From 8ed92f17f80cd1afe6cdaf754155fee77c808f69 Mon Sep 17 00:00:00 2001 From: Pyritie Date: Sat, 13 Dec 2025 14:10:37 +0000 Subject: [PATCH] update changelog --- CHANGELOG.md | 10 +++++++++- kubejs/server_scripts/tfg/food/recipes.meal_bags.js | 2 +- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 28c57826d..e5450916a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,19 +1,27 @@ # Changelog ## Unreleased +### Breaking Changes +- The previous silicone rubber styrene butadiene rubber belts have been changed to a different item, so please break and recycle them before updating if you're using any. +- Cleaning meal bag foil packs is now done in the chem bath instead of the ore washer. @Pyritie ### Changes +#### Hot or Not - Added "too cold to handle" and "too light to handle" for cold things and lighter-than-air things. Uses the same mechanic as tongs. Lighter-than-air things can also be negated with something Very Heavy in your inventory, and all effects (including "too hot to handle") are negated by super tanks/chests and cells, but *not* drums or buckets. Check the `tfg:hot_protection_equipment`, `tfg:cold_protection_equipment`, and `tfg:floating_protection_equipment` tags for equipment that makes you immune to these effects. The equipment also protects against pipes! @Pyritie - GregTech hot ingots are also now properly included in the "too hot to handle" system so the same protection applies @Pyritie +- Added machine recipes for crafting tongs @Pyritie +#### Medical Hazards - Added debuff effects for all medical conditions, so you're immediately notified when carrying something hazardous instead of wondering why you have Hunger II. @Pyritie - The hazard effect that previously instantly killed you (which did not spawn a corpse) now gives you Wither III instead. @Pyritie -- Added machine recipes for crafting tongs @Pyritie +#### Other - Added two more early game mechanical belts, and rubber+ belts are also now more expensive. @Pyritie - Doubled the durability of all space suits @Pyritie +- Added a way to convert between vinegar and acetic acid (#2386) @Epicificator ### Bug fixes - Fixed aged sake, vodka, and whiskey losing their buff effects, but for real this time @Pyritie - Fixed fries and cheese curds not being able to be put on burgers. @Redeix - Fixed sliced brinza missing the proper cheese tags. @Redeix - Fixed pyroxenite and keratophyre bricks crafting 1 instead of 4 (#2373) @Pyritie +- Fixed some issues with quest items (#2384, #2386) @Mqrius ### Translation updates ## [0.11.10] - 9-12-2025 diff --git a/kubejs/server_scripts/tfg/food/recipes.meal_bags.js b/kubejs/server_scripts/tfg/food/recipes.meal_bags.js index 172352b7e..6eef4f4da 100644 --- a/kubejs/server_scripts/tfg/food/recipes.meal_bags.js +++ b/kubejs/server_scripts/tfg/food/recipes.meal_bags.js @@ -49,7 +49,7 @@ function registerTFGMealBagRecipes(event) { .circuit(1) .EUt(GTValues.VA[GTValues.LV]) - event.recipes.gtceu.ore_washer('tfg:ore_washer/distilled/clean_foil_pack') + event.recipes.gtceu.chemical_bath('tfg:ore_washer/distilled/clean_foil_pack') .itemInputs('1x tfg:used_foil_pack') .inputFluids(Fluid.of('gtceu:distilled_water', 10)) .itemOutputs('1x tfg:clean_foil_pack')