adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency

This commit is contained in:
Pyritie 2025-07-01 01:57:59 +01:00
parent 9107d124a8
commit a497c6fcac
3 changed files with 22 additions and 22 deletions

View file

@ -9,8 +9,8 @@ function registerBetterEndRecipes(event) {
event.recipes.gtceu.greenhouse(recipeId)
.itemInputs(element.id)
.itemOutputs(`8x ${element.id}`)
.chancedOutput(element.id, 7500, 0)
.chancedOutput(element.id, 5000, 0)
.chancedOutput(element.id, 7500, 1000)
.chancedOutput(element.id, 5000, 1000)
.duration(36000) // 30 mins
.circuit(1)
.EUt(GTValues.VA[GTValues.MV])
@ -20,8 +20,8 @@ function registerBetterEndRecipes(event) {
.itemInputs(element.id)
.inputFluids(Fluid.of('gtceu:helium_3', 500))
.itemOutputs(`8x ${element.id}`)
.chancedOutput(element.id, 7500, 0)
.chancedOutput(element.id, 5000, 0)
.chancedOutput(element.id, 8500, 1000)
.chancedOutput(element.id, 6000, 1000)
.duration(12000) // 30 mins
.circuit(2)
.EUt(GTValues.VA[GTValues.MV])