add mars liquid ice vein just for variety's sake

This commit is contained in:
Pyritie 2025-10-02 22:48:20 +01:00
parent 548d58ad2c
commit a7eba83d81
2 changed files with 15 additions and 2 deletions

View file

@ -193,7 +193,7 @@ function registerGTCEUBedrockFluidVeins(event) {
event.add('tfg:liquid_carbon_dioxide', vein => {
vein.dimensions('ad_astra:mars')
vein.fluid(() => Fluid.of('gtceu:liquid_carbon_dioxide').fluid)
vein.weight(15)
vein.weight(30)
vein.minimumYield(20)
vein.maximumYield(350)
vein.depletionAmount(1)
@ -201,6 +201,17 @@ function registerGTCEUBedrockFluidVeins(event) {
vein.depletedYield(5)
})
event.add('tfg:liquid_ice', vein => {
vein.dimensions('ad_astra:mars')
vein.fluid(() => Fluid.of('gtceu:ice').fluid)
vein.weight(20)
vein.minimumYield(20)
vein.maximumYield(200)
vein.depletionAmount(1)
vein.depletionChance(20)
vein.depletedYield(5)
})
// Heavy Ammonical Water in Specific Biome Credit to Monifactory from https://github.com/ThePansmith/Monifactory/blob/main/kubejs/server_scripts/worldgen/fluidVeins.js
event.add('tfg:heavy_ammoniacal_water', vein => {
@ -208,11 +219,12 @@ function registerGTCEUBedrockFluidVeins(event) {
vein.fluid(() => Fluid.of('tfg:heavy_ammoniacal_water').fluid)
vein.biomes(20, martianAmberHillsResourceKey)
vein.biomes(20, martianAmberPlainsResourceKey)
vein.biomes(20, martianMountainsResourceKey)
vein.biomes(20, martianRusticusHillsResourceKey)
vein.biomes(20, martianRusticusPlainsResourceKey)
vein.biomes(20, martianSangnumHillsResourceKey)
vein.biomes(20, martianSangnumPlainsResourceKey)
// This one is exclusively far inland, so it's ok to buff it a bit in case the player has bad luck
vein.biomes(50, martianMountainsResourceKey)
vein.weight(0)
vein.minimumYield(100)
vein.maximumYield(650)

View file

@ -553,6 +553,7 @@ function registerTFGFoodData(event) {
food.saturation(4);
food.decayModifier(2);
food.water(5);
food.protein(1);
food.fruit(4);
food.grain(2);
});