diff --git a/config/ftbquests/quests/chapters/questsstoneage.snbt b/config/ftbquests/quests/chapters/questsstoneage.snbt index b429838d3..fbce49270 100644 --- a/config/ftbquests/quests/chapters/questsstoneage.snbt +++ b/config/ftbquests/quests/chapters/questsstoneage.snbt @@ -2295,6 +2295,8 @@ "{quests.stone_age.medical_conditions.desc.1}" "{@pagebreak}" "{quests.stone_age.medical_conditions.desc.2}" + "{@pagebreak}" + "{quests.stone_age.medical_conditions.desc.3}" ] icon: "createdeco:decal_skull" id: "00117AD40FACB89D" diff --git a/kubejs/assets/gtceu/lang/en_us.json b/kubejs/assets/gtceu/lang/en_us.json index 4f656545c..c07bbc0e6 100644 --- a/kubejs/assets/gtceu/lang/en_us.json +++ b/kubejs/assets/gtceu/lang/en_us.json @@ -190,6 +190,8 @@ "block.gtceu.wire_coil.tooltip_cracking": "§8Cracking Unit, Moon and Ostrum Harvesters:§r", "tooltip.moldraw.shift_view_molecule": "§7§oHold (Shift) for Molecular Structure§r", "tooltip.moldraw.shift_view_alloy": "§7§oHold (Shift) for Alloy Composition§r", + "gtceu.medical_condition.antidote.description.effect_removed": "Removes %s%% of the above conditions' effects", + "gtceu.medical_condition.antidote.description.effect_removed.all": "Removes all of the above conditions' effects", "gtceu.greenhouse": "Electric Greenhouse", "gtceu.steam_bloomery": "Steam Bloomery", "gtceu.food_oven": "Food Oven", diff --git a/kubejs/assets/tfg/lang/en_us.json b/kubejs/assets/tfg/lang/en_us.json index c0d3908ba..60c4590a7 100644 --- a/kubejs/assets/tfg/lang/en_us.json +++ b/kubejs/assets/tfg/lang/en_us.json @@ -4268,6 +4268,7 @@ "quests.stone_age.medical_conditions.subtitle": "Don't eat the Asbestos", "quests.stone_age.medical_conditions.desc.1": "Be careful what you pick up! Not all ores or dusts are safe to touch, and some will cause a buildup of a &6Medical Condition&r.\n\nEverything &cHazardous&r is written on its tooltip, so if you suddenly notice a debuff appearing, get that item out of your inventory! Putting it inside a container like a small vessel or backpack is safe.\n\nMost of these effects will slowly go away on their own, but if you let them build up long enough, you'll start getting a host of other nasty effects, up to and including &cdeath&r.", "quests.stone_age.medical_conditions.desc.2": "You will eventually need to work with some of these materials, so you have ways to deal with them.\n\nThe best way is to avoid getting any conditions in the first place - a Face Mask and Rubber Gloves will prevent inhalation and contact hazards respectively.\n\nThe second-best way is a cure: check out some of the &aPills, Tablets, and Salvos&r you can craft - they all help cure certain effects (and provide helpful buffs!), though the stronger cures have more annoying side-effects.", + "quests.stone_age.medical_conditions.desc.3": "Be careful around anything &cCarcinogenic&r or &cRadioactive&r - these conditions are &epermanent&r until you're able to craft Paracetamol in &7LV&r.", "quests.stone_age.medical_conditions.task": "I'm my own doctor", "quests.stone_age.copper_for_anvil.title": "Copper for the Anvil", "quests.stone_age.copper_for_anvil.subtitle": "You better get used to getting 14 ingots of something.",