move PE to MV, langs, tweak some quests and add another MV phenolic board recipe

This commit is contained in:
Pyritie 2026-01-27 01:12:22 +00:00
parent 3d2a5bc962
commit 9b31d2439a
11 changed files with 364 additions and 184 deletions

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@ -3,6 +3,19 @@
## Unreleased
### Breaking changes
- The chemical reactor recipe for making Kaolinite Powder now uses circuit 3 @Pyritie
#### ULV changes
- The vacuum chamber requires a blue steel spring now, so the colored steel anvil can't be skipped
- The steel mechanical mixer can now only make weak red/blue steel dust, not regular (it can still make black steel dust though). The LV mixer can make normal red/blue steel dust
- Changed ULV hulls to needing lead plates instead of wood plates
- Adjusted a few other machine recipes slightly
#### LV changes
- Completely rearranged the quest chapter! Now it should be much less intimidating for new players
- Added Bakelite, a new early plastic used for Phenolic Boards and MV machine hulls (instead of wrought iron plates)
- Removed the other fiberboard that was previously used for phenolic boards
- Added some recipes to get Phenol and Methane in LV
- Added new ceramics required to craft Cupronickel Coils, made out of your recycled TFC blast furnace, Magnesia, and some resin
- Cupronickel coils now also need blue steel foil instead of bronze
- Polyethylene now requires an MV chemical reactor
### Changes
- Added the Artisan Table to "knap" circuit boards and GT extruder and casting molds, replacing their crafting table recipes. @BlueBoat29 @Redeix
- Added much more music to the different dimensions @Pyritie
@ -14,8 +27,11 @@
- Fixed red granite ores never dropping poor or rich raw ores @Pyritie
- Fixed rosin leaves and saplings having tags the wrong way around (#2840) @TanJeeSchuan
- Fixed missing borax to flux recipe @Pyritie
- Fixed lavaproof blue steel boots not having armor resistances (#2872) @Paradalope
- Fixed the dye colors used to make Create Deco's bricks (#2859) @silllil
### Translation updates
- Chinese (simplified) @jmecn
- Russian @Petr211071
## [0.11.18] - 23-01-2026
### Important notes

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@ -16,8 +16,8 @@
{
id: "46612C429BCA8A18"
linked_quest: "6BAC3BE1D4FE0F6B"
x: 2.5d
y: 10.0d
x: 4.5d
y: 14.0d
}
{
id: "5E5AD44B50E0B15B"
@ -76,7 +76,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_fluid_regulator.title}"
x: 6.0d
x: 7.0d
y: -8.5d
}
{
@ -96,7 +96,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_robot_arm.title}"
x: 6.0d
x: 7.0d
y: -11.5d
}
{
@ -112,7 +112,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_conveyor.title}"
x: 4.5d
x: 5.0d
y: -10.0d
}
{
@ -128,7 +128,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_pump.title}"
x: 4.5d
x: 5.0d
y: -8.5d
}
{
@ -144,7 +144,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_piston.title}"
x: 4.5d
x: 5.0d
y: -11.5d
}
{
@ -254,7 +254,7 @@
type: "checkmark"
}]
title: "{quests.low_voltage.cover_behaviour.title}"
x: 6.0d
x: 7.0d
y: -10.0d
}
{
@ -957,8 +957,8 @@
type: "item"
}]
title: "{quests.low_voltage.lv_circuit_assembler.title}"
x: 0.0d
y: 19.5d
x: 4.0d
y: 17.5d
}
{
dependencies: ["1A77CA35F054F988"]
@ -1087,8 +1087,8 @@
item: "gtceu:phenolic_printed_circuit_board"
type: "item"
}]
x: -3.5d
y: 16.0d
x: -4.5d
y: 17.5d
}
{
dependencies: [
@ -1125,7 +1125,7 @@
}]
title: "{quests.low_voltage.1_mv_circuit.title}"
x: 0.0d
y: 16.0d
y: 17.5d
}
{
dependencies: ["1E9BE8D3F8A602DC"]
@ -1490,8 +1490,8 @@
type: "item"
}]
title: "{quests.low_voltage.lv_greenhouse.title}"
x: 2.5d
y: 16.0d
x: 0.0d
y: 19.5d
}
{
dependencies: ["47B899144B865516"]
@ -1577,7 +1577,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_seeds.title}"
x: -6.5d
x: -7.0d
y: -6.5d
}
{
@ -1593,7 +1593,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_seed_oil.title}"
x: -5.5d
x: -6.0d
y: -6.5d
}
{
@ -1609,7 +1609,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_biodiesel.title}"
x: -4.5d
x: -5.0d
y: -6.5d
}
{
@ -1671,7 +1671,7 @@
type: "checkmark"
}]
title: "{quests.low_voltage.oil.title}"
x: -5.5d
x: -6.0d
y: -5.5d
}
{
@ -1721,7 +1721,7 @@
}
]
title: "{quests.low_voltage.lv_naphtha_light.title}"
x: -4.5d
x: -5.0d
y: -5.5d
}
{
@ -1738,7 +1738,7 @@
type: "item"
}]
title: "{quests.low_voltage.lv_gas_syngas.title}"
x: 4.5d
x: 5.0d
y: -6.0d
}
{
@ -1888,7 +1888,7 @@
}]
title: "{material.tfg.bakelite}"
x: -6.5d
y: 16.0d
y: 17.5d
}
{
description: ["{quests.low_voltage.lv_forming_press.desc}"]
@ -1900,8 +1900,8 @@
item: "gtceu:lv_forming_press"
type: "item"
}]
x: -3.5d
y: 18.0d
x: -4.5d
y: 15.5d
}
{
dependencies: [

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@ -103,5 +103,6 @@
"item.minecraft.milk_bucket": "Cow Milk Bucket",
"material.tfg.dripstone": "Travertine",
"death.attack.magic": "%1$s was killed by deadly poison",
"death.attack.magic.player": "%1$s was killed by deadly poison whilst trying to escape %2$s"
"death.attack.magic.player": "%1$s was killed by deadly poison whilst trying to escape %2$s",
"effect.minecraft.dolphins_grace": "Swim Speed"
}

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@ -99,6 +99,9 @@
"item.minecraft.nether_brick": "Кератофировый кирпич",
"item.minecraft.furnace_minecart": "Вагонетка с бойлером",
"material.tfg.dripstone": "Травертин",
"death.attack.magic": "%1$s был убит смертоносным ядом",
"death.attack.magic.player": "%1$s был убит смертоносным ядом убегая от %2$s",
"effect.minecraft.dolphins_grace": "Скорость плавания",
"item.minecraft.gold_nugget": "Золото (Самородок)",
"item.minecraft.gold_ingot": "Золото (Слиток)",
"item.minecraft.copper_ingot": "Медь (Слиток)",

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@ -0,0 +1,7 @@
{
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
"block.tfcagedalcohol.fluid.aged_mead": "Выдержанная медовуха",
"item.tfcagedalcohol.bucket.aged_mead": "Ведро с выдержанной медовухой",
"fluid.tfcagedalcohol.aged_mead": "Выдержанная медовуха",
"tfc.recipe.barrel.tfcagedalcohol.barrel.aged_mead": "Выдержка медовухи"
}

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@ -2155,7 +2155,7 @@
"quests.create_logistics.fabricate_rose_quartz.desc": "Since high-level logistics aren't super necessary for progression, you may also consider leaving the procurement of the Lens up until &bMV&r when you will be able to do it at home. &dRose Quartz&r can be crystallized from its dust form (mixed from 8 parts redstone and 1 part nether quartz) with an &bAdvanced &3Autoclave&r, switching out the usual (distilled) water for &bIce Water&r to simulate natural conditions. Similarly, at &bMV&r tier the &dRose Quartz Lens&r itself can be cut from a &dRose Quartz Plate&r, although it has to be acquired from a full block of Rose Quartz (being a gem plate, it must be processed in a &3Cutter&r).",
"quests.create_logistics.rose_quartz_lens.title": "Rose-tinted Glasses",
"quests.create_logistics.rose_quartz_lens.subtitle": "YONO (You Only Need One)",
"quests.create_logistics.rose_quartz_lens.desc": "Whichever way you obtained the materials needed, you need a &3Lathe&r to actually create the Lens. A &7Basic &3Lathe&r will be enough to create the lens from an &dExquisite Rose Quartz&r gem, but if you want to make the lens from a mere plate you will need better equipment in the form of an &bAdvanced &3Lathe&r.\n\nOne you've crafted it, the lens can be used in a &7Basic &3Laser Engraver&r &dDouble Red Alloy Plate&r to create the &dTransmitter&r unit we need, and won't be consumed in the process.",
"quests.create_logistics.rose_quartz_lens.desc": "Whichever way you obtained the materials needed, you need a &3Lathe&r to actually create the Lens. A &7Basic &3Lathe&r will be enough to create the lens from an &dExquisite Rose Quartz&r gem, but if you want to make the lens from a mere plate you will need better equipment in the form of an &bAdvanced &3Lathe&r.\n\nOne you've crafted it, the lens can be used in a &7Basic &3Laser Engraver&r with a &dDouble Red Alloy Plate&r to create the &dTransmitter&r unit you need, and won't be consumed in the process.",
"quests.create_logistics.stock_link.title": "Stock Link",
"quests.create_logistics.stock_link.subtitle": "We got storage buses at home",
"quests.create_logistics.stock_link.desc": "The first &2High Logistics&r machine you can make is a &3Stock Link&r, which can be used to create a &dLogistics Network&r. When placed onto any side of a &3Packager&r, the Stock Link will &amake the inventory the Packager is attached to visible to the network&r! On its own, the Stock Link isn't super useful, but it is a core component of all the other machines yet to come...\n\nRemember to right click on an existing Stock Link before placing one down to tune the two to share the same network. To cancel this, you can simply craft the Stock Link by itself to clear its attunement.",
@ -2911,16 +2911,16 @@
"quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now",
"quests.low_voltage.lost.title": "Lost?",
"quests.low_voltage.lost.subtitle": "This is all very overwhelming",
"quests.low_voltage.lost.desc.1": "Getting into &7LV&r opens up a LOT of options, so it's easy to get lost. Here's our recommendations:\n\n1) Set up a source of power. Check the quests on the bottom right, there's several options, all are viable. Don't cheap out, build multiple generators!\n\nBe sure to &eread the GregTech Energy quest chapter&r so you get a good understanding of how EU, Volts, Amps, and Cable Loss all work.",
"quests.low_voltage.lost.desc.2": "2) Focus on machines that make building more machines cheaper.\n\nThe Polarizer is a super cheap machine that can magnetize rods for basically free. If you didn't craft the Steam Age equivalents, set up a Bender, Wiremill, Lathe, and Cutter. These quests are all on the top left.\n\nAfter that, focus on making Rubber cheaper with a Chemical Reactor and Fluid Solidifier (left), and making electronic components cheaper with an Assembler (bottom).\n\nOnce everything's at its cheapest, make sure you craft components in batches to save you lots of time.",
"quests.low_voltage.lost.desc.3": "3) Build a canner and make some batteries (top right). Battery buffers will help a lot with the growth of your factory, and the Ore Prospector is an absolute game changer.\n\n4) &7LV&r has two main end goals, the &aCircuit Assembler&r and the &aElectric Blast Furnace&r. You should now be ready to tackle those.",
"quests.low_voltage.lost.desc.1": "Getting into &7LV&r opens up a LOT of options, so it's easy to get lost. Here's our recommendations:\n\n1) Set up a source of power. Check the quests below this, there's several options, all are viable. Don't cheap out, build multiple generators!\n\nBe sure to &eread the GregTech Energy quest chapter&r so you get a good understanding of how EU, Volts, Amps, and Cable Loss all work.",
"quests.low_voltage.lost.desc.2": "2) Focus on machines that make building more machines cheaper.\n\nThe Polarizer is a super cheap machine that can magnetize rods for basically free. If you didn't craft the Steam Age equivalents, set up a Bender, Wiremill, Lathe, and Cutter.\n\nAfter that, focus on making Rubber cheaper with a Chemical Reactor and Fluid Solidifier (left), and making electronic components cheaper with an Assembler (bottom).\n\nOnce everything's at its cheapest, make sure you craft components in batches to save you lots of time.",
"quests.low_voltage.lost.desc.3": "3) Build a canner and make some batteries. Battery buffers will help a lot with the growth of your factory, and the Ore Prospector is an absolute game changer.\n\n4) &7LV&r has two main end goals, the &aCircuit Assembler&r and the &aElectric Blast Furnace&r. You should now be ready to tackle those.",
"quests.low_voltage.lost.task": "I know what to do now!",
"quests.low_voltage.lv_steam_turbine.title": "The Steam Turbine",
"quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines",
"quests.low_voltage.lv_steam_turbine.desc": "The &3Steam Turbine&r is most players' first &7LV&r generator, as you've already got steam production set up from your Steam machines.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 mB = 1 EU&r.\n\nOne downside of steam is transporting it, and due to its lack of energy density, you'll need large or huge pipes to carry it around. You may also consider upgrading to the Large Bronze Boiler once you start needing more power than what your single-block boilers can produce.",
"quests.low_voltage.lv_steam_turbine.desc": "The &3Steam Turbine&r is most players' first &7LV&r generator, as you've already got steam production set up from your Steam machines.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 mB = 1 EU&r.\n\nOne downside of steam is transporting it, and due to its lack of energy density, you'll need large or huge pipes to carry it around.\n\nYou may also consider upgrading to the Large Bronze Boiler once you start needing more power than what your single-block boilers can produce.",
"quests.low_voltage.lbb.title": "Large Bronze Boiler",
"quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom",
"quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine.\n\nMake sure you set it up so it never runs out of water like your Small Boilers, otherwise it'll &cexplode&r!.",
"quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine.\n\nMake sure you set it up so it never runs out of water like your Small Boilers, otherwise it'll &cexplode&r!",
"quests.low_voltage.lbb.desc.2": "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel. &5With this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25 percent power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines.\n\nWe recommend holding off making this until you're ready to power your EBF, or if you have a lot of steam multiblocks.",
"quests.low_voltage.lbb.desc.3": "In TerraFirmaGreg, you have a few options for fuel. You can use a Hose Pulley to pull Lava out of a deep underground lake (no, infinite lava is not a thing), or set up a tree farm into a coke oven for Charcoal and Creosote. Lastly, there are huge surface-level Coal veins that you can extract with some automated mining machines and turn into Coke and significantly more Creosote than charcoal.\n\nIf you go the tree farm route, you'll need three coke ovens to power a full-throttle LBB.",
"quests.low_voltage.lv_polariser.title": "Basic Polarizer",
@ -2928,7 +2928,7 @@
"quests.low_voltage.lv_polariser.desc": "One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone.",
"quests.low_voltage.link_chapter.title": "Explain energy to me",
"quests.low_voltage.link_chapter.subtitle": "There is a whole chapter about energy",
"quests.low_voltage.link_chapter.desc": "GregTech's energy system works differently to FE (Forge Energy), the system used by almost every other mod.\n\nIt might look like a lot of reading, but it's important to understand if you want to avoid accidents and get the most out of your power generation.\n\nThere's four ways to generate power in LV, and all are viable options. If you're new to GregTech, Steam is the easiest but falls off fast as you progress to further tiers. Gas fuel is more complicated to produce, but has the cheapest generators. Combustion is somewhere in between.\n\nHere's a link to the energy chapter:",
"quests.low_voltage.link_chapter.desc": "It might look like a lot of reading, but it's important to understand if you want to avoid accidents and get the most out of your power generation.\n\nGregTech's energy system (EU, Energy Units) works differently to FE (Forge Energy), the system used by almost every other mod.\n\nThere's four ways to generate power in LV, and all are viable options. If you're new to GregTech, Steam is the easiest but falls off fast as you progress to further tiers. Gas fuel is more complicated to produce, but has the cheapest generators. Combustion is somewhere in between.\n\nHere's a link to the energy chapter",
"quests.low_voltage.link_chapter.task": "I read it",
"quests.low_voltage.lv_combuston_gen.title": "The Combustion Generator",
"quests.low_voltage.lv_combuston_gen.subtitle": "It does boom and make energy",
@ -3051,10 +3051,10 @@
"quests.low_voltage.lv_electroliser.desc.3": "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count.",
"quests.low_voltage.lv_mixer.title": "Basic Mixer",
"quests.low_voltage.lv_mixer.subtitle": "The Mixer mixes...",
"quests.low_voltage.lv_mixer.desc": "Using the mixer will &6significantly speed up&r the process of making colored steel, since now it can directly make the &aColored Steel Dust&r. Even if you don't think you need it now, you'll find it &6essential&r later on.\n\nYou're used to alloying things in a Crucible, but for any new alloys (as well as all of the old ones), the GregTech way of alloying is to &amix together dusts&r and then heat them into ingots or extract them into fluids. &7(Don't look at the Alloy Blast Smelter in JEI, that's not until &5EV&r&7.)&r",
"quests.low_voltage.lv_mixer.desc": "The electric mixer will &6significantly speed up&r the process of making colored steel, since now it can directly make the &aColored Steel Dust&r. Even if you don't think you need it now, you'll find it &6essential&r later on.\n\nYou're used to alloying things in a Crucible, but for any new alloys (as well as all of the old ones), the GregTech way of alloying is to &amix together dusts&r and then heat them into ingots or extract them into fluids. &7(Don't look at the Alloy Blast Smelter in JEI, that's not until &5EV&r&7.)&r",
"quests.low_voltage.soldering_alloy.title": "Soldering Alloy",
"quests.low_voltage.soldering_alloy.subtitle": "I got soul but I'm not a solder",
"quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.",
"quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.\n\nRemember that you'll need to mix the soldering alloy dust first, then use an extractor to turn it into liquid. Ignore the Alloy Blast Smelter recipes in JEI!",
"quests.low_voltage.gallium_arsenide.title": "Gallium Arsenide",
"quests.low_voltage.gallium_arsenide.subtitle": "I hate byproducts, they're awesome",
"quests.low_voltage.gallium_arsenide.desc": "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials.\n\nFor &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):\n\n&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value.\n\n&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r.\n\n&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r.\n\nFor &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r, or put &aCobaltite&r through an EBF.",
@ -3097,7 +3097,7 @@
"quests.low_voltage.lv_distillery.subtitle": "The distillery distills...",
"quests.low_voltage.lv_distillery.desc": "The Distillery is kind of like a centrifuge, but mostly for organic/petrochemical fluids.\n\nIn &7LV&r, you can only extract one output from one input, but this will change after you get to the Distillation Tower in &6HV&r.\n\nYou won't use this machine for all that much in LV (unless you're using Combustion fuel), but it's essential for obtaining &ePhenol&r.",
"quests.low_voltage.phenolic_resin.subtitle": "Artificial Resin",
"quests.low_voltage.phenolic_resin.desc.1": "Phenolic Resin is made from a chemical reaction of both &6Phenol&r and &aFormaldehyde&r. While you only really have two options for obtaining the Phenol in &7LV&r (distilling either Creosote or Heavy Fuel), the Formaldehyde will require &dMethane&r, which has more options.",
"quests.low_voltage.phenolic_resin.desc.1": "Phenolic Resin is made from a chemical reaction of &6Phenol&r and &aFormaldehyde&r.\n\nWhile you only really have two options for obtaining the Phenol in &7LV&r (distilling either Creosote or Heavy Fuel), the Formaldehyde will require &dMethane&r, which has more options.",
"quests.low_voltage.phenolic_resin.desc.2": "The simplest (and slowest) is with hydrogen and carbon in a chemical reactor, which will also require very slow water electrolysis.\n\nThe distillery also has many options, including via Creosote.\n\nIf you're using Syngas as a fuel, you can also oxidize that into Methane.\n\nLastly, if you're feeling silly, you can also centrifuge a ton of mushrooms from the Beneath.",
"quests.low_voltage.magnesia.subtitle": "Also the name of a place in Greece!",
"quests.low_voltage.magnesia.desc": "Also known as Magnesium Oxide, Magnesia can be obtained in two ways:\n\n- Magnesite Ore\n\n- React Magnesium and Lye to create Magnesium Hydroxide, then calcinate it in a Coke Oven. Magnesium can be obtained from a variety of different ores.",
@ -3143,7 +3143,7 @@
"quests.low_voltage.cupronickel_ingot.desc": "A big part of progression in GregTech revolves around gaining access to new materials that you'll use to upgrade your machines or unlock advanced components.\n\nOne such material you'll encounter is &bCupronickel&r — the beginning of a long journey.\nThis material is used to build your first &6Electric Blast Furnace&r, an essential step in your industrial growth.\n\nLuckily, this first step is fairly simple: an Alloy Smelter will get the job done.\nSo even if the recipe asks for &b128 Cupronickel&r, don't worry — it's easier than it looks!&r\n\nLater on, their counterparts will become much more complex, so enjoy the simplicity while it lasts!",
"quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils",
"quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil",
"quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregTech Energy&r&6 tab - check it out to learn more!&r",
"quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Blue Steel&r and &a16 Tin Alloy&r ingots, as well as &a128 Refractory Bricks&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregTech Energy&r&6 tab - check it out to learn more!&r",
"quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace",
"quests.low_voltage.lv_ebf.subtitle": "One of the core machines of GregTech. We like it big.",
"quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the quest just over this one will explain the mechanics of the Multiblock Parts that you'll also need. Be sure to check this quest out.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.",
@ -3174,7 +3174,7 @@
"quests.low_voltage.aluminium_greate.desc": "It's been a while since your last upgrade, but now you have access to the next tier of Greate cogs and shafts. Like before, the aluminium ones have &bfour times&r the stress capacity of steel.\n\nContinuing with Greate beyond this point is very optional, and we encourage you to move over to GregTech, but the upgrade may help you de-spaghettify some of your old setups if you'd like to continue using them.\n\nYou can scale up your stress production with a &eSteam Engine&r, or convert EU into SU via the &9Create Additions&r &eElectric Motor&r.",
"quests.low_voltage.oil.title": "Found Oil early?",
"quests.low_voltage.oil.subtitle": "For LV overachievers",
"quests.low_voltage.oil.desc": "If you've found any Oilsands ores or Oil spouts (in deserts) in your travels, you can actually start using a little bit of it in LV.\n\nYou can either convert it into Heavy Fuel and put it in your boilers, convert it into Diesel to power your base.",
"quests.low_voltage.oil.desc": "If you've found any Oilsands ores or Oil spouts (in deserts) in your travels, you can actually start using a little bit of it in LV.\n\nYou can either convert it into Heavy Fuel and put it in your boilers, or convert it into Diesel to power your Combustion Generators.",
"quests.low_voltage.glowstone.title": "Permanent Lighting",
"quests.low_voltage.glowstone.subtitle": "A roundabout way of inventing light bulbs",
"quests.low_voltage.glowstone.desc": "Looking for some cheap, permanent light sources? Now that you've got an LV Extractor (and soon an LV Fluid Solidifer), you can put all that &6Glowstone Dust&r you found in The Beneath to work. Ran out? You can make more in a Mixer.\n\nCheck out JEI for all the new light sources you can make with both liquid glowstone and glowstone blocks. GregTech also has some made with glowstone dust in an assembler.\n\nAs a bonus, you can also use liquid glowstone as an infinite fuel for your lamps!",
@ -3182,15 +3182,15 @@
"quests.low_voltage.next_machines.subtitle": "Now the fun begins",
"quests.low_voltage.next_machines.desc": "Now that you've got a few machines going, it's time to put them to work.\n\nTo the right of this quest are some purely optional machines (we don't know where else to put them in this chapter!), but otherwise the Assembler will make electronic components cheaper, while the Chemical Reactor, Extractor, and Fluid Solidifier will make Rubber cheaper. After that, the rest of &7LV&r is yours to explore!",
"quests.low_voltage.food_machines.title": "Food Machines",
"quests.low_voltage.food_machines.subtitle": "Fast Food On The Go",
"quests.low_voltage.food_machines.subtitle": "Fast Food on the Go",
"quests.low_voltage.food_machines.desc": "The Food Processor and Electric Oven are two custom machines designed specifically to work with TerraFirmaCraft's food system.\n\nThe processor can handle mixing bowl recipes, soups, sandwiches, smoking, brining, drying... You name it, this machine can do it. Except for cooking. That's what the oven is for.\n\nThe Rotten Voiding Cover can be placed on any machine or Input Bus to automatically void any food items that become rotten. Useful to stop your food automation from getting backed up!",
"quests.low_voltage.bakelite.subtitle": "Also known as Poly­oxy­benzyl­methylen­glycol­anhydride... try saying that five times fast",
"quests.low_voltage.bakelite.desc.1": "Your first Polymer! Simply mix Phenolic Resin with either Asbestos or Treated Chipboard Composite to finish it.\nYou'll be using Bakelite for crafting both Phenolic Circuit Boards and MV Machine Hulls, so making a big batch of it is a good idea, though you'll replace it with Polyethylene in &bMV&r.",
"quests.low_voltage.bakelite.desc.2": "&l&3Lore:&r&o Bakelite is the first plastic made from synthetic components. The award for first plastic ever goes to Parkesine, but that requires Nitrocellulose which is a long long chain of recipes to craft - too long for LV. The second ever plastic is Galalith, created with milk proteins and formaldehyde, but milk is difficult to automate.",
"quests.low_voltage.bakelite.desc.1": "Your first Polymer! Simply mix Phenolic Resin with either Asbestos or Treated Chipboard Composite to finish it.\n\nYou'll be using Bakelite for crafting both Phenolic Circuit Boards and MV Machine Hulls, so making a big batch of it is a good idea, though you'll replace it with Polyethylene in &bMV&r.\n\nYou now also have access to a cheaper recipe for ULV and LV Machine Hulls!",
"quests.low_voltage.bakelite.desc.2": "&l&3Lore:&r&o Bakelite is the first plastic made from synthetic components. The award for first plastic ever goes to Parkesine, but that requires Nitrocellulose which is a long long chain of recipes to craft - too long for LV.\n\nThe second ever plastic is Galalith, created with milk proteins and formaldehyde, but milk is difficult to automate.",
"quests.low_voltage.lv_forming_press.subtitle": "The Forming Press forms...",
"quests.low_voltage.lv_forming_press.desc": "This machine usually isn't used for much, but in TFG it can automate any remaining TFC Welding recipes if you still need access to them for any reason. It can also easily duplicate any extruder or casting mold.\n\nMore pressingly (pun intended), you'll need it to craft an essential component for your next circuits, the Phenolic Circuit Board.",
"quests.low_voltage.lv_forming_press.desc": "This machine usually isn't used for much, but in TFG it can do TFC Welding recipes if you still need access to them for any reason. It can also easily duplicate any extruder or casting mold.\n\nMore pressingly (pun intended), you'll need it to craft an essential component for your next circuits, the &aPhenolic Circuit Board&r.",
"quests.low_voltage.lv_laser_engraver.subtitle": "Pew pew!",
"quests.low_voltage.lv_laser_engraver.desc": "The Basic Laser Engraver is required to make Transmitter's for Create's logistics system. Other than that, it unfortunately can't do much other than make polished stone.\n\nYou'll deal with lasers more once you get to &bMV&r.",
"quests.low_voltage.lv_laser_engraver.desc": "The Basic Laser Engraver is required to make Transmitters for Create's logistics system. Other than that, it unfortunately can't do much other than make polished stone.\n\nYou'll deal with lasers more once you get to &bMV&r.",
"quests.medium_voltage": "&bMV&r - Medium Voltage",
"quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics",
"quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!",
@ -3883,7 +3883,7 @@
"quests.steam_age.basic_millstone.title": "Automatic Ore Processing",
"quests.steam_age.basic_millstone.subtitle": "No more querning",
"quests.steam_age.basic_millstone.desc.1": "The &3Millstone&r is an automatic version of the Quern. You can throw whatever you'd like into the top, and then right-click to take your crushed items back out. It's pretty slow if you connect it directly to your Animal Crank, but you can use gear ratios to increase its speed.\n\nYou will only receive the output in the first slot. The other slots are part of a GregTech mechanic that won't be relevant until much later (&6HV&r).",
"quests.steam_age.basic_millstone.desc.2": "&l&3Lore:&r&o The millstone can't be used to process grains into flower because Create doesn't understand TFC's food expiry system, which previously led to all sorts of bugs involving rotten items becoming fresh and vice versa. Until you're able to get the Food Processor in &7LV&r, you can still crush your grains via a Mortar in a crafting grid.",
"quests.steam_age.basic_millstone.desc.2": "&l&3Lore:&r&o The millstone can't be used to process grains into flour because Create doesn't understand TFC's food expiry system, which previously led to all sorts of bugs involving rotten items becoming fresh and vice versa. Until you're able to get the Food Processor in &7LV&r, you can still crush your grains via a Mortar in a crafting grid.",
"quests.steam_age.horse_crank.title": "Your First Power Source",
"quests.steam_age.horse_crank.subtitle": "Make your livestock pay rent",
"quests.steam_age.horse_crank.desc.1": "The &3Animal Crank&r is your first accessible source of mechanical power. To use it, place the crank on the center of a 7x7 cleared area and leash an animal to it. Different animals will provide different amounts of power, while the blocks underneath will increase the speed of the output power. The area of multiple cranks can overlap.\n\nYou may need to hold a second lead to attach an animal.",

View file

@ -251,14 +251,14 @@
"block.tfg.rock.aqueduct_nether": "Кератофировый акведук",
"block.tfg.rock.hardened_moon_stone": "Укреплённый анортозит",
"block.tfg.rock.moon_stone_wall": "Анортозитовая ограда",
"block.tfg.rock.cobble_moon_stone_wall": "Ограда из анортозитового булыжника",
"block.tfg.rock.cobble_moon_wall": "Ограда из анортозитового булыжника",
"block.tfg.rock.mossy_cobble_moon": "Замшелый анортозитовый булыжник",
"block.tfg.rock.mossy_cobble_moon_stairs": "Ступеньки из замшелого анортозитового булыжника",
"block.tfg.rock.mossy_cobble_moon_slab": "Плита из замшелого анортозитового булыжника",
"block.tfg.rock.mossy_cobble_moon_wall": "Ограда из замшелого анортозитового булыжника",
"block.tfg.rock.mossy_bricks_moon": "Замшелые анортозитовые кирпичи",
"block.tfg.rock.mossy_bricks_moon_stairs": "Ступеньки из замшелых анортозитовых кирпичей",
"block.tfg.rock.mossy_bricks_moon_stone_slab": "Плита из замшелых анортозитовых кирпичей",
"block.tfg.rock.mossy_bricks_moon_slab": "Плита из замшелых анортозитовых кирпичей",
"block.tfg.rock.mossy_bricks_moon_wall": "Ограда из замшелых анортозитовых кирпичей",
"block.tfg.rock.chiseled_bricks_moon_wall": "Ограда из резного анортозита",
"block.tfg.rock.gravel_moon": "Анортозитовый гравий",
@ -437,6 +437,76 @@
"block.tfg.loose.red_granite": "Камешек красного гранита",
"block.tfg.spike.red_granite_spike": "Сталагмит красного гранита",
"block.tfg.rock.aqueduct_red_granite": "Акведук из красного гранита",
"block.tfg.rock.sandy_jadestone_stairs": "Ступеньки из лампроита",
"block.tfg.rock.sandy_jadestone_slab": "Плита из лампроита",
"block.tfg.rock.sandy_jadestone_wall": "Ограда из лампроита",
"block.tfg.rock.hardened_sandy_jadestone": "Укреплённый лампроит",
"block.tfg.spike.sandy_jadestone_spike": "Сталагмит из лампроита",
"block.tfg.sandy_jadestone_support": "Опора из лампроита",
"block.tfg.rock.cobble_sandy_jadestone": "Лампроитовый булыжник",
"block.tfg.rock.cobble_sandy_jadestone_stairs": "Ступеньки из лампроитового булыжника",
"block.tfg.rock.cobble_sandy_jadestone_slab": "Плита из лампроитового булыжника",
"block.tfg.rock.cobble_sandy_jadestone_wall": "Ограда из лампроитового булыжника",
"block.tfg.rock.gravel_sandy_jadestone": "Лампроитовый гравий",
"block.tfg.rock.aqueduct_sandy_jadestone": "Лампроитовый акведук",
"block.tfg.rock.bricks_sandy_jadestone_stairs": "Ступеньки из лампроитовых кирпичей",
"block.tfg.rock.bricks_sandy_jadestone_slab": "Плита из лампроитовых кирпичей",
"block.tfg.rock.bricks_sandy_jadestone_wall": "Ограда из лампроитовых кирпичей",
"block.tfg.rock.polished_sandy_jadestone_stairs": "Ступеньки из полированного лампроита",
"block.tfg.rock.polished_sandy_jadestone_slab": "Плита из полированного лампроита",
"block.tfg.rock.polished_sandy_jadestone_wall": "Ограда из полированного лампроита",
"block.tfg.rock.chiseled_sandy_jadestone_stairs": "Ступеньки из резного лампроита",
"block.tfg.rock.chiseled_sandy_jadestone_slab": "Плита из резного лампроита",
"block.tfg.rock.chiseled_sandy_jadestone_wall": "Ограда из резного лампроита",
"block.tfg.loose.sandy_jadestone": "Камешек лампроита",
"block.tfg.rock.flavolite_stairs": "Ступеньки из игнимбрита",
"block.tfg.rock.flavolite_slab": "Плита из игнимбрита",
"block.tfg.rock.flavolite_wall": "Ограда из игнимбрита",
"block.tfg.rock.hardened_flavolite": "Укреплённый игнимбрит",
"block.tfg.spike.flavolite_spike": "Сталагмит из игнимбрита",
"block.tfg.flavolite_support": "Опора из игнимбрита",
"block.tfg.rock.cobble_flavolite": "Игнимбритовый булыжник",
"block.tfg.rock.cobble_flavolite_stairs": "Ступеньки из игнимбритового булыжника",
"block.tfg.rock.cobble_flavolite_slab": "Плита из игнимбритового булыжника",
"block.tfg.rock.cobble_flavolite_wall": "Ограда из игнимбритового булыжника",
"block.tfg.rock.gravel_flavolite": "Игнимбритовый гравий",
"block.tfg.rock.aqueduct_flavolite": "Акведук из игнимбрита",
"block.tfg.rock.bricks_flavolite_stairs": "Ступеньки из игнимбрита",
"block.tfg.rock.bricks_flavolite_slab": "Плита из игнимбрита",
"block.tfg.rock.bricks_flavolite_wall": "Ограда из игнимбрита",
"block.tfg.rock.polished_flavolite_stairs": "Ступеньки из полированного игнимбрита",
"block.tfg.rock.polished_flavolite_slab": "Плита из полированного игнимбрита",
"block.tfg.rock.polished_flavolite_wall": "Ограда из полированного игнимбрита",
"block.tfg.rock.chiseled_flavolite_stairs": "Ступеньки из резного игнимбрита",
"block.tfg.rock.chiseled_flavolite_slab": "Плита из резного игнимбрита",
"block.tfg.rock.chiseled_flavolite_wall": "Ограда из резного игнимбрита",
"block.tfg.loose.flavolite": "Камешек игнимбрита",
"block.tfg.rock.scoria_stairs": "Ступеньки из пепла",
"block.tfg.rock.scoria_slab": "Плита из пепла",
"block.tfg.rock.scoria_wall": "Ограда из пепла",
"block.tfg.rock.hardened_scoria": "Укреплённый пепел",
"block.tfg.spike.scoria_spike": "Сталагмит из пепла",
"block.tfg.scoria_support": "Опора из пепла",
"block.tfg.rock.cobble_scoria": "Булыжник из пепла",
"block.tfg.rock.cobble_scoria_stairs": "Ступеньки из булыжника из пепла",
"block.tfg.rock.cobble_scoria_slab": "Плита из булыжника из пепла",
"block.tfg.rock.cobble_scoria_wall": "Ограда из булыжника из пепла",
"block.tfg.rock.gravel_scoria": "Гравий из пепла",
"block.tfg.rock.aqueduct_scoria": "Акведук из пепла",
"block.tfg.loose.scoria": "Камешек пепла",
"block.tfg.rock.scorchia_stairs": "Ступеньки из тёмного пепла",
"block.tfg.rock.scorchia_slab": "Плита из тёмного пепла",
"block.tfg.rock.scorchia_wall": "Ограда из тёмного пепла",
"block.tfg.rock.hardened_scorchia": "Укреплённый тёмный пепел",
"block.tfg.spike.scorchia_spike": "Сталагмит из тёмного пепла",
"block.tfg.scorchia_support": "Опора из тёмного пепла",
"block.tfg.rock.cobble_scorchia": "Булыжник из м пепла",
"block.tfg.rock.cobble_scorchia_stairs": "Ступеньки из булыжника из тёмного пепла",
"block.tfg.rock.cobble_scorchia_slab": "Плита из булыжника из тёмного пепла",
"block.tfg.rock.cobble_scorchia_wall": "Ограда из булыжника из тёмного пепла",
"block.tfg.rock.gravel_scorchia": "Гравий из тёмного пепла",
"block.tfg.rock.aqueduct_scorchia": "Акведук из тёмного пепла",
"block.tfg.loose.scorchia": "Камешек тёмного пепла",
"block.tfg.rock.stone_wall": "Ограда из восстановленного камня",
"block.tfg.rock.smooth_stone_stairs": "Ступеньки из полированного восстановленного камня",
"block.tfg.rock.smooth_stone_wall": "Ограда из полированного восстановленного камня",
@ -740,6 +810,8 @@
"block.tfg.impure_moderate_core": "Нечистое ядро стабилизатора",
"block.tfg.moderate_core_frame": "Каркас с ядром стабилизатора",
"block.tfg.impure_moderate_core_frame": "Каркас с нечистым ядром стабилизатора",
"tfg.block_entity.artisan_table": "Ремесленный стол",
"block.tfg.artisan_table": "Ремесленный стол",
"fluid.tfg.heavy_ammoniacal_water": "Тяжёлая аммиачная вода",
"fluid.tfg.semiheavy_ammoniacal_water": "Полутяжёлая аммиачная вода",
"fluid.tfg.sulfur_fumes": "Пары серы",
@ -1308,6 +1380,13 @@
"material.tfg.chloroplasts": "Хлоропласты",
"material.tfg.nitrate_rich_water": "Нитратный раствор",
"material.tfg.nitrate_rich_semiheavy_ammoniacal_water": "Полутяжёлый нитратно-аммиачный раствор",
"material.tfg.weak_red_steel": "Сырая красная сталь",
"material.tfg.weak_blue_steel": "Сырая синяя сталь",
"material.tfg.refractory_clay": "Огнеупорная глина",
"material.tfg.bakelite": "Бакелит",
"material.tfg.phenolic_resin": "Фенольная смола",
"material.tfg.magnesium_hydroxide": "Гидроксид магния",
"material.tfg.magnesia_refractory_brick": "Склеенный смолой магнезиальный огнеупорный кирпич",
"ore_vein.tfg.deep_sheldonite": "Куперит и Борнит",
"ore_vein.tfg.deep_garnet_amethyst": "Аметист и гранат",
"ore_vein.tfg.deep_garnet_opal": "Опал и гранат",
@ -1756,79 +1835,83 @@
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block": "Окрашивание",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block": "Окрашивание",
"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block": "Окрашивание",
"tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Treating Chipboard Composite",
"tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Пропитка ДСП",
"tfc.recipe.barrel.tfg.barrel.soak_hardwood_strip": "Пропитка деревянных полосок",
"tfc.recipe.barrel.tfg.barrel.treated_wood_dust": "Пропитка деревянной пыли",
"tfc.recipe.barrel.tfg.barrel.treated_wood_planks": "Обработка деревянных досок",
"tfc.recipe.barrel.tfg.barrel.packed_ice": "Заморозка льда",
"tfc.recipe.barrel.tfg.barrel.cooling_water_1": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Cooling Water",
"tfc.recipe.barrel.tfg.barrel.cooling_water_1": "Охлаждение воды",
"tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Охлаждение воды",
"tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Охлаждение воды",
"tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Охлаждение воды",
"tfc.recipe.barrel.tfg.sealed_barrel.prepared_leather_gloves": "Подготовленные Кожаные Перчатки",
"tfc.recipe.barrel.tfg.barrel.rapeseed_to_oil": "Extracting Canola Oil",
"tfc.recipe.barrel.tfg.barrel.sunflower_to_oil": "Extracting Sunflower Oil",
"tfc.recipe.barrel.tfg.barrel.maple_syrup_to_sugar": "Making sugar",
"tfc.recipe.barrel.tfg.barrel.birch_syrup_to_sugar": "Making sugar",
"tfc.recipe.barrel.tfg.barrel.light_concrete": "Solidifying Concrete",
"tfc.recipe.barrel.tfg.barrel.reinforced_light_concrete_support": "Solidifying Concrete",
"tfc.recipe.barrel.tfg.barrel.dark_concrete": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.dark_concrete_support": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.reinforced_dark_concrete_support": "Dyeing",
"tfc.recipe.barrel.tfg.barrel.rapeseed_to_oil": "Извлечения растительного масла",
"tfc.recipe.barrel.tfg.barrel.sunflower_to_oil": "Извлечения растительного масла",
"tfc.recipe.barrel.tfg.barrel.maple_syrup_to_sugar": "Производство сахара",
"tfc.recipe.barrel.tfg.barrel.birch_syrup_to_sugar": "Производство сахара",
"tfc.recipe.barrel.tfg.barrel.develop_black_and_white_film": "Разработка плёнки",
"tfc.recipe.barrel.tfg.barrel.develop_color_film": "Разработка плёнки",
"tfc.recipe.barrel.tfg.barrel.light_concrete": "Затвердевание бетона",
"tfc.recipe.barrel.tfg.barrel.reinforced_light_concrete_support": "Затвердевание бетона",
"tfc.recipe.barrel.tfg.barrel.dark_concrete": "Окрашивание",
"tfc.recipe.barrel.tfg.barrel.dark_concrete_support": "Окрашивание",
"tfc.recipe.barrel.tfg.barrel.reinforced_dark_concrete_support": "Окрашивание",
"gtceu.aqueous_accumulator": "Жидкостный коллектор",
"tfg.food_recipe.brining": "Засаливание",
"tfg.food_recipe.smoking": "Копчение",
"tfg.food_recipe.drying": "Сушка",
"tfg.food_recipe.freeze_drying": "Лиофилизация",
"tfg.recipe.macerator_warning": "Only outputs first slot until HV",
"tfg.food_recipe.deep_frying": "Жарка во фритюре",
"tfg.recipe.macerator_warning": "Производит лишь первый слот до HV",
"tfg.grapplemod.repair": "Рецепт починки, сохраняет ваши улучшения. §rНИКОГДА не объединяйте две крюк-кошки или вы потеряете ВСЕ ваши улучшения!§r",
"tfg.grapplemod.upgrades.maxlen": "Increases §lMax Length§r by 20, up to 200.",
"tfg.grapplemod.downgrades.maxlen": "Decreases §lMax Length§r by 20, down to 20. (Jute Rope is Returned).",
"tfg.grapplemod.upgrades.motor.lv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1\n§lMotorAcceleration§r set to 0.125",
"tfg.grapplemod.upgrades.motor.mv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.14\n§lMotorAcceleration§r set to 0.25",
"tfg.grapplemod.upgrades.motor.hv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.28\n§lMotorAcceleration§r set to 0.375",
"tfg.grapplemod.upgrades.motor.ev": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.42\n§lMotorAcceleration§r set to 0.5",
"tfg.grapplemod.upgrades.motor.iv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.56\n§lMotorAcceleration§r set to 0.625",
"tfg.grapplemod.upgrades.motor.luv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.7\n§lMotorAcceleration§r set to 0.75",
"tfg.grapplemod.upgrades.motor.zpm": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.84\n§lMotorAcceleration§r set to 0.875",
"tfg.grapplemod.upgrades.motor.uv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 2\n§lMotorAcceleration§r set to 1",
"tfg.grapplemod.downgrades.motor": "Disables the §lMotor§r Upgrade, returning the original motor.\nOnly works if you use the same type of Motor as before.",
"tfg.grapplemod.upgrades.smart_motor": "Enables the §lSmart Motor§r Upgrade, requires a Motor to be installed.",
"tfg.grapplemod.downgrades.smart_motor": "Disables the §lSmart Motor§r Upgrade, can be removed with the Motor already uninstalled. Returns the Basic Electronic Circuit",
"tfg.grapplemod.upgrades.sticky": "Enables the §lSticky§r Upgrade, causing the hook to stick to any block the rope touches.",
"tfg.grapplemod.downgrades.sticky": "Disables the §lSticky§r Upgrade, returning the Sticky Resin",
"tfg.grapplemod.upgrades.forcefield.lv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 0.625",
"tfg.grapplemod.upgrades.forcefield.mv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.25",
"tfg.grapplemod.upgrades.forcefield.hv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.875",
"tfg.grapplemod.upgrades.forcefield.ev": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 2.5",
"tfg.grapplemod.upgrades.forcefield.iv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.125",
"tfg.grapplemod.upgrades.forcefield.luv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.75",
"tfg.grapplemod.upgrades.forcefield.zpm": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 4.375",
"tfg.grapplemod.upgrades.forcefield.uv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 5",
"tfg.grapplemod.downgrades.forcefield": "Disables the §lForce Field§r Upgrade, returning the original Field Generator.\nOnly works if you use the same type of Field Generator as before.",
"tfg.grapplemod.upgrades.magnet.magnetic_iron_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 1.25",
"tfg.grapplemod.upgrades.magnet.magnetic_steel_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 2.5",
"tfg.grapplemod.upgrades.magnet.magnetic_neodymium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 3.75",
"tfg.grapplemod.upgrades.magnet.magnetic_samarium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 5",
"tfg.grapplemod.downgrades.magnet": "Disables the §lMagnet§r Upgrade, returning the original Magnetic Ingot.\nOnly works if you use the same type of Magnetic Ingot as before.",
"tfg.grapplemod.upgrades.gravity.0.5": "Lowers the Hook's §lGravity§r to 50% (1 -> 0.5)",
"tfg.grapplemod.downgrades.gravity.0.5": "Returns the Hook's §lGravity§r back to 100% (0.5 -> 1).\nThe empty bucket will be filled with the Helium you used",
"tfg.grapplemod.upgrades.gravity.0": "Lowers the Hook's §lGravity§r to 0% (1 -> 0)",
"tfg.grapplemod.downgrades.gravity.0": "Returns the Hook's §lGravity§r back to 100% (0 -> 1).\nThe Gravitation Engine Unit will be returned.",
"tfg.grapplemod.upgrades.throwspeed.lv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.25",
"tfg.grapplemod.upgrades.throwspeed.mv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.5",
"tfg.grapplemod.upgrades.throwspeed.hv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.75",
"tfg.grapplemod.upgrades.throwspeed.ev": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3",
"tfg.grapplemod.upgrades.throwspeed.iv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.25",
"tfg.grapplemod.upgrades.throwspeed.luv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.5",
"tfg.grapplemod.upgrades.throwspeed.zpm": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.75",
"tfg.grapplemod.upgrades.throwspeed.uv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 4",
"tfg.grapplemod.downgrades.throwspeed": "Resets the §lThrow Speed§r of the hook back to normal, returning the original Piston.\nOnly works if you use the same type of Piston as before.",
"tfg.grapplemod.upgrades.doublehook": "Adds a §lSecondary Hook§r to your Grappling Hook",
"tfg.grapplemod.downgrades.doublehook": "Removes the §lSecondary Hook§r from your Grappling Hook",
"tfg.grapplemod.upgrades.vertical_throwing_angle": "Increases the §lVertical Throwing Angle§r of the hook by 5°, up to 90°.",
"tfg.grapplemod.downgrades.vertical_throwing_angle": "Decreases the §lVertical Throwing Angle§r of the hook by 5°, down to 0°.",
"tfg.grapplemod.upgrades.angle": "Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.",
"tfg.grapplemod.downgrades.angle": "Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.",
"tfg.grapplemod.upgrades.maxlen": "Увеличивает §lМаксимальную длину§r на 20, вплоть до 200.",
"tfg.grapplemod.downgrades.maxlen": "Уменьшает §lМаксимальную длину§r на 20, вплоть до 20. (Моток веревки вернётся).",
"tfg.grapplemod.upgrades.motor.lv": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 1\n§lУскорениеМотора§r будет равно 0.125",
"tfg.grapplemod.upgrades.motor.mv": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 1.14\n§lУскорениеМотора§r будет равно 0.25",
"tfg.grapplemod.upgrades.motor.hv": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 1.28\n§lУскорениеМотора§r будет равно 0.375",
"tfg.grapplemod.upgrades.motor.ev": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 1.42\n§lУскорениеМотора§r будет равно 0.5",
"tfg.grapplemod.upgrades.motor.iv": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 1.56\n§lУскорениеМотора§r будет равно 0.625",
"tfg.grapplemod.upgrades.motor.luv": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 1.7\n§lУскорениеМотора§r будет равно 0.75",
"tfg.grapplemod.upgrades.motor.zpm": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 1.84\n§lУскорениеМотора§r будет равно 0.875",
"tfg.grapplemod.upgrades.motor.uv": "Включает улучшение §lМотор§r, автоматически подтягивая игрока. n§lМаксСкоростьМотора§r будет равна 2\n§lУскорениеМотора§r будет равно 1",
"tfg.grapplemod.downgrades.motor": "Выключает улучшение §lМотор§r, возращая мотор.\nРаботает только при использовании того же типа мотора, что и раньше.",
"tfg.grapplemod.upgrades.smart_motor": "Включает улучшение §lУмныйМотор§r, для работы необходим установленное улучшения мотора.",
"tfg.grapplemod.downgrades.smart_motor": "Выключает улучшение §lУмныйМотор§r, его можно снять, даже если двигатель уже снят. Возращает обычную микросхему",
"tfg.grapplemod.upgrades.sticky": "Включает улучшение §lЛипкая верёвка§r, в результате чего крюк прилипает к любому блоку, которого касается веревка.",
"tfg.grapplemod.downgrades.sticky": "Выключает улучшение the §lЛипкая верёвка§r, возвращение липкой смолы",
"tfg.grapplemod.upgrades.forcefield.lv": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 0.625",
"tfg.grapplemod.upgrades.forcefield.mv": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 1.25",
"tfg.grapplemod.upgrades.forcefield.hv": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 1.875",
"tfg.grapplemod.upgrades.forcefield.ev": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 2.5",
"tfg.grapplemod.upgrades.forcefield.iv": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 3.125",
"tfg.grapplemod.upgrades.forcefield.luv": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 3.75",
"tfg.grapplemod.upgrades.forcefield.zpm": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 4.375",
"tfg.grapplemod.upgrades.forcefield.uv": "Включает улучшение §lОтталкивающееПоле§r, отталкивает вас от ближайших блоков во время использования крюка.\n§lСилаОтталкивания§r будет равна 5",
"tfg.grapplemod.downgrades.forcefield": "Выключает улучшение the §lОтталкивающееПоле§r, возращает генератор поля.\nРаботает только при использовании того же типа генератора полей, что и раньше",
"tfg.grapplemod.upgrades.magnet.magnetic_iron_ingot": "Включает улучшение §lМагнит§r, в результате чего сам крюк прикрепляется к ближайшим блокам..\n§lAttraction Radius§r будет равно 1.25",
"tfg.grapplemod.upgrades.magnet.magnetic_steel_ingot": "Включает улучшение §lМагнит§r, в результате чего сам крюк прикрепляется к ближайшим блокам..\n§lAttraction Radius§r будет равно 2.5",
"tfg.grapplemod.upgrades.magnet.magnetic_neodymium_ingot": "Включает улучшение §lМагнит§r, в результате чего сам крюк прикрепляется к ближайшим блокам..\n§lAttraction Radius§r будет равно 3.75",
"tfg.grapplemod.upgrades.magnet.magnetic_samarium_ingot": "Включает улучшение §lМагнит§r, в результате чего сам крюк прикрепляется к ближайшим блокам..\n§lAttraction Radius§r будет равно 5",
"tfg.grapplemod.downgrades.magnet": "Выключает улучшение the §lМагнит§r, возращает магнитный слиток.\nРаботает только при использовании того же типа магнитного слитка, что и раньше",
"tfg.grapplemod.upgrades.gravity.0.5": "Уменьшает §lГравитацию§r крюка до 50% (1 -> 0.5)",
"tfg.grapplemod.downgrades.gravity.0.5": "Возращает §lГравитацию§r крюка к 100% (0.5 -> 1).\nПустое ведро будет наполнено использованным гелием",
"tfg.grapplemod.upgrades.gravity.0": "Уменьшает §lГравитацию§r крюка до 0% (1 -> 0)",
"tfg.grapplemod.downgrades.gravity.0": "Возращает §lГравитацию§r крюка к 100% (0 -> 1).\nГравитационный двигатель будет возвращен.",
"tfg.grapplemod.upgrades.throwspeed.lv": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 2.25",
"tfg.grapplemod.upgrades.throwspeed.mv": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 2.5",
"tfg.grapplemod.upgrades.throwspeed.hv": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 2.75",
"tfg.grapplemod.upgrades.throwspeed.ev": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 3",
"tfg.grapplemod.upgrades.throwspeed.iv": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 3.25",
"tfg.grapplemod.upgrades.throwspeed.luv": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 3.5",
"tfg.grapplemod.upgrades.throwspeed.zpm": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 3.75",
"tfg.grapplemod.upgrades.throwspeed.uv": "Увеличивает §lСкорость броска§r крюка, в результате чего он кинется дальше.\n§lСкорость броска§r будет равно 4",
"tfg.grapplemod.downgrades.throwspeed": "Возращает §lСкорость броска§r крюка к нормальной, возращает поршень.\nРаботает только при использовании поршня того же типа, что и раньше.",
"tfg.grapplemod.upgrades.doublehook": "Добавляет §lВторой крюк§r к крюку",
"tfg.grapplemod.downgrades.doublehook": "Убирает §lВторой крюк§r из крюка",
"tfg.grapplemod.upgrades.vertical_throwing_angle": "Увеличивает §lВертикальный угол броска§r крюка на 5°, вплоть до 90°.",
"tfg.grapplemod.downgrades.vertical_throwing_angle": "Уменьшает §lВертикальный угол броска§r крюка на 5°, вплоть до 0°.",
"tfg.grapplemod.upgrades.angle": "Увеличивает §lГоризонтальный угол броска§r §lВторого крюка§r на 5°, вплоть до 90°.\nДоступно только с установленным улучшением §lВторой крюк§r.",
"tfg.grapplemod.downgrades.angle": "Уменьшает §lГоризонтальный угол броска§r §lВторого крюка§r на 5°, вплоть до 5°°.\nДоступно только с установленным улучшением §lВторой крюк§r.",
"quests.ae2": "Applied Energistics 2",
"quests.ae2.subtitle": "Самый мощный инструмент, который поможет вам с GregTech, открывается после вашего первого полёта на Луну",
"quests.ae2.certus_quartz.title": "Истинный кварц",
@ -2505,7 +2588,7 @@
"quests.gregtech_energy.fission_reactor.title": "Ядерный реактор MK I",
"quests.gregtech_energy.fission_reactor.subtitle": "Пристегните ремни, это сложно.",
"quests.gregtech_energy.fission_reactor.desc.1": "&dЯдерный реактор&r — безусловно редкое зрелище в GregTech, как по тематике, так и по принципу работы. Но не бойся — мы здесь, чтобы провести тебя через этот многоцелевой мультиблок для настоящих технарей!\n\nФизику мы пока опустим, &eколлега-инженер&r. Самое важное, что тебе нужно знать: этот реактор — как большая тепловая &dбатарея-генератор&r. Ты подаёшь подходящее топливо и получаешь &cтепло&r (по сути как &6EU/t&r), которое накапливается в реакторе в виде &cрастущей температуры&r (сохранённой &6EU&r).\n\nЗатем ты можешь передать это тепло в &9охлаждающие жидкости&r для работы турбин или выполнения рецептов крафта в стиле ЭДП. Иногда этого тепла может быть даже &cслишком много&r. Ах да, ещё ты получаешь новые элементы для создания новых топлив, схем и прочих вещей. Может, стоит ещё немного исследовать Солнечную систему? Скукотища.",
"quests.gregtech_energy.fission_reactor.desc.2": "Для начала добудь немного &dТория&r. Не забудь надеть зазитный костюм — &eDeatek Intergalactic&r не несёт ответственности за любые телесные повреждения, полученные в результате неправильного обращения с нестабильными материалами. Честно говоря, на этом этапе нам уже не стоило бы тебе об этом напоминать. Если нужно освежить память — загляни в задание про опасности.\n\nДалее скрафть несколько пустых &dтопливных стержней&r и заполни их с помощью &dЗавода по производству ядерного топлива&r. Стержни многоразовые, так что делать их слишком много не нужно. На самом деле, на первое время тебе вполне хватит всего &oодного&r.\n\nРазумеется, тебе также понадобится полностью собранный реактор. Посмотри превью в EMI. Обрати внимание: в центре находится колонна держателей топлива, а вокруг — дополнительные колонны для компонентов и держателей материалов. К ним мы вернёмся позже.\n\nПодожди. Почему всего &oодин&r стержень? О, &eкак же мы&r рады, что ты спросил. Давай погрузимся в механику реактора подробнее на следующей странице.",
"quests.gregtech_energy.fission_reactor.desc.2": "Для начала добудь немного &dТория&r. Не забудь надеть защитный костюм — &eDeatek Intergalactic&r не несёт ответственности за любые телесные повреждения, полученные в результате неправильного обращения с нестабильными материалами. Честно говоря, на этом этапе нам уже не стоило бы тебе об этом напоминать. Если нужно освежить память — загляни в задание про опасности.\n\nДалее скрафть несколько пустых &dтопливных стержней&r и заполни их с помощью &dЗавода по производству ядерного топлива&r. Стержни многоразовые, так что делать их слишком много не нужно. На самом деле, на первое время тебе вполне хватит всего &oодного&r.\n\nРазумеется, тебе также понадобится полностью собранный реактор. Посмотри превью в EMI. Обрати внимание: в центре находится колонна держателей топлива, а вокруг — дополнительные колонны для компонентов и держателей материалов. К ним мы вернёмся позже.\n\nПодожди. Почему всего &oодин&r стержень? О, &eкак же мы&r рады, что ты спросил. Давай погрузимся в механику реактора подробнее на следующей странице.",
"quests.gregtech_energy.fission_reactor.desc.3": "Чем больше топливных стержней ты установишь в реактор, тем &cгорячее&r он станет. А чем он горячее, тем больше тепла сможет передать в охлаждающую жидкость и обрабатываемые материалы. Но у физики есть свои пределы, и реактор не может нагреваться бесконечно — есть максимум, &cнасколько горячим&r он может быть, так что не стоит устанавливать слишком много топливных стержней.\n\nНо не бойся! Вопреки тому, что утверждает пропагандистская большая машина &0нефти&r, ядерная энергия &aабсолютно безопасна&r. Если уровень тепла реактора приближается к опасной зоне, он запускает &9автоматическую последовательность охлаждения&r и не запустится снова, пока всё тепло не будет &aбезопасно рассеяно&r. Правда, процесс это довольно медленный.\n\nДолжен же быть способ сделать его горячее и быстрее? И снова — хорошо, что ты спросил! &eНаши гениальные инженеры&r уже подготовили для тебя решение!",
"quests.gregtech_energy.fission_reactor.desc.4": "Помимо 5 &dдержателей топлива&r, ты можешь установить &oдо&r 20 &dкомпонентов&r. Реакторы от некоторых других производителей требуют очень точного размещения, но наш реактор умнее. &6Характеристики&r всех установленных компонентов просто &6суммируются&r — и на этом всё!\n\nНа данный момент реактор умеет использовать их тремя&7*&r разными способами:\n&e1)&r Максимальная температура &7(изоляция)&r\n&e2)&r Эффективность &7(топливо служит дольше)&r\n&e3)&r Дросселирование &7(замедляет реакции)&r\n\n&7*)&r Возможно, в твоей галактике нет необходимых материалов для всех вариантов. Мы предполагаем, что материалы доступны только для первой категории.\n\nНо будь осторожен. Повышение &cтемпературы&r имеет и &cобратную сторону&r.",
"quests.gregtech_energy.fission_reactor.desc.5": "Хотя более &cгорячий&r реактор делает производство охлаждающих жидкостей и обработку &cбыстрее&r, он также становится более требовательным к топливным стержням. Каждый топливный стержень имеет ограниченную прочность, и её расход линейно зависит от температуры.\n\nПоскольку для более высокой температуры тебе требуется больше топливных стержней, в итоге износ масштабируется &nквадратично&r. Если ты хочешь максимально эффективно нагревать охлаждающие жидкости, используй низкую температуру. А если тебе нужна более быстрая переработка ядерных материалов — поднимай температуру настолько высоко, насколько позволяет изоляция.",
@ -3857,7 +3940,7 @@
"quests.steam_age.resin_boards.desc": "Знаете ли вы, что подсочки могут капать прямо в трубы и бочки GregTech? Теперь знаете!",
"quests.steam_age.circuit_boards.title": "Электроника #2: Прорезиненная Электросхема",
"quests.steam_age.circuit_boards.subtitle": "Более простой компонент для схем",
"quests.steam_age.circuit_boards.desc": "Скомбинируйте Прорезиненные Подложки с медными проводами, и у вас получится основа для вашей первой &aСхемы&r!",
"quests.steam_age.circuit_boards.desc": "Немного тонкой работы за &3Ремесленным столом&r позволит тебе объединить прорезиненные подложки с медными проводами и создать свои первые &aэлектросхемы&r!\n\nРемесленный стол работает по тому же принципу, что и обработка камня, но на этот раз с дополнительными предметами и инструментами.",
"quests.steam_age.vacuum_chamber.title": "Вакуумная камера",
"quests.steam_age.vacuum_chamber.subtitle": "Добавляем вакуум в вакуумные лампы",
"quests.steam_age.vacuum_chamber.desc": "Эта машина — финальный шаг в создании ваших первых вакуумных ламп. Разместите её над чашей, подключите питание и убедитесь, что машина находится в режиме Ваакумирование.\n\nТакже эта машина помогает разжижать клей и резину, если её нагревать в Charcoal Forge или с помощью Горелки Всполоха.",

View file

@ -134,7 +134,7 @@ function addCircuitToRecipe(event, recipeId, circuitNumber) {
let hasCircuit = false;
for (let i = 0; i < itemArray.size(); i++) {
const el = itemArray.get(i);
if (!el.isJsonObject()) {continue;}
if (!el.isJsonObject()) { continue; }
const obj = el.getAsJsonObject();
const content = obj.get("content");
if (content && content.isJsonObject()) {
@ -351,21 +351,21 @@ function woodBuilder(event, name, lumber, logs, log, stripped_log, plank, stair,
* @throws {TypeError} Throws an error if input, output, or multiplier is invalid.
*/
function sterilizeItem(event, input, output, multiplier, cleanroom) {
// Collect errors.
const errors = [];
// Collect errors.
const errors = [];
if (input === undefined || (Array.isArray(input) && input.length !== 1) || output === undefined || (Array.isArray(output) && output.length !== 1)) {
errors.push("input or output is undefined or not equal to one item");
};
if (multiplier <= 0) {
errors.push(`invalid multiplier (${multiplier})`);
};
if (multiplier <= 0) {
errors.push(`invalid multiplier (${multiplier})`);
};
// If there are any errors, log them all and throw once.
if (errors.length > 0) {
const message = `sterilizeItem errors:\n - ${ errors.join("\n - ")}`;
throw new TypeError(message);
};
// If there are any errors, log them all and throw once.
if (errors.length > 0) {
const message = `sterilizeItem errors:\n - ${errors.join("\n - ")}`;
throw new TypeError(message);
};
// Set default multiplier.
let recipe_multiplier = 1;
@ -376,32 +376,32 @@ function sterilizeItem(event, input, output, multiplier, cleanroom) {
// Create recipes.
const ethanol_recipe = event.recipes.gtceu.chemical_bath(`tfg:ethanol_cleaning/${linuxUnfucker(input)}_to_${linuxUnfucker(output)}`)
.itemInputs(input)
.inputFluids(Fluid.of('gtceu:ethanol', 500*recipe_multiplier))
.inputFluids(Fluid.of('gtceu:ethanol', 500 * recipe_multiplier))
.itemOutputs(output)
.duration(10*20*recipe_multiplier)
.duration(10 * 20 * recipe_multiplier)
.EUt(GTValues.VA[GTValues.MV]);
const hydrogen_peroxide_recipe = event.recipes.gtceu.chemical_bath(`tfg:hydrogen_peroxide_cleaning/${linuxUnfucker(input)}_to_${linuxUnfucker(output)}`)
.itemInputs(input)
.inputFluids(Fluid.of('gtceu:hydrogen_peroxide', 200*recipe_multiplier))
.inputFluids(Fluid.of('gtceu:hydrogen_peroxide', 200 * recipe_multiplier))
.itemOutputs(output)
.duration(10*20*recipe_multiplier)
.duration(10 * 20 * recipe_multiplier)
.EUt(GTValues.VA[GTValues.MV]);
const sodium_dodecyl_sulfate_recipe = event.recipes.gtceu.chemical_bath(`tfg:sodium_dodecyl_sulfate_cleaning/${linuxUnfucker(input)}_to_${linuxUnfucker(output)}`)
.itemInputs(input)
.inputFluids(Fluid.of('tfg:sodium_dodecyl_sulfate', 50*recipe_multiplier))
.inputFluids(Fluid.of('tfg:sodium_dodecyl_sulfate', 50 * recipe_multiplier))
.itemOutputs(output)
.duration(10*20*recipe_multiplier)
.duration(10 * 20 * recipe_multiplier)
.EUt(GTValues.VA[GTValues.MV]);
const autoclave_recipe = event.recipes.gtceu.autoclave(`tfg:autoclave_cleaning/${linuxUnfucker(input)}_to_${linuxUnfucker(output)}`)
.itemInputs(input)
.perTick(true)
.inputFluids(Fluid.of('gtceu:steam', 100*recipe_multiplier))
.inputFluids(Fluid.of('gtceu:steam', 100 * recipe_multiplier))
.perTick(false)
.itemOutputs(output)
.duration(240*20*recipe_multiplier)
.duration(240 * 20 * recipe_multiplier)
.EUt(GTValues.VA[GTValues.MV]);
if (cleanroom) {

View file

@ -994,21 +994,14 @@ const registerMinecraftRecipes = (event) => {
//#endregion
//#region Glowing Ink Sacs
event.recipes.gtceu.chemical_bath('minecraft:glow_inc_sac4')
.itemInputs("gtceu:thorium_dust")
.inputFluids(Fluid.of('gtceu:glowstone', 512))
.itemOutputs('16x minecraft:glow_ink_sac')
.duration(20)
.EUt(GTValues.VA[GTValues.LV])
event.recipes.gtceu.chemical_bath('minecraft:glow_inc_sac1')
.itemInputs("#forge:dyes/black")
.inputFluids(Fluid.of('gtceu:glowstone', 144))
event.recipes.gtceu.fluid_solidifier('tfg:glow_ink_sac')
.inputFluids('gtceu:glowstone 36')
.notConsumable('gtceu:ball_casting_mold')
.itemOutputs('minecraft:glow_ink_sac')
.duration(40)
.EUt(GTValues.VA[GTValues.LV])
//#endregion
//#region Gunpowder

View file

@ -2,8 +2,22 @@
function registerTFGBakeliteRecipes(event) {
// TODO: move oil PE to MV
// Make PE exclusively MV+, it's fine if the LCR recipe stays LV since you can't make an LCR in LV anyway
event.recipes.gtceu.chemical_reactor('gtceu:polyethylene_from_oxygen')
.inputFluids('gtceu:oxygen 1000', 'gtceu:ethylene 144')
.circuit(1)
.outputFluids('gtceu:polyethylene 216')
.duration(2 * 20)
.EUt(GTValues.VA[GTValues.MV])
event.recipes.gtceu.chemical_reactor('gtceu:polyethylene_from_air')
.inputFluids('gtceu:air 1000', 'gtceu:ethylene 144')
.circuit(1)
.outputFluids('gtceu:polyethylene 144')
.duration(2 * 20)
.EUt(GTValues.VA[GTValues.MV])
// Formaldehyde
event.recipes.gtceu.chemical_reactor('tfg:formaldehyde_from_methane')
.inputFluids('gtceu:methane 1000', 'gtceu:oxygen 1000')
.outputFluids('gtceu:formaldehyde 1000', 'gtceu:hydrogen 2000')
@ -53,18 +67,40 @@ function registerTFGBakeliteRecipes(event) {
event.remove({ id: 'gtceu:assembler/phenolic_board' })
event.recipes.gtceu.forming_press('tfg:phenolic_board')
event.recipes.gtceu.forming_press('tfg:phenolic_board_lv')
.itemInputs('2x #forge:foils/bakelite', '2x minecraft:paper', 'gtceu:resin_circuit_board')
.itemOutputs('gtceu:phenolic_circuit_board')
.duration(7.5 * 20)
.EUt(GTValues.VA[GTValues.LV])
event.recipes.gtceu.assembler('tfg:phenolic_board_pe')
event.recipes.gtceu.assembler('tfg:phenolic_board_mv')
.itemInputs('2x #forge:foils/bakelite', 'gtceu:wood_plate')
.inputFluids('gtceu:phenol 50')
.itemOutputs('gtceu:phenolic_circuit_board')
.duration(7.5 * 20)
.EUt(GTValues.VA[GTValues.MV])
event.recipes.gtceu.assembler('tfg:phenolic_board_mv_pe')
.itemInputs('2x #forge:foils/polyethylene', 'gtceu:wood_plate')
.inputFluids('gtceu:phenol 50')
.itemOutputs('gtceu:phenolic_circuit_board')
.duration(7.5 * 20)
.EUt(GTValues.VA[GTValues.MV])
// machine hull changes/additions
event.replaceInput({ id: 'gtceu:shaped/mv_machine_hull' }, '#forge:plates/wrought_iron', '#forge:plates/bakelite')
event.recipes.gtceu.assembler('tfg:ulv_hull_bakelite')
.itemInputs('gtceu:ulv_machine_casing', '2x #forge:single_cables/red_alloy')
.inputFluids('tfg:bakelite 432')
.itemOutputs('gtceu:ulv_machine_hull')
.duration(25)
.EUt(16)
event.recipes.gtceu.assembler('tfg:lv_hull_bakelite')
.itemInputs('gtceu:lv_machine_casing', '2x #forge:single_cables/tin')
.inputFluids('tfg:bakelite 432')
.itemOutputs('gtceu:lv_machine_hull')
.duration(50)
.EUt(16)
}

View file

@ -4945,24 +4945,24 @@
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{
"type": "curseforge",
"file_name": "domum_ornamentum-1.20.1-1.0.295-snapshot-universal.jar",
"file_name": "domum_ornamentum-1.20.1-1.0.295-universal.jar",
"mc_versions": [
"1.20.1"
],
"loaders": [
"forge"
],
"release_type": "beta",
"url": "https://edge.forgecdn.net/files/7421/161/domum_ornamentum-1.20.1-1.0.295-snapshot-universal.jar",
"id": "7421161",
"release_type": "release",
"url": "https://edge.forgecdn.net/files/7530/695/domum_ornamentum-1.20.1-1.0.295-universal.jar",
"id": "7530695",
"parent_id": "527361",
"hashes": {
"sha1": "f5fc47a7006445e4f999611d1cc95bda55c70b1f",
"md5": "e85e022d42829065eb6f3d804abeb9d0"
"sha1": "29950245b98ec35184d806e3b9ace700e67ac585",
"md5": "2f8435a8c43ebff6df70299ea212b336"
},
"required_dependencies": [],
"size": 1141562,
"date_published": "2026-01-05T14:36:53.033Z"
"size": 1141554,
"date_published": "2026-01-26T15:27:31.327Z"
}
]
},
@ -6276,7 +6276,7 @@
"files": [
{
"type": "curseforge",
"file_name": "FastSuite-1.20.1-5.1.1.jar",
"file_name": "FastSuite-1.20.1-5.1.2.jar",
"mc_versions": [
"1.20.1"
],
@ -6285,18 +6285,18 @@
"neoforge"
],
"release_type": "release",
"url": "https://edge.forgecdn.net/files/7428/292/FastSuite-1.20.1-5.1.1.jar",
"id": "7428292",
"url": "https://edge.forgecdn.net/files/7527/943/FastSuite-1.20.1-5.1.2.jar",
"id": "7527943",
"parent_id": "475117",
"hashes": {
"sha1": "dfceb81524a9e1be19bf89d0281c05b6edf5326c",
"md5": "806f80e876eff6f121c8b508825ce368"
"sha1": "32ea4495b0e646f8f060e4e97d17044dd9fdefbd",
"md5": "efca8ff65bbf93e3a0f776998ee181e9"
},
"required_dependencies": [
"283644"
],
"size": 26603,
"date_published": "2026-01-07T04:03:31.723Z"
"size": 26600,
"date_published": "2026-01-26T00:38:18.357Z"
}
]
},
@ -7231,7 +7231,7 @@
"files": [
{
"type": "curseforge",
"file_name": "gtmoldraw-3.0.0.jar",
"file_name": "gtmoldraw-3.0.1.jar",
"mc_versions": [
"1.20.1"
],
@ -7239,18 +7239,18 @@
"forge"
],
"release_type": "release",
"url": "https://edge.forgecdn.net/files/7404/876/gtmoldraw-3.0.0.jar",
"id": "7404876",
"url": "https://edge.forgecdn.net/files/7529/672/gtmoldraw-3.0.1.jar",
"id": "7529672",
"parent_id": "1348330",
"hashes": {
"sha1": "9377694e2e3d8c62bdacd400e125acc732c54803",
"md5": "e6d36dbc5383b0649bbfa76a829c6170"
"sha1": "caaf28b88afe1b01ec4180a4458c2795184255bc",
"md5": "aae6cd78a4f17cbcbd2b0dc984fe4a8b"
},
"required_dependencies": [
"890405"
],
"size": 907581,
"date_published": "2026-01-01T18:19:59.917Z"
"size": 908933,
"date_published": "2026-01-26T10:36:48.937Z"
}
]
},
@ -10552,7 +10552,7 @@
"files": [
{
"type": "modrinth",
"file_name": "particle_core-0.3.1+1.20.1+forge.jar",
"file_name": "particle_core-0.3.2+1.20.1+forge.jar",
"mc_versions": [
"1.20.1"
],
@ -10561,23 +10561,23 @@
"neoforge"
],
"release_type": "release",
"url": "https://cdn.modrinth.com/data/RSeLon5O/versions/dtIZJ1r3/particle_core-0.3.1+1.20.1+forge.jar",
"id": "dtIZJ1r3",
"url": "https://cdn.modrinth.com/data/RSeLon5O/versions/qSjxrRl9/particle_core-0.3.2+1.20.1+forge.jar",
"id": "qSjxrRl9",
"parent_id": "RSeLon5O",
"hashes": {
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"sha1": "57079d1607ce044533fb076d2db0e2a3d277a4fb"
},
"required_dependencies": [
"hYykXjDp",
"ordsPcFz"
"ordsPcFz",
"hYykXjDp"
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