create and other shit

This commit is contained in:
SpeeeDCraft 2023-09-15 21:10:43 +07:00
parent d748f9d0ac
commit 9ce10a8d03
32 changed files with 3152 additions and 4 deletions

1
.gitignore vendored
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crash-reports/*
logs/*
saves/*
config/jei/world/*

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{
"general": {
"engines": 0,
"volume": 1,
"useSoundMasterSource": false,
"scanStepAmount": 100
},
"dimensions": {
"nether": 1,
"end": 1,
"abyssalcraft": 1,
"void": 1,
"twilightforest": 1,
"betweenlands": 1,
"cave": 1,
"midnight": 1,
"galacticraft": 1,
"galacticraft.planets": 1,
"surface": 1
},
"regions": {
"suspense": {
"overall": 1,
"nether": 1
},
"unknown": {
"overall": 1,
"suspense": 1
},
"dark": {
"overall": 1,
"suspense": 1
},
"deep": {
"overall": 1
},
"wind": {
"overall": 1,
"wind": 1
},
"underwater": {
"overall": 1,
"underwater": 1,
"underwater-deep": 1
},
"rain": {
"overall": 1,
"rain": 1
},
"storm_close": {
"overall": 1,
"storm-close": 1,
"wind": 1
},
"storm_away": {
"overall": 1,
"storm-away": 1,
"howling-wind": 1
},
"underworld": {
"overall": 1,
"underworld": 1
},
"cave": {
"overall": 1
},
"cave_ambience": {
"overall": 1,
"cave": 1,
"cave-water": 1,
"cave-deep": 1,
"cave-large": 1
},
"cave_deep-dark": {
"overall": 1,
"deep-dark": 1,
"water-droplets": 1
},
"cave_lush": {
"overall": 1,
"cave-lush": 1,
"frog": 1
},
"surface": {
"overall": 1
},
"sky": {
"overall": 1,
"light-wind": 1
},
"space": {
"overall": 1
},
"forest": {
"overall": 1,
"bird-ambience": 1,
"owl": 1
},
"forest_cold": {
"overall": 1,
"crow": 1
},
"taiga": {
"overall": 1,
"bird-ambience-huge": 1
},
"highland": {
"overall": 1,
"heavy-wind": 1,
"wind-in-leaves": 1
},
"mesa": {
"overall": 1,
"wind-mesa": 1
},
"forest_roofed": {
"overall": 1,
"bird-ambience-spooky": 1
},
"grass": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"plains": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"savanna": {
"overall": 1,
"cricket": 1,
"cicadas": 1,
"cicadas-desert": 1,
"cricket-warm-night": 1,
"wolf": 1,
"bird-warm": 1
},
"desert": {
"overall": 1,
"cicadas-desert": 1,
"light-wind": 1
},
"swamp": {
"overall": 1,
"cricket-swamp": 1,
"cricket-warm-night": 1,
"frog": 1
},
"jungle": {
"overall": 1,
"cricket-jungle": 1,
"cricket-jungle-night": 1,
"bird-ambience-jungle": 1,
"bird-ambience-jungle-night": 1
},
"cold": {
"overall": 1,
"light-wind": 1
},
"very_cold": {
"overall": 1,
"heavy-wind": 1
},
"beach": {
"overall": 1,
"beach": 1,
"seagull": 1,
"seagull-long": 1
},
"ocean": {
"overall": 1,
"ocean": 1,
"light-wind": 1
}
},
"fade-volume": 0.005,
"fade-pitch": 0.005,
"silent-dimensions": []
}

146
config/create-client.toml Normal file
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Show kinetic debug information on blocks while the F3-Menu is open.
enableRainbowDebug = false
#.
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Settings for the Placement Assist
[client.placementAssist]
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#.
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#.
#Ponder settings
[client.ponder]
#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false

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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

61
config/exordium.json Normal file
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{
"configVersion": 3,
"enableSignBuffering": true,
"targetFPSNameTags": 60,
"enableNametagScreenBuffering": false,
"pollRate": 60,
"chatSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"debugScreenSettings": {
"enabled": true,
"maxFps": 10,
"forceBlend": false,
"forceUpdates": false
},
"hotbarSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"experienceSettings": {
"enabled": true,
"maxFps": 5,
"forceBlend": false,
"forceUpdates": false
},
"healthSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"scoreboardSettings": {
"enabled": true,
"maxFps": 5,
"forceBlend": false,
"forceUpdates": false
},
"tablistSettings": {
"enabled": true,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
},
"vignetteSettings": {
"enabled": true,
"maxFps": 5,
"forceBlend": false,
"forceUpdates": false
},
"crosshairSettings": {
"enabled": false,
"maxFps": 20,
"forceBlend": false,
"forceUpdates": false
}
}

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#Select the backend to use.
#Allowed Values: OFF, BATCHING, INSTANCING
backend = "INSTANCING"
#Enable or disable a debug overlay that colors pixels by their normal.
debugNormals = false
#Enable or disable instance update limiting with distance.
limitUpdates = true

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@ -11,6 +11,6 @@
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
#[DEPRECATED] [NOW IN COMMON CONFIG] When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
compressLanIPv6Addresses = true

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{
"REGULAR_INFO": "----- Regular config values below -----",
"font_atlas_resizing": true,
"map_atlas_generation": true,
"hud_batching": true,
"fast_text_lookup": true,
"fast_buffer_upload": true,
"fast_buffer_upload_size_mb": 256,
"fast_buffer_upload_explicit_flush": true,
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
"dont_add_info_into_debug_hud": false,
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
"experimental_disable_error_checking": false,
"experimental_disable_resource_pack_conflict_handling": false,
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
"debug_only_and_not_recommended_disable_universal_batching": false,
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
"debug_only_print_additional_error_information": false
}

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#Settings for Inventory HUD
[inventoryhud]
#Inventory HUD mini mode
invMini = false
#Inventory HUD vertical mode
invVert = false
#Inventory HUD alpha
#Range: 0 ~ 100
invAlpha = 0
#Toggle on by default
byDefault = true
#Animate recently picked up items
animatedInv = false
#Hide background if inventory is empty
hideBackground = false
#Show Inventory HUD when debug menu is open
invWithDebug = true
#Settings for ArmorStatus HUD
[armorhud]
#Is Armor Damage HUD enabled
ArmorDamage = true
#Hide if durability is above this (in percentage):
#Range: 0 ~ 100
armAbove = 100
#Show/Hide armor
showArmor = true
#Show/Hide armor
showMain = true
#Show/Hide armor
showOff = true
#Show/Hide armor
showArrows = true
#Show/Hide armor
showInv = true
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
armView = "PERCENTAGE"
#Show item durability bar
armBars = false
#Move all items at once or each one
moveAll = true
#Show/Hide empty slot icon
showEmpty = true
#Show overall count of items in main/off hand
showCount = false
#ArmorHUD scale in persentage from 50 to 150
#Range: 50 ~ 150
armScale = 100
#Show Armor HUD when debug menu is open
armWithDebug = true
#Show arrows count when no weapon in your hands
showArrowsWithoutWeapon = true
#Settings for Potions HUD
[potionshud]
#Is Potions HUD enabled
Potions = true
#Potion HUD alpha
#Range: 0 ~ 100
potAlpha = 100
#Potion HUD gap
#Range: -5 ~ 5
potGap = 0
#Potion HUD mini mode
potMini = false
#Potion HUD horizontal mode
potHor = false
#Full bar duration
#Range: > 1
barDuration = 300
#Show hidden effects
showHiddenEffects = true
#Disable icons for effects in this list
effectsBlackList = []
#Show Potion HUD when debug menu is open
potWithDebug = true
#Show all levels of effects
potionLevels = false
#DONT TOUCH THESE FIELDS!
[positions]
#Inventory HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invValign = "BOTTOM"
#Inventory HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHalign = "MIDDLE"
#Inventory HUD position (X)
#Range: -9999 ~ 9999
xPos = 0
#Inventory HUD position (Y)
#Range: -9999 ~ 9999
yPos = 150
#Armor HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
armValign = "BOTTOM"
#Armor HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
armHalign = "MIDDLE"
#Armor HUD position (X)
#Range: -9999 ~ 9999
xArmPos = 0
#Armor HUD position (Y)
#Range: -9999 ~ 9999
yArmPos = 70
#Potion HUD vertical align
#Allowed Values: TOP, CENTER, BOTTOM
potValign = "TOP"
#Potion HUD horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
potHalign = "LEFT"
#Potion HUD position (X)
#Range: -9999 ~ 9999
xPotionPos = 20
#Potion HUD position (Y)
#Range: -9999 ~ 9999
yPotionPos = 20
#Helmet position (X)
#Range: -9999 ~ 9999
helmPosX = 103
#Helmet position (Y)
#Range: -9999 ~ 9999
helmPosY = 54
#Chestplate position (X)
#Range: -9999 ~ 9999
chestPosX = 103
#Chestplate position (Y)
#Range: -9999 ~ 9999
chestPosY = 37
#Leggings position (X)
#Range: -9999 ~ 9999
legPosX = -103
#Leggings position (Y)
#Range: -9999 ~ 9999
legPosY = 54
#Boots position (X)
#Range: -9999 ~ 9999
bootPosX = -103
#Boots position (Y)
#Range: -9999 ~ 9999
bootPosY = 37
#MainHand position (X)
#Range: -9999 ~ 9999
mainPosX = 103
#MainHand position (Y)
#Range: -9999 ~ 9999
mainPosY = 71
#OffHand position (X)
#Range: -9999 ~ 9999
offPosX = -103
#OffHand position (Y)
#Range: -9999 ~ 9999
offPosY = 71
#Arrows position (X)
#Range: -9999 ~ 9999
arrPosX = 103
#Arrows position (Y)
#Range: -9999 ~ 9999
arrPosY = 20
#InvIcon position (X)
#Range: -9999 ~ 9999
invPosX = -103
#InvIcon position (Y)
#Range: -9999 ~ 9999
invPosY = 20
#Helmet horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
helmHal = "MIDDLE"
#Helmet vertical align
#Allowed Values: TOP, CENTER, BOTTOM
helmVal = "BOTTOM"
#Chestplate horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
chestHal = "MIDDLE"
#Chestplate vertical align
#Allowed Values: TOP, CENTER, BOTTOM
chestVal = "BOTTOM"
#Leggings horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
legHal = "MIDDLE"
#Leggings vertical align
#Allowed Values: TOP, CENTER, BOTTOM
legVal = "BOTTOM"
#Boots horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
bootHal = "MIDDLE"
#Boots vertical align
#Allowed Values: TOP, CENTER, BOTTOM
bootVal = "BOTTOM"
#MainHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
mainHal = "MIDDLE"
#MainHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
mainVal = "BOTTOM"
#OffHand horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
offHal = "MIDDLE"
#OffHand vertical align
#Allowed Values: TOP, CENTER, BOTTOM
offVal = "BOTTOM"
#Arrows horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
arrHal = "MIDDLE"
#Arrows vertical align
#Allowed Values: TOP, CENTER, BOTTOM
arrVal = "BOTTOM"
#InvIcon horizontal align
#Allowed Values: LEFT, MIDDLE, RIGHT
invHal = "MIDDLE"
#InvIcon vertical align
#Allowed Values: TOP, CENTER, BOTTOM
invVal = "BOTTOM"
#Notification settings
[notification]
#Last notified mod version
lastNotifiedVersion = "2.2.3"
#Notify more than once
keepNotifying = true

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@ -108,5 +108,16 @@
"coordinates": false,
"registry_name": "OFF",
"mod_name": true
},
"create": {
"filter": true,
"goggles.requires_goggles": true,
"goggles": false,
"copper_backtank": true,
"blaze_burner": true,
"exact_block": true,
"crafting_blueprint": true,
"goggles.detailed": false,
"placard": true
}
}

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@ -86,5 +86,113 @@
"tfc:pack_predator": null,
"tfc:ocelot": null,
"tfc:rabbit": null,
"tfc:fishing_hook": null,
"create:blaze_burner": null,
"create:copper_backtank": null,
"create:contraption_inv": null,
"lootr:inventory": null,
"create:hide_boiler_tanks": null,
"create:crafting_blueprint": null,
"create:placard": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"minecraft:brewing_stand": null,
"minecraft:beehive": null,
"minecraft:command_block": null,
"minecraft:jukebox": null,
"minecraft:lectern": null,
"minecraft:redstone": null,
"minecraft:furnace": null,
"minecraft:chiseled_bookshelf": null,
"minecraft:animal_owner": null,
"minecraft:potion_effects": null,
"minecraft:mob_growth": null,
"minecraft:mob_breeding": null,
"minecraft:chicken_egg": null,
"minecraft:zombie_villager": null,
"minecraft:block_states": null,
"minecraft:horse_stats": null,
"minecraft:item_frame": null,
"minecraft:tnt_stability": null,
"minecraft:note_block": null,
"minecraft:armor_stand": null,
"minecraft:painting": null,
"minecraft:harvest_tool": null,
"minecraft:enchantment_power": null,
"minecraft:total_enchantment_power": null,
"minecraft:player_head": null,
"minecraft:item_ber": null,
"minecraft:villager_profession": null,
"minecraft:item_tooltip": null,
"minecraft:falling_block": null,
"minecraft:entity_health": null,
"minecraft:entity_armor": null,
"minecraft:crop_progress": null,
"minecraft:mob_spawner": null,
"minecraft:item_display": null,
"minecraft:block_display": null,
"minecraft:item_storage": null,
"minecraft:fluid_storage": null,
"minecraft:energy_storage": null,
"minecraft:progress": null,
"jade:object_name": null,
"jade:registry_name": null,
"jade:mod_name": null,
"jade:distance": null,
"jade:block_face": null,
"gtceu:electric_container_provider": null,
"gtceu:workable_provider": null,
"gtceu:controllable_provider": null,
"gtceu:recipe_logic_provider": null,
"create:blaze_burner": null,
"create:copper_backtank": null,
"create:contraption_inv": null,
"lootr:inventory": null,
"create:hide_boiler_tanks": null,
"create:crafting_blueprint": null,
"create:placard": null,
"create:exact_block": null,
"create:filter": null,
"create:goggles": null,
"tfc:barrel": null,
"tfc:bellows": null,
"tfc:sapling": null,
"tfc:blast_furnace": null,
"tfc:bloomery": null,
"tfc:bloom": null,
"tfc:charcoal_forge": null,
"tfc:composter": null,
"tfc:crop": null,
"tfc:crucible": null,
"tfc:firepit": null,
"tfc:fruit_tree_sapling": null,
"tfc:hoe_overlay": null,
"tfc:lamp": null,
"tfc:nest_box": null,
"tfc:pit_kiln_internal": null,
"tfc:pit_kiln_above": null,
"tfc:powder_keg": null,
"tfc:torch": null,
"tfc:wall_torch": null,
"tfc:candle": null,
"tfc:candle_cake": null,
"tfc:jack_o_lantern": null,
"tfc:mud_bricks": null,
"tfc:decaying": null,
"tfc:loom": null,
"tfc:sheet_pile": null,
"tfc:ingot_pile": null,
"tfc:animal": null,
"tfc:horse": null,
"tfc:chested_horse": null,
"tfc:wild_animal": null,
"tfc:frog": null,
"tfc:squid": null,
"tfc:fish": null,
"tfc:predator": null,
"tfc:pack_predator": null,
"tfc:ocelot": null,
"tfc:rabbit": null,
"tfc:fishing_hook": null
}

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@ -1,3 +1,4 @@
Minecraft
GregTech
TerraFirmaCraft
Create

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@ -86,3 +86,28 @@ tfc:sealed_barrel
tfc:simple_pot
tfc:soup_pot
tfc:welding
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:item_application
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
create:wood_cutting
gtceu:create_mixer

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@ -0,0 +1,21 @@
[default]
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1
item_quad_expansion = 0.008
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1
item_quad_indent = 0.007
[mac_os]
#It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
#Range: -0.1 ~ 0.1
item_quad_expansion = 0.04
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
#Range: -0.1 ~ 0.1
item_quad_indent = 0.0099
#set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding
#Range: 0.0 ~ 1.0
shrink_ratio_multiplier = 1.0

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#These JEI plugins will be loaded on the main thread
blacklist_async_jei_plugins = ["jepb:jei_plugin"]

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# This is the configuration file for ModernFix.
# In general, prefer using the config screen to editing this file. It can be accessed
# via the standard mod menu on your respective mod loader. Changes will, however,
# require restarting the game to take effect.
#
# The following options can be enabled or disabled if there is a compatibility issue.
# Add a line with your option name and =true or =false at the bottom of the file to enable
# or disable a rule. For example:
# mixin.perf.dynamic_resources=true
# Do not include the #. You may reset to defaults by deleting this file.
#
# Available options:
# mixin.bugfix.blueprint_modif_memory_leak=true # (default)
# mixin.bugfix.chunk_deadlock=true # (default)
# mixin.bugfix.cofh_core_crash=true # (default)
# mixin.bugfix.concurrency=true # (default)
# mixin.bugfix.ctm_resourceutil_cme=true # (default)
# mixin.bugfix.ender_dragon_leak=true # (default)
# mixin.bugfix.extra_experimental_screen=true # (default)
# mixin.bugfix.fix_config_crashes=true # (default)
# mixin.bugfix.forge_at_inject_error=true # (default)
# mixin.bugfix.packet_leak=false # (default)
# mixin.bugfix.paper_chunk_patches=true # (default)
# mixin.bugfix.world_leaks=true # (default)
# mixin.bugfix.world_screen_skipped=true # (default)
# mixin.devenv=false # (default)
# mixin.feature.branding=true # (default)
# mixin.feature.direct_stack_trace=false # (default)
# mixin.feature.disable_unihex_font=false # (default)
# mixin.feature.integrated_server_watchdog=true # (default)
# mixin.feature.measure_time=true # (default)
# mixin.feature.snapshot_easter_egg=true # (default)
# mixin.feature.spam_thread_dump=false # (default)
# mixin.feature.spark_profile_launch=false # (default)
# mixin.feature.warn_missing_perf_mods=true # (default)
# mixin.launch.class_search_cache=true # (default)
# mixin.perf.blast_search_trees=true # (default)
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
# mixin.perf.cache_model_materials=true # (default)
# mixin.perf.cache_strongholds=true # (default)
# mixin.perf.cache_upgraded_structures=true # (default)
# mixin.perf.clear_mixin_classinfo=false # (default)
# mixin.perf.compact_bit_storage=true # (default)
# mixin.perf.datapack_reload_exceptions=true # (default)
# mixin.perf.dedicated_reload_executor=true # (default)
# mixin.perf.deduplicate_climate_parameters=false # (default)
# mixin.perf.deduplicate_location=false # (default)
# mixin.perf.deduplicate_wall_shapes=true # (default)
# mixin.perf.dynamic_block_codecs=false # (default)
# mixin.perf.dynamic_dfu=true # (default)
# mixin.perf.dynamic_entity_renderers=false # (default)
# mixin.perf.dynamic_resources=false # (default)
# mixin.perf.dynamic_resources.ctm=true # (default)
# mixin.perf.dynamic_resources.diagonalfences=true # (default)
# mixin.perf.dynamic_resources.rs=true # (default)
# mixin.perf.dynamic_resources.supermartijncore=true # (default)
# mixin.perf.dynamic_structure_manager=true # (default)
# mixin.perf.fast_forge_dummies=true # (default)
# mixin.perf.fast_registry_validation=true # (default)
# mixin.perf.faster_item_rendering=false # (default)
# mixin.perf.faster_texture_stitching=true # (default)
# mixin.perf.kubejs=true # (default)
# mixin.perf.model_optimizations=true # (default)
# mixin.perf.mojang_registry_size=true # (default)
# mixin.perf.nbt_memory_usage=true # (default)
# mixin.perf.patchouli_deduplicate_books=true # (default)
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
# mixin.perf.remove_biome_temperature_cache=true # (default)
# mixin.perf.remove_spawn_chunks=false # (default)
# mixin.perf.resourcepacks=true # (default)
# mixin.perf.state_definition_construct=true # (default)
# mixin.perf.tag_id_caching=true # (default)
# mixin.perf.thread_priorities=true # (default)
# mixin.safety=true # (default)
#
# User overrides go here.

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# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Nether Wart (Sound Type)
NETHER_WART=1.0
# Azalea (Sound Type)
AZALEA=1.0
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.0
# Honey Block (Sound Type)
HONEY_BLOCK=0.5
# Stem (Sound Type)
STEM=1.0
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.0
# Metal (Sound Type)
METAL=1.0
# Anvil (Sound Type)
ANVIL=1.0
# Nylium (Sound Type)
NYLIUM=1.0
# Amethyst (Sound Type)
AMETHYST=1.0
# Crop (Sound Type)
CROP=0.0
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=1.0
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=1.0
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.0
# Basalt (Sound Type)
BASALT=1.0
# Bone Block (Sound Type)
BONE_BLOCK=1.0
# Stone (Sound Type)
STONE=1.0
# Wood (Sound Type)
WOOD=1.0
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=1.0
# Wet Grass (Sound Type)
WET_GRASS=0.1
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.0
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.1
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=1.0
# Grass (Sound Type)
GRASS=1.0
# Frogspawn (Sound Type)
FROGSPAWN=1.0
# Scaffolding (Sound Type)
SCAFFOLDING=0.0
# Packed Mud (Sound Type)
PACKED_MUD=1.0
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=1.0
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=1.0
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.0
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=1.0
# Decorated Pot (Sound Type)
DECORATED_POT=1.0
# Tuff (Sound Type)
TUFF=1.0
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=1.0
# Rooted Dirt (Sound Type)
ROOTED_DIRT=1.0
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.0
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.0
# Glass (Sound Type)
GLASS=0.1
# Sculk Vein (Sound Type)
SCULK_VEIN=1.0
# Candle (Sound Type)
CANDLE=1.0
# Netherrack (Sound Type)
NETHERRACK=1.0
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.0
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=1.0
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=1.0
# Mud Bricks (Sound Type)
MUD_BRICKS=1.0
# Moss (Sound Type)
MOSS=0.75
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.0
# Cave Vines (Sound Type)
CAVE_VINES=1.0
# Coral Block (Sound Type)
CORAL_BLOCK=1.0
# Moss Carpet (Sound Type)
MOSS_CARPET=0.1
# Vine (Sound Type)
VINE=0.0
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=1.0
# Ladder (Sound Type)
LADDER=0.0
# Bamboo (Sound Type)
BAMBOO=0.1
# Gravel (Sound Type)
GRAVEL=1.0
# Snow (Sound Type)
SNOW=0.1
# Powder Snow (Sound Type)
POWDER_SNOW=0.1
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.0
# Deepslate (Sound Type)
DEEPSLATE=1.0
# Slime Block (Sound Type)
SLIME_BLOCK=1.0
# Fungus (Sound Type)
FUNGUS=0.0
# Soul Soil (Sound Type)
SOUL_SOIL=1.0
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.0
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.0
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=1.0
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=1.0
# Sculk (Sound Type)
SCULK=1.0
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=1.0
# Wool (Sound Type)
WOOL=1.5
# Hanging Sign (Sound Type)
HANGING_SIGN=1.0
# Mud (Sound Type)
MUD=1.0
# Froglight (Sound Type)
FROGLIGHT=1.0
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.0
# Hard Crop (Sound Type)
HARD_CROP=1.0
# Nether Ore (Sound Type)
NETHER_ORE=1.0
# Sand (Sound Type)
SAND=1.0
# Twisting Vines (Sound Type)
TWISTING_VINES=0.0
# Roots (Sound Type)
ROOTS=0.0
# Lodestone (Sound Type)
LODESTONE=1.0
# Hanging Roots (Sound Type)
HANGING_ROOTS=1.0
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=1.0
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=1.0
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=1.0
# Chain (Sound Type)
CHAIN=0.0
# Sculk Sensor (Sound Type)
SCULK_SENSOR=1.0
# Lily Pad (Sound Type)
LILY_PAD=0.0
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=1.0
# Soul Sand (Sound Type)
SOUL_SAND=1.0
# Lantern (Sound Type)
LANTERN=1.0
# Copper (Sound Type)
COPPER=1.0
# Wart Block (Sound Type)
WART_BLOCK=1.0
# Cherry Wood (Sound Type)
CHERRY_WOOD=1.0
# Calcite (Sound Type)
CALCITE=1.0
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.0
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=1.0
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=1.0
# Weeping Vines (Sound Type)
WEEPING_VINES=0.0
# Nether Wood (Sound Type)
NETHER_WOOD=1.0
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=1.0
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=1.0
# Shroomlight (Sound Type)
SHROOMLIGHT=1.0

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# Values for blocks can be defined as follows:
#
# By sound type:
# WOOD=1.0
#
# By block tag:
# \#minecraft\:logs=1.0
#
# By block ID:
# minecraft\:oak_log=1.0
# Nether Wart (Sound Type)
NETHER_WART=0.5
# Azalea (Sound Type)
AZALEA=0.5
# Spore Blossom (Sound Type)
SPORE_BLOSSOM=0.5
# Honey Block (Sound Type)
HONEY_BLOCK=0.1
# Stem (Sound Type)
STEM=0.4
# Nether Gold Ore (Sound Type)
NETHER_GOLD_ORE=1.1
# Metal (Sound Type)
METAL=1.25
# Anvil (Sound Type)
ANVIL=0.5
# Nylium (Sound Type)
NYLIUM=0.5
# Amethyst (Sound Type)
AMETHYST=1.5
# Crop (Sound Type)
CROP=0.5
# Cherry Leaves (Sound Type)
CHERRY_LEAVES=0.5
# Sculk Catalyst (Sound Type)
SCULK_CATALYST=0.5
# Deepslate Bricks (Sound Type)
DEEPSLATE_BRICKS=1.5
# Basalt (Sound Type)
BASALT=1.5
# Bone Block (Sound Type)
BONE_BLOCK=1.5
# Stone (Sound Type)
STONE=1.5
# Wood (Sound Type)
WOOD=0.4
# Azalea Leaves (Sound Type)
AZALEA_LEAVES=0.5
# Wet Grass (Sound Type)
WET_GRASS=0.5
# Polished Deepslate (Sound Type)
POLISHED_DEEPSLATE=1.5
# Bamboo Sapling (Sound Type)
BAMBOO_SAPLING=0.5
# Sculk Shrieker (Sound Type)
SCULK_SHRIEKER=0.5
# Grass (Sound Type)
GRASS=0.3
# Frogspawn (Sound Type)
FROGSPAWN=0.5
# Scaffolding (Sound Type)
SCAFFOLDING=0.5
# Packed Mud (Sound Type)
PACKED_MUD=0.5
# Amethyst Cluster (Sound Type)
AMETHYST_CLUSTER=0.5
# Cherry Wood Hanging Sign (Sound Type)
CHERRY_WOOD_HANGING_SIGN=0.5
# Pointed Dripstone (Sound Type)
POINTED_DRIPSTONE=0.5
# Suspicious Gravel (Sound Type)
SUSPICIOUS_GRAVEL=0.5
# Decorated Pot (Sound Type)
DECORATED_POT=0.5
# Tuff (Sound Type)
TUFF=1.5
# Ancient Debris (Sound Type)
ANCIENT_DEBRIS=0.5
# Rooted Dirt (Sound Type)
ROOTED_DIRT=0.5
# Medium Amethyst Bud (Sound Type)
MEDIUM_AMETHYST_BUD=0.5
# Deepslate Tiles (Sound Type)
DEEPSLATE_TILES=1.5
# Glass (Sound Type)
GLASS=0.75
# Sculk Vein (Sound Type)
SCULK_VEIN=0.5
# Candle (Sound Type)
CANDLE=0.5
# Netherrack (Sound Type)
NETHERRACK=1.1
# Nether Bricks (Sound Type)
NETHER_BRICKS=1.5
# Muddy Mangrove Roots (Sound Type)
MUDDY_MANGROVE_ROOTS=0.5
# Bamboo Wood (Sound Type)
BAMBOO_WOOD=0.5
# Mud Bricks (Sound Type)
MUD_BRICKS=0.5
# Moss (Sound Type)
MOSS=0.1
# Large Amethyst Bud (Sound Type)
LARGE_AMETHYST_BUD=0.5
# Cave Vines (Sound Type)
CAVE_VINES=0.5
# Coral Block (Sound Type)
CORAL_BLOCK=0.2
# Moss Carpet (Sound Type)
MOSS_CARPET=0.5
# Vine (Sound Type)
VINE=0.5
# Decorated Pot Cracked (Sound Type)
DECORATED_POT_CRACKED=0.5
# Ladder (Sound Type)
LADDER=0.5
# Bamboo (Sound Type)
BAMBOO=0.5
# Gravel (Sound Type)
GRAVEL=0.3
# Snow (Sound Type)
SNOW=0.15
# Powder Snow (Sound Type)
POWDER_SNOW=0.5
# Glow Lichen (Sound Type)
GLOW_LICHEN=0.5
# Deepslate (Sound Type)
DEEPSLATE=1.5
# Slime Block (Sound Type)
SLIME_BLOCK=0.5
# Fungus (Sound Type)
FUNGUS=0.5
# Soul Soil (Sound Type)
SOUL_SOIL=0.2
# Small Dripleaf (Sound Type)
SMALL_DRIPLEAF=0.5
# Small Amethyst Bud (Sound Type)
SMALL_AMETHYST_BUD=0.5
# Cherry Sapling (Sound Type)
CHERRY_SAPLING=0.5
# Nether Sprouts (Sound Type)
NETHER_SPROUTS=0.5
# Sculk (Sound Type)
SCULK=0.5
# Nether Wood Hanging Sign (Sound Type)
NETHER_WOOD_HANGING_SIGN=0.5
# Wool (Sound Type)
WOOL=0.1
# Hanging Sign (Sound Type)
HANGING_SIGN=0.5
# Mud (Sound Type)
MUD=0.5
# Froglight (Sound Type)
FROGLIGHT=0.5
# Sweet Berry Bush (Sound Type)
SWEET_BERRY_BUSH=0.5
# Hard Crop (Sound Type)
HARD_CROP=0.5
# Nether Ore (Sound Type)
NETHER_ORE=1.1
# Sand (Sound Type)
SAND=0.2
# Twisting Vines (Sound Type)
TWISTING_VINES=0.5
# Roots (Sound Type)
ROOTS=0.5
# Lodestone (Sound Type)
LODESTONE=0.5
# Hanging Roots (Sound Type)
HANGING_ROOTS=0.5
# Mangrove Roots (Sound Type)
MANGROVE_ROOTS=0.5
# Bamboo Wood Hanging Sign (Sound Type)
BAMBOO_WOOD_HANGING_SIGN=0.5
# Gilded Blackstone (Sound Type)
GILDED_BLACKSTONE=0.5
# Chain (Sound Type)
CHAIN=0.5
# Sculk Sensor (Sound Type)
SCULK_SENSOR=0.5
# Lily Pad (Sound Type)
LILY_PAD=0.5
# Flowering Azalea (Sound Type)
FLOWERING_AZALEA=0.5
# Soul Sand (Sound Type)
SOUL_SAND=0.2
# Lantern (Sound Type)
LANTERN=0.5
# Copper (Sound Type)
COPPER=1.25
# Wart Block (Sound Type)
WART_BLOCK=0.5
# Cherry Wood (Sound Type)
CHERRY_WOOD=0.5
# Calcite (Sound Type)
CALCITE=1.5
# Netherite Block (Sound Type)
NETHERITE_BLOCK=1.5
# Chiseled Bookshelf (Sound Type)
CHISELED_BOOKSHELF=0.5
# Big Dripleaf (Sound Type)
BIG_DRIPLEAF=0.5
# Weeping Vines (Sound Type)
WEEPING_VINES=0.5
# Nether Wood (Sound Type)
NETHER_WOOD=0.5
# Dripstone Block (Sound Type)
DRIPSTONE_BLOCK=0.5
# Suspicious Sand (Sound Type)
SUSPICIOUS_SAND=0.5
# Shroomlight (Sound Type)
SHROOMLIGHT=0.5

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@ -0,0 +1,81 @@
# Enables/Disables all sound effects
enabled=true
# Affects how quiet a sound gets based on distance
# Lower values mean distant sounds are louder
# This setting requires you to be in singleplayer or having the mod installed on the server
# 1.0 is the physically correct value
attenuation_factor=1.0
# The volume of simulated reverberations
reverb_gain=1.0
# The brightness of reverberation
# Higher values result in more high frequencies in reverberation
# Lower values give a more muffled sound to the reverb
reverb_brightness=1.0
# The amount of sound that will be absorbed when traveling through blocks
block_absorption=1.0
# Higher values mean smaller objects won't be considered as occluding
occlusion_variation=0.35
# The default amount of sound reflectance energy for all blocks
# Lower values result in more conservative reverb simulation with shorter reverb tails
# Higher values result in more generous reverb simulation with higher reverb tails
default_block_reflectivity=0.5
# The default amount of occlusion for all blocks
# Lower values will result in sounds being less muffled through walls
# Higher values mean sounds will be not audible though thicker walls
default_block_occlusion_factor=1.0
# Minecraft won't allow sounds to play past a certain distance
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
# This setting only takes affect in singleplayer worlds and when installed on the server
sound_distance_allowance=4.0
# A value controlling the amount that air absorbs high frequencies with distance
# A value of 1.0 is physically correct for air with normal humidity and temperature
# Higher values mean air will absorb more high frequencies with distance
# 0 disables this effect
air_absorption=1.0
# How much sound is filtered when the player is underwater
# 0.0 means no filter
# 1.0 means fully filtered
underwater_filter=1.0
# The number of rays to trace to determine reverberation for each sound source
# More rays provides more consistent tracing results but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_count=32
# The number of rays bounces to trace to determine reverberation for each sound source
# More bounces provides more echo and sound ducting but takes more time to calculate
# Decrease this value if you experience lag spikes when sounds play
environment_evaluation_ray_bounces=4
# If sound hits a non-full-square side, block occlusion is multiplied by this
non_full_block_occlusion_factor=0.25
# The maximum amount of rays to determine occlusion
# Directly correlates to the amount of blocks between walls that are considered
max_occlusion_rays=16
# The amount at which occlusion is capped
max_occlusion=64.0
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
strict_occlusion=false
# Whether to try calculating where the sound should come from based on reflections
sound_direction_evaluation=true
# Skip redirecting non-occluded sounds (the ones you can see directly)
redirect_non_occluded_sounds=true
# If music discs or other longer sounds should be frequently reevaluated
update_moving_sounds=false
# The interval in ticks that moving sounds are reevaluated
# Lower values mean more frequent reevaluation but also more lag
# This option only takes effect if update_moving_sounds is enabled
sound_update_interval=5
# Enables debug logging
debug_logging=false
# Provides more information about occlusion in the logs
occlusion_logging=false
# Provides more information about the environment calculation in the logs
environment_logging=false
# Provides more information about how long computations take
performance_logging=false
# If enabled, the path of the sound will be rendered in game
render_sound_bounces=false
# If enabled, occlusion will be visualized in game
render_occlusion=false
# Enables/Disables sound effects for Simple Voice Chat audio
simple_voice_chat_integration=true
# Enables/Disables hearing your own echo with Simple Voice Chat
simple_voice_chat_hear_self=false

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@ -10,8 +10,8 @@
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayHeight": 0.0,
"displayed": true,
"displayHeight": 0.0,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
@ -22,8 +22,8 @@
"dotSize": 2.0,
"renderOverMinimapFrame": 1.0,
"icons": 1.0,
"names": 0.0,
"heightLimit": 20.0,
"names": 0.0,
"iconScale": 1.0
},
"subCategories": [

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mods/modelfix-1.14.jar Normal file

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