Brick interaction events and new function for interacting with blocks (#1416)
* - Yeast recipe conflict fix * - Fixed seed oil voiding in barrels. And item weight inconsistency. * - Reduced loading screen logo size by 4MB * - Update Changelog * - Compressed loading screen images to maybe help with ram * - Added default gui scale to make the main menu look better on first launch * - Update Changelog * - Added utility script for adding circuits to existing recipes * fixed changelog conflict Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com> * - Added harvest baskets * - Fixed baked potato recipe mixing from oven * - Allowed elytras to be repaired regardless of damage * - Fixed sea water barrel recipe * - Gave plants tags to bushes so they can have other uses * - Pushed stubborn models * - updated Changelog * - Changelog typo * - Integrated Ad Astra wood * - Updated changelog * - Treated chipboard composite barrel lang * - Some Tacz fixes * - Jar dupe fix * - tacz data * - updated changelog * - we hate git * - Loading screen and main menu optimizations * - image push * - I think I got the title screen looking good on all resolutions * - Updated Changelog * - Added scale fix to loading screen too * - Fix pixel alignment * - Recipes, tags, assets+ for railgun * - Brick interaction events and new function for interacting with blocks * - Added parameter boolean to decide if blockstate should be copied --------- Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com> Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: Pyritie <pyritie@gmail.com>
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4 changed files with 277 additions and 1 deletions
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@ -242,4 +242,175 @@ function getTFGPersistentDataRoot(player)
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}
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})
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})
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//#endregion
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//#region Block Interactions
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/**
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* Function for replacing a block with another block by crouch-right-clicking with a tool.
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*
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* If input and output is null recipe will just return.
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*
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* @param {*} event
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* @param {string} inputBlock -Block ID to be replaced. Accepts a Tag, but not recommended.
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* @param {string} outputBlock -Block ID of the replacement.
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* @param {string} toolId -Item ID of the tool.
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* @param {boolean} damageTool -Sets wether the tool should be damaged on use.
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* @param {string} soundId -Sound ID to be used as the flair sound effect. Can be null.
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* @param {string} particleId -SimpleParticleType ID to be used as the flair particle. Can be null.
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* @param {boolean} copyBlockstate - Sets wether the blockstate should be copied from the input block to the output block.
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*/
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function transformBlockWithTool(event, inputBlock, outputBlock, toolId, damageTool, soundId, particleId, copyBlockstate) {
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const { server, item, player, block } = event;
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if (!inputBlock || !outputBlock) {return};
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if (inputBlock.startsWith('#')) {
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if (!block.hasTag(inputBlock.substring(1))) return;
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} else {
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if (block.id.toString() !== inputBlock) return;
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}
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if (toolId.startsWith('#')) {
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if (item.isEmpty() || !player.mainHandItem.hasTag(toolId.substring(1))) {return};
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} else {
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if (item.isEmpty() || player.mainHandItem.id !== toolId) {return};
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}
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if (!player.crouching) {return};
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let state = block.getBlockState().toString();
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if (state.includes('[') && copyBlockstate == true) {
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state = state.substring(state.indexOf('['));
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} else {
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state = '';
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}
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if (soundId) {
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server.runCommandSilent(`playsound ${soundId} player ${player.username} ${player.x} ${player.y} ${player.z} 1 2 1`)
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}
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if (particleId) {
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server.runCommandSilent(`particle ${particleId} ${block.x} ${block.y + 0.8} ${block.z} 0.1 0.1 0.1 0.6 10`)
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}
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player.swing();
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if (!player.isCreative() && damageTool) {
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item.damageValue++;
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if (item.damageValue >= item.maxDamage) {
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server.runCommandSilent(`playsound minecraft:item.shield.break player ${player.username} ${player.x} ${player.y} ${player.z} 1 1 1`);
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item.count--;
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}
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}
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const dim = block.level.name.getString();
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server.runCommandSilent(`execute in ${dim} run fill ${block.x} ${block.y} ${block.z} ${block.x} ${block.y} ${block.z} air`);
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server.runCommandSilent(`execute in ${dim} run setblock ${block.x} ${block.y} ${block.z} ${outputBlock}${state}`);
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};
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/**
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* Function for replacing a block with another block by crouch-right-clicking with an item.
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*
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* If input and output is null recipe will just return.
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*
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* @param {*} event
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* @param {string} inputBlock -Block ID to be replaced. Accepts a Tag, but not recommended.
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* @param {string} outputBlock -Block ID of the replacement.
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* @param {string} itemId -Item ID of the consumed item. Accepts Tags.
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* @param {boolean} consumeItem -Sets wether the item should be comsumed or not.
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* @param {number} consumeAmount -Number of items to consume, can't be greater than stacksize.
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* @param {string} soundId -Sound ID to be used as the flair sound effect. Can be null.
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* @param {string} particleId -SimpleParticleType ID to be used as the flair particle. Can be null.
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* @param {boolean} copyBlockstate - Sets wether the blockstate should be copied from the input block to the output block.
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*/
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function transformBlockWithItem(event, inputBlock, outputBlock, itemId, consumeItem, consumeAmount, soundId, particleId, copyBlockstate) {
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const { server, item, player, block } = event;
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if (!inputBlock || !outputBlock) {return};
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if (inputBlock.startsWith('#')) {
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if (!block.hasTag(inputBlock.substring(1))) return;
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} else {
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if (block.id.toString() !== inputBlock) return;
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}
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if (itemId.startsWith('#')) {
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if (item.isEmpty() || !player.mainHandItem.hasTag(itemId.substring(1))) {return};
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} else {
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if (item.isEmpty() || player.mainHandItem.id != itemId) {return};
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}
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if (!player.crouching) {return};
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var state = block.getBlockState().toString()
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if (state.includes('[') && copyBlockstate == true){
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state = state.substring(block.getBlockState().toString().indexOf('['));
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} else {
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state = ''
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}
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if (!player.isCreative() && consumeItem === true) {
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if (item.count < consumeAmount) {
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player.tell(`Item count is too low. Held amount = ${item.count}, required amount = ${consumeAmount}`)
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return;
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}
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item.count -= consumeAmount;
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}
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if (soundId) {
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server.runCommandSilent(`playsound ${soundId} player ${player.username} ${player.x} ${player.y} ${player.z} 1 2 1`)
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}
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if (particleId) {
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server.runCommandSilent(`particle ${particleId} ${block.x} ${block.y + 0.8} ${block.z} 0.1 0.1 0.1 0.6 10`)
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}
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player.swing()
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event.server.runCommandSilent(`execute in ${event.block.level.name.getString()} run fill ${block.x} ${block.y} ${block.z} ${block.x} ${block.y} ${block.z} air`)
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event.server.runCommandSilent(`execute in ${event.block.level.name.getString()} run setblock ${block.x} ${block.y} ${block.z} ${outputBlock}${state}`)
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};
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// Declare Events
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BlockEvents.rightClicked(event => {
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//Brick index events
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for (const b of global.BRICK_INDEX) {
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//brick -> cracked
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transformBlockWithTool(event, b.brick, b.cracked_brick, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.brick_stairs, b.cracked_stairs, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.brick_slab, b.cracked_slab, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.brick_wall, b.cracked_wall, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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//brick -> mossy
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transformBlockWithItem(event, b.brick, b.mossy_brick, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick, b.mossy_brick, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_stairs, b.mossy_stairs, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_stairs, b.mossy_stairs, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_slab, b.mossy_slab, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_slab, b.mossy_slab, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_wall, b.mossy_wall, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_wall, b.mossy_wall, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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//cracked -> mossy
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transformBlockWithItem(event, b.cracked_brick, b.mossy_brick, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_brick, b.mossy_brick, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_stairs, b.mossy_stairs, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_stairs, b.mossy_stairs, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_slab, b.mossy_slab, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_slab, b.mossy_slab, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_wall, b.mossy_wall, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_wall, b.mossy_wall, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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//mossy -> cracked
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transformBlockWithTool(event, b.mossy_brick, b.cracked_brick, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.mossy_stairs, b.cracked_stairs, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.mossy_slab, b.cracked_slab, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.mossy_wall, b.cracked_wall, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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//mossy -> brick
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transformBlockWithTool(event, b.mossy_brick, b.brick, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_brick, b.brick, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithTool(event, b.mossy_stairs, b.brick_stairs, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_stairs, b.brick_stairs, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithTool(event, b.mossy_slab, b.brick_slab, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_slab, b.brick_slab, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithTool(event, b.mossy_wall, b.brick_wall, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_wall, b.mossy_wall, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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//cracked -> brick
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transformBlockWithItem(event, b.cracked_brick, b.brick, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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transformBlockWithItem(event, b.cracked_stairs, b.brick_stairs, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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transformBlockWithItem(event, b.cracked_slab, b.brick_slab, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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transformBlockWithItem(event, b.cracked_wall, b.brick_wall, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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}
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});
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//#endregion
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@ -150,6 +150,36 @@ const registerTFGItemTags = (event) => {
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// Universal Circuits
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global.UNIVERSAL_CIRCUIT_TIERS.forEach(tier => { event.add(`gtceu:circuits/${tier}`, `tfg:${tier}_universal_circuit`); })
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// Brick Index
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const BRICK_KEYS = [
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"brick",
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"brick_stairs",
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"brick_slab",
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"brick_wall",
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"cracked_brick",
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"cracked_stairs",
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"cracked_slab",
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"cracked_wall",
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"mossy_brick",
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"mossy_stairs",
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"mossy_slab",
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"mossy_wall",
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"smooth_brick",
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"smooth_stairs",
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"smooth_slab",
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"smooth_wall",
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"chiseled_brick"
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];
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global.BRICK_INDEX.forEach(brickObj => {
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BRICK_KEYS.forEach(key => {
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const id = brickObj[key];
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if (typeof id === 'string' && id) {
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event.add('tfg:brick_index', id);
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}
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});
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});
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// Crafting components
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event.add('tfg:aluminium_oxide', '#forge:dusts/bauxite')
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event.add('tfg:aluminium_oxide', '#forge:dusts/sapphire')
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