adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency

This commit is contained in:
Pyritie 2025-07-01 01:57:59 +01:00
parent 9107d124a8
commit a497c6fcac
3 changed files with 22 additions and 22 deletions

View file

@ -31,8 +31,8 @@ const generateGreenHouseRecipe = (event, input, fluid_amount, output, id, dimens
.circuit(1)
.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
.itemOutputs(output)
.chancedOutput(input, 7500, 0)
.chancedOutput(input, 5000, 0)
.chancedOutput(input, 7500, 1000)
.chancedOutput(input, 5000, 1000)
.duration(36000) // 30 mins
.EUt(GTValues.VA[GTValues.LV])
@ -46,8 +46,8 @@ const generateGreenHouseRecipe = (event, input, fluid_amount, output, id, dimens
.circuit(2)
.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
.itemOutputs(output)
.chancedOutput(input, 8500, 0)
.chancedOutput(input, 6000, 0)
.chancedOutput(input, 8500, 1000)
.chancedOutput(input, 6000, 1000)
.duration(12000) // 10 mins
.EUt(GTValues.VA[GTValues.LV])