diff --git a/config/gtceu.yaml b/config/gtceu.yaml index 36727adcb..dccb8ef57 100644 --- a/config/gtceu.yaml +++ b/config/gtceu.yaml @@ -121,9 +121,9 @@ worldgen: # Default: true removeVanillaLargeOreVeins: true - # Multiplier to bedrock ore generation amount - # Default: 1.0f - bedrockOreMultiplier: 1.0 + # Distance between bedrock ore veins in chunks, if enabled. + # Default: 16 + bedrockOreDistance: 16 # Make bedrock ore/fluid veins infinite? # Default: false @@ -159,6 +159,10 @@ machines: # Default: 100 energyUsageMultiplier: 100 + # Energy use multiplier for prospectors. + # Default: 100 + prospectorEnergyUseMultiplier: 100 + # Whether machines or boilers damage the terrain when they explode. # Note machines and boilers always explode when overloaded with power or met with special conditions, regardless of this config. # Default: true @@ -282,6 +286,23 @@ client: # Default: 300 animationTime: 300 + armorHud: + # Sets HUD location + # 1 - left-upper corner + # 2 - right-upper corner + # 3 - left-bottom corner + # 4 - right-bottom corner + # Default: 1 + hudLocation: 1 + + # Horizontal offset of HUD. + # Default: 0 + hudOffsetX: 0 + + # Vertical offset of HUD. + # Default: 0 + hudOffsetY: 0 + # Config options for Tools and Armor tools: # Random chance for electric tools to take actual damage @@ -292,6 +313,12 @@ tools: # Default: 16 sprayCanChainLength: 16 +# Config options for Game Mechanics +gameplay: + # Enable hazardous materials + # Default: true + hazardsEnabled: true + # Config options for Mod Compatibility compat: # Config options regarding GTEU compatibility with other energy systems