config
This commit is contained in:
parent
e97141ddd9
commit
c04d093bec
7 changed files with 47 additions and 2 deletions
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@ -392,6 +392,20 @@
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"min": 1,
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"max": 1
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}
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},
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"health": {
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"enabled": false,
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"opacity": 1.0,
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"impact": {
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"disabled": false,
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"opacity": 1.0,
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"animationSpeed": 0,
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"scale": {
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"min": 0.2,
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"max": 1
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}
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},
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"particlesPerDamage": 1
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}
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}
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}
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@ -1,7 +1,5 @@
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[UI]
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#'Use while sneaking to open' message will be shown in Camera item tooltip.
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CameraSneakOpenTooltip = true
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#Photographer name will be shown in Photograph's tooltip.
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PhotographPhotographerNameTooltip = false
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#Crosshair will not get in the way when holding a photograph.
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@ -13,6 +11,14 @@
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AlbumShowPhotosCount = true
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#Signed Album item will have an enchantment glint.
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SignedAlbumGlint = true
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#Details about Camera configuring will be shown in Camera item tooltip.
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CameraDetailsInTooltip = true
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#Film Roll Frames will be shown in the camera tooltip.
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#Default: true
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CameraFilmFramesTooltip = true
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#Film Roll fullness bar will be shown on the Camera item. Same as it does on Film Roll item.
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#Default: false
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CameraShowsFilmBar = false
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[UI.Viewfinder]
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#Mouse sensitivity modifier per 5 degrees of fov. Set to 0 to disable sensitivity changes.
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@ -21,12 +27,21 @@
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BackgroundColorHex = "FA1F1D1B"
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FontMainColorHex = "FF2B2622"
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FontSecondaryColorHex = "FF7A736C"
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#Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind.
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#Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak as well.
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#Default: true
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MiddleClickOpensControls = true
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[Capture]
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#Delay in ticks before capturing an image when shooting with flash.
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#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
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#Range: 1 ~ 6
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FlashCaptureDelayTicks = 3
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#Delay in frames before capturing an image.
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#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
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#(some shaders have temporal effects that take several frames to disappear fully)
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#Range: 0 ~ 100
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CaptureDelayFrames = 0
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[FileSaving]
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#When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png.
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@ -4,6 +4,15 @@
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#Allowed range: 10-300
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#Default: 18-55
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DefaultFocalRange = "18-55"
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#Can attack while looking through Viewfinder.
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#Default: true
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ViewfinderAttacking = true
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#Right-clicking Camera in GUI will open Camera attachments screen. Only in player inventory.
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#Default: true
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RightClickAttachmentsScreen = true
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#Right-clicking Camera in GUI with attachment item will insert/swap it.
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#Default: true
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RightClickHotswap = true
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[Lightroom]
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#Time in ticks to print black and white photograph. Default: 80
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@ -7,6 +7,7 @@ B:force_fullscreen = 'false';
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##[customization]
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B:modpack_mode = 'false';
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B:show_customization_overlay = 'false';
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B:advanced_customization_mode = 'false';
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@ -127,6 +127,7 @@
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"sheet_pile": true,
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"quern": true,
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"pit_kiln_above": true,
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"hot_poured_glass": true,
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"gearbox": true,
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"axle": true,
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"chested_horse": true,
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@ -53,6 +53,7 @@
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"framedblocks:framed_item_frame": null,
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"gtceu:controllable_provider": null,
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"gtceu:electric_container_provider": null,
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"gtceu:fluid_storage": null,
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"gtceu:recipe_logic_provider": null,
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"gtceu:workable_provider": null,
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"jade:block_face": null,
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@ -128,6 +129,7 @@
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"tfc:hand_wheel": null,
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"tfc:hoe_overlay": null,
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"tfc:horse": null,
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"tfc:hot_poured_glass": null,
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"tfc:ingot_pile": null,
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"tfc:jack_o_lantern": null,
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"tfc:lamp": null,
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@ -22,6 +22,9 @@
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#.
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#Should the normal create conductor cap be rendered on top of the conductors existing hat?
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renderNormalCap = true
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#.
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#Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains?
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animatedFlywheels = true
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#.
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#Smoke Settings
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