create and other shit
This commit is contained in:
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32 changed files with 3152 additions and 4 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,3 +1,4 @@
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crash-reports/*
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logs/*
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saves/*
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config/jei/world/*
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182
config/ambientsounds-client.json
Normal file
182
config/ambientsounds-client.json
Normal file
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@ -0,0 +1,182 @@
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{
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"general": {
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"engines": 0,
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"volume": 1,
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"useSoundMasterSource": false,
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"scanStepAmount": 100
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},
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"dimensions": {
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"nether": 1,
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"end": 1,
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"abyssalcraft": 1,
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"void": 1,
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"twilightforest": 1,
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"betweenlands": 1,
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"cave": 1,
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"midnight": 1,
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"galacticraft": 1,
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"galacticraft.planets": 1,
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"surface": 1
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},
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"regions": {
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"suspense": {
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"overall": 1,
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"nether": 1
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},
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"unknown": {
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"overall": 1,
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"suspense": 1
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},
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"dark": {
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"overall": 1,
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"suspense": 1
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},
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"deep": {
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"overall": 1
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},
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"wind": {
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"overall": 1,
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"wind": 1
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},
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"underwater": {
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"overall": 1,
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"underwater": 1,
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"underwater-deep": 1
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},
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"rain": {
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"overall": 1,
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"rain": 1
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},
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"storm_close": {
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"overall": 1,
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"storm-close": 1,
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"wind": 1
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},
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"storm_away": {
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"overall": 1,
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"storm-away": 1,
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"howling-wind": 1
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},
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"underworld": {
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"overall": 1,
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"underworld": 1
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},
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"cave": {
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"overall": 1
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},
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"cave_ambience": {
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"overall": 1,
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"cave": 1,
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"cave-water": 1,
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"cave-deep": 1,
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"cave-large": 1
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},
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"cave_deep-dark": {
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"overall": 1,
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"deep-dark": 1,
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"water-droplets": 1
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},
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"cave_lush": {
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"overall": 1,
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"cave-lush": 1,
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"frog": 1
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},
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"surface": {
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"overall": 1
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},
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"sky": {
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"overall": 1,
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"light-wind": 1
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},
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"space": {
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"overall": 1
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},
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"forest": {
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"overall": 1,
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"bird-ambience": 1,
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"owl": 1
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},
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"forest_cold": {
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"overall": 1,
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"crow": 1
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},
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"taiga": {
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"overall": 1,
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"bird-ambience-huge": 1
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},
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"highland": {
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"overall": 1,
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"heavy-wind": 1,
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"wind-in-leaves": 1
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},
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"mesa": {
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"overall": 1,
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"wind-mesa": 1
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},
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"forest_roofed": {
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"overall": 1,
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"bird-ambience-spooky": 1
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},
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"grass": {
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"overall": 1,
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"cricket": 1,
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"cricket-night": 1,
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"cicadas-night": 1
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},
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"plains": {
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"overall": 1,
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"cricket": 1,
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"cricket-night": 1,
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"cicadas-night": 1
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},
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"savanna": {
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"overall": 1,
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"cricket": 1,
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"cicadas": 1,
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"cicadas-desert": 1,
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"cricket-warm-night": 1,
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"wolf": 1,
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"bird-warm": 1
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},
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"desert": {
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"overall": 1,
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"cicadas-desert": 1,
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"light-wind": 1
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},
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"swamp": {
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"overall": 1,
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"cricket-swamp": 1,
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"cricket-warm-night": 1,
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"frog": 1
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},
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"jungle": {
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"overall": 1,
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"cricket-jungle": 1,
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"cricket-jungle-night": 1,
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"bird-ambience-jungle": 1,
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"bird-ambience-jungle-night": 1
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},
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"cold": {
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"overall": 1,
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"light-wind": 1
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},
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"very_cold": {
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"overall": 1,
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"heavy-wind": 1
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},
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"beach": {
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"overall": 1,
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"beach": 1,
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"seagull": 1,
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"seagull-long": 1
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},
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"ocean": {
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"overall": 1,
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"ocean": 1,
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"light-wind": 1
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}
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},
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"fade-volume": 0.005,
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"fade-pitch": 0.005,
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"silent-dimensions": []
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}
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146
config/create-client.toml
Normal file
146
config/create-client.toml
Normal file
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@ -0,0 +1,146 @@
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#.
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#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
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[client]
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#.
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#Show item descriptions on Shift and controls on Ctrl.
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enableTooltips = true
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#.
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#Display a tooltip when looking at overstressed components.
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enableOverstressedTooltip = true
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#.
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#Log a stack-trace when rendering issues happen within a moving contraption.
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explainRenderErrors = false
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#.
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#Higher density means more spawned particles.
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#Range: 0.0 ~ 1.0
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fanParticleDensity = 0.5
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#.
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#[in Blocks]
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#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
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#Range: 1.0 ~ 3.4028234663852886E38
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filterItemRenderDistance = 10.0
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#.
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#Show kinetic debug information on blocks while the F3-Menu is open.
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enableRainbowDebug = false
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#.
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#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
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#Range: > 0
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maximumContraptionLightVolume = 16384
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#.
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#Choose the menu row that the Create config button appears on in the main menu
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#Set to 0 to disable the button altogether
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#Range: 0 ~ 4
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mainMenuConfigButtonRow = 2
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#.
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#Offset the Create config button in the main menu by this many pixels on the X axis
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#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
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#Range: > -2147483648
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mainMenuConfigButtonOffsetX = -4
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#.
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#Choose the menu row that the Create config button appears on in the in-game menu
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#Set to 0 to disable the button altogether
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#Range: 0 ~ 5
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ingameMenuConfigButtonRow = 3
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#.
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#Offset the Create config button in the in-game menu by this many pixels on the X axis
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#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
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#Range: > -2147483648
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ingameMenuConfigButtonOffsetX = -4
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#.
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#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
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ignoreFabulousWarning = false
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#.
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#Configure your vision range when submerged in Create's custom fluids
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[client.fluidFogSettings]
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#.
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#The vision range through honey will be multiplied by this factor
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#Range: 0.125 ~ 256.0
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honey = 1.0
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#.
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#The vision range though chocolate will be multiplied by this factor
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#Range: 0.125 ~ 256.0
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chocolate = 1.0
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#.
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#Settings for the Goggle Overlay
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[client.goggleOverlay]
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#.
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#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetX = 20
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#.
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#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetY = 0
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#.
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#Enable this to use your custom colors for the Goggle- and Hover- Overlay
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customColorsOverlay = false
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#.
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#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBackgroundOverlay = -267386864
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#.
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#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBorderTopOverlay = 1347420415
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#.
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#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBorderBotOverlay = 1344798847
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#.
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#Settings for the Placement Assist
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[client.placementAssist]
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#.
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#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
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#Choose 'NONE' to disable the Indicator altogether
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#Allowed Values: TEXTURE, TRIANGLE, NONE
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indicatorType = "TEXTURE"
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#.
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#Change the size of the Indicator by this multiplier
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#Range: 0.0 ~ 3.4028234663852886E38
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indicatorScale = 1.0
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#.
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#Ponder settings
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[client.ponder]
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#.
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#Slow down a ponder scene whenever there is text on screen.
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comfyReading = false
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#.
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#Show additional info in the ponder view and reload scene scripts more frequently.
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editingMode = false
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#.
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#Sound settings
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[client.sound]
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#.
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#Make cogs rumble and machines clatter.
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enableAmbientSounds = true
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#.
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#Maximum volume modifier of Ambient noise
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#Range: 0.0 ~ 1.0
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ambientVolumeCap = 0.10000000149011612
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#.
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#Railway related settings
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[client.trains]
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#.
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#How far away the Camera should zoom when seated on a train
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#Range: 0.0 ~ 3.4028234663852886E38
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mountedZoomMultiplier = 3.0
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#.
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#Display nodes and edges of a Railway Network while f3 debug mode is active
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showTrackGraphOnF3 = false
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#.
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#Additionally display materials of a Rail Network while f3 debug mode is active
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showExtendedTrackGraphOnF3 = false
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9
config/create-common.toml
Normal file
9
config/create-common.toml
Normal file
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#.
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#Modify Create's impact on your terrain
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[worldgen]
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#.
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#.
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#Prevents all worldgen added by Create from taking effect
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disableWorldGen = false
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61
config/exordium.json
Normal file
61
config/exordium.json
Normal file
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{
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"configVersion": 3,
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"enableSignBuffering": true,
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"targetFPSNameTags": 60,
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"enableNametagScreenBuffering": false,
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"pollRate": 60,
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"chatSettings": {
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"enabled": true,
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"maxFps": 20,
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"forceBlend": false,
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"forceUpdates": false
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},
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"debugScreenSettings": {
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"enabled": true,
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"maxFps": 10,
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"forceBlend": false,
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"forceUpdates": false
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},
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"hotbarSettings": {
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"enabled": true,
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"maxFps": 20,
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"forceBlend": false,
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"forceUpdates": false
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},
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"experienceSettings": {
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"enabled": true,
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"maxFps": 5,
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"forceBlend": false,
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"forceUpdates": false
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},
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"healthSettings": {
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"enabled": true,
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"maxFps": 20,
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"forceBlend": false,
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"forceUpdates": false
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},
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"scoreboardSettings": {
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"enabled": true,
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"maxFps": 5,
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"forceBlend": false,
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"forceUpdates": false
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},
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"tablistSettings": {
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"enabled": true,
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"maxFps": 20,
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"forceBlend": false,
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"forceUpdates": false
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},
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"vignetteSettings": {
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"enabled": true,
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"maxFps": 5,
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"forceBlend": false,
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"forceUpdates": false
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},
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"crosshairSettings": {
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"enabled": false,
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"maxFps": 20,
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"forceBlend": false,
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"forceUpdates": false
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}
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}
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8
config/flywheel-client.toml
Normal file
8
config/flywheel-client.toml
Normal file
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#Select the backend to use.
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#Allowed Values: OFF, BATCHING, INSTANCING
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backend = "INSTANCING"
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#Enable or disable a debug overlay that colors pixels by their normal.
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debugNormals = false
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#Enable or disable instance update limiting with distance.
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limitUpdates = true
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@ -11,6 +11,6 @@
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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#When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
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#[DEPRECATED] [NOW IN COMMON CONFIG] When enabled, Forge will convert discovered 'Open to LAN' IPv6 addresses to their more compact, compressed representation
|
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compressLanIPv6Addresses = true
|
||||
|
||||
|
|
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20
config/immediatelyfast.json
Normal file
20
config/immediatelyfast.json
Normal file
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{
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||||
"REGULAR_INFO": "----- Regular config values below -----",
|
||||
"font_atlas_resizing": true,
|
||||
"map_atlas_generation": true,
|
||||
"hud_batching": true,
|
||||
"fast_text_lookup": true,
|
||||
"fast_buffer_upload": true,
|
||||
"fast_buffer_upload_size_mb": 256,
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||||
"fast_buffer_upload_explicit_flush": true,
|
||||
"COSMETIC_INFO": "----- Cosmetic only config values below (Does not optimize anything) -----",
|
||||
"dont_add_info_into_debug_hud": false,
|
||||
"EXPERIMENTAL_INFO": "----- Experimental config values below (Rendering glitches may occur) -----",
|
||||
"experimental_disable_error_checking": false,
|
||||
"experimental_disable_resource_pack_conflict_handling": false,
|
||||
"DEBUG_INFO": "----- Debug only config values below (Do not touch) -----",
|
||||
"debug_only_and_not_recommended_disable_universal_batching": false,
|
||||
"debug_only_and_not_recommended_disable_mod_conflict_handling": false,
|
||||
"debug_only_and_not_recommended_disable_hardware_conflict_handling": false,
|
||||
"debug_only_print_additional_error_information": false
|
||||
}
|
||||
223
config/inventoryhud-client.toml
Normal file
223
config/inventoryhud-client.toml
Normal file
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|
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#Settings for Inventory HUD
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[inventoryhud]
|
||||
#Inventory HUD mini mode
|
||||
invMini = false
|
||||
#Inventory HUD vertical mode
|
||||
invVert = false
|
||||
#Inventory HUD alpha
|
||||
#Range: 0 ~ 100
|
||||
invAlpha = 0
|
||||
#Toggle on by default
|
||||
byDefault = true
|
||||
#Animate recently picked up items
|
||||
animatedInv = false
|
||||
#Hide background if inventory is empty
|
||||
hideBackground = false
|
||||
#Show Inventory HUD when debug menu is open
|
||||
invWithDebug = true
|
||||
|
||||
#Settings for ArmorStatus HUD
|
||||
[armorhud]
|
||||
#Is Armor Damage HUD enabled
|
||||
ArmorDamage = true
|
||||
#Hide if durability is above this (in percentage):
|
||||
#Range: 0 ~ 100
|
||||
armAbove = 100
|
||||
#Show/Hide armor
|
||||
showArmor = true
|
||||
#Show/Hide armor
|
||||
showMain = true
|
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#Show/Hide armor
|
||||
showOff = true
|
||||
#Show/Hide armor
|
||||
showArrows = true
|
||||
#Show/Hide armor
|
||||
showInv = true
|
||||
#Armor HUD durability view (PERCENTAGE, DAMAGE, DAMAGE LEFT)
|
||||
#Allowed Values: PERCENTAGE, DAMAGE, DAMAGE_LEFT, OFF
|
||||
armView = "PERCENTAGE"
|
||||
#Show item durability bar
|
||||
armBars = false
|
||||
#Move all items at once or each one
|
||||
moveAll = true
|
||||
#Show/Hide empty slot icon
|
||||
showEmpty = true
|
||||
#Show overall count of items in main/off hand
|
||||
showCount = false
|
||||
#ArmorHUD scale in persentage from 50 to 150
|
||||
#Range: 50 ~ 150
|
||||
armScale = 100
|
||||
#Show Armor HUD when debug menu is open
|
||||
armWithDebug = true
|
||||
#Show arrows count when no weapon in your hands
|
||||
showArrowsWithoutWeapon = true
|
||||
|
||||
#Settings for Potions HUD
|
||||
[potionshud]
|
||||
#Is Potions HUD enabled
|
||||
Potions = true
|
||||
#Potion HUD alpha
|
||||
#Range: 0 ~ 100
|
||||
potAlpha = 100
|
||||
#Potion HUD gap
|
||||
#Range: -5 ~ 5
|
||||
potGap = 0
|
||||
#Potion HUD mini mode
|
||||
potMini = false
|
||||
#Potion HUD horizontal mode
|
||||
potHor = false
|
||||
#Full bar duration
|
||||
#Range: > 1
|
||||
barDuration = 300
|
||||
#Show hidden effects
|
||||
showHiddenEffects = true
|
||||
#Disable icons for effects in this list
|
||||
effectsBlackList = []
|
||||
#Show Potion HUD when debug menu is open
|
||||
potWithDebug = true
|
||||
#Show all levels of effects
|
||||
potionLevels = false
|
||||
|
||||
#DONT TOUCH THESE FIELDS!
|
||||
[positions]
|
||||
#Inventory HUD vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
invValign = "BOTTOM"
|
||||
#Inventory HUD horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
invHalign = "MIDDLE"
|
||||
#Inventory HUD position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
xPos = 0
|
||||
#Inventory HUD position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
yPos = 150
|
||||
#Armor HUD vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
armValign = "BOTTOM"
|
||||
#Armor HUD horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
armHalign = "MIDDLE"
|
||||
#Armor HUD position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
xArmPos = 0
|
||||
#Armor HUD position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
yArmPos = 70
|
||||
#Potion HUD vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
potValign = "TOP"
|
||||
#Potion HUD horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
potHalign = "LEFT"
|
||||
#Potion HUD position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
xPotionPos = 20
|
||||
#Potion HUD position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
yPotionPos = 20
|
||||
#Helmet position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
helmPosX = 103
|
||||
#Helmet position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
helmPosY = 54
|
||||
#Chestplate position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
chestPosX = 103
|
||||
#Chestplate position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
chestPosY = 37
|
||||
#Leggings position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
legPosX = -103
|
||||
#Leggings position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
legPosY = 54
|
||||
#Boots position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
bootPosX = -103
|
||||
#Boots position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
bootPosY = 37
|
||||
#MainHand position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
mainPosX = 103
|
||||
#MainHand position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
mainPosY = 71
|
||||
#OffHand position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
offPosX = -103
|
||||
#OffHand position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
offPosY = 71
|
||||
#Arrows position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
arrPosX = 103
|
||||
#Arrows position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
arrPosY = 20
|
||||
#InvIcon position (X)
|
||||
#Range: -9999 ~ 9999
|
||||
invPosX = -103
|
||||
#InvIcon position (Y)
|
||||
#Range: -9999 ~ 9999
|
||||
invPosY = 20
|
||||
#Helmet horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
helmHal = "MIDDLE"
|
||||
#Helmet vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
helmVal = "BOTTOM"
|
||||
#Chestplate horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
chestHal = "MIDDLE"
|
||||
#Chestplate vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
chestVal = "BOTTOM"
|
||||
#Leggings horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
legHal = "MIDDLE"
|
||||
#Leggings vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
legVal = "BOTTOM"
|
||||
#Boots horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
bootHal = "MIDDLE"
|
||||
#Boots vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
bootVal = "BOTTOM"
|
||||
#MainHand horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
mainHal = "MIDDLE"
|
||||
#MainHand vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
mainVal = "BOTTOM"
|
||||
#OffHand horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
offHal = "MIDDLE"
|
||||
#OffHand vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
offVal = "BOTTOM"
|
||||
#Arrows horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
arrHal = "MIDDLE"
|
||||
#Arrows vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
arrVal = "BOTTOM"
|
||||
#InvIcon horizontal align
|
||||
#Allowed Values: LEFT, MIDDLE, RIGHT
|
||||
invHal = "MIDDLE"
|
||||
#InvIcon vertical align
|
||||
#Allowed Values: TOP, CENTER, BOTTOM
|
||||
invVal = "BOTTOM"
|
||||
|
||||
#Notification settings
|
||||
[notification]
|
||||
#Last notified mod version
|
||||
lastNotifiedVersion = "2.2.3"
|
||||
#Notify more than once
|
||||
keepNotifying = true
|
||||
|
||||
|
|
@ -108,5 +108,16 @@
|
|||
"coordinates": false,
|
||||
"registry_name": "OFF",
|
||||
"mod_name": true
|
||||
},
|
||||
"create": {
|
||||
"filter": true,
|
||||
"goggles.requires_goggles": true,
|
||||
"goggles": false,
|
||||
"copper_backtank": true,
|
||||
"blaze_burner": true,
|
||||
"exact_block": true,
|
||||
"crafting_blueprint": true,
|
||||
"goggles.detailed": false,
|
||||
"placard": true
|
||||
}
|
||||
}
|
||||
|
|
@ -86,5 +86,113 @@
|
|||
"tfc:pack_predator": null,
|
||||
"tfc:ocelot": null,
|
||||
"tfc:rabbit": null,
|
||||
"tfc:fishing_hook": null,
|
||||
"create:blaze_burner": null,
|
||||
"create:copper_backtank": null,
|
||||
"create:contraption_inv": null,
|
||||
"lootr:inventory": null,
|
||||
"create:hide_boiler_tanks": null,
|
||||
"create:crafting_blueprint": null,
|
||||
"create:placard": null,
|
||||
"create:exact_block": null,
|
||||
"create:filter": null,
|
||||
"create:goggles": null,
|
||||
"minecraft:brewing_stand": null,
|
||||
"minecraft:beehive": null,
|
||||
"minecraft:command_block": null,
|
||||
"minecraft:jukebox": null,
|
||||
"minecraft:lectern": null,
|
||||
"minecraft:redstone": null,
|
||||
"minecraft:furnace": null,
|
||||
"minecraft:chiseled_bookshelf": null,
|
||||
"minecraft:animal_owner": null,
|
||||
"minecraft:potion_effects": null,
|
||||
"minecraft:mob_growth": null,
|
||||
"minecraft:mob_breeding": null,
|
||||
"minecraft:chicken_egg": null,
|
||||
"minecraft:zombie_villager": null,
|
||||
"minecraft:block_states": null,
|
||||
"minecraft:horse_stats": null,
|
||||
"minecraft:item_frame": null,
|
||||
"minecraft:tnt_stability": null,
|
||||
"minecraft:note_block": null,
|
||||
"minecraft:armor_stand": null,
|
||||
"minecraft:painting": null,
|
||||
"minecraft:harvest_tool": null,
|
||||
"minecraft:enchantment_power": null,
|
||||
"minecraft:total_enchantment_power": null,
|
||||
"minecraft:player_head": null,
|
||||
"minecraft:item_ber": null,
|
||||
"minecraft:villager_profession": null,
|
||||
"minecraft:item_tooltip": null,
|
||||
"minecraft:falling_block": null,
|
||||
"minecraft:entity_health": null,
|
||||
"minecraft:entity_armor": null,
|
||||
"minecraft:crop_progress": null,
|
||||
"minecraft:mob_spawner": null,
|
||||
"minecraft:item_display": null,
|
||||
"minecraft:block_display": null,
|
||||
"minecraft:item_storage": null,
|
||||
"minecraft:fluid_storage": null,
|
||||
"minecraft:energy_storage": null,
|
||||
"minecraft:progress": null,
|
||||
"jade:object_name": null,
|
||||
"jade:registry_name": null,
|
||||
"jade:mod_name": null,
|
||||
"jade:distance": null,
|
||||
"jade:block_face": null,
|
||||
"gtceu:electric_container_provider": null,
|
||||
"gtceu:workable_provider": null,
|
||||
"gtceu:controllable_provider": null,
|
||||
"gtceu:recipe_logic_provider": null,
|
||||
"create:blaze_burner": null,
|
||||
"create:copper_backtank": null,
|
||||
"create:contraption_inv": null,
|
||||
"lootr:inventory": null,
|
||||
"create:hide_boiler_tanks": null,
|
||||
"create:crafting_blueprint": null,
|
||||
"create:placard": null,
|
||||
"create:exact_block": null,
|
||||
"create:filter": null,
|
||||
"create:goggles": null,
|
||||
"tfc:barrel": null,
|
||||
"tfc:bellows": null,
|
||||
"tfc:sapling": null,
|
||||
"tfc:blast_furnace": null,
|
||||
"tfc:bloomery": null,
|
||||
"tfc:bloom": null,
|
||||
"tfc:charcoal_forge": null,
|
||||
"tfc:composter": null,
|
||||
"tfc:crop": null,
|
||||
"tfc:crucible": null,
|
||||
"tfc:firepit": null,
|
||||
"tfc:fruit_tree_sapling": null,
|
||||
"tfc:hoe_overlay": null,
|
||||
"tfc:lamp": null,
|
||||
"tfc:nest_box": null,
|
||||
"tfc:pit_kiln_internal": null,
|
||||
"tfc:pit_kiln_above": null,
|
||||
"tfc:powder_keg": null,
|
||||
"tfc:torch": null,
|
||||
"tfc:wall_torch": null,
|
||||
"tfc:candle": null,
|
||||
"tfc:candle_cake": null,
|
||||
"tfc:jack_o_lantern": null,
|
||||
"tfc:mud_bricks": null,
|
||||
"tfc:decaying": null,
|
||||
"tfc:loom": null,
|
||||
"tfc:sheet_pile": null,
|
||||
"tfc:ingot_pile": null,
|
||||
"tfc:animal": null,
|
||||
"tfc:horse": null,
|
||||
"tfc:chested_horse": null,
|
||||
"tfc:wild_animal": null,
|
||||
"tfc:frog": null,
|
||||
"tfc:squid": null,
|
||||
"tfc:fish": null,
|
||||
"tfc:predator": null,
|
||||
"tfc:pack_predator": null,
|
||||
"tfc:ocelot": null,
|
||||
"tfc:rabbit": null,
|
||||
"tfc:fishing_hook": null
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
Minecraft
|
||||
GregTech
|
||||
TerraFirmaCraft
|
||||
Create
|
||||
|
|
|
|||
|
|
@ -86,3 +86,28 @@ tfc:sealed_barrel
|
|||
tfc:simple_pot
|
||||
tfc:soup_pot
|
||||
tfc:welding
|
||||
create:automatic_brewing
|
||||
create:automatic_packing
|
||||
create:automatic_shaped
|
||||
create:automatic_shapeless
|
||||
create:block_cutting
|
||||
create:crushing
|
||||
create:deploying
|
||||
create:draining
|
||||
create:fan_blasting
|
||||
create:fan_haunting
|
||||
create:fan_smoking
|
||||
create:fan_washing
|
||||
create:item_application
|
||||
create:mechanical_crafting
|
||||
create:milling
|
||||
create:mixing
|
||||
create:mystery_conversion
|
||||
create:packing
|
||||
create:pressing
|
||||
create:sandpaper_polishing
|
||||
create:sawing
|
||||
create:sequenced_assembly
|
||||
create:spout_filling
|
||||
create:wood_cutting
|
||||
gtceu:create_mixer
|
||||
|
|
|
|||
21
config/modelfix-client.toml
Normal file
21
config/modelfix-client.toml
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
|
||||
[default]
|
||||
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
|
||||
#Range: -0.1 ~ 0.1
|
||||
item_quad_expansion = 0.008
|
||||
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
|
||||
#Range: -0.1 ~ 0.1
|
||||
item_quad_indent = 0.007
|
||||
|
||||
[mac_os]
|
||||
#It has been reported that some mac os systems are affected by atlass bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier
|
||||
#quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible
|
||||
#Range: -0.1 ~ 0.1
|
||||
item_quad_expansion = 0.04
|
||||
#quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps
|
||||
#Range: -0.1 ~ 0.1
|
||||
item_quad_indent = 0.0099
|
||||
#set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding
|
||||
#Range: 0.0 ~ 1.0
|
||||
shrink_ratio_multiplier = 1.0
|
||||
|
||||
3
config/modernfix-common.toml
Normal file
3
config/modernfix-common.toml
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
#These JEI plugins will be loaded on the main thread
|
||||
blacklist_async_jei_plugins = ["jepb:jei_plugin"]
|
||||
|
||||
76
config/modernfix-mixins.properties
Normal file
76
config/modernfix-mixins.properties
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
# This is the configuration file for ModernFix.
|
||||
# In general, prefer using the config screen to editing this file. It can be accessed
|
||||
# via the standard mod menu on your respective mod loader. Changes will, however,
|
||||
# require restarting the game to take effect.
|
||||
#
|
||||
# The following options can be enabled or disabled if there is a compatibility issue.
|
||||
# Add a line with your option name and =true or =false at the bottom of the file to enable
|
||||
# or disable a rule. For example:
|
||||
# mixin.perf.dynamic_resources=true
|
||||
# Do not include the #. You may reset to defaults by deleting this file.
|
||||
#
|
||||
# Available options:
|
||||
# mixin.bugfix.blueprint_modif_memory_leak=true # (default)
|
||||
# mixin.bugfix.chunk_deadlock=true # (default)
|
||||
# mixin.bugfix.cofh_core_crash=true # (default)
|
||||
# mixin.bugfix.concurrency=true # (default)
|
||||
# mixin.bugfix.ctm_resourceutil_cme=true # (default)
|
||||
# mixin.bugfix.ender_dragon_leak=true # (default)
|
||||
# mixin.bugfix.extra_experimental_screen=true # (default)
|
||||
# mixin.bugfix.fix_config_crashes=true # (default)
|
||||
# mixin.bugfix.forge_at_inject_error=true # (default)
|
||||
# mixin.bugfix.packet_leak=false # (default)
|
||||
# mixin.bugfix.paper_chunk_patches=true # (default)
|
||||
# mixin.bugfix.world_leaks=true # (default)
|
||||
# mixin.bugfix.world_screen_skipped=true # (default)
|
||||
# mixin.devenv=false # (default)
|
||||
# mixin.feature.branding=true # (default)
|
||||
# mixin.feature.direct_stack_trace=false # (default)
|
||||
# mixin.feature.disable_unihex_font=false # (default)
|
||||
# mixin.feature.integrated_server_watchdog=true # (default)
|
||||
# mixin.feature.measure_time=true # (default)
|
||||
# mixin.feature.snapshot_easter_egg=true # (default)
|
||||
# mixin.feature.spam_thread_dump=false # (default)
|
||||
# mixin.feature.spark_profile_launch=false # (default)
|
||||
# mixin.feature.warn_missing_perf_mods=true # (default)
|
||||
# mixin.launch.class_search_cache=true # (default)
|
||||
# mixin.perf.blast_search_trees=true # (default)
|
||||
# mixin.perf.cache_blockstate_cache_arrays=true # (default)
|
||||
# mixin.perf.cache_model_materials=true # (default)
|
||||
# mixin.perf.cache_strongholds=true # (default)
|
||||
# mixin.perf.cache_upgraded_structures=true # (default)
|
||||
# mixin.perf.clear_mixin_classinfo=false # (default)
|
||||
# mixin.perf.compact_bit_storage=true # (default)
|
||||
# mixin.perf.datapack_reload_exceptions=true # (default)
|
||||
# mixin.perf.dedicated_reload_executor=true # (default)
|
||||
# mixin.perf.deduplicate_climate_parameters=false # (default)
|
||||
# mixin.perf.deduplicate_location=false # (default)
|
||||
# mixin.perf.deduplicate_wall_shapes=true # (default)
|
||||
# mixin.perf.dynamic_block_codecs=false # (default)
|
||||
# mixin.perf.dynamic_dfu=true # (default)
|
||||
# mixin.perf.dynamic_entity_renderers=false # (default)
|
||||
# mixin.perf.dynamic_resources=false # (default)
|
||||
# mixin.perf.dynamic_resources.ctm=true # (default)
|
||||
# mixin.perf.dynamic_resources.diagonalfences=true # (default)
|
||||
# mixin.perf.dynamic_resources.rs=true # (default)
|
||||
# mixin.perf.dynamic_resources.supermartijncore=true # (default)
|
||||
# mixin.perf.dynamic_structure_manager=true # (default)
|
||||
# mixin.perf.fast_forge_dummies=true # (default)
|
||||
# mixin.perf.fast_registry_validation=true # (default)
|
||||
# mixin.perf.faster_item_rendering=false # (default)
|
||||
# mixin.perf.faster_texture_stitching=true # (default)
|
||||
# mixin.perf.kubejs=true # (default)
|
||||
# mixin.perf.model_optimizations=true # (default)
|
||||
# mixin.perf.mojang_registry_size=true # (default)
|
||||
# mixin.perf.nbt_memory_usage=true # (default)
|
||||
# mixin.perf.patchouli_deduplicate_books=true # (default)
|
||||
# mixin.perf.reduce_blockstate_cache_rebuilds=true # (default)
|
||||
# mixin.perf.remove_biome_temperature_cache=true # (default)
|
||||
# mixin.perf.remove_spawn_chunks=false # (default)
|
||||
# mixin.perf.resourcepacks=true # (default)
|
||||
# mixin.perf.state_definition_construct=true # (default)
|
||||
# mixin.perf.tag_id_caching=true # (default)
|
||||
# mixin.perf.thread_priorities=true # (default)
|
||||
# mixin.safety=true # (default)
|
||||
#
|
||||
# User overrides go here.
|
||||
1746
config/sound_physics_remastered/allowed_sounds.properties
Normal file
1746
config/sound_physics_remastered/allowed_sounds.properties
Normal file
File diff suppressed because it is too large
Load diff
213
config/sound_physics_remastered/occlusion.properties
Normal file
213
config/sound_physics_remastered/occlusion.properties
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
# Values for blocks can be defined as follows:
|
||||
#
|
||||
# By sound type:
|
||||
# WOOD=1.0
|
||||
#
|
||||
# By block tag:
|
||||
# \#minecraft\:logs=1.0
|
||||
#
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=1.0
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=1.0
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.0
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.5
|
||||
# Stem (Sound Type)
|
||||
STEM=1.0
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.0
|
||||
# Metal (Sound Type)
|
||||
METAL=1.0
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=1.0
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=1.0
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.0
|
||||
# Crop (Sound Type)
|
||||
CROP=0.0
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=1.0
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=1.0
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.0
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.0
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.0
|
||||
# Stone (Sound Type)
|
||||
STONE=1.0
|
||||
# Wood (Sound Type)
|
||||
WOOD=1.0
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=1.0
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.1
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.0
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.1
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=1.0
|
||||
# Grass (Sound Type)
|
||||
GRASS=1.0
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=1.0
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.0
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=1.0
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=1.0
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=1.0
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.0
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=1.0
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=1.0
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.0
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=1.0
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=1.0
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.0
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.0
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.1
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=1.0
|
||||
# Candle (Sound Type)
|
||||
CANDLE=1.0
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.0
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.0
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=1.0
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=1.0
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=1.0
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.75
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.0
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=1.0
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=1.0
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.1
|
||||
# Vine (Sound Type)
|
||||
VINE=0.0
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=1.0
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.0
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.1
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=1.0
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.1
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.1
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.0
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.0
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=1.0
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.0
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=1.0
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.0
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.0
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=1.0
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=1.0
|
||||
# Sculk (Sound Type)
|
||||
SCULK=1.0
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=1.0
|
||||
# Wool (Sound Type)
|
||||
WOOL=1.5
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=1.0
|
||||
# Mud (Sound Type)
|
||||
MUD=1.0
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=1.0
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.0
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=1.0
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.0
|
||||
# Sand (Sound Type)
|
||||
SAND=1.0
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.0
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.0
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=1.0
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=1.0
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=1.0
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=1.0
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=1.0
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.0
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=1.0
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.0
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=1.0
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=1.0
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=1.0
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.0
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=1.0
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=1.0
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.0
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.0
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=1.0
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=1.0
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.0
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=1.0
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=1.0
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=1.0
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=1.0
|
||||
213
config/sound_physics_remastered/reflectivity.properties
Normal file
213
config/sound_physics_remastered/reflectivity.properties
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
# Values for blocks can be defined as follows:
|
||||
#
|
||||
# By sound type:
|
||||
# WOOD=1.0
|
||||
#
|
||||
# By block tag:
|
||||
# \#minecraft\:logs=1.0
|
||||
#
|
||||
# By block ID:
|
||||
# minecraft\:oak_log=1.0
|
||||
|
||||
# Nether Wart (Sound Type)
|
||||
NETHER_WART=0.5
|
||||
# Azalea (Sound Type)
|
||||
AZALEA=0.5
|
||||
# Spore Blossom (Sound Type)
|
||||
SPORE_BLOSSOM=0.5
|
||||
# Honey Block (Sound Type)
|
||||
HONEY_BLOCK=0.1
|
||||
# Stem (Sound Type)
|
||||
STEM=0.4
|
||||
# Nether Gold Ore (Sound Type)
|
||||
NETHER_GOLD_ORE=1.1
|
||||
# Metal (Sound Type)
|
||||
METAL=1.25
|
||||
# Anvil (Sound Type)
|
||||
ANVIL=0.5
|
||||
# Nylium (Sound Type)
|
||||
NYLIUM=0.5
|
||||
# Amethyst (Sound Type)
|
||||
AMETHYST=1.5
|
||||
# Crop (Sound Type)
|
||||
CROP=0.5
|
||||
# Cherry Leaves (Sound Type)
|
||||
CHERRY_LEAVES=0.5
|
||||
# Sculk Catalyst (Sound Type)
|
||||
SCULK_CATALYST=0.5
|
||||
# Deepslate Bricks (Sound Type)
|
||||
DEEPSLATE_BRICKS=1.5
|
||||
# Basalt (Sound Type)
|
||||
BASALT=1.5
|
||||
# Bone Block (Sound Type)
|
||||
BONE_BLOCK=1.5
|
||||
# Stone (Sound Type)
|
||||
STONE=1.5
|
||||
# Wood (Sound Type)
|
||||
WOOD=0.4
|
||||
# Azalea Leaves (Sound Type)
|
||||
AZALEA_LEAVES=0.5
|
||||
# Wet Grass (Sound Type)
|
||||
WET_GRASS=0.5
|
||||
# Polished Deepslate (Sound Type)
|
||||
POLISHED_DEEPSLATE=1.5
|
||||
# Bamboo Sapling (Sound Type)
|
||||
BAMBOO_SAPLING=0.5
|
||||
# Sculk Shrieker (Sound Type)
|
||||
SCULK_SHRIEKER=0.5
|
||||
# Grass (Sound Type)
|
||||
GRASS=0.3
|
||||
# Frogspawn (Sound Type)
|
||||
FROGSPAWN=0.5
|
||||
# Scaffolding (Sound Type)
|
||||
SCAFFOLDING=0.5
|
||||
# Packed Mud (Sound Type)
|
||||
PACKED_MUD=0.5
|
||||
# Amethyst Cluster (Sound Type)
|
||||
AMETHYST_CLUSTER=0.5
|
||||
# Cherry Wood Hanging Sign (Sound Type)
|
||||
CHERRY_WOOD_HANGING_SIGN=0.5
|
||||
# Pointed Dripstone (Sound Type)
|
||||
POINTED_DRIPSTONE=0.5
|
||||
# Suspicious Gravel (Sound Type)
|
||||
SUSPICIOUS_GRAVEL=0.5
|
||||
# Decorated Pot (Sound Type)
|
||||
DECORATED_POT=0.5
|
||||
# Tuff (Sound Type)
|
||||
TUFF=1.5
|
||||
# Ancient Debris (Sound Type)
|
||||
ANCIENT_DEBRIS=0.5
|
||||
# Rooted Dirt (Sound Type)
|
||||
ROOTED_DIRT=0.5
|
||||
# Medium Amethyst Bud (Sound Type)
|
||||
MEDIUM_AMETHYST_BUD=0.5
|
||||
# Deepslate Tiles (Sound Type)
|
||||
DEEPSLATE_TILES=1.5
|
||||
# Glass (Sound Type)
|
||||
GLASS=0.75
|
||||
# Sculk Vein (Sound Type)
|
||||
SCULK_VEIN=0.5
|
||||
# Candle (Sound Type)
|
||||
CANDLE=0.5
|
||||
# Netherrack (Sound Type)
|
||||
NETHERRACK=1.1
|
||||
# Nether Bricks (Sound Type)
|
||||
NETHER_BRICKS=1.5
|
||||
# Muddy Mangrove Roots (Sound Type)
|
||||
MUDDY_MANGROVE_ROOTS=0.5
|
||||
# Bamboo Wood (Sound Type)
|
||||
BAMBOO_WOOD=0.5
|
||||
# Mud Bricks (Sound Type)
|
||||
MUD_BRICKS=0.5
|
||||
# Moss (Sound Type)
|
||||
MOSS=0.1
|
||||
# Large Amethyst Bud (Sound Type)
|
||||
LARGE_AMETHYST_BUD=0.5
|
||||
# Cave Vines (Sound Type)
|
||||
CAVE_VINES=0.5
|
||||
# Coral Block (Sound Type)
|
||||
CORAL_BLOCK=0.2
|
||||
# Moss Carpet (Sound Type)
|
||||
MOSS_CARPET=0.5
|
||||
# Vine (Sound Type)
|
||||
VINE=0.5
|
||||
# Decorated Pot Cracked (Sound Type)
|
||||
DECORATED_POT_CRACKED=0.5
|
||||
# Ladder (Sound Type)
|
||||
LADDER=0.5
|
||||
# Bamboo (Sound Type)
|
||||
BAMBOO=0.5
|
||||
# Gravel (Sound Type)
|
||||
GRAVEL=0.3
|
||||
# Snow (Sound Type)
|
||||
SNOW=0.15
|
||||
# Powder Snow (Sound Type)
|
||||
POWDER_SNOW=0.5
|
||||
# Glow Lichen (Sound Type)
|
||||
GLOW_LICHEN=0.5
|
||||
# Deepslate (Sound Type)
|
||||
DEEPSLATE=1.5
|
||||
# Slime Block (Sound Type)
|
||||
SLIME_BLOCK=0.5
|
||||
# Fungus (Sound Type)
|
||||
FUNGUS=0.5
|
||||
# Soul Soil (Sound Type)
|
||||
SOUL_SOIL=0.2
|
||||
# Small Dripleaf (Sound Type)
|
||||
SMALL_DRIPLEAF=0.5
|
||||
# Small Amethyst Bud (Sound Type)
|
||||
SMALL_AMETHYST_BUD=0.5
|
||||
# Cherry Sapling (Sound Type)
|
||||
CHERRY_SAPLING=0.5
|
||||
# Nether Sprouts (Sound Type)
|
||||
NETHER_SPROUTS=0.5
|
||||
# Sculk (Sound Type)
|
||||
SCULK=0.5
|
||||
# Nether Wood Hanging Sign (Sound Type)
|
||||
NETHER_WOOD_HANGING_SIGN=0.5
|
||||
# Wool (Sound Type)
|
||||
WOOL=0.1
|
||||
# Hanging Sign (Sound Type)
|
||||
HANGING_SIGN=0.5
|
||||
# Mud (Sound Type)
|
||||
MUD=0.5
|
||||
# Froglight (Sound Type)
|
||||
FROGLIGHT=0.5
|
||||
# Sweet Berry Bush (Sound Type)
|
||||
SWEET_BERRY_BUSH=0.5
|
||||
# Hard Crop (Sound Type)
|
||||
HARD_CROP=0.5
|
||||
# Nether Ore (Sound Type)
|
||||
NETHER_ORE=1.1
|
||||
# Sand (Sound Type)
|
||||
SAND=0.2
|
||||
# Twisting Vines (Sound Type)
|
||||
TWISTING_VINES=0.5
|
||||
# Roots (Sound Type)
|
||||
ROOTS=0.5
|
||||
# Lodestone (Sound Type)
|
||||
LODESTONE=0.5
|
||||
# Hanging Roots (Sound Type)
|
||||
HANGING_ROOTS=0.5
|
||||
# Mangrove Roots (Sound Type)
|
||||
MANGROVE_ROOTS=0.5
|
||||
# Bamboo Wood Hanging Sign (Sound Type)
|
||||
BAMBOO_WOOD_HANGING_SIGN=0.5
|
||||
# Gilded Blackstone (Sound Type)
|
||||
GILDED_BLACKSTONE=0.5
|
||||
# Chain (Sound Type)
|
||||
CHAIN=0.5
|
||||
# Sculk Sensor (Sound Type)
|
||||
SCULK_SENSOR=0.5
|
||||
# Lily Pad (Sound Type)
|
||||
LILY_PAD=0.5
|
||||
# Flowering Azalea (Sound Type)
|
||||
FLOWERING_AZALEA=0.5
|
||||
# Soul Sand (Sound Type)
|
||||
SOUL_SAND=0.2
|
||||
# Lantern (Sound Type)
|
||||
LANTERN=0.5
|
||||
# Copper (Sound Type)
|
||||
COPPER=1.25
|
||||
# Wart Block (Sound Type)
|
||||
WART_BLOCK=0.5
|
||||
# Cherry Wood (Sound Type)
|
||||
CHERRY_WOOD=0.5
|
||||
# Calcite (Sound Type)
|
||||
CALCITE=1.5
|
||||
# Netherite Block (Sound Type)
|
||||
NETHERITE_BLOCK=1.5
|
||||
# Chiseled Bookshelf (Sound Type)
|
||||
CHISELED_BOOKSHELF=0.5
|
||||
# Big Dripleaf (Sound Type)
|
||||
BIG_DRIPLEAF=0.5
|
||||
# Weeping Vines (Sound Type)
|
||||
WEEPING_VINES=0.5
|
||||
# Nether Wood (Sound Type)
|
||||
NETHER_WOOD=0.5
|
||||
# Dripstone Block (Sound Type)
|
||||
DRIPSTONE_BLOCK=0.5
|
||||
# Suspicious Sand (Sound Type)
|
||||
SUSPICIOUS_SAND=0.5
|
||||
# Shroomlight (Sound Type)
|
||||
SHROOMLIGHT=0.5
|
||||
81
config/sound_physics_remastered/soundphysics.properties
Normal file
81
config/sound_physics_remastered/soundphysics.properties
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
# Enables/Disables all sound effects
|
||||
enabled=true
|
||||
# Affects how quiet a sound gets based on distance
|
||||
# Lower values mean distant sounds are louder
|
||||
# This setting requires you to be in singleplayer or having the mod installed on the server
|
||||
# 1.0 is the physically correct value
|
||||
attenuation_factor=1.0
|
||||
# The volume of simulated reverberations
|
||||
reverb_gain=1.0
|
||||
# The brightness of reverberation
|
||||
# Higher values result in more high frequencies in reverberation
|
||||
# Lower values give a more muffled sound to the reverb
|
||||
reverb_brightness=1.0
|
||||
# The amount of sound that will be absorbed when traveling through blocks
|
||||
block_absorption=1.0
|
||||
# Higher values mean smaller objects won't be considered as occluding
|
||||
occlusion_variation=0.35
|
||||
# The default amount of sound reflectance energy for all blocks
|
||||
# Lower values result in more conservative reverb simulation with shorter reverb tails
|
||||
# Higher values result in more generous reverb simulation with higher reverb tails
|
||||
default_block_reflectivity=0.5
|
||||
# The default amount of occlusion for all blocks
|
||||
# Lower values will result in sounds being less muffled through walls
|
||||
# Higher values mean sounds will be not audible though thicker walls
|
||||
default_block_occlusion_factor=1.0
|
||||
# Minecraft won't allow sounds to play past a certain distance
|
||||
# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play
|
||||
# This setting only takes affect in singleplayer worlds and when installed on the server
|
||||
sound_distance_allowance=4.0
|
||||
# A value controlling the amount that air absorbs high frequencies with distance
|
||||
# A value of 1.0 is physically correct for air with normal humidity and temperature
|
||||
# Higher values mean air will absorb more high frequencies with distance
|
||||
# 0 disables this effect
|
||||
air_absorption=1.0
|
||||
# How much sound is filtered when the player is underwater
|
||||
# 0.0 means no filter
|
||||
# 1.0 means fully filtered
|
||||
underwater_filter=1.0
|
||||
# The number of rays to trace to determine reverberation for each sound source
|
||||
# More rays provides more consistent tracing results but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_count=32
|
||||
# The number of rays bounces to trace to determine reverberation for each sound source
|
||||
# More bounces provides more echo and sound ducting but takes more time to calculate
|
||||
# Decrease this value if you experience lag spikes when sounds play
|
||||
environment_evaluation_ray_bounces=4
|
||||
# If sound hits a non-full-square side, block occlusion is multiplied by this
|
||||
non_full_block_occlusion_factor=0.25
|
||||
# The maximum amount of rays to determine occlusion
|
||||
# Directly correlates to the amount of blocks between walls that are considered
|
||||
max_occlusion_rays=16
|
||||
# The amount at which occlusion is capped
|
||||
max_occlusion=64.0
|
||||
# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9
|
||||
strict_occlusion=false
|
||||
# Whether to try calculating where the sound should come from based on reflections
|
||||
sound_direction_evaluation=true
|
||||
# Skip redirecting non-occluded sounds (the ones you can see directly)
|
||||
redirect_non_occluded_sounds=true
|
||||
# If music discs or other longer sounds should be frequently reevaluated
|
||||
update_moving_sounds=false
|
||||
# The interval in ticks that moving sounds are reevaluated
|
||||
# Lower values mean more frequent reevaluation but also more lag
|
||||
# This option only takes effect if update_moving_sounds is enabled
|
||||
sound_update_interval=5
|
||||
# Enables debug logging
|
||||
debug_logging=false
|
||||
# Provides more information about occlusion in the logs
|
||||
occlusion_logging=false
|
||||
# Provides more information about the environment calculation in the logs
|
||||
environment_logging=false
|
||||
# Provides more information about how long computations take
|
||||
performance_logging=false
|
||||
# If enabled, the path of the sound will be rendered in game
|
||||
render_sound_bounces=false
|
||||
# If enabled, occlusion will be visualized in game
|
||||
render_occlusion=false
|
||||
# Enables/Disables sound effects for Simple Voice Chat audio
|
||||
simple_voice_chat_integration=true
|
||||
# Enables/Disables hearing your own echo with Simple Voice Chat
|
||||
simple_voice_chat_hear_self=false
|
||||
|
|
@ -10,8 +10,8 @@
|
|||
"name": "gui.xaero_entity_category_root",
|
||||
"protection": true,
|
||||
"settingOverrides": {
|
||||
"displayHeight": 0.0,
|
||||
"displayed": true,
|
||||
"displayHeight": 0.0,
|
||||
"heightBasedFade": true,
|
||||
"renderOrder": 0.0,
|
||||
"color": 13.0,
|
||||
|
|
@ -22,8 +22,8 @@
|
|||
"dotSize": 2.0,
|
||||
"renderOverMinimapFrame": 1.0,
|
||||
"icons": 1.0,
|
||||
"names": 0.0,
|
||||
"heightLimit": 20.0,
|
||||
"names": 0.0,
|
||||
"iconScale": 1.0
|
||||
},
|
||||
"subCategories": [
|
||||
|
|
|
|||
BIN
mods/AmbientSounds_FORGE_v5.2.22_mc1.20.1.jar
Normal file
BIN
mods/AmbientSounds_FORGE_v5.2.22_mc1.20.1.jar
Normal file
Binary file not shown.
BIN
mods/CreativeCore_FORGE_v2.10.34_mc1.20.1.jar
Normal file
BIN
mods/CreativeCore_FORGE_v2.10.34_mc1.20.1.jar
Normal file
Binary file not shown.
BIN
mods/Fastload-Reforged-mc1.20.1-3.4.0.jar
Normal file
BIN
mods/Fastload-Reforged-mc1.20.1-3.4.0.jar
Normal file
Binary file not shown.
BIN
mods/ImmediatelyFast-1.2.3+1.20.1.jar
Normal file
BIN
mods/ImmediatelyFast-1.2.3+1.20.1.jar
Normal file
Binary file not shown.
BIN
mods/create-1.20.1-0.5.1.d.jar
Normal file
BIN
mods/create-1.20.1-0.5.1.d.jar
Normal file
Binary file not shown.
BIN
mods/invhud.forge.1.20.1-3.4.18.jar
Normal file
BIN
mods/invhud.forge.1.20.1-3.4.18.jar
Normal file
Binary file not shown.
BIN
mods/memoryleakfix-forge-1.17+-1.1.2.jar
Normal file
BIN
mods/memoryleakfix-forge-1.17+-1.1.2.jar
Normal file
Binary file not shown.
BIN
mods/modelfix-1.14.jar
Normal file
BIN
mods/modelfix-1.14.jar
Normal file
Binary file not shown.
BIN
mods/modernfix-forge-5.7.2+mc1.20.1.jar
Normal file
BIN
mods/modernfix-forge-5.7.2+mc1.20.1.jar
Normal file
Binary file not shown.
BIN
mods/soundphysics-forge-1.20.1-1.2.1.jar
Normal file
BIN
mods/soundphysics-forge-1.20.1-1.2.1.jar
Normal file
Binary file not shown.
File diff suppressed because one or more lines are too long
Loading…
Add table
Add a link
Reference in a new issue