Merge branch 'dev' into bugfix/primitive-creatures-huntmaster

This commit is contained in:
Pyritie 2025-12-06 14:49:35 +00:00
commit a5384b80a2
330 changed files with 14811 additions and 13368 deletions

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@ -34,7 +34,7 @@ jobs:
steps:
- name: 📦 Checkout
uses: actions/checkout@v5.0.0
uses: actions/checkout@v6.0.0
with:
fetch-depth: 0
@ -194,7 +194,7 @@ jobs:
- name: 📄 Format diff
id: format_diff
if: ${{ steps.read_diff.outputs.diff != '' }}
uses: roamingowl/template-output-with-eta@v2.1.0
uses: roamingowl/template-output-with-eta@v2.2.0
with:
template: |
```markdown
@ -229,7 +229,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v5.0.0
uses: actions/checkout@v6.0.0
with:
fetch-depth: 0
@ -313,7 +313,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v5.0.0
uses: actions/checkout@v6.0.0
- name: 🔄 Replace strings
shell: bash
@ -424,7 +424,7 @@ jobs:
steps:
- name: 📦 Checkout
uses: actions/checkout@v5.0.0
uses: actions/checkout@v6.0.0
- name: 📦 Download artifact
uses: actions/download-artifact@v6.0.0
@ -452,7 +452,7 @@ jobs:
- name: 📄 Format diff
id: format_diff
if: ${{ needs.info.outputs.diff != '' }}
uses: roamingowl/template-output-with-eta@v2.1.0
uses: roamingowl/template-output-with-eta@v2.2.0
with:
template: |
```markdown
@ -461,7 +461,7 @@ jobs:
- name: 🚀 Create release
id: release
uses: softprops/action-gh-release@v2.4.2
uses: softprops/action-gh-release@v2.5.0
with:
name: ${{ needs.info.outputs.project_version }}
tag_name: ${{ needs.info.outputs.project_version }}

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@ -28,6 +28,7 @@
- Added fluid/item capacity tooltips to many fluid/item containers @Pyritie
- Spring water is now drinkable (it also heats you up a little) @Pyritie
### Bug fixes
- Fixed the horse crank not working at all @Pyritie
- Fixed brown gravy recipe @Redeix
- Fixed instant mac recipe requiring less cardboard than it gives back @Redeix
- Fixed Ad Astra moon cheese nutrition values being inconsistent @Redeix
@ -45,6 +46,7 @@
- Hopefully fixed rockets without a pilot getting stuck and not exploding? (#2137) @Pyritie
- Fixed some missing blocks from the GT facade whitelist (#2299) @MoltonMontro
- Changed the texture of the ME Stocking Input Bus + Hatch to match the hull used to craft them @Pyritie
- Fixed warped/crimson trees only growing on mars mycelium and not mars dirt @Pyritie
### Translation updates
- Chinese (simplified) @jmecn
- Japanese @sakura-gondra

818
config/DistantHorizons.toml Normal file
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@ -0,0 +1,818 @@
_version = 3
[client]
#
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
showDhOptionsButtonInMinecraftUi = true
[client.advanced]
[client.advanced.graphics]
[client.advanced.graphics.quality]
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 256
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "MEDIUM"
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "MEDIUM"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
lodBias = "0.0"
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
# This setting is affected by the vanilla overdraw prevention config.
ditherDhFade = true
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "DOUBLE_PASS"
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This is the same as vanilla Biome Blending settings for Lod area.
# Note that anything other than '0' will greatly effect Lod building time.
#
# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
# '1' equals to Vanilla Biome Blending of '3x3',
# '2' equals to Vanilla Biome Blending of '5x5'...
lodBiomeBlending = 3
[client.advanced.graphics.ssao]
#
# Enable Screen Space Ambient Occlusion
enableSsao = true
#
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
sampleCount = 6
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
#
# Determines how dark the Screen Space Ambient Occlusion effect will be.
strength = "0.2"
#
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
bias = "0.02"
#
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
minLight = "0.25"
#
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
blurRadius = 2
[client.advanced.graphics.genericRendering]
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableGenericRendering = true
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
beaconRenderHeight = 6000
#
# If true LOD clouds will be rendered.
enableCloudRendering = true
#
# Can be disabled to use much slower but more compatible direct rendering.
# Disabling this can be used to fix some crashes on Mac.
enableInstancedRendering = true
[client.advanced.graphics.fog]
#
# Determines if fog is drawn on DH LODs.
enableDhFog = true
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# Should Minecraft's fog render?
# Note: Other mods may conflict with this setting.
enableVanillaFog = false
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
[client.advanced.graphics.fog.heightFog]
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# SPHERICAL: Fog is calculated based on camera distance.
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
#
# MAX: max(heightFog, farFog)
# ADDITION: heightFog + farFog
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
heightFogMixMode = "SPHERICAL"
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogDirection = "BELOW_SET_HEIGHT"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "80.0"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "0.6"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "20.0"
[client.advanced.graphics.noiseTexture]
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
enableNoiseTexture = true
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# How intense should the noise should be?
noiseIntensity = "5.0"
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
[client.advanced.graphics.culling]
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# 0 = auto, overdraw will change based on the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes in the world.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "0.0"
#
# If enabled caves won't be rendered.
#
# Note: for some world types this can cause
# overhangs or walls for floating objects.
# Tweaking the caveCullingHeight, can resolve some
# of those issues.
enableCaveCulling = true
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If true all beacons will be rendered.
#
# Generally this should be left as true. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = true
#
# If true LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If false all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
[client.advanced.graphics.experimental]
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
[client.advanced.multiplayer]
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"
[client.advanced.autoUpdater]
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
# This setting is force disabled on dedicated servers for stability reasons.
enableSilentUpdates = false
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
[client.advanced.debugging]
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRendering = "OFF"
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
enableDebugKeybindings = false
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
[client.advanced.debugging.debugWireframe]
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# Render queued network sync on load tasks?
showNetworkSyncOnLoadQueue = false
#
# Render LOD section status?
showRenderSectionStatus = false
#
# A white box will be drawn when an LOD starts rendering
# and a purple box when an LOD stops rendering.
#
# This can be used to debug Quad Tree holes.
showRenderSectionToggling = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
[client.advanced.debugging.openGl]
#
# Defines how OpenGL errors are handled.
# Requires rebooting Minecraft to change.
# Will catch OpenGL errors thrown by other mods.
overrideVanillaGLLogger = true
#
# If true each Open GL error will only be logged once.
# Enabling this may cause some error logs to be missed.
# Does nothing if overrideVanillaGLLogger is set to false.
#
# Generally this can be kept as 'true' to prevent log spam.
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
onlyLogGlErrorsOnce = true
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "IGNORE"
#
# Massively reduces FPS.
# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
validateBufferIdsBeforeRendering = false
[client.advanced.debugging.f3Screen]
#
# Shows the player's LOD position.
showPlayerPos = true
#
# Defines what internal detail level the player position will be shown as.
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
playerPosSectionDetailLevel = 6
#
# Shows info about each thread pool.
showThreadPools = true
#
# Shows the combined memory use and array counts for all DH pooled objects.
showCombinedObjectPools = false
#
# Shows the memory use and array counts for each DH object pool.
showSeparatedObjectPools = false
#
# Shows how many chunks are queud for processing and the max count that can be queued.
showQueuedChunkUpdateCount = true
#
# Shows what levels are loaded and world gen/rendering info about those levels.
showLevelStatus = true
[client.advanced.debugging.exampleConfigScreen]
boolTest = false
byteTest = "8"
intTest = 69420
doubleTest = "420.69"
shortTest = "69"
longTest = "42069"
floatTest = "0.42069"
stringTest = "Test input box"
listTest = ["option 1", "option 2", "option 3"]
mapTest = "{}"
linkableTest = 420
[common]
[common.worldGenerator]
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
# Depending on the generator mode, this will import existing chunks
# and/or generating missing chunks.
enableDistantGeneration = true
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
# INTERNAL_SERVER
# Ask the local server to generate/load each chunk.
# This is the most compatible and will generate structures correctly,
# but may cause server/simulation lag.
# Note: unlike other modes this option DOES save generated chunks to
# Minecraft's region files.
distantGeneratorMode = "INTERNAL_SERVER"
#
# How should distant generator progress be displayed?
#
# OVERLAY: may be the same as CHAT for some Minecraft versions
# CHAT
# LOG
# DISABLED
showGenerationProgress = "DISABLED"
#
# How often should the distant generator progress be displayed?
generationProgressDisplayIntervalInSeconds = 2
#
# For how many seconds should instructions for disabling the distant generator progress be displayed?
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
generationProgressDisableMessageDisplayTimeInSeconds = 20
#
# When logging generation progress also include the rate at which chunks
# are being generated.
# This can be useful for troubleshooting performance.
generationProgressIncludeChunksPerSecond = true
[common.lodBuilding]
#
# Enabling this will drastically increase chunk processing time
# and you may need to increase your CPU load to handle it.
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrectly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
#
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 6.09 milliseconds
# Estimated average DTO write speed: 6.01 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.4513
# Estimated average DTO read speed: 3.25 ms
# Estimated average DTO write speed: 5.99 ms
#
# Z_STD
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.2606
# Estimated average DTO read speed: 9.31 ms
# Estimated average DTO write speed: 15.13 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.2
# Estimated average DTO read speed: 13.29 ms
# Estimated average DTO write speed: 70.95 ms
dataCompression = "Z_STD"
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
#
# True: Recalculate chunk height maps before chunks can be used by DH.
# This can fix problems with worlds created by World Painter or
# other external tools where the heightmap format may be incorrect.
# False: Assume any height maps handled by Minecraft are correct.
#
# Fastest: False
# Most Compatible: True
recalculateChunkHeightmaps = false
#
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
# saved in Minecraft's Region files.
# If false DH will pull in chunks without lighting and re-light them.
#
# Setting this to true will result in faster LOD generation
# for already generated worlds, but is broken by most lighting mods.
#
# Set this to false if LODs are black.
pullLightingForPregeneratedChunks = false
#
# When DH pulls in pre-existing chunks it will attempt to
# run any missing world generation steps; for example:
# if a chunk has the status SURFACE, DH will skip BIOMES
# and SURFACE, but will run FEATURES.
#
# However if for some reason the chunks are malformed
# or there's some other issue that causes the status
# to be incorrect that can either cause world gen
# lock-ups and/or crashes.
# If either of those happen try setting this to True.
assumePreExistingChunksAreFinished = false
[common.lodBuilding.experimental]
#
# When active DH will attempt to fill missing LOD data
# with any data that is present in the tree, preventing holes when moving
# when a N-sized generator (or server) is active.
#
# This is only used when N-sized world generation is available
# and/or when on a server where [generateOnlyInHighestDetail] is false.
#
# Experimental:
# Enabling this option will increase CPU and harddrive use
# and may cause rendering bugs.
upsampleLowerDetailLodsToFillHoles = false
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 8
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
threadRunTimeRatio = "1.0"
[common.logging]
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_WARNING_TO_FILE"
[common.logging.warning]
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed if DH detects
# that any pooled objects have been garbage collected.
showPoolInsufficientMemoryWarning = true
#
# If enabled, a chat message will be displayed if vanilla MC's
# render distance is higher than the recommended amount.
showHighVanillaRenderDistanceWarning = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showUpdateQueueOverloadedChatWarning = false
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
[server]
#
# Makes the server send level keys for each world.
# Disable this if you use alternative ways to send level keys.
sendLevelKeys = true
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
# If this value is empty, level key will be based on the server's seed hash.
levelKeyPrefix = ""
#
# How many LOD generation requests per second should a client send?
# Also limits the number of client requests allowed to stay in the server's queue.
generationRequestRateLimit = 20
#
# Defines the distance allowed to generate around the player.
maxGenerationRequestDistance = 4096
#
# Defines the X-coordinate of the central point for generation boundaries, in blocks.
generationBoundsX = 0
#
# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
generationBoundsZ = 0
#
# Defines the radius around the central point within which generation is allowed, in blocks.
# If this value is set to 0, generation bounds are disabled.
generationBoundsRadius = 0
#
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
enableRealTimeUpdates = true
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 256
#
# If true, clients will receive updated LODs when joining or loading new LODs.
synchronizeOnLoad = true
#
# How many LOD sync requests per second should a client send?
# Also limits the amount of player's requests allowed to stay in the server's queue.
syncOnLoadRateLimit = 50
#
# Defines the distance allowed to be synchronized around the player.
# Should be the same or larger than maxGenerationRequestDistance in most cases.
maxSyncOnLoadRequestDistance = 4096
#
# Maximum per-player speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
playerBandwidthLimit = 500
#
# Maximum global speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
globalBandwidthLimit = 0
#
# Enables adaptive transfer speed based on client performance.
# If true, DH will automatically adjust transfer rate to minimize connection lag.
# If false, transfer speed will remain fixed.
enableAdaptiveTransferSpeed = false
[server.experimental]
#
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
# This must also be enabled on the server; otherwise, it will have no effect.
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
enableNSizedGeneration = false

View file

@ -218,13 +218,6 @@
id: "432E105A84AEA630"
type: "checkmark"
}
{
dimension: "ad_astra:moon"
disable_toast: true
icon: "tfg:marker/moon"
id: "6A4F5147475443C5"
type: "dimension"
}
]
title: "{quests.ae2.fluix_liquid.title}"
x: -3.5d

View file

@ -36,6 +36,13 @@
x: -2.0d
y: 12.5d
}
{
id: "5A47760FCD164E74"
linked_quest: "61F58B402F1AE40B"
shape: "heart"
x: -7.5d
y: 4.5d
}
]
quests: [
{
@ -1597,6 +1604,7 @@
{
description: ["{quests.low_voltage.cupronickel_ingot.desc}"]
id: "6042514C8FC54334"
shape: "diamond"
subtitle: "{quests.low_voltage.cupronickel_ingot.subtitle}"
tasks: [{
id: "701DEB748320107C"

View file

@ -39,6 +39,7 @@
"53DC6E32C41C94C3"
"1A29EFBCEA017F99"
]
dependency_requirement: "one_completed"
description: [
"{quests.medium_voltage.mv_biomass.desc.1}"
"{@pagebreak}"
@ -775,24 +776,6 @@
x: -10.0d
y: 10.0d
}
{
dependencies: ["10FB27DD3C7BEC2F"]
description: ["{quests.medium_voltage.mv_tank.desc}"]
icon: "gtceu:lv_super_tank"
id: "6C53B01A05FFF1DC"
optional: true
shape: "heart"
size: 2.0d
subtitle: "{quests.medium_voltage.mv_tank.subtitle}"
tasks: [{
id: "47EA273D728C158F"
item: "gtceu:lv_super_tank"
type: "item"
}]
title: "{quests.medium_voltage.mv_tank.title}"
x: -14.0d
y: 10.0d
}
{
dependencies: ["10FB27DD3C7BEC2F"]
description: ["{quests.medium_voltage.mv_pvc.desc}"]
@ -1437,6 +1420,7 @@
description: ["{quests.medium_voltage.mv_seawater.desc}"]
id: "45449ECE4F8128E7"
optional: true
shape: "diamond"
subtitle: "{quests.medium_voltage.mv_seawater.subtitle}"
tasks: [{
id: "77395198DC98E3A5"

View file

@ -50,13 +50,14 @@
{
id: "19CF6D922179DFF9"
linked_quest: "11C45DBB20ED7647"
shape: "heart"
x: 9.0d
y: -34.0d
}
{
id: "3249AB9EB552BB77"
linked_quest: "4B79026C8D2DACC4"
x: 20.5d
x: 17.5d
y: -28.0d
}
]
@ -286,7 +287,6 @@
description: ["{quests.metal_age.bellows.desc}"]
hide_dependency_lines: true
id: "021D3DEEB15A3D17"
shape: "rsquare"
subtitle: "{quests.metal_age.bellows.subtitle}"
tasks: [{
id: "588EB07E980386F9"
@ -1203,6 +1203,8 @@
dependencies: ["3C173357029AB649"]
description: ["{quests.metal_age.copper_diving.desc}"]
id: "70FE6706B43FC5FC"
optional: true
shape: "heart"
subtitle: "{quests.metal_age.copper_diving.subtitle}"
tasks: [
{

View file

@ -487,8 +487,8 @@
}
]
title: "{quests.steam_age.miner.title}"
x: -7.0d
y: 14.0d
x: -12.0d
y: 15.0d
}
{
dependencies: [
@ -577,6 +577,8 @@
description: ["{quests.steam_age.steam_bloomery.desc}"]
icon: "gtceu:steam_bloomery"
id: "0805CCABC8E7F6CF"
optional: true
shape: "heart"
size: 1.5d
subtitle: "{quests.steam_age.steam_bloomery.subtitle}"
tasks: [
@ -790,6 +792,7 @@
description: ["{quests.steam_age.coiling_machine.desc}"]
id: "072F6E48A1C5ECE9"
optional: true
size: 1.25d
subtitle: "{quests.steam_age.coiling_machine.subtitle}"
tasks: [{
id: "07B7D41ACDCD1DEA"
@ -797,8 +800,8 @@
type: "item"
}]
title: "{quests.steam_age.coiling_machine.title}"
x: -12.0d
y: 15.0d
x: -7.0d
y: 14.0d
}
{
dependencies: ["2C35D4E01AEC02AA"]
@ -1652,6 +1655,7 @@
description: ["{quests.steam_age.fuel_sources.desc}"]
icon: "createdeco:decal_fire"
id: "753A53733C6DFA04"
shape: "circle"
subtitle: "{quests.steam_age.fuel_sources.subtitle}"
tasks: [{
id: "38A3F9A1D2F11EE3"
@ -1675,6 +1679,30 @@
x: -3.5d
y: -2.0d
}
{
dependencies: ["2C35D4E01AEC02AA"]
description: ["{quests.steam_age.supers.desc}"]
icon: "gtceu:ulv_super_chest"
id: "671405A9F3A8DFDB"
optional: true
shape: "heart"
subtitle: "{quests.steam_age.supers.subtitle}"
tasks: [{
id: "5F5A6967B674C05A"
item: {
Count: 1
id: "ftbfiltersystem:smart_filter"
tag: {
"ftbfiltersystem:filter": "or(item(gtceu:ulv_super_chest)item(gtceu:lv_super_chest)item(gtceu:mv_super_chest)item(gtceu:hv_super_chest)item(gtceu:ev_super_chest)item(gtceu:iv_quantum_chest)item(gtceu:luv_quantum_chest)item(gtceu:zpm_quantum_chest)item(gtceu:uv_quantum_chest)item(gtceu:uhv_quantum_chest)item(gtceu:ulv_super_tank)item(gtceu:lv_super_tank)item(gtceu:mv_super_tank)item(gtceu:hv_super_tank)item(gtceu:ev_super_tank)item(gtceu:iv_quantum_tank)item(gtceu:luv_quantum_tank)item(gtceu:zpm_quantum_tank)item(gtceu:uv_quantum_tank)item(gtceu:uhv_quantum_tank))"
}
}
title: "{quests.steam_age.supers.task}"
type: "item"
}]
title: "{quests.steam_age.supers.title}"
x: -12.0d
y: 13.0d
}
]
subtitle: ["{quests.steam_age.subtitle}"]
title: "{quests.steam_age}"

View file

@ -8,15 +8,7 @@
images: [
{
height: 1.0d
image: "tfc:item/grass_block_top"
rotation: 0.0d
width: 1.0d
x: -3.0d
y: 10.5d
}
{
height: 1.0d
image: "minecraft:block/blue_ice"
image: "ad_astra:textures/gui/sprites/snowflake.png"
rotation: 0.0d
width: 1.0d
x: -6.0d
@ -24,36 +16,33 @@
}
{
height: 1.0d
image: "minecraft:block/lava_still"
image: "ad_astra:textures/gui/sprites/fire.png"
rotation: 0.0d
width: 1.0d
x: 0.0d
y: 10.5d
}
{
height: 1.0d
image: "tfc:textures/gui/book/icons/thermometer.png"
rotation: 0.0d
width: 1.0d
x: -3.0d
y: 10.5d
}
]
order_index: 0
quest_links: [
{
id: "409385C6F6640BEA"
linked_quest: "427814F6E9386772"
shape: "gear"
size: 4.0d
x: 0.0d
y: 0.0d
}
{
disable_toast: true
id: "40D0029A2097C68F"
linked_quest: "3D7B0F3134C30364"
shape: "octagon"
size: 3.0d
x: 4.5d
y: 0.0d
}
]
quest_links: [{
id: "409385C6F6640BEA"
linked_quest: "427814F6E9386772"
shape: "gear"
size: 4.0d
x: 4.0d
y: 0.0d
}]
quests: [
{
dependencies: ["3D7B0F3134C30364"]
dependencies: ["427814F6E9386772"]
description: [
"{quests.stone_age.find_rock.desc}"
"{@pagebreak}"
@ -82,10 +71,11 @@
y: 0.0d
}
{
dependencies: ["3D7B0F3134C30364"]
dependencies: ["427814F6E9386772"]
description: ["{quests.stone_age.find_potable_water.desc}"]
icon: "createdeco:decal_fluid"
id: "1D40CAE675C4BB91"
shape: "circle"
size: 1.0d
subtitle: "{quests.stone_age.find_potable_water.subtitle}"
tasks: [{
@ -96,7 +86,7 @@
type: "gamestage"
}]
title: "{quests.stone_age.find_potable_water.title}"
x: 4.5d
x: 4.0d
y: 6.0d
}
{
@ -434,7 +424,7 @@
type: "item"
}]
title: "{quests.stone_age.water_jug.title}"
x: 7.0d
x: 6.5d
y: 6.0d
}
{
@ -509,7 +499,7 @@
type: "item"
}]
title: "{quests.stone_age.leather_flask.title}"
x: 1.5d
x: 1.0d
y: 6.0d
}
{
@ -540,7 +530,7 @@
type: "item"
}]
title: "{quests.stone_age.iron_flask.title}"
x: 2.5d
x: 2.0d
y: 8.0d
}
{
@ -549,6 +539,7 @@
guide_page: "tfc:field_guide tfc:getting_started/pottery"
hide_dependency_lines: true
id: "021921B4D2044B3B"
shape: "diamond"
subtitle: "{quests.stone_age.find_clay.subtitle}"
tasks: [
{
@ -601,7 +592,6 @@
guide_page: "tfc:field_guide tfc:getting_started/finding_ores"
hide_dependency_lines: true
id: "669F84C6A2A64145"
shape: "diamond"
subtitle: "{quests.stone_age.native_ores.subtitle}"
tasks: [{
id: "0B70FD35D2C27E4C"
@ -1386,7 +1376,7 @@
guide_page: "tfc:field_guide tfc:mechanics/support_beams"
icon: "createdeco:decal_warning"
id: "618090A6D0D3B2F1"
shape: "diamond"
shape: "circle"
size: 1.0d
subtitle: "{quests.stone_age.hazards.subtitle}"
tasks: [{
@ -1399,7 +1389,7 @@
y: 10.5d
}
{
dependencies: ["3D7B0F3134C30364"]
dependencies: ["427814F6E9386772"]
description: ["{quests.stone_age.foods.desc}"]
id: "0FB8FD84B13F10C6"
subtitle: "{quests.stone_age.foods.subtitle}"
@ -1416,7 +1406,7 @@
type: "item"
}]
title: "{quests.stone_age.foods.title}"
x: 4.5d
x: 4.0d
y: -5.0d
}
{
@ -1495,6 +1485,7 @@
guide_page: "tfc:field_guide tfc:getting_started/food_and_water 5"
icon: "minecraft:apple"
id: "749B3C8698D34E91"
shape: "circle"
size: 1.5d
subtitle: "{quests.stone_age.nutrition.subtitle}"
tasks: [{
@ -1502,7 +1493,7 @@
type: "checkmark"
}]
title: "{quests.stone_age.nutrition.title}"
x: 3.0d
x: 2.5d
y: -5.0d
}
{
@ -1666,7 +1657,7 @@
type: "item"
}]
title: "{quests.stone_age.leather.title}"
x: 1.5d
x: 1.0d
y: 13.5d
}
{
@ -1688,28 +1679,37 @@
type: "checkmark"
}]
title: "{quests.stone_age.hydration.title}"
x: 6.0d
x: 5.5d
y: 4.5d
}
{
dependencies: ["3D7B0F3134C30364"]
dependencies: ["427814F6E9386772"]
description: ["{quests.stone_age.temperature.desc}"]
icon: "minecraft:sunflower"
id: "38839D3E049215CE"
shape: "circle"
subtitle: "{quests.stone_age.temperature.subtitle}"
tasks: [{
id: "5EF087A092F21202"
type: "checkmark"
}]
title: "{quests.stone_age.temperature.title}"
x: 1.0d
x: 0.5d
y: 3.0d
}
{
dependencies: ["38839D3E049215CE"]
description: ["{quests.stone_age.insulation.desc}"]
icon: {
Count: 1
id: "tfcambiental:straw_hat"
tag: {
Damage: 0
}
}
id: "4521BB8892B386AF"
size: 2.0d
shape: "circle"
size: 1.5d
subtitle: "{quests.stone_age.insulation.subtitle}"
tasks: [{
id: "139FA72AB6F06E57"
@ -1834,7 +1834,7 @@
type: "item"
}]
title: "{quests.stone_age.glass_bottles.title}"
x: 6.5d
x: 6.0d
y: 8.0d
}
{
@ -1848,7 +1848,7 @@
type: "checkmark"
}]
title: "{quests.stone_age.water_bucket.title}"
x: 4.5d
x: 4.0d
y: 9.0d
}
{

View file

@ -822,6 +822,7 @@
]
dependency_requirement: "one_completed"
description: ["{quests.space_survival.spice.desc}"]
icon: "tfg:spice"
id: "0CA5B715B76E4A5B"
shape: "hexagon"
size: 1.5d
@ -1108,15 +1109,23 @@
Count: 1
ForgeCaps: {
"tfc:food": {
creationDate: -9223372036854775808L
creationDate: -2L
foodData: {
dairy: 0.0f
decay: 0.0f
food: 0
fruit: 0.0f
grain: 0.0f
meat: 0.0f
sat: 0.0f
veg: 0.0f
water: 0.0f
}
ingredients: [ ]
traits: [ ]
}
"tfc:item_heat": {
heat: 0.0f
ticks: 0L
}
}
id: "betterend:cave_pumpkin_pie"
id: "tfg:food/cooked_dino_nugget"
}
id: "1AC201876984D248"
optional: true

View file

@ -84,7 +84,7 @@
{
dependencies: [
"125563A12EE5C296"
"5088768AAA28FCBA"
"56CA2EB7812529C5"
]
description: ["{quests.tfg_tips.red_steel_backpack.desc}"]
id: "4B79026C8D2DACC4"
@ -1170,6 +1170,7 @@
dependencies: ["037CDA933FBE2CBE"]
description: ["{quests.tfg_tips.olive_oil.desc}"]
id: "13FC17F88DFEB8A8"
optional: true
size: 1.5d
subtitle: "{quests.tfg_tips.olive_oil.subtitle}"
tasks: [{
@ -1231,9 +1232,13 @@
y: 12.0d
}
{
dependencies: ["037CDA933FBE2CBE"]
dependencies: [
"037CDA933FBE2CBE"
"5B2696206205CB2E"
]
description: ["{quests.tfg_tips.glowstone_lamp.desc}"]
id: "61F58B402F1AE40B"
optional: true
shape: "heart"
size: 2.0d
subtitle: "{quests.tfg_tips.glowstone_lamp.subtitle}"
@ -1256,6 +1261,7 @@
dependencies: ["037CDA933FBE2CBE"]
description: ["{quests.tfg_tips.tallow.desc}"]
id: "54E6994D5CC693A7"
optional: true
size: 1.15d
subtitle: "{quests.tfg_tips.tallow.subtitle}"
tasks: [{
@ -1278,6 +1284,7 @@
dependencies: ["037CDA933FBE2CBE"]
description: ["{quests.tfg_tips.creosote.desc}"]
id: "72C1E430FF6D2DD8"
optional: true
size: 1.0d
subtitle: "{quests.tfg_tips.creosote.subtitle}"
tasks: [{
@ -1304,6 +1311,7 @@
description: ["{quests.tfg_tips.lava_lamp.desc}"]
icon: "minecraft:lava_bucket"
id: "4EBABACAB444244D"
optional: true
shape: "square"
size: 1.75d
subtitle: "{quests.tfg_tips.lava_lamp.subtitle}"
@ -2447,6 +2455,7 @@
dependencies: ["037CDA933FBE2CBE"]
description: ["{quests.tfg_tips.tools_tips.seed_oil.desc}"]
id: "30B9137740247627"
optional: true
size: 1.25d
subtitle: "{quests.tfg_tips.tools_tips.seed_oil.subtitle}"
tasks: [{
@ -2469,6 +2478,7 @@
dependencies: ["037CDA933FBE2CBE"]
description: ["{quests.tfg_tips.tools_tips.soybean_oil.desc}"]
id: "6C0A087006DF8679"
optional: true
size: 1.25d
subtitle: "{quests.tfg_tips.tools_tips.soybean_oil.subtitle}"
tasks: [{

View file

@ -1,34 +1,34 @@
#General Settings
[general]
#Base rpm creatures can spin the horse crank.
#Range: > 1
creatureRPMRange = 16
#How much stress small creatures can produce for the horse crank.
#Range: > 1
smallCreatureStressRange = 8
#How much stress medium creatures can produce for the horse crank.
#Range: > 1
mediumCreatureStressRange = 12
#How much stress large creatures can produce for the horse crank.
#Range: > 1
largeCreatureStressRange = 16
#Path Category
[paths]
#Types of blocks valid as "Poor" quality,
poor_path_block = ["tfc:rooted_dirt/sandy_loam", "tfc:clay/sandy_loam", "tfc:dirt/sandy_loam", "tfc:rooted_dirt/loam", "tfc:clay/loam", "tfc:clay/silt", "tfc:dirt/loam", "tfc:rooted_dirt/silt", "tfc:dirt/silt", "tfc:dirt/silty_loam", "tfc:clay/silty_loam", "tfc:rooted_dirt/silty_loam", "tfc:peat_grass", "tfc:clay_grass/silty_loam", "tfc:grass/silty_loam", "tfc:clay_grass/sandy_loam", "tfc:grass/sandy_loam", "tfc:clay_grass/loam", "tfc:grass/loam", "tfc:clay_grass/silt", "tfc:grass/silt", "tfg:grass/mars_dirt", "tfg:grass/sangnum_mycelium", "tfg:grass/amber_mycelium", "tfg:grass/rusticus_mycelium", "tfg:grass/sangnum_clay_mycelium", "tfg:grass/amber_clay_mycelium", "tfg:grass/rusticus_clay_mycelium", "tfg:grass/sangnum_kaolin_mycelium", "tfg:grass/amber_kaolin_mycelium", "tfg:grass/rusticus_kaolin_mycelium"]
#Types of blocks valid as "Normal" quality,
normal_path_block = ["tfc:rock/gravel/granite", "tfc:rock/gravel/diorite", "tfc:rock/gravel/gabbro", "tfc:rock/gravel/shale", "tfc:rock/gravel/claystone", "tfc:rock/gravel/limestone", "tfc:rock/gravel/conglomerate", "tfc:rock/gravel/dolomite", "tfc:rock/gravel/chert", "tfc:rock/gravel/schist", "tfc:rock/gravel/phyllite", "tfc:rock/gravel/slate", "tfc:rock/gravel/quartzite", "tfc:rock/gravel/dacite", "tfc:rock/gravel/andesite", "tfc:rock/gravel/basalt", "tfc:rock/gravel/rhyolite", "tfc:rock/gravel/chalk", "tfc:rock/gravel/marble", "tfg:rock/gravel_dripstone", "tfg:rock/gravel_deepslate", "tfg:rock/gravel_blackstone", "tfg:rock/gravel_moon", "tfg:rock/gravel_moon_deepslate", "tfg:rock/gravel_glacio", "tfg:rock/gravel_mars", "tfg:rock/gravel_venus", "tfg:rock/gravel_mercury", "tfg:rock/gravel_crackrack", "tfc:grass_path/silt", "tfc:grass_path/loam", "tfc:grass_path/sandy_loam", "tfc:grass_path/silty_loam", "tfg:grass/mars_path", "rnr:hoggin"]
#Types of blocks valid as "Great" quality,
great_path_block = ["rnr:rock/gravel_road/chert", "rnr:rock/gravel_road/chalk", "rnr:rock/gravel_road/rhyolite", "rnr:rock/gravel_road/basalt", "rnr:rock/gravel_road/andesite", "rnr:rock/gravel_road/claystone", "rnr:rock/gravel_road/limestone", "rnr:rock/gravel_road/conglomerate", "rnr:rock/gravel_road/dolomite", "rnr:rock/sett_road/granite", "rnr:rock/sett_road/diorite", "rnr:rock/sett_road/chalk", "rnr:rock/sett_road/rhyolite", "rnr:rock/sett_road/basalt", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/sett_road/andesite", "rnr:rock/cobbled_road/chert", "rnr:rock/cobbled_road/dolomite", "rnr:rock/gravel_road/granite", "rnr:rock/gravel_road/marble", "rnr:rock/gravel_road/schist", "rnr:rock/gravel_road/phyllite", "rnr:rock/gravel_road/slate", "rnr:rock/gravel_road/quartzite", "rnr:rock/gravel_road/dacite", "rnr:rock/macadam_road/rhyolite", "rnr:rock/macadam_road/chalk", "rnr:rock/macadam_road/chert", "rnr:rock/macadam_road/dolomite", "rnr:rock/macadam_road/conglomerate", "rnr:rock/macadam_road/limestone", "rnr:rock/macadam_road/gabbro", "rnr:rock/macadam_road/claystone", "rnr:rock/macadam_road/shale", "rnr:rock/macadam_road/gneiss", "rnr:rock/macadam_road/marble", "rnr:rock/macadam_road/schist", "rnr:rock/macadam_road/phyllite", "rnr:rock/macadam_road/slate", "rnr:rock/macadam_road/quartzite", "rnr:rock/macadam_road/dacite", "rnr:rock/macadam_road/andesite", "rnr:rock/macadam_road/basalt", "rnr:rock/gravel_road/diorite", "rnr:rock/gravel_road/gabbro", "rnr:rock/gravel_road/shale", "rnr:rock/macadam_road/diorite", "rnr:rock/macadam_road/granite", "rnr:rock/cobbled_road/conglomerate", "rnr:rock/cobbled_road/limestone", "rnr:rock/cobbled_road/claystone", "rnr:rock/cobbled_road/shale", "rnr:rock/cobbled_road/gabbro", "rnr:rock/cobbled_road/diorite", "rnr:rock/cobbled_road/granite", "rnr:rock/cobbled_road/phyllite", "rnr:rock/cobbled_road/schist", "rnr:rock/cobbled_road/slate", "rnr:rock/cobbled_road/quartzite", "rnr:rock/cobbled_road/dacite", "rnr:rock/cobbled_road/andesite", "rnr:rock/cobbled_road/rhyolite", "rnr:rock/cobbled_road/basalt", "rnr:rock/cobbled_road/chalk", "rnr:rock/cobbled_road/gneiss", "rnr:rock/cobbled_road/marble", "rnr:rock/sett_road/chert", "rnr:rock/sett_road/dolomite", "rnr:rock/sett_road/conglomerate", "rnr:rock/sett_road/limestone", "rnr:rock/sett_road/claystone", "rnr:rock/sett_road/shale", "rnr:rock/sett_road/gabbro", "rnr:rock/flagstones/gneiss", "rnr:rock/flagstones/marble", "rnr:black_sandstone_flagstones", "rnr:brown_sandstone_flagstones", "rnr:green_sandstone_flagstones", "rnr:pink_sandstone_flagstones", "rnr:red_sandstone_flagstones", "rnr:white_sandstone_flagstones", "rnr:yellow_sandstone_flagstones", "rnr:concrete_road_sett", "rnr:brick_road", "rnr:rock/sett_road/marble", "rnr:rock/sett_road/gneiss", "rnr:rock/sett_road/schist", "rnr:rock/sett_road/phyllite", "rnr:rock/sett_road/slate", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/flagstones/chert", "rnr:rock/flagstones/dolomite", "rnr:rock/flagstones/conglomerate", "rnr:rock/flagstones/limestone", "rnr:rock/flagstones/claystone", "rnr:rock/flagstones/shale", "rnr:rock/flagstones/gabbro", "rnr:rock/flagstones/diorite", "rnr:rock/flagstones/granite", "rnr:rock/flagstones/schist", "rnr:rock/flagstones/phyllite", "rnr:rock/flagstones/slate", "rnr:rock/flagstones/quartzite", "rnr:rock/flagstones/andesite", "rnr:rock/flagstones/dacite", "rnr:rock/flagstones/basalt", "rnr:rock/flagstones/rhyolite", "rnr:rock/flagstones/chalk"]
#Creature Category
[workers]
#Valid "Small" creatures
small_creatures = ["tfc:wolf", "tfc:dog", "tfc:pig", "tfc:sheep", "tfc:goat", "tfc:alpaca", "tfg:glacian_ram", "tfg:wraptor", "species:springaling", "tfg:surfer"]
#Valid "Medium" creatures
medium_creatures = ["tfc:cow", "tfc:donkey", "tfc:dolphin", "wan_ancient_beasts:glider", "wan_ancient_beasts:soarer"]
#Valid "Large" creatures
large_creatures = ["tfc:horse", "tfc:mule", "tfc:musk_ox", "tfc:yak", "tfg:sniffer", "wan_ancient_beasts:walker", "species:cruncher"]
#Base rpm creatures can spin the horse crank.
#Range: > 1
creatureRPMRange = 16
#How much stress small creatures can produce for the horse crank.
#Range: > 1
smallCreatureStressRange = 8
#How much stress medium creatures can produce for the horse crank.
#Range: > 1
mediumCreatureStressRange = 12
#How much stress large creatures can produce for the horse crank.
#Range: > 1
largeCreatureStressRange = 16
#The multiplier for "Poor" paths
#Range: 0.0 ~ 1.7976931348623157E308
poorMultiplier = 0.5
#The multiplier for "Normal" paths
#Range: 0.0 ~ 1.7976931348623157E308
normalMultiplier = 1.0
#The multiplier for "Great" paths
#Range: 0.0 ~ 1.7976931348623157E308
greatMultiplier = 2.0
#Types of blocks valid as "Poor" quality
poorPathBlock = ["tfc:rooted_dirt/sandy_loam", "tfc:clay/sandy_loam", "tfc:dirt/sandy_loam", "tfc:rooted_dirt/loam", "tfc:clay/loam", "tfc:clay/silt", "tfc:dirt/loam", "tfc:rooted_dirt/silt", "tfc:dirt/silt", "tfc:dirt/silty_loam", "tfc:clay/silty_loam", "tfc:rooted_dirt/silty_loam", "tfc:peat_grass", "tfc:clay_grass/silty_loam", "tfc:grass/silty_loam", "tfc:clay_grass/sandy_loam", "tfc:grass/sandy_loam", "tfc:clay_grass/loam", "tfc:grass/loam", "tfc:clay_grass/silt", "tfc:grass/silt", "tfg:grass/mars_dirt", "tfg:grass/sangnum_mycelium", "tfg:grass/amber_mycelium", "tfg:grass/rusticus_mycelium", "tfg:grass/sangnum_clay_mycelium", "tfg:grass/amber_clay_mycelium", "tfg:grass/rusticus_clay_mycelium", "tfg:grass/sangnum_kaolin_mycelium", "tfg:grass/amber_kaolin_mycelium", "tfg:grass/rusticus_kaolin_mycelium"]
#Types of blocks valid as "Normal" quality
normalPathBlock = ["tfc:rock/gravel/granite", "tfc:rock/gravel/diorite", "tfc:rock/gravel/gabbro", "tfc:rock/gravel/shale", "tfc:rock/gravel/claystone", "tfc:rock/gravel/limestone", "tfc:rock/gravel/conglomerate", "tfc:rock/gravel/dolomite", "tfc:rock/gravel/chert", "tfc:rock/gravel/schist", "tfc:rock/gravel/phyllite", "tfc:rock/gravel/slate", "tfc:rock/gravel/quartzite", "tfc:rock/gravel/dacite", "tfc:rock/gravel/andesite", "tfc:rock/gravel/basalt", "tfc:rock/gravel/rhyolite", "tfc:rock/gravel/chalk", "tfc:rock/gravel/marble", "tfg:rock/gravel_dripstone", "tfg:rock/gravel_deepslate", "tfg:rock/gravel_blackstone", "tfg:rock/gravel_moon", "tfg:rock/gravel_moon_deepslate", "tfg:rock/gravel_glacio", "tfg:rock/gravel_mars", "tfg:rock/gravel_venus", "tfg:rock/gravel_mercury", "tfg:rock/gravel_crackrack", "tfc:grass_path/silt", "tfc:grass_path/loam", "tfc:grass_path/sandy_loam", "tfc:grass_path/silty_loam", "tfg:grass/mars_path", "rnr:hoggin"]
#Types of blocks valid as "Great" quality
greatPathBlock = ["rnr:rock/gravel_road/chert", "rnr:rock/gravel_road/chalk", "rnr:rock/gravel_road/rhyolite", "rnr:rock/gravel_road/basalt", "rnr:rock/gravel_road/andesite", "rnr:rock/gravel_road/claystone", "rnr:rock/gravel_road/limestone", "rnr:rock/gravel_road/conglomerate", "rnr:rock/gravel_road/dolomite", "rnr:rock/sett_road/granite", "rnr:rock/sett_road/diorite", "rnr:rock/sett_road/chalk", "rnr:rock/sett_road/rhyolite", "rnr:rock/sett_road/basalt", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/sett_road/andesite", "rnr:rock/cobbled_road/chert", "rnr:rock/cobbled_road/dolomite", "rnr:rock/gravel_road/granite", "rnr:rock/gravel_road/marble", "rnr:rock/gravel_road/schist", "rnr:rock/gravel_road/phyllite", "rnr:rock/gravel_road/slate", "rnr:rock/gravel_road/quartzite", "rnr:rock/gravel_road/dacite", "rnr:rock/macadam_road/rhyolite", "rnr:rock/macadam_road/chalk", "rnr:rock/macadam_road/chert", "rnr:rock/macadam_road/dolomite", "rnr:rock/macadam_road/conglomerate", "rnr:rock/macadam_road/limestone", "rnr:rock/macadam_road/gabbro", "rnr:rock/macadam_road/claystone", "rnr:rock/macadam_road/shale", "rnr:rock/macadam_road/gneiss", "rnr:rock/macadam_road/marble", "rnr:rock/macadam_road/schist", "rnr:rock/macadam_road/phyllite", "rnr:rock/macadam_road/slate", "rnr:rock/macadam_road/quartzite", "rnr:rock/macadam_road/dacite", "rnr:rock/macadam_road/andesite", "rnr:rock/macadam_road/basalt", "rnr:rock/gravel_road/diorite", "rnr:rock/gravel_road/gabbro", "rnr:rock/gravel_road/shale", "rnr:rock/macadam_road/diorite", "rnr:rock/macadam_road/granite", "rnr:rock/cobbled_road/conglomerate", "rnr:rock/cobbled_road/limestone", "rnr:rock/cobbled_road/claystone", "rnr:rock/cobbled_road/shale", "rnr:rock/cobbled_road/gabbro", "rnr:rock/cobbled_road/diorite", "rnr:rock/cobbled_road/granite", "rnr:rock/cobbled_road/phyllite", "rnr:rock/cobbled_road/schist", "rnr:rock/cobbled_road/slate", "rnr:rock/cobbled_road/quartzite", "rnr:rock/cobbled_road/dacite", "rnr:rock/cobbled_road/andesite", "rnr:rock/cobbled_road/rhyolite", "rnr:rock/cobbled_road/basalt", "rnr:rock/cobbled_road/chalk", "rnr:rock/cobbled_road/gneiss", "rnr:rock/cobbled_road/marble", "rnr:rock/sett_road/chert", "rnr:rock/sett_road/dolomite", "rnr:rock/sett_road/conglomerate", "rnr:rock/sett_road/limestone", "rnr:rock/sett_road/claystone", "rnr:rock/sett_road/shale", "rnr:rock/sett_road/gabbro", "rnr:rock/flagstones/gneiss", "rnr:rock/flagstones/marble", "rnr:black_sandstone_flagstones", "rnr:brown_sandstone_flagstones", "rnr:green_sandstone_flagstones", "rnr:pink_sandstone_flagstones", "rnr:red_sandstone_flagstones", "rnr:white_sandstone_flagstones", "rnr:yellow_sandstone_flagstones", "rnr:concrete_road_sett", "rnr:brick_road", "rnr:rock/sett_road/marble", "rnr:rock/sett_road/gneiss", "rnr:rock/sett_road/schist", "rnr:rock/sett_road/phyllite", "rnr:rock/sett_road/slate", "rnr:rock/sett_road/quartzite", "rnr:rock/sett_road/dacite", "rnr:rock/flagstones/chert", "rnr:rock/flagstones/dolomite", "rnr:rock/flagstones/conglomerate", "rnr:rock/flagstones/limestone", "rnr:rock/flagstones/claystone", "rnr:rock/flagstones/shale", "rnr:rock/flagstones/gabbro", "rnr:rock/flagstones/diorite", "rnr:rock/flagstones/granite", "rnr:rock/flagstones/schist", "rnr:rock/flagstones/phyllite", "rnr:rock/flagstones/slate", "rnr:rock/flagstones/quartzite", "rnr:rock/flagstones/andesite", "rnr:rock/flagstones/dacite", "rnr:rock/flagstones/basalt", "rnr:rock/flagstones/rhyolite", "rnr:rock/flagstones/chalk", "greate:andesite_shaft", "greate:steel_shaft", "greate:andesite_cogwheel", "greate:steel_cogwheel", "greate:large_andesite_cogwheel", "greate:large_steel_cogwheel"]
#Valid "Small" creatures
smallCreatures = ["tfc:wolf", "tfc:dog", "tfc:pig", "tfc:sheep", "tfc:goat", "tfc:alpaca", "tfg:glacian_ram", "tfg:wraptor", "species:springaling", "tfg:surfer"]
#Valid "Medium" creatures
mediumCreatures = ["tfc:cow", "tfc:donkey", "tfc:dolphin", "wan_ancient_beasts:glider", "wan_ancient_beasts:soarer"]
#Valid "Large" creatures
largeCreatures = ["tfc:horse", "tfc:mule", "tfc:musk_ox", "tfc:yak", "tfg:sniffer", "wan_ancient_beasts:walker", "species:cruncher"]

View file

@ -132,7 +132,6 @@
"material.gtceu.damascus_steel": "Swine-steel",
"material.gtceu.air": "Earth Air",
"material.gtceu.liquid_air": "Liquid Earth Air",
"material.gtceu.fish_oil": "Tallowate",
"material.gtceu.cooperite": "Cooperite",
"material.gtceu.armalcolite": "Armalcolite",
"material.gtceu.desh": "Desh",
@ -206,6 +205,7 @@
"gtceu.jei.bedrock_fluid.heavy_ammoniacal_water": "Martian Heavy Ammoniacal Water",
"gtceu.jei.bedrock_fluid.liquid_ice": "Martian Ice",
"gtceu.recipe.category.ingot_molding": "Material Molding",
"block.gtceu.wire_coil.tooltip_cracking": "§8Cracking Unit, Coal Liquefaction Tower,§r\n§8Moon and Ostrum Harvesters:§r",
"tagprefix.sword_head": "%s Sword Head",
"tagprefix.pickaxe_head": "%s Pickaxe Head",
"tagprefix.shovel_head": "%s Shovel Head",

View file

@ -13,8 +13,8 @@
"block.gtceu.evaporation_tower": "蒸发塔",
"block.gtceu.ostrum_harvester": "紫金采集器",
"block.gtceu.moon_dust_harvester": "月壤采集器",
"block.gtceu.coal_liquefaction_tower": "煤炭液化塔",
"block.tfg.ostrum_linear_accelerator": "紫金线性加速器",
"block.gtceu.coal_liquefaction_tower": "煤炭液化塔",
"block.gtceu.ulv_super_tank": "基础超级缸",
"block.gtceu.ulv_super_chest": "基础超级箱",
"block.gtceu.ulv_hermetic_casing": "基础密封机械方块",
@ -63,6 +63,8 @@
"gtceu.tooltip.machine.nuclear_fuel_factory_2": "§7将原始放射性材料加工成裂变燃料§r",
"gtceu.tooltip.machine.steam_bloomery_1": "§7用蒸汽动力升级你的锻铁炉§r",
"gtceu.tooltip.machine.steam_bloomery_2": "§7将含铁矿粉或锭加工成生铁方坯。\n使用焦煤或无烟煤可倍增产量。\n支持最多8组配方并行处理相应调整蒸汽需求。§r",
"gtceu.tooltip.machine.coal_liquefaction_tower_1": "§7碳素奶昔制造机§r",
"gtceu.tooltip.machine.coal_liquefaction_tower_2": "§7从碳质固体与杂酚油中提取气体燃料§r",
"item.gtceu.tiny_wood_dust": "小撮软木浆",
"item.gtceu.small_wood_dust": "小堆软木浆",
"item.gtceu.wood_dust": "软木浆",
@ -130,14 +132,13 @@
"material.gtceu.damascus_steel": "猪灵钢",
"material.gtceu.air": "地球空气",
"material.gtceu.liquid_air": "液态地球空气",
"material.gtceu.fish_oil": "脂酸盐",
"material.gtceu.cooperite": "硫铂矿",
"material.gtceu.armalcolite": "阿姆阿尔柯尔矿",
"material.gtceu.desh": "戴斯",
"material.gtceu.ostrum": "紫金",
"material.gtceu.calorite": "耐热金属",
"material.gtceu.etrium": "埃忒恩",
"material.gtceu.tarkianite": "塔基安",
"material.gtceu.tarkianite": "塔基安",
"material.gtceu.aluminium_silicate": "硅酸铝",
"material.gtceu.rocket_alloy_t1": "R型铝钢火箭合金",
"material.gtceu.rocket_alloy_t2": "ASM 4914 钛合金火箭合金",
@ -204,7 +205,7 @@
"gtceu.jei.bedrock_fluid.heavy_ammoniacal_water": "火星重氨水",
"gtceu.jei.bedrock_fluid.liquid_ice": "火星冰",
"gtceu.recipe.category.ingot_molding": "压模",
"tagprefix.sword_head": "%s剑",
"tagprefix.sword_head": "%s剑",
"tagprefix.pickaxe_head": "%s镐头",
"tagprefix.shovel_head": "%s铲头",
"tagprefix.axe_head": "%s斧头",
@ -214,13 +215,13 @@
"tagprefix.hammer_head": "%s锤头",
"tagprefix.saw_head": "%s锯头",
"tagprefix.knife_head": "%s刀头",
"tagprefix.butchery_knife_head": "%s屠刀头",
"tagprefix.butchery_knife_head": "%s屠刀头",
"tagprefix.mining_hammer_head": "%s采矿锤头",
"tagprefix.spade_head": "%s锹头",
"tagprefix.double_ingot": "%s双锭",
"tagprefix.poor_raw": "贫瘠%s原矿",
"tagprefix.rich_raw": "富集%s原矿",
"tagprefix.dusty_raw": "积尘%s原矿",
"tagprefix.poor_raw": "贫瘠%s",
"tagprefix.rich_raw": "富集%s",
"tagprefix.dusty_raw": "积尘%s",
"tagprefix.gabbro": "辉长岩%s矿石",
"tagprefix.shale": "页岩%s矿石",
"tagprefix.claystone": "黏土岩%s矿石",

View file

@ -0,0 +1,24 @@
{
"parent": "gtceu:block/cube_3_layer/default",
"textures": {
"particle": "#bot_all",
"bot_down": "#bot_all",
"bot_up": "#bot_all",
"bot_north": "#bot_all",
"bot_east": "#bot_all",
"bot_south": "#bot_all",
"bot_west": "#bot_all",
"mid_down": "#mid_all",
"mid_up": "#mid_all",
"mid_north": "#mid_all",
"mid_east": "#mid_all",
"mid_south": "#mid_all",
"mid_west": "#mid_all",
"top_down": "#top_all",
"top_up": "#top_all",
"top_north": "#top_all",
"top_east": "#top_all",
"top_south": "#top_all",
"top_west": "#top_all"
}
}

View file

@ -0,0 +1,25 @@
{
"parent": "gtceu:block/cube_3_layer/default",
"render_type": "translucent",
"textures": {
"particle": "#bot_all",
"bot_down": "#bot_all",
"bot_up": "#bot_all",
"bot_north": "#bot_all",
"bot_east": "#bot_all",
"bot_south": "#bot_all",
"bot_west": "#bot_all",
"mid_down": "#mid_all",
"mid_up": "#mid_all",
"mid_north": "#mid_all",
"mid_east": "#mid_all",
"mid_south": "#mid_all",
"mid_west": "#mid_all",
"top_down": "#top_all",
"top_up": "#top_all",
"top_north": "#top_all",
"top_east": "#top_all",
"top_south": "#top_all",
"top_west": "#top_all"
}
}

View file

@ -0,0 +1,43 @@
{
"parent": "block/block",
"elements": [
{
"from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"down": { "texture": "#bot_down", "cullface": "down", "tintindex": 0 },
"up": { "texture": "#bot_up", "cullface": "up", "tintindex": 0 },
"north": { "texture": "#bot_north", "cullface": "north", "tintindex": 0 },
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"west": { "texture": "#bot_west", "cullface": "west", "tintindex": 0 },
"east": { "texture": "#bot_east", "cullface": "east", "tintindex": 0 }
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"to": [ 16, 16, 16 ],
"shade": false,
"faces": {
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"north": { "texture": "#mid_north", "cullface": "north", "tintindex": 1 },
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"east": { "texture": "#mid_east", "cullface": "east", "tintindex": 1 }
}
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{
"from": [ 0, 0, 0 ],
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"faces": {
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"up": { "texture": "#top_up", "cullface": "up", "tintindex": 2 },
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"east": { "texture": "#top_east", "cullface": "east", "tintindex": 2 }
}
}
]
}

View file

@ -0,0 +1,8 @@
{
"parent": "gtceu:block/cube_3_layer/all",
"textures": {
"bot_all": "gtceu:block/material_sets/chonky/block",
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"top_all": "gtceu:block/material_sets/chonky/block_overlay"
}
}

View file

@ -0,0 +1,8 @@
{
"parent": "gtceu:block/cube_3_layer/all_translucent",
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}
}

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{
"parent": "gtceu:item/material_sets/chonky/block"
}

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@ -0,0 +1,8 @@
{
"parent": "item/generated",
"textures": {
"layer0": "gtceu:item/material_sets/chonky/bolt",
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}
}

View file

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{
"parent": "item/generated",
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}

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{
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{
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"textures": {
"layer0": "gtceu:item/material_sets/chonky/gear",
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}
}

View file

@ -0,0 +1,8 @@
{
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"layer2": "gtceu:item/material_sets/chonky/gear_small_overlay"
}
}

View file

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{
"parent": "item/generated",
"textures": {
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}
}

View file

@ -0,0 +1,8 @@
{
"parent": "item/generated",
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}
}

View file

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{
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"layer1":"gtceu:item/material_sets/chonky/ingot_secondary",
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"layer3":"gtceu:item/material_sets/chonky/ingot_hot_overlay"
}
}

View file

@ -0,0 +1,8 @@
{
"parent": "item/generated",
"textures": {
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"layer2": "gtceu:item/material_sets/chonky/nugget_overlay"
}
}

View file

@ -0,0 +1,8 @@
{
"parent": "item/generated",
"textures": {
"layer0": "gtceu:item/material_sets/chonky/plate",
"layer1": "gtceu:item/material_sets/chonky/plate_secondary",
"layer2": "gtceu:item/material_sets/chonky/plate_overlay"
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@ -0,0 +1,8 @@
{
"parent": "item/generated",
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}

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{
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}

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@ -0,0 +1,8 @@
{
"parent": "item/generated",
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}
}

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@ -0,0 +1,8 @@
{
"parent": "item/generated",
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}
}

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@ -0,0 +1,8 @@
{
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}

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@ -0,0 +1,8 @@
{
"parent": "item/generated",
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}

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@ -0,0 +1,8 @@
{
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}

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@ -0,0 +1,8 @@
{
"parent": "item/generated",
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@ -0,0 +1,8 @@
{
"parent": "item/generated",
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{
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{
"parent": "item/generated",
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"layer0": "gtceu:item/material_sets/chonky/tool_head_buzz_saw",
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}
}

View file

@ -0,0 +1,8 @@
{
"parent": "item/generated",
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View file

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{
"parent": "item/generated",
"textures": {
"layer0": "gtceu:item/material_sets/chonky/tool_head_drill",
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View file

@ -0,0 +1,8 @@
{
"parent": "item/generated",
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View file

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{
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}

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@ -0,0 +1,8 @@
{
"parent": "item/generated",
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"parent": "item/generated",
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"layer2": "gtceu:item/material_sets/chonky/wire_fine_overlay"
}
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