Stone dust rework (#2782)
* geology * starting some loot table stuff * more stuff * swap some rocks * refactor * phew * drive-by fix * all done I think * remove sylvite * oh yeah baby it's all coming together * cleaned up some lines that didn't do anything, added more comments, removed log spam * blah blah * fix drying mat * fix ladders * tfc, beneath, and moon stuff done...? this is gonna take 5ever * a * some sand stuff, more stone types * wrong way around * unifying various brick block recipes * remove shaped create deco brick recipes * some progress on block creation * we got into the create world screen! * getting somewhere * Reloaded with no KubeJS errors! * new assets * I thiiiink that's about everything * fix some stonecutting * recipe declared but never used
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73 changed files with 2894 additions and 5936 deletions
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@ -263,6 +263,12 @@ function registerTFCItemTags(event) {
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event.add("tfc:green_gravel", "tfc:rock/gravel/schist");
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// Розовый
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event.add("tfc:pink_gravel", "tfc:rock/gravel/granite");
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// Glassworking sands
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event.add('tfc:hematitic_sand', 'minecraft:red_sand');
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event.add('tfc:hematitic_sand', 'ad_astra:mars_sand');
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event.add('tfc:hematitic_sand', 'ad_astra:venus_sand');
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event.add('tfc:olivine_sand', 'ad_astra:moon_sand');
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// Теги для объединения наковален
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event.add("tfc:red_or_blue_anvil", "tfc:metal/anvil/blue_steel");
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@ -444,6 +450,8 @@ function registerTFCItemTags(event) {
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event.add(`tfg:hanging_sign/${metal}/hardwood`, `beneath:wood/hanging_sign/${metal}/warped`)
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event.add(`tfg:hanging_sign/${metal}/softwood`, `beneath:wood/hanging_sign/${metal}/crimson`)
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})
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event.add('tfc:fluxstone', 'tfg:loose/dripstone')
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}
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/** @param {TagEvent.Block} event */
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@ -484,14 +492,7 @@ function registerTFCBlockTags(event) {
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event.add("tfc:can_start_collapse", "#tfc:rock/smooth");
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event.add("tfc:can_trigger_collapse", "#tfc:rock/smooth");
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// Возможность обрушения руды
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event.add("tfc:can_collapse", "#forge:ores");
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event.add("tfc:can_start_collapse", "#forge:ores");
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event.add("tfc:can_trigger_collapse", "#forge:ores");
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event.add("tfc:monster_spawns_on", "#forge:ores");
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event.add("tfc:prospectable", "#forge:ores");
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// Glassworking blocks
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event.add("tfc:glass_basin_blocks", "create:brass_block");
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event.add("tfc:glass_pouring_table", "create:brass_block");
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