Merge branch 'main' into quest_mv_fix
This commit is contained in:
commit
a7ffb14db5
16 changed files with 1381 additions and 871 deletions
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@ -4,7 +4,7 @@
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#Enable the villager structures for the computer scientist.
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enableVillagerStructures = true
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#Gives the ap documentation to new players.
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givePlayerBookOnJoin = true
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givePlayerBookOnJoin = false
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#The weight of the villager structures.
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#Range: 0 ~ 16000
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villagerStructureWeight = 10
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@ -8,7 +8,6 @@ migrateCopycatsOnInitialize = false
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#.
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#Enable/disable features. Values on server override clients
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[features]
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#.
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bamboo_window = false
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item_silo = true
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inverted_clutch = true
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@ -35,4 +34,9 @@ migrateCopycatsOnInitialize = false
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copycat_beam = false
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copycat_board = false
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copycat_fence = false
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#.
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fluid_vessel = true
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large_crank_wheel = true
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crank_wheel = true
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fan_freezing_catalyst = true
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@ -2304,7 +2304,7 @@
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Count: 1
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id: "ftbfiltersystem:smart_filter"
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tag: {
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"ftbfiltersystem:filter": "or(item(gtceu:rich_raw_hematite)item(gtceu:raw_hematite)item(tfc:ore/small_hematite)item(gtceu:poor_raw_hematite)item(gtceu:rich_raw_yellow_limonite)item(tfc:ore/small_limonite)item(gtceu:poor_raw_yellow_limonite)item(gtceu:raw_yellow_limonite)item(tfc:ore/small_magnetite)item(gtceu:poor_raw_magnetite)item(gtceu:raw_magnetite)item(gtceu:rich_raw_magnetite)item(gtceu:poor_raw_iron)item(minecraft:raw_iron)item(gtceu:rich_raw_iron)item(gtceu:poor_raw_goethite)item(gtceu:raw_goethite)item(gtceu:rich_raw_goethite)item(gtceu:poor_raw_pyrite)item(gtceu:raw_pyrite)item(gtceu:rich_raw_pyrite))"
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"ftbfiltersystem:filter": "or(item(gtceu:rich_raw_hematite)item(gtceu:raw_hematite)item(tfc:ore/small_hematite)item(gtceu:poor_raw_hematite)item(gtceu:rich_raw_yellow_limonite)item(tfc:ore/small_limonite)item(gtceu:poor_raw_yellow_limonite)item(gtceu:raw_yellow_limonite)item(tfc:ore/small_magnetite)item(gtceu:poor_raw_magnetite)item(gtceu:raw_magnetite)item(gtceu:rich_raw_magnetite)item(gtceu:poor_raw_iron)item(minecraft:raw_iron)item(gtceu:rich_raw_iron)item(gtceu:poor_raw_goethite)item(gtceu:raw_goethite)item(gtceu:rich_raw_goethite)item(gtceu:poor_raw_pyrite)item(gtceu:raw_pyrite)item(gtceu:rich_raw_pyrite)item(gtceu:crushed_yellow_limonite_ore))"
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}
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}
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title: "Any Iron Ore"
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3
config/letmedespawn.json
Normal file
3
config/letmedespawn.json
Normal file
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@ -0,0 +1,3 @@
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{
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"mobNames": []
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}
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30
config/shimmer-client.toml
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30
config/shimmer-client.toml
Normal file
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@ -0,0 +1,30 @@
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#setting UBO offset
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#-1 for auto setting
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#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1
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#Range: -1 ~ 128
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"UBO offset" = -1
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#setting block bloom
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#true for effect on
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#Block bloom only, does not apply to post-processing
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"Block Bloom Effect" = true
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#using light analyzeShaderProperties for more realistic lighting
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#true for light analyzeShaderProperties ON
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#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff.
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"Using Light Map" = true
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"enable colored light" = false
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"enable bloom effect" = true
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#using additive blend for colored lights
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#true - vivid, false - realistic
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"additive effect" = false
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#the color attachment number used for store bloom information
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#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1
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#
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#Range: 1 ~ 16
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"bloom color attachment number" = 1
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#whether inset shader name into shader source file or not
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#
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"inset shader" = false
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#whether enable buildin shimmer.json
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#
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"enable buildin setting" = true
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@ -45,20 +45,20 @@
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"overlay_corner": "TOP_LEFT",
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"text_contrast": "NONE",
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"show_fps": false,
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"show_f_p_s_extended": true,
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"show_f_p_s_extended": false,
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"show_coords": false,
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"reduce_resolution_on_mac": false,
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"use_adaptive_sync": false,
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"cloud_height": 192,
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"cloud_distance": 100,
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"toasts": true,
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"toasts": false,
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"advancement_toast": false,
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"recipe_toast": false,
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"system_toast": false,
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"tutorial_toast": false,
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"instant_sneak": false,
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"prevent_shaders": false,
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"steady_debug_hud": true,
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"steady_debug_hud": false,
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"steady_debug_hud_refresh_interval": 10
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},
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"super_secret_settings": {
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