other + update mods

This commit is contained in:
Xikaro 2023-11-16 16:04:26 +05:00
parent c1f358b60f
commit c00c90dab6
25 changed files with 494 additions and 234 deletions

1
.curseclient Normal file
View file

@ -0,0 +1 @@
c710a1ef-c904-4ce0-8bce-1a47267c3c2e

1
.gitignore vendored
View file

@ -24,3 +24,4 @@ servers.dat_old
cherishedworlds-favorites.dat
CustomSkinLoader/*
realms_persistence.json
config/roughlyenoughitems/*

View file

@ -1,24 +0,0 @@
defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"
onlyUseAboveAdvancementTabs = false

View file

@ -173,7 +173,8 @@
},
"dynamicIcons": {
"default": "https://via.placeholder.com/256.png",
"SpeeeDCraft": "https://mc-heads.net/avatar/9d9c39ad4d3a4e6191c73d327f5dcf51"
"SpeeeDCraft": "https://mc-heads.net/avatar/9d9c39ad4d3a4e6191c73d327f5dcf51",
"Xikaro": "https://mc-heads.net/avatar/57b3dfb5f8a649e28b544e4ffc63256f"
},
"dynamicVariables": {
"default": "Example Text",

View file

@ -255,3 +255,7 @@ dev:
# Default: false
dumpRecipes: false
# Dump all registered GT models/blockstates/etc?
# Default: false
dumpAssets: false

View file

@ -1,8 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Thu Nov 16 11:38:50 NOVT 2023
#Thu Nov 16 15:42:36 YEKT 2023
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
enableShaders=false
maxShadowRenderDistance=32
shaderPack=SEUS-Renewed-v1.0.1.zip
enableShaders=false

View file

@ -1 +0,0 @@
2022.1

View file

@ -1,177 +0,0 @@
{
"basics": {
"favorites": [
"{type:\"heracles:heracles\"}",
"{type:\"argonauts:party_chat\"}",
"{data:{Count:1b,ForgeCaps:{\"tfc:item_heat\":{heat:0.0f,ticks:0L}},id:\"gtceu:blue_steel_plate\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}"
],
"hiddenFavorites": [],
"displayHistory": [
"{DisplayHistoryCategory:\"minecraft:plugins/tag\",DisplayHistoryContains:0b,DisplayHistoryUUID:\"61388244-a33d-45dd-8228-ce0f1fbf60c9\"}",
"{DisplayHistoryCategory:\"tfc:anvil\",DisplayHistoryContains:1b,DisplayHistoryData:{JEISerializer:\"tfc:anvil\",data:\"AgGhhwEBAAEACgAABQAEaGVhdAAAAAAEAAV0aWNrcwAAAAAAAAAAAAG9RQEAAQAKAAAFAARoZWF0AAAAAAQABXRpY2tzAAAAAAAAAAAAAQMQCAkAAcd9AQABAAoAAAUABGhlYXQAAAAABAAFdGlja3MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",id:\"tfc:anvil/copper_trapdoor\"},DisplayHistoryUUID:\"e24f54cd-cb94-4ff1-824c-23e330a931d1\"}"
],
// Declares whether cheating mode is on.
"cheating": true,
"favoritesEnabled": true,
"keyBindings": {
"recipeKeybind": {
"keyCode": "key.keyboard.r",
"modifier": 0
},
"usageKeybind": {
"keyCode": "key.keyboard.u",
"modifier": 0
},
"hideKeybind": {
"keyCode": "key.keyboard.o",
"modifier": 2
},
"previousPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"nextPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"focusSearchFieldKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"copyRecipeIdentifierKeybind": {
"keyCode": "key.mouse.middle",
"modifier": 0
},
"favoriteKeybind": {
"keyCode": "key.keyboard.a",
"modifier": 0
},
"exportImageKeybind": {
"keyCode": "key.keyboard.f8",
"modifier": 0
},
"previousScreenKeybind": {
"keyCode": "key.keyboard.backspace",
"modifier": 0
}
},
// Declares whether REI is visible.
"overlayVisible": true,
"cheatingStyle": "GRAB",
"motion": {
"favoritesAnimation": true
}
},
"advanced": {
"filtering": {
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
],
"filteringQuickCraftCategories": { },
"filteredStacks": []
},
"enableJeiCompatibilityLayer": true,
"tooltips": {
// Declares whether REI should append mod names to entries.
"appendModNames": true,
// Declares whether favorites tooltip should be displayed.
"displayFavoritesTooltip": false,
"displayIMEHints": true
},
"layout": {
// The ordering of the items on the entry panel.
"entryPanelOrdering": "REGISTRY_ASCENDING",
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPerPage": 8,
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPageHeight": 300,
// Declares whether entry rendering time should be debugged.
"debugRenderTimeRequired": false,
// Merges displays with equal contents under 1 display.
"mergeDisplayUnderOne": true,
"favoriteAddWidgetMode": "ALWAYS_VISIBLE"
},
"accessibility": {
"entrySize": 1.0,
// Declares the position of the entry panel.
"displayPanelLocation": "RIGHT",
// Declares how the scrollbar in composite screen should act.
"compositeScrollBarPermanent": false,
"toastDisplayedOnCopyIdentifier": true,
// Declares whether REI should use compact tabs for categories.
"useCompactTabs": true,
// Declares whether REI should use compact tab buttons for categories.
"useCompactTabButtons": false
},
"search": {
// Declares whether search time should be debugged.
"debugSearchTimeRequired": false,
// Declares whether REI should search async.
"asyncSearch": true,
// Declares how many entries should be grouped one async search.
"asyncSearchPartitionSize": 100,
"patchAsyncThreadCrash": true,
"tooltipSearch": "ALWAYS",
"tagSearch": "PREFIX",
"identifierSearch": "ALWAYS",
"modSearch": "PREFIX"
},
"commands": {
// Declares the command used to change gamemode.
"gamemodeCommand": "/gamemode {gamemode}",
// Declares the command used in servers to cheat items.
"giveCommand": "/give {player_name} {item_identifier}{nbt} {count}",
// Declares the command used to change weather.
"weatherCommand": "/weather {weather}",
// Declares the command used to change time.
"timeCommand": "/time set {time}"
},
"miscellaneous": {
// Declares whether arrows in containers should be clickable.
"clickableRecipeArrows": true,
"registerRecipesInAnotherThread": true,
"newFastEntryRendering": true,
"cachingFastEntryRendering": false,
"cachingDisplayLookup": true
}
},
"appearance": {
"recipeScreenType": "ORIGINAL",
// Declares the appearance of REI windows.
"theme": "LIGHT",
"layout": {
// Declares the position of the search field.
"searchFieldLocation": "CENTER",
// Declares the position of the config button.
"configButtonLocation": "LOWER",
// Declares whether the craftable filter button is enabled.
"showCraftableOnlyButton": true
},
// Declares the appearance of recipe's border.
"recipeBorder": "DEFAULT",
// Declares whether entry panel is scrolled.
"scrollingEntryListWidget": false,
"horizontalEntriesBoundaries": 1.0,
"verticalEntriesBoundaries": 1.0,
"horizontalEntriesBoundariesColumns": 50,
"verticalEntriesBoundariesRows": 1000,
"favoritesHorizontalEntriesBoundaries": 1.0,
"favoritesHorizontalEntriesBoundariesColumns": 50,
"syntaxHighlightingMode": "COLORFUL",
"isFocusModeZoomed": false
},
"functionality": {
"inputMethod": null,
// Declares whether REI should remove the recipe book.
"disableRecipeBook": false,
// Declares whether mob effects should be on the left side instead of the right side.
"leftSideMobEffects": false,
// Declares whether subsets is enabled.
"isSubsetsEnabled": false,
"allowInventoryHighlighting": true,
"itemCheatingMode": "REI_LIKE"
}
}

View file

@ -1 +0,0 @@
{"UUID":"9d9c39ad4d3a4e6191c73d327f5dcf51","shownHints":[]}

View file

@ -1,2 +0,0 @@
#Pinyin Options
#Sat Nov 11 14:56:39 NOVT 2023

View file

@ -1,3 +0,0 @@
#Double Pinyin Options
#Sat Nov 11 14:56:39 NOVT 2023
Converter=sougou

View file

@ -1,28 +1,27 @@
[general]
#
# If the TFC world preset 'tfc:overworld' should be set as the default world generation when creating a new world.
defaultWorldPreset = "tfc:overworld"
#
# If the TFC world preset 'tfc:overworld' should be set as the default world generation when creating a new world.
defaultWorldPreset = "tfc:overworld"
[calendar]
#
# The number of days in a month, for newly created worlds.
# This can be modified in existing worlds using the /time command
#Range: > 1
defaultMonthLength = 8
#
# The start date for newly created worlds, in a number of ticks, for newly created worlds
# This represents a number of days offset from January 1, 1000
# The default is (5 * daysInMonth) = 40, which starts at June 1, 1000 (with the default daysInMonth = 8)
#Range: > -1
defaultCalendarStartDay = 40
#
# The number of days in a month, for newly created worlds.
# This can be modified in existing worlds using the /time command
#Range: > 1
defaultMonthLength = 30
#
# The start date for newly created worlds, in a number of ticks, for newly created worlds
# This represents a number of days offset from January 1, 1000
# The default is (5 * daysInMonth) = 40, which starts at June 1, 1000 (with the default daysInMonth = 8)
#Range: > -1
defaultCalendarStartDay = 40
[debug]
#
# Enables a series of network fail-safes that are used to debug network connections between client and servers.
# Important: this MUST BE THE SAME as what the server has set, otherwise you are liable to see even stranger errors.
enableNetworkDebugging = false
#
# If enabled, TFC will validate that certain pieces of reloadable data fit the conditions we expect, for example heating recipes having heatable items. It will error or warn in the log if these conditions are not met.
enableDatapackTests = false
#
# Enables a series of network fail-safes that are used to debug network connections between client and servers.
# Important: this MUST BE THE SAME as what the server has set, otherwise you are liable to see even stranger errors.
enableNetworkDebugging = false
#
# If enabled, TFC will validate that certain pieces of reloadable data fit the conditions we expect, for example heating recipes having heatable items. It will error or warn in the log if these conditions are not met.
enableDatapackTests = false

View file

@ -22,8 +22,8 @@
"startFadingAt": 0.0,
"renderOverMinimapFrame": 1.0,
"icons": 1.0,
"names": 0.0,
"heightLimit": 20.0,
"names": 0.0,
"iconScale": 1.0
},
"subCategories": [

View file

@ -0,0 +1,33 @@
#The time (in real life days) deaths get stored
#-1 for infinite storage
#0 for not storing deaths at all
#Range: > -1
death_storage_duration = -1
[corpse]
#The time passed (in ticks) after a corpse turns into a skeleton
#Range: > 0
skeleton_time = 72000
#If the corpse should lie on its face
lie_on_face = false
#If the corpse should wear the players equipment
show_equipment = true
#If the corpse should fall into the void
fall_into_void = false
#If the corpse should get removed when in lava
lava_damage = false
[corpse.access]
#If only the owner of the corpse can access the inventory
only_owner = true
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
skeleton = false
[corpse.despawn]
#The time passed (in ticks) after a corpse despawns (only if empty)
#Range: > 20
time = 600
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
#Range: > -1
force_time = -1

View file

@ -0,0 +1,428 @@
#Server Settings
[server]
#List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box"
disallowedItems = []
#Determines if container items (those that override canFitInsideContainerItems to false) are able to fit in backpacks
containerItemsDisallowed = false
#List of blocks that inventory interaction upgrades can't interact with - e.g. "minecraft:shulker_box"
noInteractionBlocks = []
#List of blocks that are not allowed to connect to backpacks - e.g. "refinedstorage:external_storage"
noConnectionBlocks = []
#Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether
itemFluidHandlerEnabled = true
#Determines whether player can right click on backpack that another player is wearing to open it. If off will turn off that capability for everyone and remove related settings from backpack.
allowOpeningOtherPlayerBackpacks = true
#Allows disabling item display settings. Primarily in cases where custom backpack model doesn't support showing the item. (Requires game restart to take effect)
itemDisplayDisabled = false
#Allows disabling logic that dedupes backpacks with the same UUID in players' inventory. This is here to allow turning off the logic just in case it would be causing performance issues.
tickDedupeLogicDisabled = false
#Determines if backpacks can be placed in container items (those that check for return value of canFitInsideContainerItems)
canBePlacedInContainerItems = false
#Leather Backpack Settings
[server.leatherBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 27
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 1
#Iron Backpack Settings
[server.ironBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 54
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 2
#Gold Backpack Settings
[server.goldBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 81
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 3
#Diamond Backpack Settings
[server.diamondBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 108
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 5
#Netherite Backpack Settings
[server.netheriteBackpack]
#Number of inventory slots in the backpack
#Range: 1 ~ 144
inventorySlotCount = 120
#Number of upgrade slots in the backpack
#Range: 0 ~ 10
upgradeSlotCount = 7
#Compacting Upgrade Settings
[server.compactingUpgrade]
#Number of Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Compacting Upgrade Settings
[server.advancedCompactingUpgrade]
#Number of Advanced Compacting Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Deposit Upgrade Settings
[server.depositUpgrade]
#Number of Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Deposit Upgrade Settings
[server.advancedDepositUpgrade]
#Number of Advanced Deposit Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Feeding Upgrade Settings
[server.feedingUpgrade]
#Number of Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Feeding Upgrade Settings
[server.advancedFeedingUpgrade]
#Number of Advanced Feeding Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Filter Upgrade Settings
[server.filterUpgrade]
#Number of Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Filter Upgrade Settings
[server.advancedFilterUpgrade]
#Number of Advanced Filter Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Magnet Upgrade Settings
[server.magnetUpgrade]
#Number of Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 3
#Advanced Magnet Upgrade Settings
[server.advancedMagnetUpgrade]
#Number of Advanced Magnet Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Range around storage in blocks at which magnet will pickup items
#Range: 1 ~ 20
magnetRange = 5
#Pickup Upgrade Settings
[server.pickupUpgrade]
#Number of Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Pickup Upgrade Settings
[server.advancedPickupUpgrade]
#Number of Advanced Pickup Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Refill Upgrade Settings
[server.refillUpgrade]
#Number of Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 6
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Refill Upgrade Settings
[server.advancedRefillUpgrade]
#Number of Advanced Refill Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 12
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Restock Upgrade Settings
[server.restockUpgrade]
#Number of Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Advanced Restock Upgrade Settings
[server.advancedRestockUpgrade]
#Number of Advanced Restock Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Void Upgrade Settings
[server.voidUpgrade]
#Number of Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 9
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 3
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Advanced Void Upgrade Settings
[server.advancedVoidUpgrade]
#Number of Advanced Void Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 16
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Determines whether void upgrade allows voiding anything or it only has overflow option
voidAnythingEnabled = true
#Stack Upgrade Settings
[server.stackUpgrade]
#List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here.
nonStackableItems = ["minecraft:bundle", "minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"]
#Smelting Upgrade Settings
[server.smeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Smoking Upgrade Settings
[server.smokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Blasting Upgrade Settings
[server.blastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Auto-Smelting Upgrade Settings
[server.autoSmeltingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Smoking Upgrade Settings
[server.autoSmokingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Auto-Blasting Upgrade Settings
[server.autoBlastingUpgrade]
#Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items)
#Range: 0.25 ~ 4.0
smeltingSpeedMultiplier = 1.0
#Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace)
#Range: 0.25 ~ 4.0
fuelEfficiencyMultiplier = 1.0
#Number of input filter slots
#Range: 1 ~ 20
inputFilterSlots = 8
#Number of input filter slots displayed in a row
#Range: 1 ~ 6
inputFilterSlotsInRow = 4
#Number of fuel filter slots
#Range: 1 ~ 20
fuelFilterSlots = 4
#Number of fuel filter slots displayed in a row
#Range: 1 ~ 6
fuelFilterSlotsInRow = 4
#Inception Upgrade Settings
[server.inceptionUpgrade]
#Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade
upgradesUseInventoriesOfBackpacksInBackpack = true
#Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade
upgradesInContainedBackpacksAreFunctional = true
#Tool Swapper Upgrade Settings
[server.toolSwapperUpgrade]
#Number of Tool Swapper Upgrade's filter slots
#Range: 1 ~ 20
filterSlots = 8
#Number of filter slots displayed in a row
#Range: 1 ~ 6
slotsInRow = 4
#Tank Upgrade Settings
[server.tankUpgrade]
#Capacity in mB the tank upgrade will have per row of storage slots
#Range: 500 ~ 20000
capacityPerSlotRow = 4000
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again.
#Range: 1 ~ 100
autoFillDrainContainerCooldown = 20
#How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Energy in FE the battery upgrade will have per row of storage slots
#Range: 500 ~ 50000
energyPerSlotRow = 10000
#Pump Upgrade Settings
[server.pumpUpgrade]
#Number of fluid filter slots
#Range: 1 ~ 20
filterSlots = 4
#How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier.
#Range: 1 ~ 1000
maxInputOutput = 20
#Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output
#Range: 0.0 ~ 5.0
stackMultiplierRatio = 1.0
#Xp Pump Upgrade Settings
[server.xpPumpUpgrade]
#Whether xp pump can mend items with mending. Set false here to turn off the feature altogether.
mendingOn = true
#How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired).
#Range: 1 ~ 20
maxXpPointsPerMending = 5
#Settings for Spawning Entities with Backpack
[server.entityBackpackAdditions]
#Chance of an entity spawning with Backpack
#Range: 0.0 ~ 1.0
chance = 0.01
#Turns on/off addition of loot into backpacks
addLoot = true
#Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added.
buffWithPotionEffects = true
#Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears.
buffHealth = true
#Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears.
equipWithArmor = true
#Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName"
entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"]
#List of music discs that are not supposed to be played by entities
discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"]
#Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc.
playJukebox = true
#Determines whether backpack drops to fake players if killed by them in addition to real ones that it always drops to
dropToFakePlayers = false
#Chance of mob dropping backpack when killed by player
#Range: 0.0 ~ 1.0
backpackDropChance = 0.5
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.15
[server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player
tooManyBackpacksSlowness = true
#Maximum number of backpacks in player's inventory that will not cause slowness
#Range: 1 ~ 27
maxNumberOfBackpacks = 1
#Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled)
#Range: 0.1 ~ 5.0
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = true

1
minecraftinstance.json Normal file

File diff suppressed because one or more lines are too long

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.