From 74414c4074686f61733c30f19d0e9ddb41a68472 Mon Sep 17 00:00:00 2001 From: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com> Date: Mon, 19 Jan 2026 22:48:03 -0300 Subject: [PATCH 1/3] Vacuumizer recipes for recipes with latex (#2693) * Vacuumizer recipes for recipes with latex This will add a way to make recipes that utilize latex on the Vacuumizer, following the sugestion made on #2691. Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com> * Add latex mixing recipes for vulcanized latex and sticky resin Added create recipes for mixing latex to vulcanized latex and sticky resin. Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com> * Remove latex recipes from vintage improvements Removed latex ingredients recipes and related processing. Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com> * Refactor mixing recipe syntax for latex and resin Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com> --------- Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com> --- kubejs/server_scripts/create/recipes.js | 10 ++++++++++ kubejs/server_scripts/vintage_improvements/recipes.js | 4 ++-- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/kubejs/server_scripts/create/recipes.js b/kubejs/server_scripts/create/recipes.js index 864673961..210190e08 100644 --- a/kubejs/server_scripts/create/recipes.js +++ b/kubejs/server_scripts/create/recipes.js @@ -2440,4 +2440,14 @@ const registerCreateRecipes = (event) => { event.smelting('#forge:ingots/silver', 'create:crushed_raw_silver') event.smelting('#forge:ingots/tin', 'create:crushed_raw_tin') event.smelting('#forge:ingots/lead', 'create:crushed_raw_lead') + + //Rubber early automation + + event.recipes.create.mixing((Fluid.of('tfg:vulcanized_latex', 1000)), [Fluid.of('tfg:latex', 1000),'tfc:powder/sulfur']) + .heated() + .id('tfg:create/mixer/vulcanized_latex'); + + event.recipes.create.mixing('gtceu:sticky_resin', [Fluid.of('tfg:latex', 1000), 'tfc:powder/wood_ash']) + .heated() + .id('tfg:create/mixer/sticky_resin'); } diff --git a/kubejs/server_scripts/vintage_improvements/recipes.js b/kubejs/server_scripts/vintage_improvements/recipes.js index d94a75582..300ca2bfb 100644 --- a/kubejs/server_scripts/vintage_improvements/recipes.js +++ b/kubejs/server_scripts/vintage_improvements/recipes.js @@ -532,8 +532,8 @@ function registerVintageImprovementsRecipes(event) { event.recipes.vintageimprovements.vacuumizing(Fluid.of('gtceu:rubber', 144), '#forge:dusts/rubber') .heated() .processingTime(50 * global.VINTAGE_IMPROVEMENTS_DURATION_MULTIPLIER) - .id('tfg:vi/vacuum/rubber') - + .id('tfg:vi/vacuumizing/rubber') + // Vaccuming rubber wood stuff for latex event.recipes.vintageimprovements.vacuumizing(Fluid.of('tfg:latex', 100), '#tfg:latex_logs') .processingTime(300 * global.VINTAGE_IMPROVEMENTS_DURATION_MULTIPLIER) From 3722583f23d261f6a4f08309e709efc5880464e7 Mon Sep 17 00:00:00 2001 From: Mqrius Date: Tue, 20 Jan 2026 11:44:02 +0100 Subject: [PATCH 2/3] Add info about backup frequency config Signed-off-by: Mqrius --- .pakku/server-overrides/README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/.pakku/server-overrides/README.md b/.pakku/server-overrides/README.md index c335eaf31..e5f7d011c 100644 --- a/.pakku/server-overrides/README.md +++ b/.pakku/server-overrides/README.md @@ -21,3 +21,8 @@ The config files shipped with the server pack should be a good starting point fo * defaultconfigs/ftbranks/ranks.snbt * Depending on how powerful of a server you're using, you may want to change the amount of force-loaded chunks each player is allowed to have. Note that players on the same team will combine their total allowance, so small numbers can encourage team play. + +* config/ftbbackups2.json + * Backup frequency is set with cron time info. + * By default for servers this is every morning at 10:15AM: `"backup_cron": "0 15 10 * * ? *"` + * If you want it hourly like singleplayer worlds, use `"backup_cron": "0 0 0/1 1/1 * ? *"` From 2f2ccf1115d6d926a0809f70ddec38244dc01ead Mon Sep 17 00:00:00 2001 From: Mqrius Date: Tue, 20 Jan 2026 11:57:38 +0100 Subject: [PATCH 3/3] Add changelog note about backups Signed-off-by: Mqrius --- CHANGELOG.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4a9a760ef..6d652ee14 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,11 +1,13 @@ # Changelog ## Unreleased +### Important note +- Due to a config file error, the automatic hourly backup has not been running since 0.11.15. So before you update make sure to make a copy of your world in case anything goes wrong! This is generally good advice but extra important right now. ### Breaking changes - The steam thermal centrifuge now requires a maintenance hatch. It also now requires 480mB steam per tick instead of 64mb, equivalent to how much 8 LV thermal centrifuges would use. It also now only takes 20 seconds instead of 30. It also now actually outputs byproducts like it was supposed to. @Pyritie - Single block steam generators are now more expensive to craft, so there isn't such a huge gap between steam, gas, and combustion generators @TomPlop - A lot of backend code has been cleaned up and refactored, so there may be duplicate, missing, or incorrect recipes. If you find any, please report them in [our github](https://github.com/TerraFirmaGreg-Team/Modpack-Modern/issues)! -#### Electric Greenhouse +### Electric Greenhouse - The Electric Greenhouse multiblock has completely changed. It's significantly shorter and slightly narrower too. You can still grow the same things in it, but it no longer has Perfect Overclocking. Instead, it's stronger in LV but starts getting weaker in HV+. @Redeix - There's a new IV variant (Hydroponics Facility) which supports parallel hatches and can do any recipe on any planet. @Redeix - Added a new Pisciculture Fishery to mid HV which, when properly looped, will improve the Electric Greenhouse further than just fertiliser. It also breeds fish! @Redeix @@ -74,6 +76,7 @@ - Fixed the lunchboxes not removing the "cooling" trait when items were removed with the number keys @Thomasx0 - Digger helmet crafting now correctly consumes the cloth hat (#2770) @Inceitious - Fixed an exploit with the schematicannon @Mqrius +- Fixed backup frequency config @Mqrius ### Translation updates - Chinese (simplified) @jmecn - Russian @Petr211071 + @Nixieeunrare + @Maxiffon