Feature/tidying recipes (#2733)

* Added tags to support recycling

* Cleaned up recipe bloat for recycling

* Merged loops

* Remove constant

* Remove constant

* I think this is what you mean

* Updated tags

* Sorry!

---------

Co-authored-by: Redeix <redeix.m@gmail.com>
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Inceitious 2026-01-15 03:04:59 +08:00 committed by GitHub
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commit 8c6551dda6
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2 changed files with 35 additions and 71 deletions

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@ -434,6 +434,14 @@ function registerTFCItemTags(event) {
event.add('forge:dyes/green', 'tfc:powder/malachite')
event.add('forge:dyes/brown', 'tfc:powder/garnierite')
event.add('forge:dyes/yellow', 'tfc:powder/limonite')
//Hanging Signs Soft & Hard Wood
global.TFC_EQUIPMENT_METALS.forEach(metal => {
event.add(`tfg:hanging_sign/${metal}/hardwood`, global.TFC_HARDWOOD_TYPES.map(wood => `tfc:wood/hanging_sign/${metal}/${wood}`))
event.add(`tfg:hanging_sign/${metal}/softwood`, global.TFC_SOFTWOOD_TYPES.map(wood => `tfc:wood/hanging_sign/${metal}/${wood}`))
event.add(`tfg:hanging_sign/${metal}/hardwood`, global.AFC_HARDWOOD_TYPES.map(wood => `afc:wood/hanging_sign/${metal}/${wood}`))
event.add(`tfg:hanging_sign/${metal}/softwood`, global.AFC_SOFTWOOD_TYPES.map(wood => `afc:wood/hanging_sign/${metal}/${wood}`))
})
}
/** @param {TagEvent.Block} event */