Stone dust rework (#2782)

* geology

* starting some loot table stuff

* more stuff

* swap some rocks

* refactor

* phew

* drive-by fix

* all done I think

* remove sylvite

* oh yeah baby it's all coming together

* cleaned up some lines that didn't do anything, added more comments, removed log spam

* blah blah

* fix drying mat

* fix ladders

* tfc, beneath, and moon stuff done...? this is gonna take 5ever

* a

* some sand stuff, more stone types

* wrong way around

* unifying various brick block recipes

* remove shaped create deco brick recipes

* some progress on block creation

* we got into the create world screen!

* getting somewhere

* Reloaded with no KubeJS errors!

* new assets

* I thiiiink that's about everything

* fix some stonecutting

* recipe declared but never used
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Pyritie 2026-01-19 22:39:15 +00:00 committed by GitHub
parent 72226deac0
commit 89030d3564
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73 changed files with 2894 additions and 5936 deletions

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@ -392,6 +392,9 @@ const registerGTCEuMaterialModification = (event) => {
let zirconium_diboride = TFGHelpers.getMaterial('zirconium_diboride');
zirconium_diboride.setProperty(PropertyKey.BLAST, new $BLAST_PROPERTY(4500, "high", GTValues.VA[GTValues.EV], 2700, GTValues.VA[GTValues.HV], 12.5*20));
// Remove properties
GTMaterials.Glass.getProperties().removeProperty(PropertyKey.GEM)
// Color Adjustments
GTMaterials.BismuthBronze.setMaterialARGB(0x5A966E)
GTMaterials.BismuthBronze.setMaterialSecondaryARGB(0x203E2A)
@ -458,8 +461,6 @@ const registerGTCEuMaterialModification = (event) => {
// Components and formulas
GTMaterials.CertusQuartz.setComponents('1x unknown', '1x silicon', '2x oxygen')
GTMaterials.Glowstone.setComponents('1x gold', '1x redstone')
GTMaterials.GraniteRed.setComponents([])
GTMaterials.GraniteRed.setFormula("?")
GTMaterials.Thorium.setFormula('ThO2')
GTMaterials.Americium.setFormula('Am²⁴³')
}