changed the poor ore macerator workaround recipe so everything always gives crushed. Yes this might mean you'll need a robot arm on your crate but it's better than getting no byproducts at all
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ad4e211086
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1 changed files with 4 additions and 3 deletions
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@ -310,21 +310,22 @@ function registerGTCEUMetalRecipes(event) {
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// Macerator
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let maceratorRecipe = event.recipes.gtceu.macerator(`macerate_poor_raw_${material.getName()}_ore_to_crushed_ore`)
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.itemInputs(poorOreItem)
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.category(GTRecipeCategories.ORE_CRUSHING)
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.duration(400)
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.EUt(2)
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if (multiplier > 1) {
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maceratorRecipe.itemInputs(poorOreItem)
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maceratorRecipe.itemOutputs(crushedOreItem.copyWithCount(multiplier / 2))
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}
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else {
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// TODO: Change this when Greate fixes its bug
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//maceratorRecipe.chancedOutput(crushedOreItem, 5000, 750)
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maceratorRecipe.itemOutputs(ChemicalHelper.get(TagPrefix.dustSmall, material, 1))
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maceratorRecipe.itemInputs(poorOreItem.copyWithCount(2))
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maceratorRecipe.itemOutputs(crushedOreItem.copyWithCount(1))
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}
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maceratorRecipe.chancedOutput(crushedOreItem.copyWithCount(1), 2500, 500)
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.chancedOutput(crushedOreItem.copyWithCount(1), 1250, 250)
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maceratorRecipe.chancedOutput(crushedOreItem.copyWithCount(1), 1250, 250)
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// Quern
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if (multiplier > 1) {
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