add mars liquid ice vein just for variety's sake
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2 changed files with 15 additions and 2 deletions
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@ -193,7 +193,7 @@ function registerGTCEUBedrockFluidVeins(event) {
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event.add('tfg:liquid_carbon_dioxide', vein => {
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vein.dimensions('ad_astra:mars')
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vein.fluid(() => Fluid.of('gtceu:liquid_carbon_dioxide').fluid)
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vein.weight(15)
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vein.weight(30)
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vein.minimumYield(20)
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vein.maximumYield(350)
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vein.depletionAmount(1)
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@ -201,6 +201,17 @@ function registerGTCEUBedrockFluidVeins(event) {
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vein.depletedYield(5)
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})
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event.add('tfg:liquid_ice', vein => {
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vein.dimensions('ad_astra:mars')
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vein.fluid(() => Fluid.of('gtceu:ice').fluid)
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vein.weight(20)
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vein.minimumYield(20)
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vein.maximumYield(200)
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vein.depletionAmount(1)
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vein.depletionChance(20)
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vein.depletedYield(5)
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})
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// Heavy Ammonical Water in Specific Biome Credit to Monifactory from https://github.com/ThePansmith/Monifactory/blob/main/kubejs/server_scripts/worldgen/fluidVeins.js
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event.add('tfg:heavy_ammoniacal_water', vein => {
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@ -208,11 +219,12 @@ function registerGTCEUBedrockFluidVeins(event) {
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vein.fluid(() => Fluid.of('tfg:heavy_ammoniacal_water').fluid)
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vein.biomes(20, martianAmberHillsResourceKey)
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vein.biomes(20, martianAmberPlainsResourceKey)
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vein.biomes(20, martianMountainsResourceKey)
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vein.biomes(20, martianRusticusHillsResourceKey)
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vein.biomes(20, martianRusticusPlainsResourceKey)
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vein.biomes(20, martianSangnumHillsResourceKey)
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vein.biomes(20, martianSangnumPlainsResourceKey)
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// This one is exclusively far inland, so it's ok to buff it a bit in case the player has bad luck
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vein.biomes(50, martianMountainsResourceKey)
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vein.weight(0)
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vein.minimumYield(100)
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vein.maximumYield(650)
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@ -553,6 +553,7 @@ function registerTFGFoodData(event) {
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food.saturation(4);
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food.decayModifier(2);
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food.water(5);
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food.protein(1);
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food.fruit(4);
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food.grain(2);
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});
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