added locometal to gt facades

This commit is contained in:
Pyritie 2025-09-22 15:55:07 +01:00
parent fc52d2f60a
commit bb73960142
2 changed files with 7 additions and 0 deletions

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@ -1,6 +1,11 @@
# Changelog
## [Unreleased]
### Major Changes
- GregTech updated to 7.2.0, check [here](https://www.curseforge.com/minecraft/mc-mods/gregtechceu-modern/files/7022042) for the full list of changes, but here's a summary:
- AoE tools like the mining hammer now work properly again
- Now only multiblock machines turn themselves off if they don't have enough power, but this can be changed with a Machine Control Cover
- Drums now require a Soft Mallet to turn on their auto-output instead of a Screwdriver
### Changes
- New overworld structures with new enemies and loot! You can find them in cold and wet climates (#1836) @KrestenFM @Pyritie
- Changed and unified stack sizes for many items (check [here](https://github.com/TerraFirmaGreg-Team/Modpack-Modern/pull/1778) for a full list) (#1778) @KonSola5
@ -8,6 +13,7 @@
- Jute net is renamed to Burlap net and can now also be made from Flax (#1833) @Nashy1232
- Orbits now function as cleanrooms @BlueBoat29
- Added Create Deco catwalks to AE2 and GT Facades @Programmer3481
- Added locometal to GT Facades @Pyritie
- Added mossy, stairs, slabs, walls, and more to the non-TFC stone types (#1845) @vidal-adrien
- Added back vanilla stone and all its variants, craftable out of the stone dust you get from ore processing (#1845) @vidal-adrien
- Tweaked the moon worldgen a bit to add the new stone stuff @Pyritie

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@ -29,6 +29,7 @@ function registerFacadeWhitelistTags(event) {
'#minecraft:planks',
'#minecraft:logs',
'#forge:cobblestone',
'#railways:locometal',
'#tfg:ad_astra_iron_blocks',
'#tfg:ad_astra_steel_blocks',