Это можно теперь запустить и даже поиграть

This commit is contained in:
Dmitry 2022-12-13 11:50:42 +07:00
parent da958d8105
commit b30378f27e
70 changed files with 223 additions and 887 deletions

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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[meWirelessTransceiver]
basePower = 10
distanceMultiplier = 1.0

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HARDCORE_PIPES = false
#Hear various crafting sounds when you craft with any of Antimatter's tools that has a custom SoundType. Default: true
PLAY_CRAFTING_SOUNDS = true
#Enable crating recipes for things like rods and plates being lossy - Default: true
#Note: make sure to run /reload after changing this.
LOSSY_PART_CRAFTING = true
[Gameplay.Treefelling]
#Smart tree detection, instead of just going up in a column, it searches surrounding connected blocks too. Default: true

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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI": false,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true
},
"terminals": {
"terminalStyle": "tall",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"serverOpsIgnoreSecurity_comment": "Server operators are not restricted by ME security terminal settings.",
"serverOpsIgnoreSecurity": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"inWorldSingularity_comment": "Enable the in-world crafting of singularities.",
"inWorldSingularity": true,
"inWorldFluix_comment": "Enable the in-world crafting of fluix crystals.",
"inWorldFluix": true,
"inWorldCrystalGrowth_comment": "Enable the in-world crafting of crystals.",
"inWorldCrystalGrowth": true,
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"securityAuditLog": false,
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"generateQuartzOre": true,
"generateMeteorites": true,
"quartzOresPerCluster": 7,
"quartzOresClusterAmount": 20,
"quartzOresBiomeBlacklist_comment": "Biome IDs in which quartz ores should NOT be generated (i.e. minecraft:plains).",
"quartzOresBiomeBlacklist": []
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 1,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"inWorldCrystalGrowth": {
"_comment": "Settings for in-world growth of crystals.",
"improvedFluidTag_comment": "A fluid tag that identifies fluids that improve crystal growth speed. Does not affect growth with water/lava.",
"improvedFluidTag": "",
"improvedFluidMultiplier_comment": "The speed multiplier to use when the crystals are submerged in the improved fluid.",
"improvedFluidMultiplier": 2.0
}
}

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[general]
#Enable debug mode?
enableDebug = false
[worldmap]
#List of disabled Layers, comma separated
activeMap = "cartography:geology"
#List of disabled Layers, comma separated
disabledLayers = []
#Zoom level. Must be a power of 2
#Range: 0.25 ~ 16.0
zoom = 4.0
[minimap]
#List of disabled Layers, comma separated
activeMap = "blazemap:aerial_view"
#List of disabled Layers, comma separated
disabledLayers = []
#Zoom level. Must be a power of 2
#Range: 0.5 ~ 8.0
zoom = 1.0
#Overlay size
#Allowed Values: SMALL, MEDIUM, LARGE, HUGE
overlaySize = "LARGE"
#Enable the minimap?
enabled = true

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[common]
#Set this to true if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server)
compressAnywhere = false
#A list of modid:name entries that will not be crafted by the compress key.
compressBlacklist = ["minecraft:sandstone", "minecraft:iron_trapdoor"]
[client]
#This option is toggled by the 'Toggle Buttons' key that can be defined in the Controls settings.
hideButtons = false
#If set to true, right-clicking the result slot in a crafting table will craft a full stack.
rightClickCraftsStack = true
#Set this to true if you don't want the tweak buttons' tooltips to show.
hideButtonTooltips = false
#We both know JEI is much better. This option hides Vanilla's crafting book button instead of moving it.
hideVanillaCraftingGuide = false
#Set to 'DEFAULT' to enable both buttons and hotkeys. Set to 'BUTTONS' to enable buttons only. Set to 'HOTKEYS' to enable hotkeys only.
#Allowed Values: DEFAULT, BUTTONS, HOTKEYS, DISABLED
craftingTweaksMode = "DEFAULT"
#Add mod ids here of mods that you wish to disable Crafting Tweaks support for.
disabledAddons = []

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#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag
#Range: > 0
maximumContraptionLightVolume = 16384
#
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#
#Settings for the Goggle Overlay
[client.goggleOverlay]
#
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#
#Settings for the Placement Assist
[client.placementAssist]
#
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0
#
#Ponder settings
[client.ponder]
#
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#
#Sound settings
[client.sound]
#
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#
#Railway related settings
[client.trains]
#
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0

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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v2]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
[worldgen.v2.striated_ores_nether]
#
#Range: > 0
clusterSize = 32
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.0833333358168602
#
#Range: > -2147483648
minHeight = 40
#
#Range: > -2147483648
maxHeight = 90
[worldgen.v2.striated_ores_overworld]
#
#Range: > 0
clusterSize = 32
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.0833333358168602
#
#Range: > -2147483648
minHeight = -30
#
#Range: > -2147483648
maxHeight = 70
[worldgen.v2.zinc_ore]
#
#Range: > 0
clusterSize = 12
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 8.0
#
#Range: > -2147483648
minHeight = -63
#
#Range: > -2147483648
maxHeight = 70

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{
"outOfRangePowerMultiplier": 2.0,
"magnetCardRange": 16.0
}

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#Select the backend to use.
#Allowed Values: OFF, BATCHING, INSTANCING
backend = "INSTANCING"
#Enable or disable a debug overlay that colors pixels by their normal.
debugNormals = false
#Enable or disable instance update limiting with distance.
limitUpdates = true

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{
chapter_groups: [ ]
}

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{
id: "56B0B1B85EB312A6"
group: ""
order_index: 0
filename: "cock"
title: "Cock"
default_quest_shape: ""
default_hide_dependency_lines: false
quests: [{
x: -3.0d
y: -2.0d
id: "439CBFE5F31844FC"
tasks: [{
id: "55B09AC38948BCAF"
type: "item"
item: "minecraft:stone"
}]
}]
}

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{
version: 13
default_reward_team: false
default_consume_items: false
default_autoclaim_rewards: "disabled"
default_quest_shape: "circle"
default_quest_disable_jei: false
emergency_items_cooldown: 300
drop_loot_crates: false
loot_crate_no_drop: {
passive: 4000
monster: 600
boss: 0
}
disable_gui: false
grid_scale: 0.5d
pause_game: false
lock_message: ""
}

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[advanced]
#Debug mode enabled
DebugMode = false
#Display search bar in the center
CenterSearch = false
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#Enable cheating items into the hotbar by using the shift+number keys.
CheatToHotbarUsingHotkeysEnabled = false
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "MOUSE_PICKUP"
#Max. recipe gui height
#Range: > 175
RecipeGuiHeight = 350
[colors]
#Color values to search for
SearchColors = ["White:EEEEEE", "LightBlue:7492cc", "Cyan:00EEEE", "Blue:2222dd", "LapisBlue:25418b", "Teal:008080", "Yellow:cacb58", "GoldenYellow:EED700", "Orange:d97634", "Pink:D1899D", "HotPink:FC0FC0", "Magenta:b24bbb", "Purple:813eb9", "JadedPurple:43324f", "EvilPurple:2e1649", "Lavender:B57EDC", "Indigo:480082", "Sand:dbd3a0", "Tan:bb9b63", "LightBrown:A0522D", "Brown:634b33", "DarkBrown:3a2d13", "LimeGreen:43b239", "SlimeGreen:83cb73", "Green:008000", "DarkGreen:224d22", "GrassGreen:548049", "Red:963430", "BrickRed:b0604b", "NetherBrick:2a1516", "Redstone:ce3e36", "Black:181515", "CharcoalGray:464646", "IronGray:646464", "Gray:808080", "Silver:C0C0C0"]
[sorting]
#Sorting order for the ingredient list. Valid stages: [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, TOOL_TYPE, WEAPON_DAMAGE, ARMOR, MAX_DURABILITY]
IngredientSortStages = ["MOD_NAME", "INGREDIENT_TYPE", "CREATIVE_MENU"]
[search]
#Search mode for Mod Names (prefix: @)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ModNameSearchMode = "REQUIRE_PREFIX"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search mode for Tag Names (prefix: $)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TagSearchMode = "REQUIRE_PREFIX"
#Search mode for Creative Tab Names (prefix: %)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
CreativeTabSearchMode = "DISABLED"
#Search mode for Colors (prefix: ^)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ColorSearchMode = "DISABLED"
#Search mode for resources locations (prefix: &)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ResourceLocationSearchMode = "DISABLED"
#Search advanced tooltips (visible with F3+H)
SearchAdvancedTooltips = false
[modname]
#Formatting for mod name tooltip
#Use these formatting colors:
#black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
#With these formatting options:
#obfuscated, bold, strikethrough, underline, italic
ModNameFormat = "blue italic"
[IngredientList]
#Max number of rows shown
#Range: 1 ~ 100
MaxRows = 16
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 9
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: LEFT, CENTER, RIGHT
HorizontalAlignment = "RIGHT"
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: TOP, CENTER, BOTTOM
VerticalAlignment = "TOP"
#Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
#Allowed Values: ENABLED, AUTO_HIDE, DISABLED
ButtonNavigationVisibility = "ENABLED"
#Set to true to draw a background texture behind the gui.
DrawBackground = false
[BookmarkList]
#Max number of rows shown
#Range: 1 ~ 100
MaxRows = 16
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 9
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: LEFT, CENTER, RIGHT
HorizontalAlignment = "LEFT"
#Horizontal alignment of the ingredient grid inside the available area
#Allowed Values: TOP, CENTER, BOTTOM
VerticalAlignment = "TOP"
#Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
#Allowed Values: ENABLED, AUTO_HIDE, DISABLED
ButtonNavigationVisibility = "ENABLED"
#Set to true to draw a background texture behind the gui.
DrawBackground = false

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Minecraft
TerraFirmaCraft
Applied Energistics 2
The One Probe
TFC Ambiental
TFC Decoration
TerraFirmaCraft
The One Probe
Antimatter Shared Data
AntimatterAPI
FTB Quests
GT Rubber
GregTech Intergalactical
Item Filters

160
config/jei/jei-client.ini Normal file
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@ -0,0 +1,160 @@
[advanced]
# Description: Debug mode enabled
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Display search bar in the center
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Set low-memory mode (makes search very slow, but uses less RAM)
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Enable cheating items into the hotbar by using the shift+number keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: How items should be handed to you
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Max. recipe gui height
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[colors]
# Description: Color values to search for
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
[sorting]
# Description: Sorting order for the ingredient list
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
[search]
# Description: Search mode for Mod Names (prefix: @)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for Tooltips (prefix: #)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for Tag Names (prefix: $)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for Creative Tab Names (prefix: %)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search mode for Colors (prefix: ^)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resources locations (prefix: &)
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search advanced tooltips (visible with F3+H)
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
[modname]
# Description: Formatting for mod name tooltip
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic
[IngredientList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Set to true to draw a background texture behind the gui.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

View file

@ -19,6 +19,7 @@ tfc:clay_knapping
tfc:fire_clay_knapping
tfc:heating
tfc:instant_barrel
tfc:instant_fluid_barrel
tfc:leather_knapping
tfc:loom
tfc:quern
@ -28,12 +29,6 @@ tfc:sealed_barrel
tfc:simple_pot
tfc:soup_pot
tfc:welding
ae2:ae2.inscriber
ae2:condenser
ae2:throwing_in_water
tfc:instant_fluid_barrel
ae2:attunement
ae2:entropy
antimatter_shared:alloy_smelting
antimatter_shared:amp_fabricating
antimatter_shared:arc_smelting
@ -85,7 +80,6 @@ antimatter_shared:recycling
antimatter_shared:replicating
antimatter_shared:scanning
antimatter_shared:sifting
antimatter_shared:small_boilers
antimatter_shared:smelting
antimatter_shared:steam_alloy_smelting
antimatter_shared:steam_compressing

View file

@ -1,7 +1,7 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Tue Oct 04 18:50:55 YEKT 2022
#Tue Dec 13 04:47:13 GMT 2022
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=
shaderPack=ComplementaryReimagined_r1.3.zip
enableShaders=true

View file

@ -1 +0,0 @@
2022.1

View file

@ -1,169 +0,0 @@
{
"basics": {
"favorites": [
"{id:\"ftbteams:my_team\",json:'{\"group\":\"ftblibrary:info\",\"icon\":\"ftbteams:textures/teams.png\",\"x\":0,\"click\":\"ftbteams:open_gui\",\"loading_screen\":true}',type:\"ftblibrary:sidebar_button\"}",
"{id:\"ftbquests:quests\",json:'{\"group\":\"ftblibrary:info\",\"icon\":\"ftbquests:item/book\",\"x\":610,\"click\":\"ftbquests:open_gui\",\"required_server_mods\":[\"ftbquests\"],\"custom_text\":true}',type:\"ftblibrary:sidebar_button\"}",
"{id:\"ftbchunks:chunks\",json:'{\"group\":\"ftblibrary:util\",\"icon\":\"ftblibrary:icons/map\",\"x\":310,\"click\":\"ftbchunks:open_gui\"}',type:\"ftblibrary:sidebar_button\"}"
],
"hiddenFavorites": [],
"displayHistory": [],
// Declares whether cheating mode is on.
"cheating": true,
"favoritesEnabled": true,
"keyBindings": {
"recipeKeybind": {
"keyCode": "key.keyboard.r",
"modifier": 0
},
"usageKeybind": {
"keyCode": "key.keyboard.u",
"modifier": 0
},
"hideKeybind": {
"keyCode": "key.keyboard.o",
"modifier": 2
},
"previousPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"nextPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"focusSearchFieldKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"copyRecipeIdentifierKeybind": {
"keyCode": "key.mouse.middle",
"modifier": 0
},
"favoriteKeybind": {
"keyCode": "key.keyboard.a",
"modifier": 0
},
"exportImageKeybind": {
"keyCode": "key.keyboard.f8",
"modifier": 0
},
"previousScreenKeybind": {
"keyCode": "key.keyboard.backspace",
"modifier": 0
}
},
// Declares whether REI is visible.
"overlayVisible": true,
"cheatingStyle": "GRAB",
"motion": {
"favoritesAnimation": true
}
},
"advanced": {
"filtering": {
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}"
],
"filteredStacks": []
},
"enableJeiCompatibilityLayer": true,
"tooltips": {
// Declares whether REI should append mod names to entries.
"appendModNames": true,
// Declares whether favorites tooltip should be displayed.
"displayFavoritesTooltip": false
},
"layout": {
// The ordering of the items on the entry panel.
"entryPanelOrdering": "REGISTRY_ASCENDING",
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPerPage": 8,
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPageHeight": 300,
// Declares whether entry rendering time should be debugged.
"debugRenderTimeRequired": false,
// Merges displays with equal contents under 1 display.
"mergeDisplayUnderOne": true,
"favoriteAddWidgetMode": "ALWAYS_VISIBLE"
},
"accessibility": {
"entrySize": 1.0,
// Declares the position of the entry panel.
"displayPanelLocation": "RIGHT",
// Declares how the scrollbar in composite screen should act.
"compositeScrollBarPermanent": false,
"toastDisplayedOnCopyIdentifier": true,
// Declares whether REI should use compact tabs for categories.
"useCompactTabs": true,
// Declares whether REI should use compact tab buttons for categories.
"useCompactTabButtons": true
},
"search": {
// Declares whether search time should be debugged.
"debugSearchTimeRequired": false,
// Declares whether REI should search async.
"asyncSearch": true,
// Declares how many entries should be grouped one async search.
"asyncSearchPartitionSize": 100,
"patchAsyncThreadCrash": true,
"tooltipSearch": "ALWAYS",
"tagSearch": "PREFIX",
"identifierSearch": "ALWAYS",
"modSearch": "PREFIX"
},
"commands": {
// Declares the command used to change gamemode.
"gamemodeCommand": "/gamemode {gamemode}",
// Declares the command used in servers to cheat items.
"giveCommand": "/give {player_name} {item_identifier}{nbt} {count}",
// Declares the command used to change weather.
"weatherCommand": "/weather {weather}",
// Declares the command used to change time.
"timeCommand": "/time set {time}"
},
"miscellaneous": {
// Declares whether arrows in containers should be clickable.
"clickableRecipeArrows": true,
"registerRecipesInAnotherThread": true,
"newFastEntryRendering": true,
"cachingFastEntryRendering": false
}
},
"appearance": {
"recipeScreenType": "ORIGINAL",
// Declares the appearance of REI windows.
"theme": "DARK",
"layout": {
// Declares the position of the search field.
"searchFieldLocation": "CENTER",
// Declares the position of the config button.
"configButtonLocation": "LOWER",
// Declares whether the craftable filter button is enabled.
"showCraftableOnlyButton": false
},
// Declares the appearance of recipe's border.
"recipeBorder": "DEFAULT",
// Declares whether entry panel is scrolled.
"scrollingEntryListWidget": false,
"horizontalEntriesBoundaries": 1.0,
"verticalEntriesBoundaries": 1.0,
"horizontalEntriesBoundariesColumns": 50,
"verticalEntriesBoundariesRows": 1000,
"favoritesHorizontalEntriesBoundaries": 1.0,
"favoritesHorizontalEntriesBoundariesColumns": 50,
"syntaxHighlightingMode": "PLAIN_UNDERSCORED",
"isFocusModeZoomed": false
},
"functionality": {
"inputMethod": null,
// Declares whether REI should remove the recipe book.
"disableRecipeBook": false,
// Declares whether mob effects should be on the left side instead of the right side.
"leftSideMobEffects": false,
// Declares whether subsets is enabled.
"isSubsetsEnabled": false,
"allowInventoryHighlighting": true,
"itemCheatingMode": "REI_LIKE"
}
}

View file

@ -1,5 +1,5 @@
#number of threads RRP should use for generating resources
#Tue Oct 04 17:58:59 YEKT 2022
#Thu Nov 03 17:51:11 NOVT 2022
debug\ performance=false
threads=7
threads=9
dump\ assets=false

View file

@ -21,6 +21,6 @@
"use_block_face_culling": true
},
"notifications": {
"hide_donation_button": false
"hide_donation_button": true
}
}

View file

@ -4,7 +4,7 @@
[Settings."FPS Counter"]
"FPS Counter Distance" = 12
"Display FPS Counter (OFF, SIMPLE, ADVANCED)" = "OFF"
"Display FPS Counter (OFF, SIMPLE, ADVANCED)" = "ADVANCED"
[Settings.Misc]
"Render Fog" = true

6
config/sdrp-common.json Normal file
View file

@ -0,0 +1,6 @@
{
"clientId": 838986199880040550,
"enabled": true,
"screenEvent": true,
"clientJoinEvent": true
}

View file

@ -1,17 +0,0 @@
{
"ftbteams": {
"my_team": true
},
"ftbquests": {
"quests": true
},
"ftblibrary": {
"toggle.gamemode": true,
"toggle.rain": true,
"toggle.day": true,
"toggle.night": true
},
"ftbchunks": {
"chunks": true
}
}

View file

@ -0,0 +1,12 @@
#The ratio of the eu to the fe energy converting - Default: (1.0 EU = 8.0 FE)
#Range: 0.1 ~ 1.7976931348623157E308
EU_TO_FE_RATIO = 8.0
#The ratio of the eu to the tre energy converting - Default: (1.0 EU = 1.0 TRE)
#Range: 0.1 ~ 1.7976931348623157E308
EU_TO_TRE_RATIO = 1.0
#Enables GT Machines and cables being able to input FE or TRE(Tech Reborn Energy),
#Please do not enable unless you have balanced the fe compat to not be broken due to power creep. - Default: false
ENABLE_FE_OR_TRE_INPUT = false
#Enables Tesseract energy having compat with MI energy. - Default: false
ENABLE_MI_COMPAT = true

View file

@ -13,6 +13,8 @@
enableHealthBar = true
#Adds a TFC thirst bar over the hotbar.
enableThirstBar = true
#Allows the vanilla XP bar to render.
enableExperienceBar = true
#Enables squids inking your screen.
enableInkSplatter = true
#Enables the vanilla tutorial toasts that appear during gameplay. These can be difficult to make disappear in modded environments, so they are disabled by default.
@ -43,28 +45,26 @@
#FAHRENHEIT = Exact degrees fahrenheit
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT
heatTooltipStyle = "COLOR"
#Enable TFC additions to the F3 menu, showing time, date, and climate information.
enableTFCF3Overlays = true
#If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
sendProspectResultsToActionbar = true
#If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
showHoeOverlaysOnlyWhenShifting = false
#If familiarity is displayed as a percent rather than a heart
displayFamiliarityAsPercent = false
#If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
showGuideBookLinksAlways = true
#If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
showGuideBookTabInInventory = true
#Allows the vanilla XP bar to render.
enableExperienceBar = true
#The style to display all time delta / duration tooltips in.
#DAYS = Display values larger than a month as a number of days, i.e. '105 day(s)'
#DAYS_MONTHS = Display values larger than a year as a number of months and days, i.e. '13 month(s), 1 day(s)'
#DAYS_MONTHS_YEARS = Display values as normal, i.e. '1 year(s), 1 month(s), 1 day(s)'
#Allowed Values: DAYS_MONTHS_YEARS, DAYS_MONTHS, DAYS
timeDeltaTooltipStyle = "DAYS_MONTHS_YEARS"
#Enable TFC additions to the F3 menu, showing time, date, and climate information.
enableTFCF3Overlays = true
#If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
sendProspectResultsToActionbar = true
#If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
showHoeOverlaysOnlyWhenShifting = false
#If true, mods like Jade that add info when hovering on a block will add the hoe's overlay info to the tooltip, even when not holding a hoe.
showHoeOverlaysInInfoMods = true
#If familiarity is displayed as a percent rather than a heart
displayFamiliarityAsPercent = false
#If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
showGuideBookLinksAlways = true
#If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
showGuideBookTabInInventory = true
[compatibility]
#Defines additional metal sheet textures that should be added to the block atlas, as they would be otherwise unused, for use in ingot piles and metal sheet blocks.

View file

@ -1,18 +0,0 @@
#How dark should the noise be at most? Set to 0 to disable noise entirely
#Range: 0.0 ~ 0.5
noiseDarkness = 0.18
#How many darkness levels should there be?
#Range: 5 ~ 30
noiseLevels = 1
#How big should noise areas be?
#Range: 3 ~ 50
noiseArea = 10
#ARGB code for summer coloring in hexadecimal. Default: 1222FF11
seasonColorSummer = "1233FF11"
#ARGB code for autumn coloring in hexadecimal. Default: EAFFDD55
seasonColorAutumn = "EAFFDD55"
#ARGB code for winter coloring in hexadecimal. Default: 6AFFEEEE
seasonColorWinter = "6AFFEEEE"
#ARGB code for spring coloring in hexadecimal. Default: 3311CFD1
seasonColorSpring = "3311CAD7"

View file

@ -1,7 +0,0 @@
#If enabled, villager huts will spawn in the world
enableVillagerSpawns = true
#If enabled, rideable animals will not be slowed by plants/snow/mud when ridden.
enableRideableConstantSpeed = true
#If enabled, aging of drinks for effects is possible.
enableAgedDrinks = true

View file

@ -87,25 +87,25 @@ harvestStyleVanilla = true
[style]
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Error = "red,bold"
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Obsolete = "gray,strikethrough"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
Error = "red,bold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"

View file

@ -1,37 +0,0 @@
[forge]
#Machine progress bar background color
machineProgressBackgroundColor = "#55666666"
#Machine progress bar border color
machineProgressBorderColor = "#ff666666"
[forge.fluidGauge]
#Show a rounded tank fluid gauge
gaugeRounded = true
#Fluid gauge background color (try #557F0000 for BC red)
gaugeBackgroundColor = "#55666666"
#Fluid gauge border color (try #FF7F0000 for BC red)
gaugeBorderColor = "#ff666666"
#Allow certain tiles to show custom tank names
gaugeUseCustomTankNames = true
#Which "algorithm" should be used to pick fluid colors (TOP_LEFT is sometimes lighter)
#Allowed Values: TOP_LEFT_COLOR, AVERAGE_COLOR
gaugeFluidColorAlgorithm = "AVERAGE_COLOR"
#Which fluid gauges to show, BOTH and THE_ONE_PROBE_ONLY options also depend on the The One Probe "showTankSetting" configuration
#Allowed Values: BOTH, THE_ONE_PROBE_ONLY, TOP_ADDONS_ONLY
fluidGaugeChoice = "TOP_ADDONS_ONLY"
#Show the tank's total capacity in the fluid gauge
gaugeShowCapacity = true
#Fluid color transparency.
#Range: 0 ~ 255
gaugeFluidColorTransparency = 255
#Use the fluid's texture in the fluid gauge instead of the TOP lines.
gaugeRenderFluidTexture = true
#Alignment of the fluid's texture when gaugeRenderFluidTexture is enabled.
#Allowed Values: TOP, MIDDLE, SQUEEZE
fluidTextureAlignment = "MIDDLE"
#When 'fluidGaugeChoice' is set to THE_ONE_PROBE_ONLY show a compact version of it's tank gauge.
gaugeShowCompactTop = true
#Hide empty thanks when displaying the TOP Addons fluid gauge (same behaviour as vanilla TOP).
gaugeHideEmptyTanks = false

View file

@ -1,5 +0,0 @@
[forge]
#List of mod IDs for which no TOP Addons fluid gauge should be shown
gaugeModBlacklist = ["mekanism", "mekanismgenerators", "fluidtank", "endertanks"]

View file

@ -1,10 +0,0 @@
#Liquid Capacity of Leather Flask (500 = 1/2 bucket = 5 drinks or 2 water bars)
#Range: > 100
leatherCapacity = 500
#Damage Capability of Flasks are Capacity/(this value), 0 = MAXINT uses
#Range: > 0
damageFactor = 5
#Liquid Capacity of Iron Flask (1000 = 1 bucket = 10 drinks or 4 water bars)
#Range: > 100
ironCapacity = 2000

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