Merge branch 'dev' into bugfix/primitive-creatures-huntmaster
14
.github/workflows/build.yml
vendored
|
|
@ -34,7 +34,7 @@ jobs:
|
|||
|
||||
steps:
|
||||
- name: 📦 Checkout
|
||||
uses: actions/checkout@v5.0.0
|
||||
uses: actions/checkout@v6.0.0
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
|
|
@ -194,7 +194,7 @@ jobs:
|
|||
- name: 📄 Format diff
|
||||
id: format_diff
|
||||
if: ${{ steps.read_diff.outputs.diff != '' }}
|
||||
uses: roamingowl/template-output-with-eta@v2.1.0
|
||||
uses: roamingowl/template-output-with-eta@v2.2.0
|
||||
with:
|
||||
template: |
|
||||
```markdown
|
||||
|
|
@ -229,7 +229,7 @@ jobs:
|
|||
steps:
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5.0.0
|
||||
uses: actions/checkout@v6.0.0
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
|
|
@ -313,7 +313,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5.0.0
|
||||
uses: actions/checkout@v6.0.0
|
||||
|
||||
- name: 🔄 Replace strings
|
||||
shell: bash
|
||||
|
|
@ -424,7 +424,7 @@ jobs:
|
|||
|
||||
steps:
|
||||
- name: 📦 Checkout
|
||||
uses: actions/checkout@v5.0.0
|
||||
uses: actions/checkout@v6.0.0
|
||||
|
||||
- name: 📦 Download artifact
|
||||
uses: actions/download-artifact@v6.0.0
|
||||
|
|
@ -452,7 +452,7 @@ jobs:
|
|||
- name: 📄 Format diff
|
||||
id: format_diff
|
||||
if: ${{ needs.info.outputs.diff != '' }}
|
||||
uses: roamingowl/template-output-with-eta@v2.1.0
|
||||
uses: roamingowl/template-output-with-eta@v2.2.0
|
||||
with:
|
||||
template: |
|
||||
```markdown
|
||||
|
|
@ -461,7 +461,7 @@ jobs:
|
|||
|
||||
- name: 🚀 Create release
|
||||
id: release
|
||||
uses: softprops/action-gh-release@v2.4.2
|
||||
uses: softprops/action-gh-release@v2.5.0
|
||||
with:
|
||||
name: ${{ needs.info.outputs.project_version }}
|
||||
tag_name: ${{ needs.info.outputs.project_version }}
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@
|
|||
- Added fluid/item capacity tooltips to many fluid/item containers @Pyritie
|
||||
- Spring water is now drinkable (it also heats you up a little) @Pyritie
|
||||
### Bug fixes
|
||||
- Fixed the horse crank not working at all @Pyritie
|
||||
- Fixed brown gravy recipe @Redeix
|
||||
- Fixed instant mac recipe requiring less cardboard than it gives back @Redeix
|
||||
- Fixed Ad Astra moon cheese nutrition values being inconsistent @Redeix
|
||||
|
|
@ -45,6 +46,7 @@
|
|||
- Hopefully fixed rockets without a pilot getting stuck and not exploding? (#2137) @Pyritie
|
||||
- Fixed some missing blocks from the GT facade whitelist (#2299) @MoltonMontro
|
||||
- Changed the texture of the ME Stocking Input Bus + Hatch to match the hull used to craft them @Pyritie
|
||||
- Fixed warped/crimson trees only growing on mars mycelium and not mars dirt @Pyritie
|
||||
### Translation updates
|
||||
- Chinese (simplified) @jmecn
|
||||
- Japanese @sakura-gondra
|
||||
|
|
|
|||
818
config/DistantHorizons.toml
Normal file
|
|
@ -0,0 +1,818 @@
|
|||
_version = 3
|
||||
|
||||
[client]
|
||||
#
|
||||
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
|
||||
showDhOptionsButtonInMinecraftUi = true
|
||||
|
||||
[client.advanced]
|
||||
|
||||
[client.advanced.graphics]
|
||||
|
||||
[client.advanced.graphics.quality]
|
||||
#
|
||||
# The radius of the mod's render distance. (measured in chunks)
|
||||
lodChunkRenderDistanceRadius = 256
|
||||
#
|
||||
# This indicates how quickly LODs decrease in quality the further away they are.
|
||||
# Higher settings will render higher quality fake chunks farther away,
|
||||
# but will increase memory and GPU usage.
|
||||
horizontalQuality = "MEDIUM"
|
||||
#
|
||||
# What is the maximum detail LODs should be drawn at?
|
||||
# Higher settings will increase memory and GPU usage.
|
||||
#
|
||||
# CHUNK: render 1 LOD for each Chunk.
|
||||
# HALF_CHUNK: render 4 LODs for each Chunk.
|
||||
# FOUR_BLOCKS: render 16 LODs for each Chunk.
|
||||
# TWO_BLOCKS: render 64 LODs for each Chunk.
|
||||
# BLOCK: render 256 LODs for each Chunk (width of one block).
|
||||
#
|
||||
# Lowest Quality: CHUNK
|
||||
# Highest Quality: BLOCK
|
||||
maxHorizontalResolution = "BLOCK"
|
||||
#
|
||||
# This indicates how well LODs will represent
|
||||
# overhangs, caves, floating islands, etc.
|
||||
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
|
||||
#
|
||||
# Lowest Quality: HEIGHT_MAP
|
||||
# Highest Quality: EXTREME
|
||||
verticalQuality = "MEDIUM"
|
||||
#
|
||||
# How should LOD transparency be handled.
|
||||
#
|
||||
# COMPLETE: LODs will render transparent.
|
||||
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
|
||||
# DISABLED: LODs will be opaque.
|
||||
transparency = "COMPLETE"
|
||||
#
|
||||
# What blocks shouldn't be rendered as LODs?
|
||||
#
|
||||
# NONE: Represent all blocks in the LODs
|
||||
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
|
||||
blocksToIgnore = "NON_COLLIDING"
|
||||
#
|
||||
# Should the blocks underneath avoided blocks gain the color of the avoided block?
|
||||
#
|
||||
# True: a red flower will tint the grass below it red.
|
||||
# False: skipped blocks will not change color of surface below them.
|
||||
tintWithAvoidedBlocks = true
|
||||
#
|
||||
# What the value should vanilla Minecraft's texture LodBias be?
|
||||
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
|
||||
lodBias = "0.0"
|
||||
#
|
||||
# How should LODs be shaded?
|
||||
#
|
||||
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
|
||||
# ENABLED: Simulates Minecraft's block shading for LODs.
|
||||
# Can be used to force LOD shading when using some shaders.
|
||||
# DISABLED: All LOD sides will be rendered with the same brightness.
|
||||
lodShading = "AUTO"
|
||||
#
|
||||
# How should the sides and bottom of grass block LODs render?
|
||||
#
|
||||
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
|
||||
# FADE_TO_DIRT: sides fade from grass to dirt.
|
||||
# AS_DIRT: sides render entirely as dirt.
|
||||
grassSideRendering = "FADE_TO_DIRT"
|
||||
#
|
||||
# If true LODs will fade away as you get closer to them.
|
||||
# If false LODs will cut off abruptly at a set distance from the camera.
|
||||
# This setting is affected by the vanilla overdraw prevention config.
|
||||
ditherDhFade = true
|
||||
#
|
||||
# How should vanilla Minecraft fade into Distant Horizons LODs?
|
||||
#
|
||||
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
|
||||
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
|
||||
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
|
||||
vanillaFadeMode = "DOUBLE_PASS"
|
||||
#
|
||||
# How bright LOD colors are.
|
||||
#
|
||||
# 0 = black
|
||||
# 1 = normal
|
||||
# 2 = near white
|
||||
brightnessMultiplier = "1.0"
|
||||
#
|
||||
# How saturated LOD colors are.
|
||||
#
|
||||
# 0 = black and white
|
||||
# 1 = normal
|
||||
# 2 = very saturated
|
||||
saturationMultiplier = "1.0"
|
||||
#
|
||||
# This is the same as vanilla Biome Blending settings for Lod area.
|
||||
# Note that anything other than '0' will greatly effect Lod building time.
|
||||
#
|
||||
# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
|
||||
# '1' equals to Vanilla Biome Blending of '3x3',
|
||||
# '2' equals to Vanilla Biome Blending of '5x5'...
|
||||
lodBiomeBlending = 3
|
||||
|
||||
[client.advanced.graphics.ssao]
|
||||
#
|
||||
# Enable Screen Space Ambient Occlusion
|
||||
enableSsao = true
|
||||
#
|
||||
# Determines how many points in space are sampled for the occlusion test.
|
||||
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
|
||||
sampleCount = 6
|
||||
#
|
||||
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
|
||||
radius = "4.0"
|
||||
#
|
||||
# Determines how dark the Screen Space Ambient Occlusion effect will be.
|
||||
strength = "0.2"
|
||||
#
|
||||
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
|
||||
bias = "0.02"
|
||||
#
|
||||
# Determines how dark the occlusion shadows can be.
|
||||
# 0 = totally black at the corners
|
||||
# 1 = no shadow
|
||||
minLight = "0.25"
|
||||
#
|
||||
# The radius, measured in pixels, that blurring is calculated for the SSAO.
|
||||
# Higher numbers will reduce banding at the cost of GPU performance.
|
||||
blurRadius = 2
|
||||
|
||||
[client.advanced.graphics.genericRendering]
|
||||
#
|
||||
# If true non terrain objects will be rendered in DH's terrain.
|
||||
# This includes beacon beams and clouds.
|
||||
enableGenericRendering = true
|
||||
#
|
||||
# If true LOD beacon beams will be rendered.
|
||||
enableBeaconRendering = true
|
||||
#
|
||||
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
|
||||
beaconRenderHeight = 6000
|
||||
#
|
||||
# If true LOD clouds will be rendered.
|
||||
enableCloudRendering = true
|
||||
#
|
||||
# Can be disabled to use much slower but more compatible direct rendering.
|
||||
# Disabling this can be used to fix some crashes on Mac.
|
||||
enableInstancedRendering = true
|
||||
|
||||
[client.advanced.graphics.fog]
|
||||
#
|
||||
# Determines if fog is drawn on DH LODs.
|
||||
enableDhFog = true
|
||||
#
|
||||
# What color should fog use?
|
||||
#
|
||||
# USE_WORLD_FOG_COLOR: Use the world's fog color.
|
||||
# USE_SKY_COLOR: Use the sky's color.
|
||||
colorMode = "USE_WORLD_FOG_COLOR"
|
||||
#
|
||||
# Should Minecraft's fog render?
|
||||
# Note: Other mods may conflict with this setting.
|
||||
enableVanillaFog = false
|
||||
#
|
||||
# At what distance should the far fog start?
|
||||
#
|
||||
# 0.0: Fog starts at the player's position.
|
||||
# 1.0: Fog starts at the closest edge of the vanilla render distance.
|
||||
# 1.414: Fog starts at the corner of the vanilla render distance.
|
||||
farFogStart = "0.4"
|
||||
#
|
||||
# Where should the far fog end?
|
||||
#
|
||||
# 0.0: Fog ends at player's position.
|
||||
# 1.0: Fog ends at the closest edge of the vanilla render distance.
|
||||
# 1.414: Fog ends at the corner of the vanilla render distance.
|
||||
farFogEnd = "1.0"
|
||||
#
|
||||
# What is the minimum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
farFogMin = "0.0"
|
||||
#
|
||||
# What is the maximum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
farFogMax = "1.0"
|
||||
#
|
||||
# How should the fog thickness should be calculated?
|
||||
#
|
||||
# LINEAR: Linear based on distance (will ignore 'density')
|
||||
# EXPONENTIAL: 1/(e^(distance*density))
|
||||
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
|
||||
farFogFalloff = "EXPONENTIAL_SQUARED"
|
||||
#
|
||||
# Used in conjunction with the Fog Falloff.
|
||||
farFogDensity = "2.5"
|
||||
|
||||
[client.advanced.graphics.fog.heightFog]
|
||||
#
|
||||
# How should height effect the fog thickness?
|
||||
# Note: height fog is combined with the other fog settings.
|
||||
#
|
||||
# SPHERICAL: Fog is calculated based on camera distance.
|
||||
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
|
||||
#
|
||||
# MAX: max(heightFog, farFog)
|
||||
# ADDITION: heightFog + farFog
|
||||
# MULTIPLY: heightFog * farFog
|
||||
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
|
||||
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
|
||||
# MULTIPLY_ADDITION: farFog + farFog * heightFog
|
||||
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
|
||||
# AVERAGE: farFog*0.5 + heightFog*0.5
|
||||
heightFogMixMode = "SPHERICAL"
|
||||
#
|
||||
# Where should the height fog start?
|
||||
#
|
||||
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
|
||||
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
|
||||
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
|
||||
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
|
||||
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
|
||||
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
|
||||
heightFogDirection = "BELOW_SET_HEIGHT"
|
||||
#
|
||||
# If the height fog is calculated around a set height, what is that height position?
|
||||
heightFogBaseHeight = "80.0"
|
||||
#
|
||||
# Should the start of the height fog be offset?
|
||||
#
|
||||
# 0.0: Fog start with no offset.
|
||||
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
|
||||
heightFogStart = "0.0"
|
||||
#
|
||||
# Should the end of the height fog be offset?
|
||||
#
|
||||
# 0.0: Fog end with no offset.
|
||||
# 1.0: Fog end with offset of the entire world's height. (Include depth)
|
||||
heightFogEnd = "0.6"
|
||||
#
|
||||
# What is the minimum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
heightFogMin = "0.0"
|
||||
#
|
||||
# What is the maximum fog thickness?
|
||||
#
|
||||
# 0.0: No fog.
|
||||
# 1.0: Fully opaque fog.
|
||||
heightFogMax = "1.0"
|
||||
#
|
||||
# How should the height fog thickness should be calculated?
|
||||
#
|
||||
# LINEAR: Linear based on height (will ignore 'density')
|
||||
# EXPONENTIAL: 1/(e^(height*density))
|
||||
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
|
||||
heightFogFalloff = "EXPONENTIAL_SQUARED"
|
||||
#
|
||||
# What is the height fog's density?
|
||||
heightFogDensity = "20.0"
|
||||
|
||||
[client.advanced.graphics.noiseTexture]
|
||||
#
|
||||
# Should a noise texture be applied to LODs?
|
||||
#
|
||||
# This is done to simulate textures and make the LODs appear more detailed.
|
||||
enableNoiseTexture = true
|
||||
#
|
||||
# How many steps of noise should be applied to LODs?
|
||||
noiseSteps = 4
|
||||
#
|
||||
# How intense should the noise should be?
|
||||
noiseIntensity = "5.0"
|
||||
#
|
||||
# Defines how far should the noise texture render before it fades away. (in blocks)
|
||||
# Set to 0 to disable noise from fading away
|
||||
noiseDropoff = 1024
|
||||
|
||||
[client.advanced.graphics.culling]
|
||||
#
|
||||
# Determines how far from the camera Distant Horizons will start rendering.
|
||||
# Measured as a percentage of the vanilla render distance.
|
||||
#
|
||||
# 0 = auto, overdraw will change based on the vanilla render distance.
|
||||
#
|
||||
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
|
||||
# but may cause holes in the world.
|
||||
# Holes are most likely to appear when flying through unloaded terrain.
|
||||
#
|
||||
# Increasing the vanilla render distance increases the effectiveness of this setting.
|
||||
overdrawPrevention = "0.0"
|
||||
#
|
||||
# If enabled caves won't be rendered.
|
||||
#
|
||||
# Note: for some world types this can cause
|
||||
# overhangs or walls for floating objects.
|
||||
# Tweaking the caveCullingHeight, can resolve some
|
||||
# of those issues.
|
||||
enableCaveCulling = true
|
||||
#
|
||||
# At what Y value should cave culling start?
|
||||
# Lower this value if you get walls for areas with 0 light.
|
||||
caveCullingHeight = 60
|
||||
#
|
||||
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
|
||||
# If true all beacons will be rendered.
|
||||
#
|
||||
# Generally this should be left as true. It's main purpose is for debugging
|
||||
# beacon updating/rendering.
|
||||
disableBeaconDistanceCulling = true
|
||||
#
|
||||
# If true LODs outside the player's camera
|
||||
# aren't drawn, increasing GPU performance.
|
||||
#
|
||||
# If false all LODs are drawn, even those behind
|
||||
# the player's camera, decreasing GPU performance.
|
||||
#
|
||||
# Disable this if you see LODs disappearing at the corners of your vision.
|
||||
disableFrustumCulling = false
|
||||
#
|
||||
# Identical to the other frustum culling option
|
||||
# only used when a shader mod is present using the DH API
|
||||
# and the shadow pass is being rendered.
|
||||
#
|
||||
# Disable this if shadows render incorrectly.
|
||||
disableShadowPassFrustumCulling = false
|
||||
#
|
||||
# A comma separated list of block resource locations that won't be rendered by DH.
|
||||
# Air is always included in this list.
|
||||
# Requires a restart to change.
|
||||
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
|
||||
#
|
||||
# A comma separated list of block resource locations that shouldn't be rendered
|
||||
# if they are in a 0 sky light underground area.
|
||||
# Air is always included in this list.
|
||||
# Requires a restart to change.
|
||||
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
|
||||
|
||||
[client.advanced.graphics.experimental]
|
||||
#
|
||||
# This is the earth size ratio when applying the curvature shader effect.
|
||||
# Note: Enabling this feature may cause rendering bugs.
|
||||
#
|
||||
# 0 = flat/disabled
|
||||
# 1 = 1 to 1 (6,371,000 blocks)
|
||||
# 100 = 1 to 100 (63,710 blocks)
|
||||
# 10000 = 1 to 10000 (637.1 blocks)
|
||||
#
|
||||
# Note: Due to current limitations, the min value is 50
|
||||
# and the max value is 5000. Any values outside this range
|
||||
# will be set to 0 (disabled).
|
||||
earthCurveRatio = 0
|
||||
|
||||
[client.advanced.multiplayer]
|
||||
#
|
||||
# How should multiplayer save folders should be named?
|
||||
#
|
||||
# NAME_ONLY: Example: "Minecraft Server"
|
||||
# IP_ONLY: Example: "192.168.1.40"
|
||||
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
|
||||
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
|
||||
serverFolderNameMode = "NAME_ONLY"
|
||||
|
||||
[client.advanced.autoUpdater]
|
||||
#
|
||||
# Automatically check for updates on game launch?
|
||||
enableAutoUpdater = true
|
||||
#
|
||||
# Should Distant Horizons silently, automatically download and install new versions?
|
||||
# This setting is force disabled on dedicated servers for stability reasons.
|
||||
enableSilentUpdates = false
|
||||
#
|
||||
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
|
||||
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
|
||||
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
|
||||
updateBranch = "AUTO"
|
||||
|
||||
[client.advanced.debugging]
|
||||
#
|
||||
# What renderer is active?
|
||||
#
|
||||
# DEFAULT: Default lod renderer
|
||||
# DEBUG: Debug testing renderer
|
||||
# DISABLED: Disable rendering
|
||||
rendererMode = "DEFAULT"
|
||||
#
|
||||
# Should specialized colors/rendering modes be used?
|
||||
#
|
||||
# OFF: LODs will be drawn with their normal colors.
|
||||
# SHOW_DETAIL: LODs' color will be based on their detail level.
|
||||
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
|
||||
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
|
||||
debugRendering = "OFF"
|
||||
#
|
||||
# If enabled this will disable (most) vanilla Minecraft rendering.
|
||||
#
|
||||
# NOTE: Do not report any issues when this mode is on!
|
||||
# This setting is only for fun and debugging.
|
||||
# Mod compatibility is not guaranteed.
|
||||
lodOnlyMode = false
|
||||
#
|
||||
# If enabled the LODs will render as wireframe.
|
||||
renderWireframe = false
|
||||
#
|
||||
# If true the F8 key can be used to cycle through the different debug modes.
|
||||
# and the F6 key can be used to enable and disable LOD rendering.
|
||||
enableDebugKeybindings = false
|
||||
#
|
||||
# Stops vertex colors from being passed.
|
||||
# Useful for debugging shaders
|
||||
enableWhiteWorld = false
|
||||
#
|
||||
# If true overlapping quads will be rendered as bright red for easy identification.
|
||||
# If false the quads will be rendered normally.
|
||||
showOverlappingQuadErrors = false
|
||||
#
|
||||
# If true OpenGL Buffer garbage collection will be logged
|
||||
# this also includes the number of live buffers.
|
||||
logBufferGarbageCollection = false
|
||||
|
||||
[client.advanced.debugging.debugWireframe]
|
||||
#
|
||||
# If enabled, various wireframes for debugging internal functions will be drawn.
|
||||
#
|
||||
# NOTE: There WILL be performance hit!
|
||||
# Additionally, only stuff that's loaded after you enable this
|
||||
# will render their debug wireframes.
|
||||
enableRendering = false
|
||||
#
|
||||
# Render queued world gen tasks?
|
||||
showWorldGenQueue = false
|
||||
#
|
||||
# Render queued network sync on load tasks?
|
||||
showNetworkSyncOnLoadQueue = false
|
||||
#
|
||||
# Render LOD section status?
|
||||
showRenderSectionStatus = false
|
||||
#
|
||||
# A white box will be drawn when an LOD starts rendering
|
||||
# and a purple box when an LOD stops rendering.
|
||||
#
|
||||
# This can be used to debug Quad Tree holes.
|
||||
showRenderSectionToggling = false
|
||||
#
|
||||
# Render Quad Tree Rendering status?
|
||||
showQuadTreeRenderStatus = false
|
||||
#
|
||||
# Render full data update/lock status?
|
||||
showFullDataUpdateStatus = false
|
||||
|
||||
[client.advanced.debugging.openGl]
|
||||
#
|
||||
# Defines how OpenGL errors are handled.
|
||||
# Requires rebooting Minecraft to change.
|
||||
# Will catch OpenGL errors thrown by other mods.
|
||||
overrideVanillaGLLogger = true
|
||||
#
|
||||
# If true each Open GL error will only be logged once.
|
||||
# Enabling this may cause some error logs to be missed.
|
||||
# Does nothing if overrideVanillaGLLogger is set to false.
|
||||
#
|
||||
# Generally this can be kept as 'true' to prevent log spam.
|
||||
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
|
||||
onlyLogGlErrorsOnce = true
|
||||
#
|
||||
# Defines how OpenGL errors are handled.
|
||||
# May incorrectly catch OpenGL errors thrown by other mods.
|
||||
#
|
||||
# IGNORE: Do nothing.
|
||||
# LOG: write an error to the log.
|
||||
# LOG_THROW: write to the log and throw an exception.
|
||||
# Warning: this should only be enabled when debugging the LOD renderer
|
||||
# as it may break Minecraft's renderer when an exception is thrown.
|
||||
glErrorHandlingMode = "IGNORE"
|
||||
#
|
||||
# Massively reduces FPS.
|
||||
# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
|
||||
validateBufferIdsBeforeRendering = false
|
||||
|
||||
[client.advanced.debugging.f3Screen]
|
||||
#
|
||||
# Shows the player's LOD position.
|
||||
showPlayerPos = true
|
||||
#
|
||||
# Defines what internal detail level the player position will be shown as.
|
||||
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
|
||||
playerPosSectionDetailLevel = 6
|
||||
#
|
||||
# Shows info about each thread pool.
|
||||
showThreadPools = true
|
||||
#
|
||||
# Shows the combined memory use and array counts for all DH pooled objects.
|
||||
showCombinedObjectPools = false
|
||||
#
|
||||
# Shows the memory use and array counts for each DH object pool.
|
||||
showSeparatedObjectPools = false
|
||||
#
|
||||
# Shows how many chunks are queud for processing and the max count that can be queued.
|
||||
showQueuedChunkUpdateCount = true
|
||||
#
|
||||
# Shows what levels are loaded and world gen/rendering info about those levels.
|
||||
showLevelStatus = true
|
||||
|
||||
[client.advanced.debugging.exampleConfigScreen]
|
||||
boolTest = false
|
||||
byteTest = "8"
|
||||
intTest = 69420
|
||||
doubleTest = "420.69"
|
||||
shortTest = "69"
|
||||
longTest = "42069"
|
||||
floatTest = "0.42069"
|
||||
stringTest = "Test input box"
|
||||
listTest = ["option 1", "option 2", "option 3"]
|
||||
mapTest = "{}"
|
||||
linkableTest = 420
|
||||
|
||||
[common]
|
||||
|
||||
[common.worldGenerator]
|
||||
#
|
||||
# Should Distant Horizons slowly generate LODs
|
||||
# outside the vanilla render distance?
|
||||
# Depending on the generator mode, this will import existing chunks
|
||||
# and/or generating missing chunks.
|
||||
enableDistantGeneration = true
|
||||
#
|
||||
# How detailed should LODs be generated outside the vanilla render distance?
|
||||
#
|
||||
# PRE_EXISTING_ONLY
|
||||
# Only create LOD data for already generated chunks.
|
||||
#
|
||||
#
|
||||
# SURFACE
|
||||
# Generate the world surface,
|
||||
# this does NOT include trees,
|
||||
# or structures.
|
||||
#
|
||||
# FEATURES
|
||||
# Generate everything except structures.
|
||||
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
|
||||
#
|
||||
# INTERNAL_SERVER
|
||||
# Ask the local server to generate/load each chunk.
|
||||
# This is the most compatible and will generate structures correctly,
|
||||
# but may cause server/simulation lag.
|
||||
# Note: unlike other modes this option DOES save generated chunks to
|
||||
# Minecraft's region files.
|
||||
distantGeneratorMode = "INTERNAL_SERVER"
|
||||
#
|
||||
# How should distant generator progress be displayed?
|
||||
#
|
||||
# OVERLAY: may be the same as CHAT for some Minecraft versions
|
||||
# CHAT
|
||||
# LOG
|
||||
# DISABLED
|
||||
showGenerationProgress = "DISABLED"
|
||||
#
|
||||
# How often should the distant generator progress be displayed?
|
||||
generationProgressDisplayIntervalInSeconds = 2
|
||||
#
|
||||
# For how many seconds should instructions for disabling the distant generator progress be displayed?
|
||||
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
|
||||
generationProgressDisableMessageDisplayTimeInSeconds = 20
|
||||
#
|
||||
# When logging generation progress also include the rate at which chunks
|
||||
# are being generated.
|
||||
# This can be useful for troubleshooting performance.
|
||||
generationProgressIncludeChunksPerSecond = true
|
||||
|
||||
[common.lodBuilding]
|
||||
#
|
||||
# Enabling this will drastically increase chunk processing time
|
||||
# and you may need to increase your CPU load to handle it.
|
||||
#
|
||||
# Normally DH will attempt to skip creating LODs for chunks it's already seen
|
||||
# and that haven't changed.
|
||||
#
|
||||
# However sometimes that logic incorrectly prevents LODs from being updated.
|
||||
# Disabling this check may fix issues where LODs aren't updated after
|
||||
# blocks have been changed.
|
||||
disableUnchangedChunkCheck = false
|
||||
#
|
||||
# What algorithm should be used to compress new LOD data?
|
||||
# This setting will only affect new or updated LOD data,
|
||||
# any data already generated when this setting is changed will be
|
||||
# unaffected until it needs to be re-written to the database.
|
||||
#
|
||||
# UNCOMPRESSED
|
||||
# Should only be used for testing, is worse in every way vs [LZ4].
|
||||
# Expected Compression Ratio: 1.0
|
||||
# Estimated average DTO read speed: 6.09 milliseconds
|
||||
# Estimated average DTO write speed: 6.01 milliseconds
|
||||
#
|
||||
# LZ4
|
||||
# A good option if you're CPU limited and have plenty of hard drive space.
|
||||
# Expected Compression Ratio: 0.4513
|
||||
# Estimated average DTO read speed: 3.25 ms
|
||||
# Estimated average DTO write speed: 5.99 ms
|
||||
#
|
||||
# Z_STD
|
||||
# A good option if you're CPU limited and have plenty of hard drive space.
|
||||
# Expected Compression Ratio: 0.2606
|
||||
# Estimated average DTO read speed: 9.31 ms
|
||||
# Estimated average DTO write speed: 15.13 ms
|
||||
#
|
||||
# LZMA2
|
||||
# Slow but very good compression.
|
||||
# Expected Compression Ratio: 0.2
|
||||
# Estimated average DTO read speed: 13.29 ms
|
||||
# Estimated average DTO write speed: 70.95 ms
|
||||
dataCompression = "Z_STD"
|
||||
#
|
||||
# How should block data be compressed when creating LOD data?
|
||||
# This setting will only affect new or updated LOD data,
|
||||
# any data already generated when this setting is changed will be
|
||||
# unaffected until it is modified or re-loaded.
|
||||
#
|
||||
# MERGE_SAME_BLOCKS
|
||||
# Every block/biome change is recorded in the database.
|
||||
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
|
||||
# Expected Compression Ratio: 1.0
|
||||
#
|
||||
# VISUALLY_EQUAL
|
||||
# Only visible block/biome changes are recorded in the database.
|
||||
# Hidden blocks (IE ores) are ignored.
|
||||
# Expected Compression Ratio: 0.7
|
||||
worldCompression = "VISUALLY_EQUAL"
|
||||
#
|
||||
# True: Recalculate chunk height maps before chunks can be used by DH.
|
||||
# This can fix problems with worlds created by World Painter or
|
||||
# other external tools where the heightmap format may be incorrect.
|
||||
# False: Assume any height maps handled by Minecraft are correct.
|
||||
#
|
||||
# Fastest: False
|
||||
# Most Compatible: True
|
||||
recalculateChunkHeightmaps = false
|
||||
#
|
||||
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
|
||||
# saved in Minecraft's Region files.
|
||||
# If false DH will pull in chunks without lighting and re-light them.
|
||||
#
|
||||
# Setting this to true will result in faster LOD generation
|
||||
# for already generated worlds, but is broken by most lighting mods.
|
||||
#
|
||||
# Set this to false if LODs are black.
|
||||
pullLightingForPregeneratedChunks = false
|
||||
#
|
||||
# When DH pulls in pre-existing chunks it will attempt to
|
||||
# run any missing world generation steps; for example:
|
||||
# if a chunk has the status SURFACE, DH will skip BIOMES
|
||||
# and SURFACE, but will run FEATURES.
|
||||
#
|
||||
# However if for some reason the chunks are malformed
|
||||
# or there's some other issue that causes the status
|
||||
# to be incorrect that can either cause world gen
|
||||
# lock-ups and/or crashes.
|
||||
# If either of those happen try setting this to True.
|
||||
assumePreExistingChunksAreFinished = false
|
||||
|
||||
[common.lodBuilding.experimental]
|
||||
#
|
||||
# When active DH will attempt to fill missing LOD data
|
||||
# with any data that is present in the tree, preventing holes when moving
|
||||
# when a N-sized generator (or server) is active.
|
||||
#
|
||||
# This is only used when N-sized world generation is available
|
||||
# and/or when on a server where [generateOnlyInHighestDetail] is false.
|
||||
#
|
||||
# Experimental:
|
||||
# Enabling this option will increase CPU and harddrive use
|
||||
# and may cause rendering bugs.
|
||||
upsampleLowerDetailLodsToFillHoles = false
|
||||
|
||||
[common.multiThreading]
|
||||
#
|
||||
# How many threads should be used by Distant Horizons?
|
||||
numberOfThreads = 8
|
||||
#
|
||||
# A value between 1.0 and 0.0 that represents the percentage
|
||||
# of time each thread can run before going idle.
|
||||
#
|
||||
# This can be used to reduce CPU usage if the thread count
|
||||
# is already set to 1 for the given option, or more finely
|
||||
# tune CPU performance.
|
||||
threadRunTimeRatio = "1.0"
|
||||
|
||||
[common.logging]
|
||||
#
|
||||
# If enabled, the mod will log information about the world generation process.
|
||||
# This can be useful for debugging.
|
||||
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log performance about the world generation process.
|
||||
# This can be useful for debugging.
|
||||
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about the world generation process.
|
||||
# This can be useful for debugging.
|
||||
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about the renderer buffer process.
|
||||
# This can be useful for debugging.
|
||||
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about the renderer OpenGL process.
|
||||
# This can be useful for debugging.
|
||||
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
||||
#
|
||||
# If enabled, the mod will log information about network operations.
|
||||
# This can be useful for debugging.
|
||||
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_WARNING_TO_FILE"
|
||||
|
||||
[common.logging.warning]
|
||||
#
|
||||
# If enabled, a chat message will be displayed if Java doesn't have enough
|
||||
# memory allocated to run DH well.
|
||||
showLowMemoryWarningOnStartup = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed if DH detects
|
||||
# that any pooled objects have been garbage collected.
|
||||
showPoolInsufficientMemoryWarning = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed if vanilla MC's
|
||||
# render distance is higher than the recommended amount.
|
||||
showHighVanillaRenderDistanceWarning = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed when a replay is started
|
||||
# giving some basic information about how DH will function.
|
||||
showReplayWarningOnStartup = true
|
||||
#
|
||||
# If enabled, a chat message will be displayed when DH has too many chunks
|
||||
# queued for updating.
|
||||
showUpdateQueueOverloadedChatWarning = false
|
||||
#
|
||||
# If enabled, a chat message will be displayed when a potentially problematic
|
||||
# mod is installed alongside DH.
|
||||
showModCompatibilityWarningsOnStartup = true
|
||||
|
||||
[server]
|
||||
#
|
||||
# Makes the server send level keys for each world.
|
||||
# Disable this if you use alternative ways to send level keys.
|
||||
sendLevelKeys = true
|
||||
#
|
||||
# Prefix of the level keys sent to the clients.
|
||||
# If the mod is running behind a proxy, each backend should use a unique value.
|
||||
# If this value is empty, level key will be based on the server's seed hash.
|
||||
levelKeyPrefix = ""
|
||||
#
|
||||
# How many LOD generation requests per second should a client send?
|
||||
# Also limits the number of client requests allowed to stay in the server's queue.
|
||||
generationRequestRateLimit = 20
|
||||
#
|
||||
# Defines the distance allowed to generate around the player.
|
||||
maxGenerationRequestDistance = 4096
|
||||
#
|
||||
# Defines the X-coordinate of the central point for generation boundaries, in blocks.
|
||||
generationBoundsX = 0
|
||||
#
|
||||
# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
|
||||
generationBoundsZ = 0
|
||||
#
|
||||
# Defines the radius around the central point within which generation is allowed, in blocks.
|
||||
# If this value is set to 0, generation bounds are disabled.
|
||||
generationBoundsRadius = 0
|
||||
#
|
||||
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
|
||||
enableRealTimeUpdates = true
|
||||
#
|
||||
# Defines the distance the player will receive updates around.
|
||||
realTimeUpdateDistanceRadiusInChunks = 256
|
||||
#
|
||||
# If true, clients will receive updated LODs when joining or loading new LODs.
|
||||
synchronizeOnLoad = true
|
||||
#
|
||||
# How many LOD sync requests per second should a client send?
|
||||
# Also limits the amount of player's requests allowed to stay in the server's queue.
|
||||
syncOnLoadRateLimit = 50
|
||||
#
|
||||
# Defines the distance allowed to be synchronized around the player.
|
||||
# Should be the same or larger than maxGenerationRequestDistance in most cases.
|
||||
maxSyncOnLoadRequestDistance = 4096
|
||||
#
|
||||
# Maximum per-player speed for uploading LODs to the clients, in KB/s.
|
||||
# Value of 0 disables the limit.
|
||||
playerBandwidthLimit = 500
|
||||
#
|
||||
# Maximum global speed for uploading LODs to the clients, in KB/s.
|
||||
# Value of 0 disables the limit.
|
||||
globalBandwidthLimit = 0
|
||||
#
|
||||
# Enables adaptive transfer speed based on client performance.
|
||||
# If true, DH will automatically adjust transfer rate to minimize connection lag.
|
||||
# If false, transfer speed will remain fixed.
|
||||
enableAdaptiveTransferSpeed = false
|
||||
|
||||
[server.experimental]
|
||||
#
|
||||
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
|
||||
# This must also be enabled on the server; otherwise, it will have no effect.
|
||||
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
|
||||
enableNSizedGeneration = false
|
||||
|
||||
|
|
@ -218,13 +218,6 @@
|
|||
id: "432E105A84AEA630"
|
||||
type: "checkmark"
|
||||
}
|
||||
{
|
||||
dimension: "ad_astra:moon"
|
||||
disable_toast: true
|
||||
icon: "tfg:marker/moon"
|
||||
id: "6A4F5147475443C5"
|
||||
type: "dimension"
|
||||
}
|
||||
]
|
||||
title: "{quests.ae2.fluix_liquid.title}"
|
||||
x: -3.5d
|
||||
|
|
|
|||
|
|
@ -36,6 +36,13 @@
|
|||
x: -2.0d
|
||||
y: 12.5d
|
||||
}
|
||||
{
|
||||
id: "5A47760FCD164E74"
|
||||
linked_quest: "61F58B402F1AE40B"
|
||||
shape: "heart"
|
||||
x: -7.5d
|
||||
y: 4.5d
|
||||
}
|
||||
]
|
||||
quests: [
|
||||
{
|
||||
|
|
@ -1597,6 +1604,7 @@
|
|||
{
|
||||
description: ["{quests.low_voltage.cupronickel_ingot.desc}"]
|
||||
id: "6042514C8FC54334"
|
||||
shape: "diamond"
|
||||
subtitle: "{quests.low_voltage.cupronickel_ingot.subtitle}"
|
||||
tasks: [{
|
||||
id: "701DEB748320107C"
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@
|
|||
"53DC6E32C41C94C3"
|
||||
"1A29EFBCEA017F99"
|
||||
]
|
||||
dependency_requirement: "one_completed"
|
||||
description: [
|
||||
"{quests.medium_voltage.mv_biomass.desc.1}"
|
||||
"{@pagebreak}"
|
||||
|
|
@ -775,24 +776,6 @@
|
|||
x: -10.0d
|
||||
y: 10.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["10FB27DD3C7BEC2F"]
|
||||
description: ["{quests.medium_voltage.mv_tank.desc}"]
|
||||
icon: "gtceu:lv_super_tank"
|
||||
id: "6C53B01A05FFF1DC"
|
||||
optional: true
|
||||
shape: "heart"
|
||||
size: 2.0d
|
||||
subtitle: "{quests.medium_voltage.mv_tank.subtitle}"
|
||||
tasks: [{
|
||||
id: "47EA273D728C158F"
|
||||
item: "gtceu:lv_super_tank"
|
||||
type: "item"
|
||||
}]
|
||||
title: "{quests.medium_voltage.mv_tank.title}"
|
||||
x: -14.0d
|
||||
y: 10.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["10FB27DD3C7BEC2F"]
|
||||
description: ["{quests.medium_voltage.mv_pvc.desc}"]
|
||||
|
|
@ -1437,6 +1420,7 @@
|
|||
description: ["{quests.medium_voltage.mv_seawater.desc}"]
|
||||
id: "45449ECE4F8128E7"
|
||||
optional: true
|
||||
shape: "diamond"
|
||||
subtitle: "{quests.medium_voltage.mv_seawater.subtitle}"
|
||||
tasks: [{
|
||||
id: "77395198DC98E3A5"
|
||||
|
|
|
|||
|
|
@ -50,13 +50,14 @@
|
|||
{
|
||||
id: "19CF6D922179DFF9"
|
||||
linked_quest: "11C45DBB20ED7647"
|
||||
shape: "heart"
|
||||
x: 9.0d
|
||||
y: -34.0d
|
||||
}
|
||||
{
|
||||
id: "3249AB9EB552BB77"
|
||||
linked_quest: "4B79026C8D2DACC4"
|
||||
x: 20.5d
|
||||
x: 17.5d
|
||||
y: -28.0d
|
||||
}
|
||||
]
|
||||
|
|
@ -286,7 +287,6 @@
|
|||
description: ["{quests.metal_age.bellows.desc}"]
|
||||
hide_dependency_lines: true
|
||||
id: "021D3DEEB15A3D17"
|
||||
shape: "rsquare"
|
||||
subtitle: "{quests.metal_age.bellows.subtitle}"
|
||||
tasks: [{
|
||||
id: "588EB07E980386F9"
|
||||
|
|
@ -1203,6 +1203,8 @@
|
|||
dependencies: ["3C173357029AB649"]
|
||||
description: ["{quests.metal_age.copper_diving.desc}"]
|
||||
id: "70FE6706B43FC5FC"
|
||||
optional: true
|
||||
shape: "heart"
|
||||
subtitle: "{quests.metal_age.copper_diving.subtitle}"
|
||||
tasks: [
|
||||
{
|
||||
|
|
|
|||
|
|
@ -487,8 +487,8 @@
|
|||
}
|
||||
]
|
||||
title: "{quests.steam_age.miner.title}"
|
||||
x: -7.0d
|
||||
y: 14.0d
|
||||
x: -12.0d
|
||||
y: 15.0d
|
||||
}
|
||||
{
|
||||
dependencies: [
|
||||
|
|
@ -577,6 +577,8 @@
|
|||
description: ["{quests.steam_age.steam_bloomery.desc}"]
|
||||
icon: "gtceu:steam_bloomery"
|
||||
id: "0805CCABC8E7F6CF"
|
||||
optional: true
|
||||
shape: "heart"
|
||||
size: 1.5d
|
||||
subtitle: "{quests.steam_age.steam_bloomery.subtitle}"
|
||||
tasks: [
|
||||
|
|
@ -790,6 +792,7 @@
|
|||
description: ["{quests.steam_age.coiling_machine.desc}"]
|
||||
id: "072F6E48A1C5ECE9"
|
||||
optional: true
|
||||
size: 1.25d
|
||||
subtitle: "{quests.steam_age.coiling_machine.subtitle}"
|
||||
tasks: [{
|
||||
id: "07B7D41ACDCD1DEA"
|
||||
|
|
@ -797,8 +800,8 @@
|
|||
type: "item"
|
||||
}]
|
||||
title: "{quests.steam_age.coiling_machine.title}"
|
||||
x: -12.0d
|
||||
y: 15.0d
|
||||
x: -7.0d
|
||||
y: 14.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["2C35D4E01AEC02AA"]
|
||||
|
|
@ -1652,6 +1655,7 @@
|
|||
description: ["{quests.steam_age.fuel_sources.desc}"]
|
||||
icon: "createdeco:decal_fire"
|
||||
id: "753A53733C6DFA04"
|
||||
shape: "circle"
|
||||
subtitle: "{quests.steam_age.fuel_sources.subtitle}"
|
||||
tasks: [{
|
||||
id: "38A3F9A1D2F11EE3"
|
||||
|
|
@ -1675,6 +1679,30 @@
|
|||
x: -3.5d
|
||||
y: -2.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["2C35D4E01AEC02AA"]
|
||||
description: ["{quests.steam_age.supers.desc}"]
|
||||
icon: "gtceu:ulv_super_chest"
|
||||
id: "671405A9F3A8DFDB"
|
||||
optional: true
|
||||
shape: "heart"
|
||||
subtitle: "{quests.steam_age.supers.subtitle}"
|
||||
tasks: [{
|
||||
id: "5F5A6967B674C05A"
|
||||
item: {
|
||||
Count: 1
|
||||
id: "ftbfiltersystem:smart_filter"
|
||||
tag: {
|
||||
"ftbfiltersystem:filter": "or(item(gtceu:ulv_super_chest)item(gtceu:lv_super_chest)item(gtceu:mv_super_chest)item(gtceu:hv_super_chest)item(gtceu:ev_super_chest)item(gtceu:iv_quantum_chest)item(gtceu:luv_quantum_chest)item(gtceu:zpm_quantum_chest)item(gtceu:uv_quantum_chest)item(gtceu:uhv_quantum_chest)item(gtceu:ulv_super_tank)item(gtceu:lv_super_tank)item(gtceu:mv_super_tank)item(gtceu:hv_super_tank)item(gtceu:ev_super_tank)item(gtceu:iv_quantum_tank)item(gtceu:luv_quantum_tank)item(gtceu:zpm_quantum_tank)item(gtceu:uv_quantum_tank)item(gtceu:uhv_quantum_tank))"
|
||||
}
|
||||
}
|
||||
title: "{quests.steam_age.supers.task}"
|
||||
type: "item"
|
||||
}]
|
||||
title: "{quests.steam_age.supers.title}"
|
||||
x: -12.0d
|
||||
y: 13.0d
|
||||
}
|
||||
]
|
||||
subtitle: ["{quests.steam_age.subtitle}"]
|
||||
title: "{quests.steam_age}"
|
||||
|
|
|
|||
|
|
@ -8,15 +8,7 @@
|
|||
images: [
|
||||
{
|
||||
height: 1.0d
|
||||
image: "tfc:item/grass_block_top"
|
||||
rotation: 0.0d
|
||||
width: 1.0d
|
||||
x: -3.0d
|
||||
y: 10.5d
|
||||
}
|
||||
{
|
||||
height: 1.0d
|
||||
image: "minecraft:block/blue_ice"
|
||||
image: "ad_astra:textures/gui/sprites/snowflake.png"
|
||||
rotation: 0.0d
|
||||
width: 1.0d
|
||||
x: -6.0d
|
||||
|
|
@ -24,36 +16,33 @@
|
|||
}
|
||||
{
|
||||
height: 1.0d
|
||||
image: "minecraft:block/lava_still"
|
||||
image: "ad_astra:textures/gui/sprites/fire.png"
|
||||
rotation: 0.0d
|
||||
width: 1.0d
|
||||
x: 0.0d
|
||||
y: 10.5d
|
||||
}
|
||||
{
|
||||
height: 1.0d
|
||||
image: "tfc:textures/gui/book/icons/thermometer.png"
|
||||
rotation: 0.0d
|
||||
width: 1.0d
|
||||
x: -3.0d
|
||||
y: 10.5d
|
||||
}
|
||||
]
|
||||
order_index: 0
|
||||
quest_links: [
|
||||
{
|
||||
id: "409385C6F6640BEA"
|
||||
linked_quest: "427814F6E9386772"
|
||||
shape: "gear"
|
||||
size: 4.0d
|
||||
x: 0.0d
|
||||
y: 0.0d
|
||||
}
|
||||
{
|
||||
disable_toast: true
|
||||
id: "40D0029A2097C68F"
|
||||
linked_quest: "3D7B0F3134C30364"
|
||||
shape: "octagon"
|
||||
size: 3.0d
|
||||
x: 4.5d
|
||||
y: 0.0d
|
||||
}
|
||||
]
|
||||
quest_links: [{
|
||||
id: "409385C6F6640BEA"
|
||||
linked_quest: "427814F6E9386772"
|
||||
shape: "gear"
|
||||
size: 4.0d
|
||||
x: 4.0d
|
||||
y: 0.0d
|
||||
}]
|
||||
quests: [
|
||||
{
|
||||
dependencies: ["3D7B0F3134C30364"]
|
||||
dependencies: ["427814F6E9386772"]
|
||||
description: [
|
||||
"{quests.stone_age.find_rock.desc}"
|
||||
"{@pagebreak}"
|
||||
|
|
@ -82,10 +71,11 @@
|
|||
y: 0.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["3D7B0F3134C30364"]
|
||||
dependencies: ["427814F6E9386772"]
|
||||
description: ["{quests.stone_age.find_potable_water.desc}"]
|
||||
icon: "createdeco:decal_fluid"
|
||||
id: "1D40CAE675C4BB91"
|
||||
shape: "circle"
|
||||
size: 1.0d
|
||||
subtitle: "{quests.stone_age.find_potable_water.subtitle}"
|
||||
tasks: [{
|
||||
|
|
@ -96,7 +86,7 @@
|
|||
type: "gamestage"
|
||||
}]
|
||||
title: "{quests.stone_age.find_potable_water.title}"
|
||||
x: 4.5d
|
||||
x: 4.0d
|
||||
y: 6.0d
|
||||
}
|
||||
{
|
||||
|
|
@ -434,7 +424,7 @@
|
|||
type: "item"
|
||||
}]
|
||||
title: "{quests.stone_age.water_jug.title}"
|
||||
x: 7.0d
|
||||
x: 6.5d
|
||||
y: 6.0d
|
||||
}
|
||||
{
|
||||
|
|
@ -509,7 +499,7 @@
|
|||
type: "item"
|
||||
}]
|
||||
title: "{quests.stone_age.leather_flask.title}"
|
||||
x: 1.5d
|
||||
x: 1.0d
|
||||
y: 6.0d
|
||||
}
|
||||
{
|
||||
|
|
@ -540,7 +530,7 @@
|
|||
type: "item"
|
||||
}]
|
||||
title: "{quests.stone_age.iron_flask.title}"
|
||||
x: 2.5d
|
||||
x: 2.0d
|
||||
y: 8.0d
|
||||
}
|
||||
{
|
||||
|
|
@ -549,6 +539,7 @@
|
|||
guide_page: "tfc:field_guide tfc:getting_started/pottery"
|
||||
hide_dependency_lines: true
|
||||
id: "021921B4D2044B3B"
|
||||
shape: "diamond"
|
||||
subtitle: "{quests.stone_age.find_clay.subtitle}"
|
||||
tasks: [
|
||||
{
|
||||
|
|
@ -601,7 +592,6 @@
|
|||
guide_page: "tfc:field_guide tfc:getting_started/finding_ores"
|
||||
hide_dependency_lines: true
|
||||
id: "669F84C6A2A64145"
|
||||
shape: "diamond"
|
||||
subtitle: "{quests.stone_age.native_ores.subtitle}"
|
||||
tasks: [{
|
||||
id: "0B70FD35D2C27E4C"
|
||||
|
|
@ -1386,7 +1376,7 @@
|
|||
guide_page: "tfc:field_guide tfc:mechanics/support_beams"
|
||||
icon: "createdeco:decal_warning"
|
||||
id: "618090A6D0D3B2F1"
|
||||
shape: "diamond"
|
||||
shape: "circle"
|
||||
size: 1.0d
|
||||
subtitle: "{quests.stone_age.hazards.subtitle}"
|
||||
tasks: [{
|
||||
|
|
@ -1399,7 +1389,7 @@
|
|||
y: 10.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["3D7B0F3134C30364"]
|
||||
dependencies: ["427814F6E9386772"]
|
||||
description: ["{quests.stone_age.foods.desc}"]
|
||||
id: "0FB8FD84B13F10C6"
|
||||
subtitle: "{quests.stone_age.foods.subtitle}"
|
||||
|
|
@ -1416,7 +1406,7 @@
|
|||
type: "item"
|
||||
}]
|
||||
title: "{quests.stone_age.foods.title}"
|
||||
x: 4.5d
|
||||
x: 4.0d
|
||||
y: -5.0d
|
||||
}
|
||||
{
|
||||
|
|
@ -1495,6 +1485,7 @@
|
|||
guide_page: "tfc:field_guide tfc:getting_started/food_and_water 5"
|
||||
icon: "minecraft:apple"
|
||||
id: "749B3C8698D34E91"
|
||||
shape: "circle"
|
||||
size: 1.5d
|
||||
subtitle: "{quests.stone_age.nutrition.subtitle}"
|
||||
tasks: [{
|
||||
|
|
@ -1502,7 +1493,7 @@
|
|||
type: "checkmark"
|
||||
}]
|
||||
title: "{quests.stone_age.nutrition.title}"
|
||||
x: 3.0d
|
||||
x: 2.5d
|
||||
y: -5.0d
|
||||
}
|
||||
{
|
||||
|
|
@ -1666,7 +1657,7 @@
|
|||
type: "item"
|
||||
}]
|
||||
title: "{quests.stone_age.leather.title}"
|
||||
x: 1.5d
|
||||
x: 1.0d
|
||||
y: 13.5d
|
||||
}
|
||||
{
|
||||
|
|
@ -1688,28 +1679,37 @@
|
|||
type: "checkmark"
|
||||
}]
|
||||
title: "{quests.stone_age.hydration.title}"
|
||||
x: 6.0d
|
||||
x: 5.5d
|
||||
y: 4.5d
|
||||
}
|
||||
{
|
||||
dependencies: ["3D7B0F3134C30364"]
|
||||
dependencies: ["427814F6E9386772"]
|
||||
description: ["{quests.stone_age.temperature.desc}"]
|
||||
icon: "minecraft:sunflower"
|
||||
id: "38839D3E049215CE"
|
||||
shape: "circle"
|
||||
subtitle: "{quests.stone_age.temperature.subtitle}"
|
||||
tasks: [{
|
||||
id: "5EF087A092F21202"
|
||||
type: "checkmark"
|
||||
}]
|
||||
title: "{quests.stone_age.temperature.title}"
|
||||
x: 1.0d
|
||||
x: 0.5d
|
||||
y: 3.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["38839D3E049215CE"]
|
||||
description: ["{quests.stone_age.insulation.desc}"]
|
||||
icon: {
|
||||
Count: 1
|
||||
id: "tfcambiental:straw_hat"
|
||||
tag: {
|
||||
Damage: 0
|
||||
}
|
||||
}
|
||||
id: "4521BB8892B386AF"
|
||||
size: 2.0d
|
||||
shape: "circle"
|
||||
size: 1.5d
|
||||
subtitle: "{quests.stone_age.insulation.subtitle}"
|
||||
tasks: [{
|
||||
id: "139FA72AB6F06E57"
|
||||
|
|
@ -1834,7 +1834,7 @@
|
|||
type: "item"
|
||||
}]
|
||||
title: "{quests.stone_age.glass_bottles.title}"
|
||||
x: 6.5d
|
||||
x: 6.0d
|
||||
y: 8.0d
|
||||
}
|
||||
{
|
||||
|
|
@ -1848,7 +1848,7 @@
|
|||
type: "checkmark"
|
||||
}]
|
||||
title: "{quests.stone_age.water_bucket.title}"
|
||||
x: 4.5d
|
||||
x: 4.0d
|
||||
y: 9.0d
|
||||
}
|
||||
{
|
||||
|
|
|
|||
|
|
@ -822,6 +822,7 @@
|
|||
]
|
||||
dependency_requirement: "one_completed"
|
||||
description: ["{quests.space_survival.spice.desc}"]
|
||||
icon: "tfg:spice"
|
||||
id: "0CA5B715B76E4A5B"
|
||||
shape: "hexagon"
|
||||
size: 1.5d
|
||||
|
|
@ -1108,15 +1109,23 @@
|
|||
Count: 1
|
||||
ForgeCaps: {
|
||||
"tfc:food": {
|
||||
creationDate: -9223372036854775808L
|
||||
creationDate: -2L
|
||||
foodData: {
|
||||
dairy: 0.0f
|
||||
decay: 0.0f
|
||||
food: 0
|
||||
fruit: 0.0f
|
||||
grain: 0.0f
|
||||
meat: 0.0f
|
||||
sat: 0.0f
|
||||
veg: 0.0f
|
||||
water: 0.0f
|
||||
}
|
||||
ingredients: [ ]
|
||||
traits: [ ]
|
||||
}
|
||||
"tfc:item_heat": {
|
||||
heat: 0.0f
|
||||
ticks: 0L
|
||||
}
|
||||
}
|
||||
id: "betterend:cave_pumpkin_pie"
|
||||
id: "tfg:food/cooked_dino_nugget"
|
||||
}
|
||||
id: "1AC201876984D248"
|
||||
optional: true
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@
|
|||
{
|
||||
dependencies: [
|
||||
"125563A12EE5C296"
|
||||
"5088768AAA28FCBA"
|
||||
"56CA2EB7812529C5"
|
||||
]
|
||||
description: ["{quests.tfg_tips.red_steel_backpack.desc}"]
|
||||
id: "4B79026C8D2DACC4"
|
||||
|
|
@ -1170,6 +1170,7 @@
|
|||
dependencies: ["037CDA933FBE2CBE"]
|
||||
description: ["{quests.tfg_tips.olive_oil.desc}"]
|
||||
id: "13FC17F88DFEB8A8"
|
||||
optional: true
|
||||
size: 1.5d
|
||||
subtitle: "{quests.tfg_tips.olive_oil.subtitle}"
|
||||
tasks: [{
|
||||
|
|
@ -1231,9 +1232,13 @@
|
|||
y: 12.0d
|
||||
}
|
||||
{
|
||||
dependencies: ["037CDA933FBE2CBE"]
|
||||
dependencies: [
|
||||
"037CDA933FBE2CBE"
|
||||
"5B2696206205CB2E"
|
||||
]
|
||||
description: ["{quests.tfg_tips.glowstone_lamp.desc}"]
|
||||
id: "61F58B402F1AE40B"
|
||||
optional: true
|
||||
shape: "heart"
|
||||
size: 2.0d
|
||||
subtitle: "{quests.tfg_tips.glowstone_lamp.subtitle}"
|
||||
|
|
@ -1256,6 +1261,7 @@
|
|||
dependencies: ["037CDA933FBE2CBE"]
|
||||
description: ["{quests.tfg_tips.tallow.desc}"]
|
||||
id: "54E6994D5CC693A7"
|
||||
optional: true
|
||||
size: 1.15d
|
||||
subtitle: "{quests.tfg_tips.tallow.subtitle}"
|
||||
tasks: [{
|
||||
|
|
@ -1278,6 +1284,7 @@
|
|||
dependencies: ["037CDA933FBE2CBE"]
|
||||
description: ["{quests.tfg_tips.creosote.desc}"]
|
||||
id: "72C1E430FF6D2DD8"
|
||||
optional: true
|
||||
size: 1.0d
|
||||
subtitle: "{quests.tfg_tips.creosote.subtitle}"
|
||||
tasks: [{
|
||||
|
|
@ -1304,6 +1311,7 @@
|
|||
description: ["{quests.tfg_tips.lava_lamp.desc}"]
|
||||
icon: "minecraft:lava_bucket"
|
||||
id: "4EBABACAB444244D"
|
||||
optional: true
|
||||
shape: "square"
|
||||
size: 1.75d
|
||||
subtitle: "{quests.tfg_tips.lava_lamp.subtitle}"
|
||||
|
|
@ -2447,6 +2455,7 @@
|
|||
dependencies: ["037CDA933FBE2CBE"]
|
||||
description: ["{quests.tfg_tips.tools_tips.seed_oil.desc}"]
|
||||
id: "30B9137740247627"
|
||||
optional: true
|
||||
size: 1.25d
|
||||
subtitle: "{quests.tfg_tips.tools_tips.seed_oil.subtitle}"
|
||||
tasks: [{
|
||||
|
|
@ -2469,6 +2478,7 @@
|
|||
dependencies: ["037CDA933FBE2CBE"]
|
||||
description: ["{quests.tfg_tips.tools_tips.soybean_oil.desc}"]
|
||||
id: "6C0A087006DF8679"
|
||||
optional: true
|
||||
size: 1.25d
|
||||
subtitle: "{quests.tfg_tips.tools_tips.soybean_oil.subtitle}"
|
||||
tasks: [{
|
||||
|
|
|
|||
|
|
@ -1,34 +1,34 @@
|
|||
|
||||
#General Settings
|
||||
[general]
|
||||
#Base rpm creatures can spin the horse crank.
|
||||
#Range: > 1
|
||||
creatureRPMRange = 16
|
||||
#How much stress small creatures can produce for the horse crank.
|
||||
#Range: > 1
|
||||
smallCreatureStressRange = 8
|
||||
#How much stress medium creatures can produce for the horse crank.
|
||||
#Range: > 1
|
||||
mediumCreatureStressRange = 12
|
||||
#How much stress large creatures can produce for the horse crank.
|
||||
#Range: > 1
|
||||
largeCreatureStressRange = 16
|
||||
|
||||
#Path Category
|
||||
[paths]
|
||||
#Types of blocks valid as "Poor" quality,
|
||||
poor_path_block = ["tfc:rooted_dirt/sandy_loam", "tfc:clay/sandy_loam", "tfc:dirt/sandy_loam", "tfc:rooted_dirt/loam", "tfc:clay/loam", "tfc:clay/silt", "tfc:dirt/loam", "tfc:rooted_dirt/silt", "tfc:dirt/silt", "tfc:dirt/silty_loam", "tfc:clay/silty_loam", "tfc:rooted_dirt/silty_loam", "tfc:peat_grass", "tfc:clay_grass/silty_loam", "tfc:grass/silty_loam", "tfc:clay_grass/sandy_loam", "tfc:grass/sandy_loam", "tfc:clay_grass/loam", "tfc:grass/loam", "tfc:clay_grass/silt", "tfc:grass/silt", "tfg:grass/mars_dirt", "tfg:grass/sangnum_mycelium", "tfg:grass/amber_mycelium", "tfg:grass/rusticus_mycelium", "tfg:grass/sangnum_clay_mycelium", "tfg:grass/amber_clay_mycelium", "tfg:grass/rusticus_clay_mycelium", "tfg:grass/sangnum_kaolin_mycelium", "tfg:grass/amber_kaolin_mycelium", "tfg:grass/rusticus_kaolin_mycelium"]
|
||||
#Types of blocks valid as "Normal" quality,
|
||||
normal_path_block = ["tfc:rock/gravel/granite", "tfc:rock/gravel/diorite", "tfc:rock/gravel/gabbro", "tfc:rock/gravel/shale", "tfc:rock/gravel/claystone", "tfc:rock/gravel/limestone", "tfc:rock/gravel/conglomerate", "tfc:rock/gravel/dolomite", "tfc:rock/gravel/chert", "tfc:rock/gravel/schist", "tfc:rock/gravel/phyllite", "tfc:rock/gravel/slate", "tfc:rock/gravel/quartzite", "tfc:rock/gravel/dacite", "tfc:rock/gravel/andesite", "tfc:rock/gravel/basalt", "tfc:rock/gravel/rhyolite", "tfc:rock/gravel/chalk", "tfc:rock/gravel/marble", "tfg:rock/gravel_dripstone", "tfg:rock/gravel_deepslate", "tfg:rock/gravel_blackstone", "tfg:rock/gravel_moon", "tfg:rock/gravel_moon_deepslate", "tfg:rock/gravel_glacio", "tfg:rock/gravel_mars", "tfg:rock/gravel_venus", "tfg:rock/gravel_mercury", "tfg:rock/gravel_crackrack", "tfc:grass_path/silt", "tfc:grass_path/loam", "tfc:grass_path/sandy_loam", "tfc:grass_path/silty_loam", "tfg:grass/mars_path", "rnr:hoggin"]
|
||||
#Types of blocks valid as "Great" quality,
|
||||
great_path_block = ["rnr:rock/gravel_road/chert", "rnr:rock/gravel_road/chalk", "rnr:rock/gravel_road/rhyolite", "rnr:rock/gravel_road/basalt", "rnr:rock/gravel_road/andesite", "rnr:rock/gravel_road/claystone", "rnr:rock/gravel_road/limestone", "rnr:rock/gravel_road/conglomerate", "rnr:rock/gravel_road/dolomite", "rnr:rock/sett_road/granite", "rnr:rock/sett_road/diorite", "rnr:rock/sett_road/chalk", "rnr:rock/sett_road/rhyolite", "rnr:rock/sett_road/basalt", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/sett_road/andesite", "rnr:rock/cobbled_road/chert", "rnr:rock/cobbled_road/dolomite", "rnr:rock/gravel_road/granite", "rnr:rock/gravel_road/marble", "rnr:rock/gravel_road/schist", "rnr:rock/gravel_road/phyllite", "rnr:rock/gravel_road/slate", "rnr:rock/gravel_road/quartzite", "rnr:rock/gravel_road/dacite", "rnr:rock/macadam_road/rhyolite", "rnr:rock/macadam_road/chalk", "rnr:rock/macadam_road/chert", "rnr:rock/macadam_road/dolomite", "rnr:rock/macadam_road/conglomerate", "rnr:rock/macadam_road/limestone", "rnr:rock/macadam_road/gabbro", "rnr:rock/macadam_road/claystone", "rnr:rock/macadam_road/shale", "rnr:rock/macadam_road/gneiss", "rnr:rock/macadam_road/marble", "rnr:rock/macadam_road/schist", "rnr:rock/macadam_road/phyllite", "rnr:rock/macadam_road/slate", "rnr:rock/macadam_road/quartzite", "rnr:rock/macadam_road/dacite", "rnr:rock/macadam_road/andesite", "rnr:rock/macadam_road/basalt", "rnr:rock/gravel_road/diorite", "rnr:rock/gravel_road/gabbro", "rnr:rock/gravel_road/shale", "rnr:rock/macadam_road/diorite", "rnr:rock/macadam_road/granite", "rnr:rock/cobbled_road/conglomerate", "rnr:rock/cobbled_road/limestone", "rnr:rock/cobbled_road/claystone", "rnr:rock/cobbled_road/shale", "rnr:rock/cobbled_road/gabbro", "rnr:rock/cobbled_road/diorite", "rnr:rock/cobbled_road/granite", "rnr:rock/cobbled_road/phyllite", "rnr:rock/cobbled_road/schist", "rnr:rock/cobbled_road/slate", "rnr:rock/cobbled_road/quartzite", "rnr:rock/cobbled_road/dacite", "rnr:rock/cobbled_road/andesite", "rnr:rock/cobbled_road/rhyolite", "rnr:rock/cobbled_road/basalt", "rnr:rock/cobbled_road/chalk", "rnr:rock/cobbled_road/gneiss", "rnr:rock/cobbled_road/marble", "rnr:rock/sett_road/chert", "rnr:rock/sett_road/dolomite", "rnr:rock/sett_road/conglomerate", "rnr:rock/sett_road/limestone", "rnr:rock/sett_road/claystone", "rnr:rock/sett_road/shale", "rnr:rock/sett_road/gabbro", "rnr:rock/flagstones/gneiss", "rnr:rock/flagstones/marble", "rnr:black_sandstone_flagstones", "rnr:brown_sandstone_flagstones", "rnr:green_sandstone_flagstones", "rnr:pink_sandstone_flagstones", "rnr:red_sandstone_flagstones", "rnr:white_sandstone_flagstones", "rnr:yellow_sandstone_flagstones", "rnr:concrete_road_sett", "rnr:brick_road", "rnr:rock/sett_road/marble", "rnr:rock/sett_road/gneiss", "rnr:rock/sett_road/schist", "rnr:rock/sett_road/phyllite", "rnr:rock/sett_road/slate", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/flagstones/chert", "rnr:rock/flagstones/dolomite", "rnr:rock/flagstones/conglomerate", "rnr:rock/flagstones/limestone", "rnr:rock/flagstones/claystone", "rnr:rock/flagstones/shale", "rnr:rock/flagstones/gabbro", "rnr:rock/flagstones/diorite", "rnr:rock/flagstones/granite", "rnr:rock/flagstones/schist", "rnr:rock/flagstones/phyllite", "rnr:rock/flagstones/slate", "rnr:rock/flagstones/quartzite", "rnr:rock/flagstones/andesite", "rnr:rock/flagstones/dacite", "rnr:rock/flagstones/basalt", "rnr:rock/flagstones/rhyolite", "rnr:rock/flagstones/chalk"]
|
||||
|
||||
#Creature Category
|
||||
[workers]
|
||||
#Valid "Small" creatures
|
||||
small_creatures = ["tfc:wolf", "tfc:dog", "tfc:pig", "tfc:sheep", "tfc:goat", "tfc:alpaca", "tfg:glacian_ram", "tfg:wraptor", "species:springaling", "tfg:surfer"]
|
||||
#Valid "Medium" creatures
|
||||
medium_creatures = ["tfc:cow", "tfc:donkey", "tfc:dolphin", "wan_ancient_beasts:glider", "wan_ancient_beasts:soarer"]
|
||||
#Valid "Large" creatures
|
||||
large_creatures = ["tfc:horse", "tfc:mule", "tfc:musk_ox", "tfc:yak", "tfg:sniffer", "wan_ancient_beasts:walker", "species:cruncher"]
|
||||
#Base rpm creatures can spin the horse crank.
|
||||
#Range: > 1
|
||||
creatureRPMRange = 16
|
||||
#How much stress small creatures can produce for the horse crank.
|
||||
#Range: > 1
|
||||
smallCreatureStressRange = 8
|
||||
#How much stress medium creatures can produce for the horse crank.
|
||||
#Range: > 1
|
||||
mediumCreatureStressRange = 12
|
||||
#How much stress large creatures can produce for the horse crank.
|
||||
#Range: > 1
|
||||
largeCreatureStressRange = 16
|
||||
#The multiplier for "Poor" paths
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
poorMultiplier = 0.5
|
||||
#The multiplier for "Normal" paths
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
normalMultiplier = 1.0
|
||||
#The multiplier for "Great" paths
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
greatMultiplier = 2.0
|
||||
#Types of blocks valid as "Poor" quality
|
||||
poorPathBlock = ["tfc:rooted_dirt/sandy_loam", "tfc:clay/sandy_loam", "tfc:dirt/sandy_loam", "tfc:rooted_dirt/loam", "tfc:clay/loam", "tfc:clay/silt", "tfc:dirt/loam", "tfc:rooted_dirt/silt", "tfc:dirt/silt", "tfc:dirt/silty_loam", "tfc:clay/silty_loam", "tfc:rooted_dirt/silty_loam", "tfc:peat_grass", "tfc:clay_grass/silty_loam", "tfc:grass/silty_loam", "tfc:clay_grass/sandy_loam", "tfc:grass/sandy_loam", "tfc:clay_grass/loam", "tfc:grass/loam", "tfc:clay_grass/silt", "tfc:grass/silt", "tfg:grass/mars_dirt", "tfg:grass/sangnum_mycelium", "tfg:grass/amber_mycelium", "tfg:grass/rusticus_mycelium", "tfg:grass/sangnum_clay_mycelium", "tfg:grass/amber_clay_mycelium", "tfg:grass/rusticus_clay_mycelium", "tfg:grass/sangnum_kaolin_mycelium", "tfg:grass/amber_kaolin_mycelium", "tfg:grass/rusticus_kaolin_mycelium"]
|
||||
#Types of blocks valid as "Normal" quality
|
||||
normalPathBlock = ["tfc:rock/gravel/granite", "tfc:rock/gravel/diorite", "tfc:rock/gravel/gabbro", "tfc:rock/gravel/shale", "tfc:rock/gravel/claystone", "tfc:rock/gravel/limestone", "tfc:rock/gravel/conglomerate", "tfc:rock/gravel/dolomite", "tfc:rock/gravel/chert", "tfc:rock/gravel/schist", "tfc:rock/gravel/phyllite", "tfc:rock/gravel/slate", "tfc:rock/gravel/quartzite", "tfc:rock/gravel/dacite", "tfc:rock/gravel/andesite", "tfc:rock/gravel/basalt", "tfc:rock/gravel/rhyolite", "tfc:rock/gravel/chalk", "tfc:rock/gravel/marble", "tfg:rock/gravel_dripstone", "tfg:rock/gravel_deepslate", "tfg:rock/gravel_blackstone", "tfg:rock/gravel_moon", "tfg:rock/gravel_moon_deepslate", "tfg:rock/gravel_glacio", "tfg:rock/gravel_mars", "tfg:rock/gravel_venus", "tfg:rock/gravel_mercury", "tfg:rock/gravel_crackrack", "tfc:grass_path/silt", "tfc:grass_path/loam", "tfc:grass_path/sandy_loam", "tfc:grass_path/silty_loam", "tfg:grass/mars_path", "rnr:hoggin"]
|
||||
#Types of blocks valid as "Great" quality
|
||||
greatPathBlock = ["rnr:rock/gravel_road/chert", "rnr:rock/gravel_road/chalk", "rnr:rock/gravel_road/rhyolite", "rnr:rock/gravel_road/basalt", "rnr:rock/gravel_road/andesite", "rnr:rock/gravel_road/claystone", "rnr:rock/gravel_road/limestone", "rnr:rock/gravel_road/conglomerate", "rnr:rock/gravel_road/dolomite", "rnr:rock/sett_road/granite", "rnr:rock/sett_road/diorite", "rnr:rock/sett_road/chalk", "rnr:rock/sett_road/rhyolite", "rnr:rock/sett_road/basalt", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/sett_road/andesite", "rnr:rock/cobbled_road/chert", "rnr:rock/cobbled_road/dolomite", "rnr:rock/gravel_road/granite", "rnr:rock/gravel_road/marble", "rnr:rock/gravel_road/schist", "rnr:rock/gravel_road/phyllite", "rnr:rock/gravel_road/slate", "rnr:rock/gravel_road/quartzite", "rnr:rock/gravel_road/dacite", "rnr:rock/macadam_road/rhyolite", "rnr:rock/macadam_road/chalk", "rnr:rock/macadam_road/chert", "rnr:rock/macadam_road/dolomite", "rnr:rock/macadam_road/conglomerate", "rnr:rock/macadam_road/limestone", "rnr:rock/macadam_road/gabbro", "rnr:rock/macadam_road/claystone", "rnr:rock/macadam_road/shale", "rnr:rock/macadam_road/gneiss", "rnr:rock/macadam_road/marble", "rnr:rock/macadam_road/schist", "rnr:rock/macadam_road/phyllite", "rnr:rock/macadam_road/slate", "rnr:rock/macadam_road/quartzite", "rnr:rock/macadam_road/dacite", "rnr:rock/macadam_road/andesite", "rnr:rock/macadam_road/basalt", "rnr:rock/gravel_road/diorite", "rnr:rock/gravel_road/gabbro", "rnr:rock/gravel_road/shale", "rnr:rock/macadam_road/diorite", "rnr:rock/macadam_road/granite", "rnr:rock/cobbled_road/conglomerate", "rnr:rock/cobbled_road/limestone", "rnr:rock/cobbled_road/claystone", "rnr:rock/cobbled_road/shale", "rnr:rock/cobbled_road/gabbro", "rnr:rock/cobbled_road/diorite", "rnr:rock/cobbled_road/granite", "rnr:rock/cobbled_road/phyllite", "rnr:rock/cobbled_road/schist", "rnr:rock/cobbled_road/slate", "rnr:rock/cobbled_road/quartzite", "rnr:rock/cobbled_road/dacite", "rnr:rock/cobbled_road/andesite", "rnr:rock/cobbled_road/rhyolite", "rnr:rock/cobbled_road/basalt", "rnr:rock/cobbled_road/chalk", "rnr:rock/cobbled_road/gneiss", "rnr:rock/cobbled_road/marble", "rnr:rock/sett_road/chert", "rnr:rock/sett_road/dolomite", "rnr:rock/sett_road/conglomerate", "rnr:rock/sett_road/limestone", "rnr:rock/sett_road/claystone", "rnr:rock/sett_road/shale", "rnr:rock/sett_road/gabbro", "rnr:rock/flagstones/gneiss", "rnr:rock/flagstones/marble", "rnr:black_sandstone_flagstones", "rnr:brown_sandstone_flagstones", "rnr:green_sandstone_flagstones", "rnr:pink_sandstone_flagstones", "rnr:red_sandstone_flagstones", "rnr:white_sandstone_flagstones", "rnr:yellow_sandstone_flagstones", "rnr:concrete_road_sett", "rnr:brick_road", "rnr:rock/sett_road/marble", "rnr:rock/sett_road/gneiss", "rnr:rock/sett_road/schist", "rnr:rock/sett_road/phyllite", "rnr:rock/sett_road/slate", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/flagstones/chert", "rnr:rock/flagstones/dolomite", "rnr:rock/flagstones/conglomerate", "rnr:rock/flagstones/limestone", "rnr:rock/flagstones/claystone", "rnr:rock/flagstones/shale", "rnr:rock/flagstones/gabbro", "rnr:rock/flagstones/diorite", "rnr:rock/flagstones/granite", "rnr:rock/flagstones/schist", "rnr:rock/flagstones/phyllite", "rnr:rock/flagstones/slate", "rnr:rock/flagstones/quartzite", "rnr:rock/flagstones/andesite", "rnr:rock/flagstones/dacite", "rnr:rock/flagstones/basalt", "rnr:rock/flagstones/rhyolite", "rnr:rock/flagstones/chalk", "greate:andesite_shaft", "greate:steel_shaft", "greate:andesite_cogwheel", "greate:steel_cogwheel", "greate:large_andesite_cogwheel", "greate:large_steel_cogwheel"]
|
||||
#Valid "Small" creatures
|
||||
smallCreatures = ["tfc:wolf", "tfc:dog", "tfc:pig", "tfc:sheep", "tfc:goat", "tfc:alpaca", "tfg:glacian_ram", "tfg:wraptor", "species:springaling", "tfg:surfer"]
|
||||
#Valid "Medium" creatures
|
||||
mediumCreatures = ["tfc:cow", "tfc:donkey", "tfc:dolphin", "wan_ancient_beasts:glider", "wan_ancient_beasts:soarer"]
|
||||
#Valid "Large" creatures
|
||||
largeCreatures = ["tfc:horse", "tfc:mule", "tfc:musk_ox", "tfc:yak", "tfg:sniffer", "wan_ancient_beasts:walker", "species:cruncher"]
|
||||
|
||||
|
|
|
|||
|
|
@ -132,7 +132,6 @@
|
|||
"material.gtceu.damascus_steel": "Swine-steel",
|
||||
"material.gtceu.air": "Earth Air",
|
||||
"material.gtceu.liquid_air": "Liquid Earth Air",
|
||||
"material.gtceu.fish_oil": "Tallowate",
|
||||
"material.gtceu.cooperite": "Cooperite",
|
||||
"material.gtceu.armalcolite": "Armalcolite",
|
||||
"material.gtceu.desh": "Desh",
|
||||
|
|
@ -206,6 +205,7 @@
|
|||
"gtceu.jei.bedrock_fluid.heavy_ammoniacal_water": "Martian Heavy Ammoniacal Water",
|
||||
"gtceu.jei.bedrock_fluid.liquid_ice": "Martian Ice",
|
||||
"gtceu.recipe.category.ingot_molding": "Material Molding",
|
||||
"block.gtceu.wire_coil.tooltip_cracking": "§8Cracking Unit, Coal Liquefaction Tower,§r\n§8Moon and Ostrum Harvesters:§r",
|
||||
"tagprefix.sword_head": "%s Sword Head",
|
||||
"tagprefix.pickaxe_head": "%s Pickaxe Head",
|
||||
"tagprefix.shovel_head": "%s Shovel Head",
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@
|
|||
"block.gtceu.evaporation_tower": "蒸发塔",
|
||||
"block.gtceu.ostrum_harvester": "紫金采集器",
|
||||
"block.gtceu.moon_dust_harvester": "月壤采集器",
|
||||
"block.gtceu.coal_liquefaction_tower": "煤炭液化塔",
|
||||
"block.tfg.ostrum_linear_accelerator": "紫金线性加速器",
|
||||
"block.gtceu.coal_liquefaction_tower": "煤炭液化塔",
|
||||
"block.gtceu.ulv_super_tank": "基础超级缸",
|
||||
"block.gtceu.ulv_super_chest": "基础超级箱",
|
||||
"block.gtceu.ulv_hermetic_casing": "基础密封机械方块",
|
||||
|
|
@ -63,6 +63,8 @@
|
|||
"gtceu.tooltip.machine.nuclear_fuel_factory_2": "§7将原始放射性材料加工成裂变燃料§r",
|
||||
"gtceu.tooltip.machine.steam_bloomery_1": "§7用蒸汽动力升级你的锻铁炉!§r",
|
||||
"gtceu.tooltip.machine.steam_bloomery_2": "§7将含铁矿粉或锭加工成生铁方坯。\n使用焦煤或无烟煤可倍增产量。\n支持最多8组配方并行处理,相应调整蒸汽需求。§r",
|
||||
"gtceu.tooltip.machine.coal_liquefaction_tower_1": "§7碳素奶昔制造机§r",
|
||||
"gtceu.tooltip.machine.coal_liquefaction_tower_2": "§7从碳质固体与杂酚油中提取气体燃料§r",
|
||||
"item.gtceu.tiny_wood_dust": "小撮软木浆",
|
||||
"item.gtceu.small_wood_dust": "小堆软木浆",
|
||||
"item.gtceu.wood_dust": "软木浆",
|
||||
|
|
@ -130,14 +132,13 @@
|
|||
"material.gtceu.damascus_steel": "猪灵钢",
|
||||
"material.gtceu.air": "地球空气",
|
||||
"material.gtceu.liquid_air": "液态地球空气",
|
||||
"material.gtceu.fish_oil": "脂酸盐",
|
||||
"material.gtceu.cooperite": "硫铂矿",
|
||||
"material.gtceu.armalcolite": "阿姆阿尔柯尔矿",
|
||||
"material.gtceu.desh": "戴斯",
|
||||
"material.gtceu.ostrum": "紫金",
|
||||
"material.gtceu.calorite": "耐热金属",
|
||||
"material.gtceu.etrium": "埃忒恩",
|
||||
"material.gtceu.tarkianite": "塔基安石",
|
||||
"material.gtceu.tarkianite": "塔基安矿",
|
||||
"material.gtceu.aluminium_silicate": "硅酸铝",
|
||||
"material.gtceu.rocket_alloy_t1": "R型铝钢火箭合金",
|
||||
"material.gtceu.rocket_alloy_t2": "ASM 4914 钛合金火箭合金",
|
||||
|
|
@ -204,7 +205,7 @@
|
|||
"gtceu.jei.bedrock_fluid.heavy_ammoniacal_water": "火星重氨水",
|
||||
"gtceu.jei.bedrock_fluid.liquid_ice": "火星冰",
|
||||
"gtceu.recipe.category.ingot_molding": "压模",
|
||||
"tagprefix.sword_head": "%s剑头",
|
||||
"tagprefix.sword_head": "%s剑身",
|
||||
"tagprefix.pickaxe_head": "%s镐头",
|
||||
"tagprefix.shovel_head": "%s铲头",
|
||||
"tagprefix.axe_head": "%s斧头",
|
||||
|
|
@ -214,13 +215,13 @@
|
|||
"tagprefix.hammer_head": "%s锤头",
|
||||
"tagprefix.saw_head": "%s锯头",
|
||||
"tagprefix.knife_head": "%s刀头",
|
||||
"tagprefix.butchery_knife_head": "%s屠刀头",
|
||||
"tagprefix.butchery_knife_head": "%s屠宰刀头",
|
||||
"tagprefix.mining_hammer_head": "%s采矿锤头",
|
||||
"tagprefix.spade_head": "%s锹头",
|
||||
"tagprefix.double_ingot": "%s双锭",
|
||||
"tagprefix.poor_raw": "贫瘠%s原矿",
|
||||
"tagprefix.rich_raw": "富集%s原矿",
|
||||
"tagprefix.dusty_raw": "积尘%s原矿",
|
||||
"tagprefix.poor_raw": "贫瘠粗%s",
|
||||
"tagprefix.rich_raw": "富集粗%s",
|
||||
"tagprefix.dusty_raw": "积尘粗%s",
|
||||
"tagprefix.gabbro": "辉长岩%s矿石",
|
||||
"tagprefix.shale": "页岩%s矿石",
|
||||
"tagprefix.claystone": "黏土岩%s矿石",
|
||||
|
|
|
|||
24
kubejs/assets/gtceu/models/block/cube_3_layer/all.json
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"parent": "gtceu:block/cube_3_layer/default",
|
||||
"textures": {
|
||||
"particle": "#bot_all",
|
||||
"bot_down": "#bot_all",
|
||||
"bot_up": "#bot_all",
|
||||
"bot_north": "#bot_all",
|
||||
"bot_east": "#bot_all",
|
||||
"bot_south": "#bot_all",
|
||||
"bot_west": "#bot_all",
|
||||
"mid_down": "#mid_all",
|
||||
"mid_up": "#mid_all",
|
||||
"mid_north": "#mid_all",
|
||||
"mid_east": "#mid_all",
|
||||
"mid_south": "#mid_all",
|
||||
"mid_west": "#mid_all",
|
||||
"top_down": "#top_all",
|
||||
"top_up": "#top_all",
|
||||
"top_north": "#top_all",
|
||||
"top_east": "#top_all",
|
||||
"top_south": "#top_all",
|
||||
"top_west": "#top_all"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"parent": "gtceu:block/cube_3_layer/default",
|
||||
"render_type": "translucent",
|
||||
"textures": {
|
||||
"particle": "#bot_all",
|
||||
"bot_down": "#bot_all",
|
||||
"bot_up": "#bot_all",
|
||||
"bot_north": "#bot_all",
|
||||
"bot_east": "#bot_all",
|
||||
"bot_south": "#bot_all",
|
||||
"bot_west": "#bot_all",
|
||||
"mid_down": "#mid_all",
|
||||
"mid_up": "#mid_all",
|
||||
"mid_north": "#mid_all",
|
||||
"mid_east": "#mid_all",
|
||||
"mid_south": "#mid_all",
|
||||
"mid_west": "#mid_all",
|
||||
"top_down": "#top_all",
|
||||
"top_up": "#top_all",
|
||||
"top_north": "#top_all",
|
||||
"top_east": "#top_all",
|
||||
"top_south": "#top_all",
|
||||
"top_west": "#top_all"
|
||||
}
|
||||
}
|
||||
43
kubejs/assets/gtceu/models/block/cube_3_layer/default.json
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
{
|
||||
"parent": "block/block",
|
||||
"elements": [
|
||||
{
|
||||
"from": [ 0, 0, 0 ],
|
||||
"to": [ 16, 16, 16 ],
|
||||
"faces": {
|
||||
"down": { "texture": "#bot_down", "cullface": "down", "tintindex": 0 },
|
||||
"up": { "texture": "#bot_up", "cullface": "up", "tintindex": 0 },
|
||||
"north": { "texture": "#bot_north", "cullface": "north", "tintindex": 0 },
|
||||
"south": { "texture": "#bot_south", "cullface": "south", "tintindex": 0 },
|
||||
"west": { "texture": "#bot_west", "cullface": "west", "tintindex": 0 },
|
||||
"east": { "texture": "#bot_east", "cullface": "east", "tintindex": 0 }
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [ 0, 0, 0 ],
|
||||
"to": [ 16, 16, 16 ],
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"down": { "texture": "#mid_down", "cullface": "down", "tintindex": 1 },
|
||||
"up": { "texture": "#mid_up", "cullface": "up", "tintindex": 1 },
|
||||
"north": { "texture": "#mid_north", "cullface": "north", "tintindex": 1 },
|
||||
"south": { "texture": "#mid_south", "cullface": "south", "tintindex": 1 },
|
||||
"west": { "texture": "#mid_west", "cullface": "west", "tintindex": 1 },
|
||||
"east": { "texture": "#mid_east", "cullface": "east", "tintindex": 1 }
|
||||
}
|
||||
},
|
||||
{
|
||||
"from": [ 0, 0, 0 ],
|
||||
"to": [ 16, 16, 16 ],
|
||||
"shade": false,
|
||||
"faces": {
|
||||
"down": { "texture": "#top_down", "cullface": "down", "tintindex": 2 },
|
||||
"up": { "texture": "#top_up", "cullface": "up", "tintindex": 2 },
|
||||
"north": { "texture": "#top_north", "cullface": "north", "tintindex": 2 },
|
||||
"south": { "texture": "#top_south", "cullface": "south", "tintindex": 2 },
|
||||
"west": { "texture": "#top_west", "cullface": "west", "tintindex": 2 },
|
||||
"east": { "texture": "#top_east", "cullface": "east", "tintindex": 2 }
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "gtceu:block/cube_3_layer/all",
|
||||
"textures": {
|
||||
"bot_all": "gtceu:block/material_sets/chonky/block",
|
||||
"mid_all": "gtceu:block/material_sets/chonky/block_secondary",
|
||||
"top_all": "gtceu:block/material_sets/chonky/block_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "gtceu:block/cube_3_layer/all_translucent",
|
||||
"textures": {
|
||||
"bot_all": "gtceu:block/material_sets/chonky/frame_gt",
|
||||
"mid_all": "gtceu:block/material_sets/chonky/frame_gt_secondary",
|
||||
"top_all": "gtceu:block/material_sets/chonky/frame_gt_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"parent": "gtceu:item/material_sets/chonky/block"
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/bolt",
|
||||
"layer1": "gtceu:item/material_sets/chonky/bolt_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/bolt_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/foil",
|
||||
"layer1": "gtceu:item/material_sets/chonky/foil_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/foil_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"parent": "gtceu:item/material_sets/chonky/frame_gt"
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/gear",
|
||||
"layer1": "gtceu:item/material_sets/chonky/gear_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/gear_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/gear_small",
|
||||
"layer1": "gtceu:item/material_sets/chonky/gear_small_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/gear_small_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/ingot",
|
||||
"layer1": "gtceu:item/material_sets/chonky/ingot_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/ingot_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/ingot_double",
|
||||
"layer1": "gtceu:item/material_sets/chonky/ingot_double_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/ingot_double_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"parent": "gtceu:item/material_sets/chonky/ingot",
|
||||
"textures": {
|
||||
"layer0":"gtceu:item/material_sets/chonky/ingot",
|
||||
"layer1":"gtceu:item/material_sets/chonky/ingot_secondary",
|
||||
"layer2":"gtceu:item/material_sets/chonky/ingot_overlay",
|
||||
"layer3":"gtceu:item/material_sets/chonky/ingot_hot_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/nugget",
|
||||
"layer1": "gtceu:item/material_sets/chonky/nugget_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/nugget_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/plate",
|
||||
"layer1": "gtceu:item/material_sets/chonky/plate_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/plate_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/plate_dense",
|
||||
"layer1": "gtceu:item/material_sets/chonky/plate_dense_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/plate_dense_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/plate_double",
|
||||
"layer1": "gtceu:item/material_sets/chonky/plate_double_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/plate_double_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/ring",
|
||||
"layer1": "gtceu:item/material_sets/chonky/ring_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/ring_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/rod",
|
||||
"layer1": "gtceu:item/material_sets/chonky/rod_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/rod_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/rod_long",
|
||||
"layer1": "gtceu:item/material_sets/chonky/rod_long_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/rod_long_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/rotor",
|
||||
"layer1": "gtceu:item/material_sets/chonky/rotor_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/rotor_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/round",
|
||||
"layer1": "gtceu:item/material_sets/chonky/round_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/round_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/screw",
|
||||
"layer1": "gtceu:item/material_sets/chonky/screw_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/screw_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/spring",
|
||||
"layer1": "gtceu:item/material_sets/chonky/spring_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/spring_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/spring_small",
|
||||
"layer1": "gtceu:item/material_sets/chonky/spring_small_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/spring_small_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/tool_head_buzz_saw",
|
||||
"layer1": "gtceu:item/material_sets/chonky/tool_head_buzz_saw_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/tool_head_buzz_saw_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/tool_head_chainsaw",
|
||||
"layer1": "gtceu:item/material_sets/chonky/tool_head_chainsaw_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/tool_head_chainsaw_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/tool_head_drill",
|
||||
"layer1": "gtceu:item/material_sets/chonky/tool_head_drill_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/tool_head_drill_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/tool_head_screwdriver",
|
||||
"layer1": "gtceu:item/material_sets/chonky/tool_head_screwdriver_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/tool_head_screwdriver_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/tool_head_wrench",
|
||||
"layer1": "gtceu:item/material_sets/chonky/tool_head_wrench_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/tool_head_wrench_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/turbine_blade",
|
||||
"layer1": "gtceu:item/material_sets/chonky/turbine_blade_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/turbine_blade_overlay"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "gtceu:item/material_sets/chonky/wire_fine",
|
||||
"layer1": "gtceu:item/material_sets/chonky/wire_fine_secondary",
|
||||
"layer2": "gtceu:item/material_sets/chonky/wire_fine_overlay"
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 260 B |
|
After Width: | Height: | Size: 189 B |
|
After Width: | Height: | Size: 303 B |
|
After Width: | Height: | Size: 391 B |
|
After Width: | Height: | Size: 195 B |
|
After Width: | Height: | Size: 343 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/bolt.png
Normal file
|
After Width: | Height: | Size: 178 B |
|
After Width: | Height: | Size: 138 B |
|
After Width: | Height: | Size: 179 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/foil.png
Normal file
|
After Width: | Height: | Size: 328 B |
|
After Width: | Height: | Size: 203 B |
|
After Width: | Height: | Size: 325 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/gear.png
Normal file
|
After Width: | Height: | Size: 406 B |
|
After Width: | Height: | Size: 190 B |
|
After Width: | Height: | Size: 380 B |
|
After Width: | Height: | Size: 324 B |
|
After Width: | Height: | Size: 169 B |
|
After Width: | Height: | Size: 344 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/ingot.png
Normal file
|
After Width: | Height: | Size: 284 B |
|
After Width: | Height: | Size: 315 B |
|
After Width: | Height: | Size: 202 B |
|
After Width: | Height: | Size: 362 B |
|
After Width: | Height: | Size: 284 B |
|
After Width: | Height: | Size: 237 B |
|
After Width: | Height: | Size: 329 B |
|
After Width: | Height: | Size: 197 B |
|
After Width: | Height: | Size: 329 B |
|
After Width: | Height: | Size: 227 B |
|
After Width: | Height: | Size: 161 B |
|
After Width: | Height: | Size: 250 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/plate.png
Normal file
|
After Width: | Height: | Size: 270 B |
|
After Width: | Height: | Size: 349 B |
|
After Width: | Height: | Size: 195 B |
|
After Width: | Height: | Size: 389 B |
|
After Width: | Height: | Size: 316 B |
|
After Width: | Height: | Size: 200 B |
|
After Width: | Height: | Size: 375 B |
|
After Width: | Height: | Size: 182 B |
|
After Width: | Height: | Size: 324 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/ring.png
Normal file
|
After Width: | Height: | Size: 228 B |
|
After Width: | Height: | Size: 153 B |
|
After Width: | Height: | Size: 218 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/rod.png
Normal file
|
After Width: | Height: | Size: 183 B |
|
After Width: | Height: | Size: 164 B |
|
After Width: | Height: | Size: 143 B |
|
After Width: | Height: | Size: 163 B |
|
After Width: | Height: | Size: 142 B |
|
After Width: | Height: | Size: 157 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/rotor.png
Normal file
|
After Width: | Height: | Size: 301 B |
|
After Width: | Height: | Size: 181 B |
|
After Width: | Height: | Size: 331 B |
BIN
kubejs/assets/gtceu/textures/item/material_sets/chonky/round.png
Normal file
|
After Width: | Height: | Size: 175 B |
|
After Width: | Height: | Size: 127 B |