Brick interaction events and new function for interacting with blocks (#1416)
* - Yeast recipe conflict fix * - Fixed seed oil voiding in barrels. And item weight inconsistency. * - Reduced loading screen logo size by 4MB * - Update Changelog * - Compressed loading screen images to maybe help with ram * - Added default gui scale to make the main menu look better on first launch * - Update Changelog * - Added utility script for adding circuits to existing recipes * fixed changelog conflict Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com> * - Added harvest baskets * - Fixed baked potato recipe mixing from oven * - Allowed elytras to be repaired regardless of damage * - Fixed sea water barrel recipe * - Gave plants tags to bushes so they can have other uses * - Pushed stubborn models * - updated Changelog * - Changelog typo * - Integrated Ad Astra wood * - Updated changelog * - Treated chipboard composite barrel lang * - Some Tacz fixes * - Jar dupe fix * - tacz data * - updated changelog * - we hate git * - Loading screen and main menu optimizations * - image push * - I think I got the title screen looking good on all resolutions * - Updated Changelog * - Added scale fix to loading screen too * - Fix pixel alignment * - Recipes, tags, assets+ for railgun * - Brick interaction events and new function for interacting with blocks * - Added parameter boolean to decide if blockstate should be copied --------- Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com> Signed-off-by: Pyritie <pyritie@gmail.com> Co-authored-by: Pyritie <pyritie@gmail.com>
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4 changed files with 277 additions and 1 deletions
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@ -242,4 +242,175 @@ function getTFGPersistentDataRoot(player)
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}
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}
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})
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})
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})
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})
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//#endregion
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//#region Block Interactions
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/**
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* Function for replacing a block with another block by crouch-right-clicking with a tool.
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*
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* If input and output is null recipe will just return.
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*
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* @param {*} event
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* @param {string} inputBlock -Block ID to be replaced. Accepts a Tag, but not recommended.
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* @param {string} outputBlock -Block ID of the replacement.
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* @param {string} toolId -Item ID of the tool.
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* @param {boolean} damageTool -Sets wether the tool should be damaged on use.
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* @param {string} soundId -Sound ID to be used as the flair sound effect. Can be null.
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* @param {string} particleId -SimpleParticleType ID to be used as the flair particle. Can be null.
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* @param {boolean} copyBlockstate - Sets wether the blockstate should be copied from the input block to the output block.
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*/
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function transformBlockWithTool(event, inputBlock, outputBlock, toolId, damageTool, soundId, particleId, copyBlockstate) {
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const { server, item, player, block } = event;
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if (!inputBlock || !outputBlock) {return};
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if (inputBlock.startsWith('#')) {
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if (!block.hasTag(inputBlock.substring(1))) return;
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} else {
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if (block.id.toString() !== inputBlock) return;
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}
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if (toolId.startsWith('#')) {
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if (item.isEmpty() || !player.mainHandItem.hasTag(toolId.substring(1))) {return};
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} else {
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if (item.isEmpty() || player.mainHandItem.id !== toolId) {return};
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}
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if (!player.crouching) {return};
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let state = block.getBlockState().toString();
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if (state.includes('[') && copyBlockstate == true) {
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state = state.substring(state.indexOf('['));
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} else {
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state = '';
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}
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if (soundId) {
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server.runCommandSilent(`playsound ${soundId} player ${player.username} ${player.x} ${player.y} ${player.z} 1 2 1`)
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}
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if (particleId) {
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server.runCommandSilent(`particle ${particleId} ${block.x} ${block.y + 0.8} ${block.z} 0.1 0.1 0.1 0.6 10`)
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}
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player.swing();
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if (!player.isCreative() && damageTool) {
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item.damageValue++;
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if (item.damageValue >= item.maxDamage) {
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server.runCommandSilent(`playsound minecraft:item.shield.break player ${player.username} ${player.x} ${player.y} ${player.z} 1 1 1`);
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item.count--;
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}
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}
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const dim = block.level.name.getString();
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server.runCommandSilent(`execute in ${dim} run fill ${block.x} ${block.y} ${block.z} ${block.x} ${block.y} ${block.z} air`);
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server.runCommandSilent(`execute in ${dim} run setblock ${block.x} ${block.y} ${block.z} ${outputBlock}${state}`);
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};
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/**
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* Function for replacing a block with another block by crouch-right-clicking with an item.
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*
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* If input and output is null recipe will just return.
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*
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* @param {*} event
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* @param {string} inputBlock -Block ID to be replaced. Accepts a Tag, but not recommended.
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* @param {string} outputBlock -Block ID of the replacement.
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* @param {string} itemId -Item ID of the consumed item. Accepts Tags.
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* @param {boolean} consumeItem -Sets wether the item should be comsumed or not.
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* @param {number} consumeAmount -Number of items to consume, can't be greater than stacksize.
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* @param {string} soundId -Sound ID to be used as the flair sound effect. Can be null.
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* @param {string} particleId -SimpleParticleType ID to be used as the flair particle. Can be null.
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* @param {boolean} copyBlockstate - Sets wether the blockstate should be copied from the input block to the output block.
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*/
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function transformBlockWithItem(event, inputBlock, outputBlock, itemId, consumeItem, consumeAmount, soundId, particleId, copyBlockstate) {
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const { server, item, player, block } = event;
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if (!inputBlock || !outputBlock) {return};
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if (inputBlock.startsWith('#')) {
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if (!block.hasTag(inputBlock.substring(1))) return;
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} else {
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if (block.id.toString() !== inputBlock) return;
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}
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if (itemId.startsWith('#')) {
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if (item.isEmpty() || !player.mainHandItem.hasTag(itemId.substring(1))) {return};
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} else {
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if (item.isEmpty() || player.mainHandItem.id != itemId) {return};
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}
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if (!player.crouching) {return};
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var state = block.getBlockState().toString()
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if (state.includes('[') && copyBlockstate == true){
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state = state.substring(block.getBlockState().toString().indexOf('['));
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} else {
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state = ''
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}
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if (!player.isCreative() && consumeItem === true) {
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if (item.count < consumeAmount) {
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player.tell(`Item count is too low. Held amount = ${item.count}, required amount = ${consumeAmount}`)
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return;
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}
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item.count -= consumeAmount;
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}
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if (soundId) {
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server.runCommandSilent(`playsound ${soundId} player ${player.username} ${player.x} ${player.y} ${player.z} 1 2 1`)
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}
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if (particleId) {
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server.runCommandSilent(`particle ${particleId} ${block.x} ${block.y + 0.8} ${block.z} 0.1 0.1 0.1 0.6 10`)
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}
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player.swing()
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event.server.runCommandSilent(`execute in ${event.block.level.name.getString()} run fill ${block.x} ${block.y} ${block.z} ${block.x} ${block.y} ${block.z} air`)
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event.server.runCommandSilent(`execute in ${event.block.level.name.getString()} run setblock ${block.x} ${block.y} ${block.z} ${outputBlock}${state}`)
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};
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// Declare Events
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BlockEvents.rightClicked(event => {
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//Brick index events
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for (const b of global.BRICK_INDEX) {
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//brick -> cracked
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transformBlockWithTool(event, b.brick, b.cracked_brick, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.brick_stairs, b.cracked_stairs, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.brick_slab, b.cracked_slab, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.brick_wall, b.cracked_wall, '#forge:tools/hammers',true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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//brick -> mossy
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transformBlockWithItem(event, b.brick, b.mossy_brick, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick, b.mossy_brick, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_stairs, b.mossy_stairs, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_stairs, b.mossy_stairs, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_slab, b.mossy_slab, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_slab, b.mossy_slab, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_wall, b.mossy_wall, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.brick_wall, b.mossy_wall, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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//cracked -> mossy
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transformBlockWithItem(event, b.cracked_brick, b.mossy_brick, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_brick, b.mossy_brick, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_stairs, b.mossy_stairs, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_stairs, b.mossy_stairs, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_slab, b.mossy_slab, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_slab, b.mossy_slab, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_wall, b.mossy_wall, '#tfc:compost_greens_low', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.cracked_wall, b.mossy_wall, 'gtceu:plant_ball', true, 1, 'minecraft:block.moss.hit', 'minecraft:item_slime', true);
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//mossy -> cracked
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transformBlockWithTool(event, b.mossy_brick, b.cracked_brick, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.mossy_stairs, b.cracked_stairs, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.mossy_slab, b.cracked_slab, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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transformBlockWithTool(event, b.mossy_wall, b.cracked_wall, '#forge:tools/hammers', true, 'minecraft:block.copper.hit', 'minecraft:crit', true);
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//mossy -> brick
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transformBlockWithTool(event, b.mossy_brick, b.brick, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_brick, b.brick, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithTool(event, b.mossy_stairs, b.brick_stairs, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_stairs, b.brick_stairs, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithTool(event, b.mossy_slab, b.brick_slab, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_slab, b.brick_slab, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithTool(event, b.mossy_wall, b.brick_wall, '#forge:tools/knives', true, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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transformBlockWithItem(event, b.mossy_wall, b.mossy_wall, 'tfc:groundcover/pumice', true, 1, 'minecraft:item.axe.wax_off', 'minecraft:item_slime', true);
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//cracked -> brick
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transformBlockWithItem(event, b.cracked_brick, b.brick, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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transformBlockWithItem(event, b.cracked_stairs, b.brick_stairs, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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transformBlockWithItem(event, b.cracked_slab, b.brick_slab, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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transformBlockWithItem(event, b.cracked_wall, b.brick_wall, 'tfc:mortar', true, 1, 'minecraft:item.ink_sac.use', 'minecraft:effect', true);
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}
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});
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//#endregion
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//#endregion
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@ -150,6 +150,36 @@ const registerTFGItemTags = (event) => {
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// Universal Circuits
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// Universal Circuits
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global.UNIVERSAL_CIRCUIT_TIERS.forEach(tier => { event.add(`gtceu:circuits/${tier}`, `tfg:${tier}_universal_circuit`); })
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global.UNIVERSAL_CIRCUIT_TIERS.forEach(tier => { event.add(`gtceu:circuits/${tier}`, `tfg:${tier}_universal_circuit`); })
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// Brick Index
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const BRICK_KEYS = [
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"brick",
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"brick_stairs",
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"brick_slab",
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"brick_wall",
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"cracked_brick",
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"cracked_stairs",
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"cracked_slab",
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"cracked_wall",
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"mossy_brick",
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"mossy_stairs",
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"mossy_slab",
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"mossy_wall",
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"smooth_brick",
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"smooth_stairs",
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"smooth_slab",
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"smooth_wall",
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"chiseled_brick"
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];
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global.BRICK_INDEX.forEach(brickObj => {
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BRICK_KEYS.forEach(key => {
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const id = brickObj[key];
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if (typeof id === 'string' && id) {
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event.add('tfg:brick_index', id);
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}
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});
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});
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// Crafting components
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// Crafting components
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event.add('tfg:aluminium_oxide', '#forge:dusts/bauxite')
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event.add('tfg:aluminium_oxide', '#forge:dusts/bauxite')
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event.add('tfg:aluminium_oxide', '#forge:dusts/sapphire')
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event.add('tfg:aluminium_oxide', '#forge:dusts/sapphire')
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@ -1,6 +1,7 @@
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// priority: 0
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// priority: 0
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"use strict";
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"use strict";
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/** @global */
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global.CREATEDECO_DISABLED_ITEMS = [
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global.CREATEDECO_DISABLED_ITEMS = [
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'createdeco:andesite_sheet',
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'createdeco:andesite_sheet',
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'createdeco:zinc_sheet',
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'createdeco:zinc_sheet',
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@ -10,3 +11,15 @@ global.CREATEDECO_DISABLED_ITEMS = [
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'createdeco:industrial_iron_nugget',
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'createdeco:industrial_iron_nugget',
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'createdeco:industrial_iron_ingot',
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'createdeco:industrial_iron_ingot',
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];
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];
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/** @global */
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global.CREATE_DECO_BRICK_TYPES = [
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'dusk',
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'scarlet',
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'umber',
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'verdant',
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'blue',
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'pearl',
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'dean',
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'red'
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]
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@ -116,4 +116,66 @@ global.FOOD_FRUIT = [
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{name: 'melon_slice', id: 'tfc:food/melon_slice', saturation: 0.2, water: 5, fruit: 0.8, decay: 2.25},
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{name: 'melon_slice', id: 'tfc:food/melon_slice', saturation: 0.2, water: 5, fruit: 0.8, decay: 2.25},
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{name: 'fig', id: 'firmalife:food/fig', saturation: 1, water: 5, fruit: 0.9, decay: 1},
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{name: 'fig', id: 'firmalife:food/fig', saturation: 1, water: 5, fruit: 0.9, decay: 1},
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{name: 'pineapple', id: 'firmalife:food/pineapple', saturation: 1, water: 1, fruit: 0.8, decay: 4.5}
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{name: 'pineapple', id: 'firmalife:food/pineapple', saturation: 1, water: 1, fruit: 0.8, decay: 4.5}
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];
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];
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/** @global */
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global.BRICK_INDEX = global.TFC_STONE_TYPES.map(tfc_stone => ({
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||||||
|
brick_type: tfc_stone,
|
||||||
|
brick: `tfc:rock/bricks/${tfc_stone}`, brick_stairs: `tfc:rock/bricks/${tfc_stone}_stairs`, brick_slab: `tfc:rock/bricks/${tfc_stone}_slab`, brick_wall: `tfc:rock/bricks/${tfc_stone}_wall`,
|
||||||
|
cracked_brick: `tfc:rock/cracked_bricks/${tfc_stone}`, cracked_stairs: `tfc:rock/cracked_bricks/${tfc_stone}_stairs`, cracked_slab: `tfc:rock/cracked_bricks/${tfc_stone}_slab`, cracked_wall: `tfc:rock/cracked_bricks/${tfc_stone}_wall`,
|
||||||
|
mossy_brick: `tfc:rock/mossy_bricks/${tfc_stone}`, mossy_stairs: `tfc:rock/mossy_bricks/${tfc_stone}_stairs`, mossy_slab: `tfc:rock/mossy_bricks/${tfc_stone}_slab`, mossy_wall: `tfc:rock/mossy_bricks/${tfc_stone}_wall`,
|
||||||
|
smooth_brick: `tfc:rock/smooth/${tfc_stone}`, smooth_stairs: `tfc:rock/smooth/${tfc_stone}_stairs`, smooth_slab: `tfc:rock/smooth/${tfc_stone}_slab`, smooth_wall: `tfc:rock/smooth/${tfc_stone}_wall`,
|
||||||
|
chiseled_brick: `tfc:rock/chiseled/${tfc_stone}`
|
||||||
|
}));
|
||||||
|
global.CREATE_DECO_BRICK_TYPES.slice(0, -1).forEach(create_brick => {
|
||||||
|
global.BRICK_INDEX.push({
|
||||||
|
brick_type: create_brick,
|
||||||
|
brick: `createdeco:${create_brick}_bricks`, brick_stairs: `createdeco:${create_brick}_brick_stairs`, brick_slab: `createdeco:${create_brick}_brick_slab`, brick_wall: `createdeco:${create_brick}_brick_wall`,
|
||||||
|
cracked_brick: `createdeco:cracked_${create_brick}_bricks`, cracked_stairs: `createdeco:cracked_${create_brick}_brick_stairs`, cracked_slab: `createdeco:cracked_${create_brick}_brick_slab`, cracked_wall: `createdeco:cracked_${create_brick}_brick_wall`,
|
||||||
|
mossy_brick: `createdeco:mossy_${create_brick}_bricks`, mossy_stairs: `createdeco:mossy_${create_brick}_brick_stairs`, mossy_slab: `createdeco:mossy_${create_brick}_brick_slab`, mossy_wall: `createdeco:mossy_${create_brick}_brick_wall`,
|
||||||
|
smooth_brick: `createdeco:corner_${create_brick}_bricks`, smooth_stairs: `createdeco:corner_${create_brick}_brick_stairs`, smooth_slab: `createdeco:corner_${create_brick}_brick_slab`, smooth_wall: `createdeco:corner_${create_brick}_brick_wall`,
|
||||||
|
chiseled_brick: `createdeco:tiled_${create_brick}_bricks`
|
||||||
|
})
|
||||||
|
});
|
||||||
|
global.BRICK_INDEX = global.BRICK_INDEX.concat([
|
||||||
|
// {
|
||||||
|
// brick_type: '',
|
||||||
|
// brick: '', brick_stairs: '', brick_slab: '', brick_wall: '',
|
||||||
|
// cracked_brick: '', cracked_stairs: '', cracked_slab: '', cracked_wall: '',
|
||||||
|
// mossy_brick: '', mossy_stairs: '', mossy_slab: '', mossy_wallL: '',
|
||||||
|
// smooth_brick: '', smooth_stairs: '', smooth_slab: '', smooth_wall: '',
|
||||||
|
// chiseled_brick: ''
|
||||||
|
// },
|
||||||
|
{
|
||||||
|
brick_type: 'red',
|
||||||
|
brick: 'minecraft:bricks', brick_stairs: 'minecraft:brick_stairs', brick_slab: 'minecraft:brick_slab', brick_wall: 'minecraft:brick_wall',
|
||||||
|
cracked_brick: 'createdeco:cracked_red_bricks', cracked_stairs: 'createdeco:cracked_red_brick_stairs', cracked_slab: 'createdeco:cracked_red_brick_slab', cracked_wall: 'createdeco:cracked_red_brick_wall',
|
||||||
|
mossy_brick: 'createdeco:mossy_red_bricks', mossy_stairs: 'createdeco:mossy_red_brick_stairs', mossy_slab: 'createdeco:mossy_red_brick_slab', mossy_wall: 'createdeco:mossy_red_brick_wall',
|
||||||
|
smooth_brick: 'createdeco:corner_red_bricks', smooth_stairs: 'createdeco:corner_red_brick_stairs', smooth_slab: 'createdeco:corner_red_brick_slab', smooth_wall: 'createdeco:corner_red_brick_wall',
|
||||||
|
chiseled_brick: 'createdeco:tiled_red_bricks'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
brick_type: 'light_concrete',
|
||||||
|
brick: 'gtceu:light_concrete_bricks', brick_stairs: null, brick_slab: null, brick_wall: null,
|
||||||
|
cracked_brick: 'gtceu:cracked_light_concrete_bricks', cracked_stairs: null, cracked_slab: null, cracked_wall: null,
|
||||||
|
mossy_brick: 'gtceu:mossy_light_concrete_bricks', mossy_stairs: null, mossy_slab: null, mossy_wall: null,
|
||||||
|
smooth_brick: 'gtceu:polished_light_concrete', smooth_stairs: null, smooth_slab: null, smooth_wall: null,
|
||||||
|
chiseled_brick: 'gtceu:chiseled_light_concrete'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
brick_type: 'dark_concrete',
|
||||||
|
brick: 'gtceu:dark_concrete_bricks', brick_stairs: null, brick_slab: null, brick_wall: null,
|
||||||
|
cracked_brick: 'gtceu:cracked_dark_concrete_bricks', cracked_stairs: null, cracked_slab: null, cracked_wall: null,
|
||||||
|
mossy_brick: 'gtceu:mossy_dark_concrete_bricks', mossy_stairs: null, mossy_slab: null, mossy_wall: null,
|
||||||
|
smooth_brick: 'gtceu:polished_dark_concrete', smooth_stairs: null, smooth_slab: null, smooth_wall: null,
|
||||||
|
chiseled_brick: 'gtceu:chiseled_dark_concrete'
|
||||||
|
},
|
||||||
|
{
|
||||||
|
brick_type: 'red_granite',
|
||||||
|
brick: 'gtceu:red_granite_bricks', brick_stairs: null, brick_slab: null, brick_wall: null,
|
||||||
|
cracked_brick: 'gtceu:cracked_red_granite_bricks', cracked_stairs: null, cracked_slab: null, cracked_wall: null,
|
||||||
|
mossy_brick: 'gtceu:mossy_red_granite_bricks', mossy_stairs: null, mossy_slab: null, mossy_wall: null,
|
||||||
|
smooth_brick: 'gtceu:polished_red_granite', smooth_stairs: null, smooth_slab: null, smooth_wall: null,
|
||||||
|
chiseled_brick: 'gtceu:chiseled_red_granite'
|
||||||
|
}
|
||||||
|
])
|
||||||
Loading…
Add table
Add a link
Reference in a new issue