Feature/tidying recipes (#2733)
* Added tags to support recycling * Cleaned up recipe bloat for recycling * Merged loops * Remove constant * Remove constant * I think this is what you mean * Updated tags * Sorry! --------- Co-authored-by: Redeix <redeix.m@gmail.com>
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2 changed files with 35 additions and 71 deletions
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@ -434,6 +434,14 @@ function registerTFCItemTags(event) {
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event.add('forge:dyes/green', 'tfc:powder/malachite')
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event.add('forge:dyes/brown', 'tfc:powder/garnierite')
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event.add('forge:dyes/yellow', 'tfc:powder/limonite')
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//Hanging Signs Soft & Hard Wood
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global.TFC_EQUIPMENT_METALS.forEach(metal => {
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event.add(`tfg:hanging_sign/${metal}/hardwood`, global.TFC_HARDWOOD_TYPES.map(wood => `tfc:wood/hanging_sign/${metal}/${wood}`))
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event.add(`tfg:hanging_sign/${metal}/softwood`, global.TFC_SOFTWOOD_TYPES.map(wood => `tfc:wood/hanging_sign/${metal}/${wood}`))
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event.add(`tfg:hanging_sign/${metal}/hardwood`, global.AFC_HARDWOOD_TYPES.map(wood => `afc:wood/hanging_sign/${metal}/${wood}`))
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event.add(`tfg:hanging_sign/${metal}/softwood`, global.AFC_SOFTWOOD_TYPES.map(wood => `afc:wood/hanging_sign/${metal}/${wood}`))
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})
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}
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/** @param {TagEvent.Block} event */
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