The big green PR (#2694)
* blocks * more textures * more textures more textures * blocks * more textures * more textures more textures * blocks * more textures * more textures more textures * blocks * more textures * more textures more textures * firmalife gh stuff * chloroplasts and brick regex * gh recipes * pisciculture fishery * I am going insane * more casings = more gooder * rotten voiding cover * greenhouse glory * Is this it chat * not needed Signed-off-by: Redeix <redeix.m@gmail.com> * missed in conflicts Signed-off-by: Redeix <redeix.m@gmail.com> * consumerism * re-add tag import * remove unused object map * id normalizer function --------- Signed-off-by: Redeix <redeix.m@gmail.com>
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3899512635
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900e1de8e9
340 changed files with 3654 additions and 798 deletions
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@ -126,8 +126,8 @@ function registerTFGWorldGenMarsDecoBlocks(event) {
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leaves.tagBlock('minecraft:replaceable')
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leaves.noDynamicTinting()
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leaves.models((modelType, generator) => {
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if (modelType.layers != 8) {
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generator.parent("tfc:block/groundcover/fallen_leaves_height" + modelType.height);
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if (modelType.layers !== 8) {
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generator.parent(`tfc:block/groundcover/fallen_leaves_height${modelType.height}`);
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generator.texture("all", "betterend:block/cave_bush_leaves_1");
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} else {
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generator.parent("betterend:block/cave_bush_01");
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@ -151,8 +151,8 @@ function registerTFGWorldGenMarsDecoBlocks(event) {
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leaves.tagBlock('minecraft:replaceable')
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leaves.noDynamicTinting()
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leaves.models((modelType, generator) => {
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if (modelType.layers != 8) {
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generator.parent("tfc:block/groundcover/fallen_leaves_height" + modelType.height);
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if (modelType.layers !== 8) {
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generator.parent(`tfc:block/groundcover/fallen_leaves_height${modelType.height}`);
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generator.texture("all", "betterend:block/lucernia_leaves_1");
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} else {
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generator.parent("betterend:block/lucernia_leaves_1");
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@ -240,11 +240,12 @@ function registerTFGWorldGenMarsDecoBlocks(event) {
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.resistance(6)
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// makes it invisible on xaeros, so people can't use it to find the deposits :)
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.mapColor('none')
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.particleOffset(0.3, 1.5, 0.3)
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.particleVelocity(0, 0.05, 0)
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.particle('electric_spark')
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.particleCount(2)
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.particleForced(false)
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.particles(a => a
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.range(0.3, 1.5, 0.3)
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.velocity(0, 0.05, 0)
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.particle('electric_spark')
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.count(2)
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.forced(false))
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.fullBlock(true)
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.opaque(true)
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}
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