From bf0d05a63307e0fc29fa4750c3d45fe87cda40f6 Mon Sep 17 00:00:00 2001 From: Pyritie Date: Tue, 22 Apr 2025 01:05:34 +0100 Subject: [PATCH] apparently iron tools need to exist otherwise GTM shits itself --- kubejs/startup_scripts/gtceu/materials.js | 3 +++ 1 file changed, 3 insertions(+) diff --git a/kubejs/startup_scripts/gtceu/materials.js b/kubejs/startup_scripts/gtceu/materials.js index d78392041..4f6f66f12 100644 --- a/kubejs/startup_scripts/gtceu/materials.js +++ b/kubejs/startup_scripts/gtceu/materials.js @@ -217,6 +217,9 @@ const registerGTCEuMaterialModification = (event) => { GTMaterials.BismuthBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.5, 2.0, 178, 2, metalTooling).build()); GTMaterials.BlackBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(3.3, 2.0, 204, 2, metalTooling).build()); GTMaterials.BlackSteel.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(6.5, 4.5, 1228, 3, metalTooling).build()); + // Cast iron tools don't make sense but gregtech shits itself if they're missing, + // so I'm just giving them terrible terrible stats + GTMaterials.Iron.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(1.0, 1.0, 100, 2, metalTooling).build()); for (var material of GTCEuAPI.materialManager.getRegisteredMaterials()) { var toolProperty = material.getProperty(PropertyKey.TOOL);