changed the poor ore macerator workaround recipe so everything always gives crushed. Yes this might mean you'll need a robot arm on your crate but it's better than getting no byproducts at all

This commit is contained in:
Pyritie 2025-04-22 20:15:15 +01:00
parent ad4e211086
commit a4eda078bf

View file

@ -310,21 +310,22 @@ function registerGTCEUMetalRecipes(event) {
// Macerator
let maceratorRecipe = event.recipes.gtceu.macerator(`macerate_poor_raw_${material.getName()}_ore_to_crushed_ore`)
.itemInputs(poorOreItem)
.category(GTRecipeCategories.ORE_CRUSHING)
.duration(400)
.EUt(2)
if (multiplier > 1) {
maceratorRecipe.itemInputs(poorOreItem)
maceratorRecipe.itemOutputs(crushedOreItem.copyWithCount(multiplier / 2))
}
else {
// TODO: Change this when Greate fixes its bug
//maceratorRecipe.chancedOutput(crushedOreItem, 5000, 750)
maceratorRecipe.itemOutputs(ChemicalHelper.get(TagPrefix.dustSmall, material, 1))
maceratorRecipe.itemInputs(poorOreItem.copyWithCount(2))
maceratorRecipe.itemOutputs(crushedOreItem.copyWithCount(1))
}
maceratorRecipe.chancedOutput(crushedOreItem.copyWithCount(1), 2500, 500)
.chancedOutput(crushedOreItem.copyWithCount(1), 1250, 250)
maceratorRecipe.chancedOutput(crushedOreItem.copyWithCount(1), 1250, 250)
// Quern
if (multiplier > 1) {