diff --git a/config/deepresonance-client.toml b/config/deepresonance-client.toml new file mode 100644 index 000000000..ea7a6c690 --- /dev/null +++ b/config/deepresonance-client.toml @@ -0,0 +1,19 @@ +#Base generator volume +#Range: 0.0 ~ 1.0 +baseGeneratorVolume = 1.0 +#Loop volume factor +#Range: 0.0 ~ 1.0 +loopVolumeFactor = 1.0 +#The color for the radiation overlay text in case the radiation monitor is in the players hand +#Range: > -2147483648 +radiationOverlayColor = -65536 +#The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation) +#Range: > -2147483648 +radiationOverlayColorNoRadiation = -16711936 +#The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable +#Range: > -1 +radiationOverlayX = 10 +#The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable +#Range: > -1 +radiationOverlayY = 10 + diff --git a/config/deepresonance-common.toml b/config/deepresonance-common.toml new file mode 100644 index 000000000..eff709027 --- /dev/null +++ b/config/deepresonance-common.toml @@ -0,0 +1,23 @@ +#Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks +retrogen = true +#Enable this if you want to see in the log where crystals are spawned +verboseSpawn = false +#Enable this if you want resonating ore in nether biomes +generateOreNether = true +#Enable this if you want resonating ore in end biomes +generateOreEnd = false +#Enable this if you want resonating ore in other biomes (if they have stone) +generateOreOther = true +#Biome blacklist, resonant crystals will not spawn in biomes listed here +otherBiomeBlacklist = ["minecraft:the_void"] +#Enable this if you want resonating crystals in nether biomes +generateCrystalsNether = true +#Enable this if you want resonating crystals in other dimensions biomes (if they have stone caves) +generateCrystalsOther = true +#The chance that a crystal will spawn in a chunk. (0 = never, 1 = every chunk +#Range: 0.0 ~ 1.0 +crystalSpawnChance = 0.3 +#The number of times that the worldgen will try to spawn a crystal in a chunk before it fails. +#Range: 1 ~ 32 +crystalSpawnTries = 20 +