7 +157,7 @@ const registerChalkRecipes = (evt) => {
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.category(GTRecipeCategories.CHEM_DYES);
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//create mixer creates the unfired colored stick, unless heated.
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let createIngredients = ["minecraft:clay_ball", `#chalk:dusts_for_chalks`, Fluid.of(`tfc:${dyeName}_dye`, 36)]
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let createIngredients = ["minecraft:clay_ball", `tfg:sedimentary_carbonate_dust`, Fluid.of(`tfc:${dyeName}_dye`, 36)]
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evt.recipes.create.mixing(`tfg:wet_${dyeName}_chalk`, createIngredients)
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.id(`chalk:create_mixer/wet_${dyeName}_chalk_from_dust`);
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@ -5,8 +5,4 @@
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* @param {TagEvent.Item} evt
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*/
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const registerChalkItemTags = (evt) => {
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evt.add(`chalk:dusts_for_chalks`, `tfg:chalk_dust`)
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evt.add(`chalk:dusts_for_chalks`, `tfg:limestone_dust`)
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evt.add(`chalk:dusts_for_chalks`, `tfg:dripstone_dust`)
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evt.add(`chalk:dusts_for_chalks`, `tfg:claystone_dust`)
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}
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