Stone dust rework (#2782)

* geology

* starting some loot table stuff

* more stuff

* swap some rocks

* refactor

* phew

* drive-by fix

* all done I think

* remove sylvite

* oh yeah baby it's all coming together

* cleaned up some lines that didn't do anything, added more comments, removed log spam

* blah blah

* fix drying mat

* fix ladders

* tfc, beneath, and moon stuff done...? this is gonna take 5ever

* a

* some sand stuff, more stone types

* wrong way around

* unifying various brick block recipes

* remove shaped create deco brick recipes

* some progress on block creation

* we got into the create world screen!

* getting somewhere

* Reloaded with no KubeJS errors!

* new assets

* I thiiiink that's about everything

* fix some stonecutting

* recipe declared but never used
This commit is contained in:
Pyritie 2026-01-19 22:39:15 +00:00 committed by GitHub
parent 72226deac0
commit 89030d3564
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
73 changed files with 2894 additions and 5936 deletions

View file

@ -263,6 +263,12 @@ function registerTFCItemTags(event) {
event.add("tfc:green_gravel", "tfc:rock/gravel/schist");
// Розовый
event.add("tfc:pink_gravel", "tfc:rock/gravel/granite");
// Glassworking sands
event.add('tfc:hematitic_sand', 'minecraft:red_sand');
event.add('tfc:hematitic_sand', 'ad_astra:mars_sand');
event.add('tfc:hematitic_sand', 'ad_astra:venus_sand');
event.add('tfc:olivine_sand', 'ad_astra:moon_sand');
// Теги для объединения наковален
event.add("tfc:red_or_blue_anvil", "tfc:metal/anvil/blue_steel");
@ -444,6 +450,8 @@ function registerTFCItemTags(event) {
event.add(`tfg:hanging_sign/${metal}/hardwood`, `beneath:wood/hanging_sign/${metal}/warped`)
event.add(`tfg:hanging_sign/${metal}/softwood`, `beneath:wood/hanging_sign/${metal}/crimson`)
})
event.add('tfc:fluxstone', 'tfg:loose/dripstone')
}
/** @param {TagEvent.Block} event */
@ -484,14 +492,7 @@ function registerTFCBlockTags(event) {
event.add("tfc:can_start_collapse", "#tfc:rock/smooth");
event.add("tfc:can_trigger_collapse", "#tfc:rock/smooth");
// Возможность обрушения руды
event.add("tfc:can_collapse", "#forge:ores");
event.add("tfc:can_start_collapse", "#forge:ores");
event.add("tfc:can_trigger_collapse", "#forge:ores");
event.add("tfc:monster_spawns_on", "#forge:ores");
event.add("tfc:prospectable", "#forge:ores");
// Glassworking blocks
event.add("tfc:glass_basin_blocks", "create:brass_block");
event.add("tfc:glass_pouring_table", "create:brass_block");