langs
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.ad_astra.steel_cable": "Basic RF Cable",
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"block.ad_astra.desh_cable": "Advanced RF Cable",
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"block.ad_astra.moon_sand": "Lunar Sand",
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"block.ad_astra.moon_stone": "Raw Anorthosite",
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"block.ad_astra.moon_cobblestone": "Anorthosite Cobble",
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@ -19,6 +21,7 @@
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"block.ad_astra.polished_moon_stone": "Polished Anorthosite",
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"block.ad_astra.polished_moon_stone_slab": "Polished Anorthosite Slab",
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"block.ad_astra.polished_moon_stone_stairs": "Polished Anorthosite Stairs",
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"block.ad_astra.sky_stone": "Meteorite",
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"block.ad_astra.moon_deepslate": "Raw Norite",
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"block.ad_astra.moon_cheese_ore": "Anorthosite Cheese Ore",
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"block.ad_astra.mars_sand": "Martian Sand",
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@ -104,6 +107,8 @@
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"block.ad_astra.polished_glacio_stone_stairs": "Polished Phonolite Stairs",
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"entity.ad_astra.corrupted_lunarian": "Lunar Zombie",
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"fluid.ad_astra.oxygen": "Breathable Air",
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"item.ad_astra.steel_cable": "Basic RF Cable",
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"item.ad_astra.desh_cable": "Advanced RF Cable",
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"tagprefix.moon_stone": "Anorthosite %s Ore",
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"tagprefix.moon_deepslate": "Norite %s Ore",
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"tagprefix.mars_stone": "Argillite %s Ore",
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@ -12,7 +12,6 @@
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"block.create.andesite_encased_shaft": "Metal Encased Shaft",
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"block.create.andesite_funnel": "Metal Funnel",
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"block.create.andesite_ladder": "Metal Ladder",
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"block.create.andesite_pillar": "Metal Pillar",
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"block.create.andesite_scaffolding": "Metal Scaffolding",
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"block.create.andesite_tunnel": "Metal Tunnel",
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"block.create.cut_deepslate": "Cut Migmatite",
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@ -76,7 +75,7 @@
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"item.create.copper_sheet": "Copper Plate",
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"item.create.brass_sheet": "Brass Plate",
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"item.create.golden_sheet": "Gold Plate",
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"item.create_crushed_raw_gold": "Purified Gold Ore",
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"item.create.crushed_raw_gold": "Purified Gold Ore",
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"item.create.crushed_raw_copper": "Purified Copper Ore",
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"item.create.crushed_raw_zinc": "Purified Zinc Ore",
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"item.create.crushed_raw_silver": "Purified Silver Ore",
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@ -51,8 +51,16 @@
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"item.gtceu.iron_quadruple_cable": "4x Cast Iron Cable",
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"item.gtceu.iron_octal_cable": "8x Cast Iron Cable",
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"item.gtceu.iron_hex_cable": "16x Cast Iron Cable",
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"item.gtceu.ice_bucket": "Ice Water Bucket",
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"material.gtceu.ice": "Ice Water",
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"item.gtceu.ice_bucket": "Ice Slush Bucket",
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"item.gtceu.copper_credit": "§71 Credit",
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"item.gtceu.cupronickel_credit": "§78 Credits",
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"item.gtceu.silver_credit": "§764 Credits",
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"item.gtceu.gold_credit": "§7512 Credits",
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"item.gtceu.platinum_credit": "§74,096 Credits",
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"item.gtceu.osmium_credit": "§732,768 Credits",
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"item.gtceu.naquadah_credit": "§7262,144 Credits",
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"item.gtceu.neutronium_credit": "§72,097,152 Credits",
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"material.gtceu.ice": "Ice Slush",
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"material.gtceu.cooperite": "Cooperite",
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"material.gtceu.fayalite": "Fayalite",
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"material.gtceu.diopside": "Diopside",
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@ -67,6 +75,8 @@
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"metaitem.dust.tooltip.purify": "Drop in Water to get Clean Dust",
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"metaitem.crushed.tooltip.purify": "Drop in Water to get Purified Ore",
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"item.gtceu.tool.behavior.silk_ice": "Silk Harvests Packed Ice",
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"block.gtceu.overworld_marker": "Earth",
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"block.gtceu.the_nether_marker": "The Beneath",
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"tagprefix.sword_head": "%s Sword Head",
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"tagprefix.pickaxe_head": "%s Pickaxe Head",
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"tagprefix.shovel_head": "%s Shovel Head",
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@ -20,6 +20,9 @@
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"biome.tfg.moon/lunar_lights_dense": "Lightbloom Star Gazers",
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"biome.tfg.moon/lunar_lights_sparse": "Lightbloom Scrubland",
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"biome.tfg.moon/lunar_plains": "Lunar Plains",
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"biome.tfg.moon/lunar_sands": "Lunar Sands",
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"block.tfg.piglin_disguise": "Piglin Disguise",
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"block.tfg.piglin_disguise_block": "Piglin Disguise",
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"block.tfg.decorative_vase.black": "Black Decorative Vase",
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"block.tfg.decorative_vase.gray": "Gray Decorative Vase",
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"block.tfg.decorative_vase.light_gray": "Light Gray Decorative Vase",
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@ -160,6 +163,10 @@
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"block.tfg.lunar_sprouts": "Lunar Lightgrass",
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"block.tfg.lunar_chorus_plant": "Chorus Plant",
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"block.tfg.lunar_chorus_flower": "Chorus Flower",
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"block.tfg.lv_aqueous_accumulator": "Basic Aqueous Accumulator",
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"block.tfg.mv_aqueous_accumulator": "§bAdvanced Aqueous Accumulator§r",
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"block.tfg.hv_aqueous_accumulator": "§6Advanced Aqueous Accumulator II§r",
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"block.tfg.ev_aqueous_accumulator": "§5Advanced Aqueous Accumulator III§r",
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"item.tfg.antipoison_pill": "Antipoison Pill",
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"item.tfg.haste_pill": "Haste Pill",
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"item.tfg.night_vision_pill": "Night Vision Pill",
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@ -250,6 +257,8 @@
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"item.tfg.zpm_universal_circuit": "ZPM Universal Circuit",
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"item.tfg.uv_universal_circuit": "UV Universal Circuit",
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"item.tfg.uhv_universal_circuit": "UHV Universal Circuit",
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"item.tfg.piglin_disguise": "Piglin Disguise",
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"item.tfg.trowel": "Trowel",
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"material.tfg.latex": "Latex",
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"material.tfg.vulcanized_latex": "Vulcanized Latex",
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"material.tfg.fluix": "Fluix",
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@ -457,6 +466,8 @@
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"tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Cooling Water",
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"tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Cooling Water",
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"tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Cooling Water",
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"tfc.recipe.barrel.tfg.sealed_barrel.prepared_leather_gloves": "Soaking Leather Gloves",
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"gtceu.aqueous_accumulator": "Aqueous Accumulator",
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"tfg.grapplemod.repair": "Repair recipe, keeps your upgrades. §lNEVER combine two grapples or you'll lose ALL your upgrades!§r",
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"tfg.grapplemod.upgrades.maxlen": "Increases §lMax Length§r by 20, up to 200.",
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"tfg.grapplemod.downgrades.maxlen": "Decreases §lMax Length§r by 20, down to 20. (Jute Rope is Returned).",
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"quests.development.explanation.desc.1": "The &lCircuit Progression&r of GregTech can seem intimidating at first, but it's not that bad.\n\nFirst, you need to understand that circuits of the same tier are interchangeable. For example, to craft an &6HV&r &6Mixer&r, you can use any &6HV-tier&r circuit.",
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"quests.development.explanation.desc.2": "Now, let's talk about &lprogression&r. As you may notice, each circuit shares a color code on its icon and a name. For example, all &aQuantum Processors&r are &agreen&r and crafted inside &1IV-tier&r Circuit Assemblers. To craft one, you first need the previous circuit — that's why, to craft your first &dLuV&r &dCircuit&r, the Nanoprocessor Mainframe, you must start by crafting a Nanoprocessor and progress through each &7step&r. In this case, it would take three steps.\n\nThis is why the rightmost &6circuits&r in each line are always cheaper to &a craft&r: they require fewer &7steps&r.",
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"quests.development.explanation.desc.3": "Additionally, we have added &lUniversal Circuits&r. They can be &a crafted&r from any &6circuit&r — whether &1IV&r, &dLuV&r, &3UV&r, or any other tier — and are extremely useful for &9automation&r with AE2. Try to encode all your &fpatterns&r with &lUniversal Circuits&r, so whenever you upgrade to a better circuit, you won't have to redo all your &fpatterns&r — only the ones used to craft the Universal Circuit.",
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"quests.development.explanation.task": "Okay I read the whole three prages",
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"quests.development.explanation.task": "Okay I read the whole three pages",
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"quests.development.ulv.title": "&8ULV&r Circuits",
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"quests.development.ulv.subtitle": "",
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"quests.development.ulv.desc": "On this line you can see the Steam, or &8&8ULV&r, equivalents.",
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"quests.gregtech_energy.start.title": "Let's do some explaining",
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"quests.gregtech_energy.start.desc": "We know that &5GregTech&r isn’t the easiest mod to get into — especially when it comes to the &cenergy system&r. That’s why we’ll take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so &adon’t stress yourself&r. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWe’ve split this chapter into &efour categories&r, each one covering a topic related to the &6GregTech Energy System&r. We’ll provide as many examples as possible to help you understand how it all works.",
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"quests.gregtech_energy.start.task": "Welcome aboard",
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"quests.gregtech_energy.TEST.title": "",
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"quests.gregtech_energy.TEST.subtitle": "",
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"quests.gregtech_energy.TEST.desc.1": "",
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"quests.gregtech_energy.TEST.desc.2": "",
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"quests.gregtech_energy.TEST.desc.3": "",
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"quests.gregtech_energy.TEST.task": "",
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"quests.gregtech_energy.TEST.desc": "",
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"quests.gregtech_energy.start.subtitle": "It's not as bad as you could think",
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"quests.gregtech_energy.moving.title": "Moving your Energy",
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"quests.gregtech_energy.moving.subtitle": "So Energy transfer uh",
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"quests.gregtech_energy.moving.desc": "&6Moving Energy in Gregtech&r means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in Gregtech — wires, machines, recipes — is tied to a tier. You’ll need the &ecorrect cable material&r to move energy. For example:\n&8•&r Tin wire = &aLV&r\n&8•&r Copper wire= &bMV&r\n\nSecond, you’ve got the &bAmperage&r mechanic. Think of &d1 Amp&r (or &d1A&r) as &ea packet of energy&r. It moves down your cable to the closest machine needing power.\n&8•&r 1A of LV = &a32 EU&r\n&8•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches can only take &62A at once&r.\n\nMastering these two ideas is key before going further into energy distribution.",
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"quests.gregtech_energy.moving.task": "I understand",
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"quests.gregtech_energy.transformer.title": "The Super Transformer",
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"quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime",
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"quests.gregtech_energy.transformer.desc": "&6For every problem, Gregtech has a multiblock solution.&r Enter the &dActive Transformer&r.\n\nThis beast is your &9ultimate transformer&r. It can &echannel energy between any tiers&r — from &aLV&r to &cUHV&r — with &cno explosions&r. But that's not even the best part.\n\nIt can &btransmit energy using Laser Pipes&r.\n&8•&r Lasers send absurd amounts of Amps.\n&8•&r No loss. No cables. Just pure energy.\n&8•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\n&7When cables feel weak, &luse lasers&r.",
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"quests.gregtech_energy.moving_wire.title": "Moving with wires",
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"quests.gregtech_energy.moving_wire.subtitle": "Funky to place",
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"quests.gregtech_energy.moving_wire.desc": "&6Moving energy around in Gregtech can be tricky&b — we got cable loss&r. For every block, for every amp, you might lose energy as it travels through your wires. But don’t worry, there are &7solutions&r:\n\n&8•&r &bCover your wires&r with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n&8•&r &bUse higher-tier cables&r. Platinum cables, for example, only lose 1 EU per block — &9practically nothing&r when compared to the 8192 EU it can carry.\n&8•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They don’t need rubber covers, &cno shock&r. Just be aware that they require specific components based on their tier.\n\n&7Optimize your energy flow — &breduce losses&r and make your systems more efficient.",
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"quests.gregtech_energy.moving_wire.task": "I finished look at wires",
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"quests.gregtech_energy.moving_amp.title": "Managing Amp",
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"quests.gregtech_energy.moving_amp.subtitle": "It burns?",
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"quests.gregtech_energy.moving_amp.desc.1": "You’ll notice in a wire’s tooltip its &eMax Amperage&r — that’s the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n&6- A Generator or Battery outputs a specific amount of Amps:&r\n&7Battery Buffers&r will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\n&6- Amperage output is also based on what is needed:&r\nEach machine connected to a power line will request amps to fill its internal buffer.",
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"quests.gregtech_energy.moving_amp.desc.2": "Let’s look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with batteries.\nThe buffer will try to send &e1A&r to each machine — that’s &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, they’ll &cBURN&r. You’ll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as it’s only receiving what’s left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.",
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"quests.gregtech_energy.moving_amp.task": "I got it",
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"quests.gregtech_energy.produce_energy.title": "Producing Energy",
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"quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?",
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"quests.gregtech_energy.produce_energy.desc": "It’s all about making energy, right? This part won’t be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYou’ll learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.",
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"quests.gregtech_energy.produce_energy.task": "Got it",
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"quests.gregtech_energy.first_generator.title": "Your first generators",
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"quests.gregtech_energy.first_generator.subtitle": "It begins small",
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"quests.gregtech_energy.first_generator.desc": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether it’s &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nThey’re simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where we’ve listed the most &aoptimal inputs&r.",
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"quests.gregtech_energy.first_generator.task": "Get any of them",
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"quests.gregtech_energy.lpt.title": "The Large Plasma Turbine",
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"quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor",
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"quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (it’s fairly standard), but in &ccapacity&r. You’ll need &dLuV Circuits&r, a &dLuV Machine Hull&r, and &5tons of Tungstensteel&r to craft it. It’s considered your &6most powerful generator&r in &2TerraFirmaGreg&r.\n\nSo, how does it work? You’ll need &5Plasma&r produced by a &6Fusion Reactor&r. That plasma is cooled down inside the LPT while generating energy. You will need an &2output hatch&r to get the cooled plasma.",
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"quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r. That energy output &cdoubles&r with each increase in the &6Rotor Holder&r after &1IV&r.\n\nFor example, using a &dLuV Rotor Holder&r (x2) with an &cHSS-E Turbine Rotor&r (x2,8) will give you a staggering &e91750 EU/t&r — that’s about &a2.8A of LuV&r power!\n\nLike other turbines, it will &8slow down&r and stop if the &dDynamo Hatch&r is full so you won't waste plasma, but doesn’t require a &7Muffler Hatch&r.",
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"quests.gregtech_energy.lgt.title": "The Large Gas Turbine",
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"quests.gregtech_energy.lgt.subtitle": "The fan favorite",
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"quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of &aenergy production&r for most of the pack. You’ll be able to build your first one at &5EV&r using &6Stainless Steel&r. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the &6Large Plasma Turbine&r.\n\nThat said, many players can finish &2TerraFirmaGreg&r using only these turbines — provided you have a &cstrong infrastructure&r to handle the &agas demands&r of high-tier LGTs.\n\nTo build the LGT, you’ll need the usual &dMaintenance Hatch&r and &9Input Hatch&r. This turbine &erequires a Muffler Hatch&r, but it &cdoes not use an Output Hatch&r. &mYou’ll need to manage the &cCarbon Monoxide&r&m it emits with something like an &6Air Scrubber&r.&r",
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"quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the &6Rotor Holder&r after &5EV&r. For example, an LGT using an &1IV Rotor Holder&r (×2) with a &cHSS-E Turbine Rotor&r (280% power) will produce:\n&e4096 × 2 × 2.8 = 22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, you’ll need at least a &dIV 4A Dynamo Hatch&r. A simple Dynamo Hatch only handles &e2A&r.\n\nJust so you know: the &eEfficiency stat&r of a Turbine Rotor increases the &cduration of the recipe&r, which means you get more power from each &6mB of fuel&r.\n\nLastly, if the &dDynamo Hatch&r fills up, the LGT will automatically &8slow down&r and pause fuel usage, gradually reducing rotor speed until it resumes again. So &ayou won't lose any fuel&r during a backup.",
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"quests.gregtech_energy.lst.title": "The Large Steam Turbine",
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"quests.gregtech_energy.lst.subtitle": "It exists",
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"quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common &5Large Generator&r in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that &eLarge Boilers&r are stronger in &2TerraFirmaGreg&r, it definitely has its place.\n\nTo make it work, you’ll need an &9Input Hatch&r for &osteam&r, an &eOutput Hatch&r for &9Distilled Water&r, and of course a &dMaintenance Hatch&r. That’s all you need.\n\nLike all &dLarge Turbines&r, you’ll place a &6Rotor Holder&r on one side and a &dDynamo Hatch&r on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Each Rotor Holder upgrade &cdoubles&r the output and increases &aefficiency&r slightly.",
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"quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Let’s take an example: with an &1IV Rotor Holder&r (×4) and a &cHSS-E Turbine Rotor&r (280% power), you’ll get:\n&e1024 × 4 × 2.8 = 11,468.8 EU/t&r — that’s about &a1.4A of IV&r.\n\nTo extract that energy, you’d need either an &dIV Dynamo Hatch&r or an &5EV 16A Dynamo Hatch&r.\n\nWhile the LST isn’t the best turbine out there, if you have &9plenty of Large Boilers&r or access to &alava&r or &7creosote&r as infinite fuel, these &esteel-based, affordable turbines&r could absolutely serve you well.",
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"quests.gregtech_energy.lce.title": "",
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"quests.gregtech_energy.lce.subtitle": "Don't belive its GUI",
|
||||
"quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your &achampions&r if you’re into transforming &eOils&r into &cfuels&r. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the &dLCE&r, you’ll need to reach &5EV&r and unlock &6Titanium&r, along with at least one &1IV Circuit&r. For the &dECE&r, it’ll be &5Tungstensteel&r and a &dLuV Circuit&r — something you should be able to build comfortably during the &1IV Chapter&r.",
|
||||
"quests.gregtech_energy.lce.desc.2": "Both machines require an &9Input Hatch&r for &cfuel&r and also &6Lubricant&r. For the &dECE&r, adding &bOxygen&r or &bLiquid Oxygen&r will grant you a &cmassive energy boost&r. Check the &etooltip&r of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a &7Muffler Hatch&r, so &cThey Will Pollute&r.",
|
||||
"quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels",
|
||||
"quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot",
|
||||
"quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require &chigh-tech fuels&r to run, and we provide you with &a2 strong options&r:\n\n&8- The first option&r becomes available with your &dMK1 Fusion Reactor&r: &eHelium Plasma&r.\nYou can create it using &3Deuterium&r and &3Tritium Gas&r — both gases are obtained by &adistilling Liquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the &aeasiest and earliest&r to produce.",
|
||||
"quests.gregtech_energy.lpt_fuel.desc.2": "&8- The second option&r requires a &5MK3 Fusion Reactor&r and allows you to generate &eNickel Plasma&r.\nTo make it, you’ll need &6Liquid Potassium&r — which you can extract from various ores — and the &4infamous Fluorine&r, which you should already know how to produce by now.\n\n⚠ Don’t forget: &eHelium Gas&r and &eLiquid Nickel&r should be &3collected and returned&r to your storage for &afuture reuse&r.\n\nThese two fuels are your &abest candidates&r for powering the &dLPT&r, depending on how far you've progressed in your &bindustrial madness&r.",
|
||||
"quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma",
|
||||
"quests.gregtech_energy.lgt_fuel.title": "Gas Fuels",
|
||||
"quests.gregtech_energy.lgt_fuel.subtitle": "The everyone favorite",
|
||||
"quests.gregtech_energy.lgt_fuel.desc.1": "When we speak about &agas fuels&r, we’re really talking about &cjust one&r — &eNitrobenzene&r.\n\nYou’ll be able to produce it once you reach &6HV&r, and we &astrongly recommend it&r if you’re planning to use the &5Large Gas Turbine&r.\n\nBefore reaching Nitrobenzene, &eBenzene&r is a solid option to get started. You can obtain it via &aOrganic Chemistry&r or by processing &eHeavy Oil&r, if you’re lucky enough to have some nearby.",
|
||||
"quests.gregtech_energy.lgt_fuel.desc.2": "Making &eNitrobenzene&r involves several steps — until you craft your first &6Large Chemical Reactor&r (&aLCR&r), which will let you &3skip many sub-steps&r and simplify the process.\n\nIt’s nothing too complicated: combine &3Hydrogen&r, &bNitrogen&r, and &bOxygen&r to make &eNitric Acid&r in infinite quantities. As for &eSulfuric Acid&r, you probably already know it’s just &6Sulfur&r and &9Water&r — right?\n\nOnce you get this chain going, Nitrobenzene becomes one of the &amost powerful fuels&r for gas burning.",
|
||||
"quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?",
|
||||
"quests.gregtech_energy.lst_fuel.title": "This is Steam",
|
||||
"quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice",
|
||||
"quests.gregtech_energy.lst_fuel.desc": "Steam isn’t really complicated — just &aboil water&r to get steam.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. You’ll find &c4 versions&r: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a &dstrong increase&r in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is &cnot the best&r compared to other power generation methods.\n\nMost players will &7skip&r the &5Titanium&r and &dTungstensteel&r Boilers — they exist if you want them, but aren’t really &aefficient or worth building&r in most cases.\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.",
|
||||
"quests.gregtech_energy.lst_fuel.task": "",
|
||||
"quests.gregtech_energy.lce_fuel.title": "Liquid fuel",
|
||||
"quests.gregtech_energy.lce_fuel.subtitle": "This one is killing hard the planet",
|
||||
"quests.gregtech_energy.lce_fuel.desc.1": "All of these &cfuels&r are used for &6Combustion Generators&r — ranked here from the &cleast efficient&r to the &abest&r.\n\nDuring &bMV&r, we recommend starting with &eDiesel&r or &eBiodiesel&r. Later on, you can upgrade to &eCetane-Boosted Diesel&r at &6HV&r by mixing it with &bNitrogen&r, &3Hydrogen&r, and &bOxygen&r.",
|
||||
"quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to &eGasoline&r and &eHigh Octane Gasoline&r. Don’t attempt this too early — &coils need to be distilled properly&r, and doing it with a &cDistillery&r is &cnot efficient&r at all.\n\nTo make this work, you'll need a combination of oil distillation and some &aorganic compound processing&r. Thankfully, a &6Pyrolyse Oven&r and a &6Distillation Tower&r will handle it all smoothly.\n\nIf you manage a &asteady supply&r of &eHigh Octane Gasoline&r, you should be able to &3finish the entire modpack&r running only on &6Combustion Generators&r.",
|
||||
"quests.gregtech_energy.lce_fuel.task": "I got enough",
|
||||
"quests.gregtech_energy.storage.title": "Storing Energy",
|
||||
"quests.gregtech_energy.storage.desc": "Storing your energy is one of the &emost fundamental aspects&r of the power system in &dGregTech&r.\n\nWhy is that? Simply because even the &cstrongest generators&r won't be enough to keep up when you launch a &ebig craft&r — especially in late game.\n\nTo deal with this, GregTech provides &6multiple solutions&r to store &bastronomical amounts of EU&r. These storages act as a &3buffer&r between your energy production and the machines that drain it during complex operations.\n\nWhether you’re preparing for a &1Fusion Reactor&r, a &dLCT&r, or any &6HV-IV scale crafting chain&r, you’ll need that extra backup of energy to keep everything stable.\n\nDon’t underestimate the &apower of a good battery&r — it may just be the thing that saves your base from crashing during your most ambitious moments.",
|
||||
"quests.gregtech_energy.storage.task": "I understand",
|
||||
"quests.gregtech_energy.storage.subtitle": "Gregtech has some tremendous storage capacity",
|
||||
"quests.gregtech_energy.tank.title": "Storing the Fuel",
|
||||
"quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean &estoring the fuel that makes it&r.\n\nFor this scenario, while &7Drums&r and &6Crates&r are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.",
|
||||
"quests.gregtech_energy.tank.desc.2": "These &abeasts&r are capable of storing &ctremendous amounts of fluid or items&r — perfect for &3autonomous energy setups&r, especially when you want to generate power &cfar away from your main base&r without having to build an entire cable network.\n\nJust load them up with &egas, fuel, steam&r or even &4plasma&r, and let them handle the rest. With proper planning, your outposts can be fully operational with &ano live connection&r to your central grid.\n\nEnergy doesn’t always come in wires — sometimes, it comes in barrels.",
|
||||
"quests.gregtech_energy.tank.task": "Any Super Tank",
|
||||
"quests.gregtech_energy.tank.subtitle": "Keep the fuel if you can't the energy",
|
||||
"quests.gregtech_energy.battery_buffer.title": "Battery Buffer",
|
||||
"quests.gregtech_energy.battery_buffer.desc.1": "&dBattery Buffers&r are your basic machines to &estore and manage energy&r — though technically, they don’t store energy on their own. They simply serve as a &3housing for your batteries&r.\n\n⚠ &cIf you don’t want them to explode&r:\n- &4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.",
|
||||
"quests.gregtech_energy.battery_buffer.desc.2": "\uD83D\uDD0C A Battery Buffer can accept up to &b2x its output amperage&r.\nSo for example, a &e4x Battery Buffer&r can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n\uD83E\uDEAB &eReminder&r:\n- No batteries = &cno output&r.\n- The number of batteries determines the number of Amps it outputs.\nThat means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.\n\nUse them wisely — they are the &afoundation of any stable energy network&r.",
|
||||
"quests.gregtech_energy.battery_buffer.task.1": "Some battery buffers",
|
||||
"quests.gregtech_energy.battery_buffer.task.2": "I got an other one",
|
||||
"quests.gregtech_energy.battery_buffer.subtitle": "The basic battery needs batteries",
|
||||
"quests.gregtech_energy.pss.title": "The Power Substation",
|
||||
"quests.gregtech_energy.pss.desc.1": "This one should become your &5main focus&r once you progress into &1IV&r.\n\nThe &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r.\nIt can store so much energy... you’d probably need &cmultiple lifetimes&r to fill it.",
|
||||
"quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &8Amperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLet’s be honest: &cYou’ll never need 17 layers&r... but hey, it’s nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — you’ve gone too far.",
|
||||
"quests.gregtech_energy.pss.subtitle": "Cool Gregtech Multiblock",
|
||||
"quests.gregtech_energy.batteries.title": "Super Batteries",
|
||||
"quests.gregtech_energy.batteries.desc": "From &7LV&r and &bMV&r, you probably built your first batteries made of &fSodium&r or &3Lithium&r.\n\nBut let’s be honest — these are the &cweakest&r batteries GregTech has to offer.\n\nIn this quest, we’ll look at the powerful alternatives: the &acrystal batteries&r.\nThey are &emuch more potent&r, store way more energy, and can help you push your factory to the next tier.\n\nAre they &cmore expensive&r? Of course. But let’s be real...\n&6Power is Power&r. Who’s counting?",
|
||||
"quests.gregtech_energy.batteries.task": "Any batteries",
|
||||
"quests.gregtech_energy.batteries.subtitle": "Simply Better",
|
||||
"quests.gregtech_energy.spending_energy.title": "Spending Energy",
|
||||
"quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy",
|
||||
"quests.gregtech_energy.spending_energy.desc.1": "&6How to spend all this energy?&r\n\nUse your machines! Sounds simple, right?\nWell... &cnot exactly&r. There are &emany small details&r that you should learn to help you on your &dquest&r to completing &3TerraFirmaGreg&r.\n\n&bBasic Machines&r:\n- These machines are simple.\n- They can handle up to &a2A&r.\n- If you input a &chigher tier&r of energy... &4\uD83D\uDCA5 they explode&r.\n\n&dGregtech Multiblocks&r:\nNow things get interesting.\nMultiblocks offer more flexibility and power — &eif&r you understand how they work.",
|
||||
"quests.gregtech_energy.spending_energy.desc.2": "&eStandard Mechanics&r:\n- If a multiblock can accept &aTWO&r &bEnergy Hatches&r this allows you to use &ahigher-tier recipes&r than the machine’s base tier.\n\nExample:\nIf you're using a &dLarge Mixing Vessel&r and you install &12x IV Energy Hatches&r,\nit will be able to process &cLuV-tier Mixer recipes&r — this is how works the &cElectric Blast Furnace&r.\n\nKnowing this will help you get the &6maximum efficiency&r out of your setup and progressing into higher tier materials.",
|
||||
"quests.gregtech_energy.spending_energy.desc.3": "&6Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A.&r\n\nYou can still use a &e4A or 16A Energy Hatch&r. This will allow &bOverclocking&r of recipes but &cnot recipe tier upgrades&r.\n\n&dExample&r:\nThe &aLarge Circuit Assembler&r only accepts &eone Energy Hatch&r. If you install a &c4A IV Energy Hatch&r, you will be able to &eOverclock all IV and lower recipes&r.\n\nHowever, you &ccannot craft LuV-tier recipes&r because the machine doesn't support multiple hatches. That limitation is &aintentional&r to prevent skipping the Gregtech progression system.",
|
||||
"quests.gregtech_energy.spending_energy.desc.4": "&bSo remember&r: More amps on a single hatch means faster processing, but it won’t unlock higher-tier recipes unless the multiblock is designed to allow it.",
|
||||
"quests.gregtech_energy.spending_energy.task": "I understand",
|
||||
"quests.gregtech_energy.overclock.title": "Overclock",
|
||||
"quests.gregtech_energy.overclock.subtitle": "Basic upgrade mechanic",
|
||||
"quests.gregtech_energy.overclock.desc.1": "&6You may have heard about Overclocking but don't really understand what it is?&r\n\nLet's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of &a32 EU/t&r — sometimes less, but &cnever more&r.\n&dMV&r goes up to &a128 EU/t&r.\n&dHV&r reaches &a512 EU/t&r.\nBasically, &eevery tier is a 4x increase&r in &cpower usage&r.",
|
||||
"quests.gregtech_energy.overclock.desc.2": "&bWhat happens when you run a lower-tier recipe in a higher-tier machine?&r\nThat's what we call &eOverclocking&r:\n- An &dMV&r recipe (33–128 EU/t) run in an &dHV&r machine will:\n &e→ Use 4x more energy&r\n &e→ Be 2x faster&r\n\n- Same MV recipe in an &dEV&r machine?\n &e→ 8x more energy&r\n &e→ 4x faster&r\n\nSo yes, it's &cmore power-efficient to use multiple machines&r rather than overclocking one.\nBut let's be real: in most setups, &eyou’ll prefer overclocking&r to building 4 MV Macerators.\n\nStill, it's &egood to know this early on&r, when energy is tight.",
|
||||
"quests.gregtech_energy.overclock.desc.3": "&bPerfect Overclocking&r\nThere’s also a special kind of overclocking available in a &afew multiblocks&r: &e\n\nPerfect Overclocking&r.\nHere, instead of:\n- &a4x energy&r for &a2x speed&r,\nyou get:\n- &a4x energy&r for &a4x speed&r!\n\n&dThis makes it just as efficient&r as running multiple machines.\n\nCurrently in &3TerraFirmaGreg&r, &6only the following multiblocks&r support this:\n- &cElectric Blast Furnace (EBF)\n- Advanced Blast Dryer (ABD)\n- Rocket Heat Furnace (RHF)\n- Large Chemical Reactor (LCR)",
|
||||
"quests.gregtech_energy.overclock.task": "Okay faster got it",
|
||||
"quests.gregtech_energy.blast_oc.title": "The Blast Overclocking",
|
||||
"quests.gregtech_energy.blast_oc.subtitle": "You don't need to understand this one",
|
||||
"quests.gregtech_energy.blast_oc.desc.1": "&6If you didn't learn yet about Perfect Overclocking, you should check the quest right above this one.&r\n\nThese &3three multiblocks&r share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r.\n\nYou can check the current temperature by &aclicking on the controller&r.\n\nThere are &atwo ways to increase the temperature&r:\n- &aUse higher-tier energy inputs&r\n- &aUpgrade the coils&r",
|
||||
"quests.gregtech_energy.blast_oc.desc.2": "To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, you’ll need the &dtemperature of the recipe&r. The easiest way to find it is to &ause EMI&r.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking (POC) applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r",
|
||||
"quests.gregtech_energy.blast_oc.desc.3": "&dExample&r:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n- From HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full POC.\n- Since your machine is only at &c5900K&r, you will only Perfect Overclock from HV to EV, and EV to IV.\n- From IV to LuV will be a normal overclock.\n\nSo the recipe will take &e1.7 seconds&r instead of &e0.85 seconds&r if fully overclocked.\n\n&bFeeling overwhelmed? Don't worry.&r\nJust remember this: &aBetter coils = faster and cheaper recipes.&r",
|
||||
"quests.gregtech_energy.blast_oc.task": "Got it",
|
||||
"quests.gregtech_energy.subtick.title": "Subtick",
|
||||
"quests.gregtech_energy.subtick.subtitle": "Parallel?",
|
||||
"quests.gregtech_energy.subtick.desc.1": "&6Another hidden mechanic in Gregtech Multiblocks: the &dSubtick&r.\n\nWhat is it?\nSubtick activates when a recipe becomes &eso fast it takes less than one tick&r to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\n&bHow does it work?&r\nOnce a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.",
|
||||
"quests.gregtech_energy.subtick.desc.2": "For example: If your &aLCR (Large Chemical Reactor)&r runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean &emore internal parallel&r.\n\n&dNote&r: As of now all the Large Machines can subtick in a limited way but only the &aLCR supports Subtick&r and &bPerfect Overclocking&r. That’s why the LCR doesn’t need a Parallel Hatch: it’s already doing it... but better.",
|
||||
"quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch",
|
||||
"quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?",
|
||||
"quests.gregtech_energy.parallel_hatch.desc.1": "&6The &dParallel Hatch&r is a powerful tool for &aLarge Multiblocks&r.\n\n&bWhat does it do?&r\nWhere allowed (most notably on Multiblocks crafted from the &eAlloy Blast Smelter&r), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming &cmore energy&r per tick, but massively increasing throughput. Perfect if you’re mass-producing alloys, circuits or chemicals.",
|
||||
"quests.gregtech_energy.parallel_hatch.desc.2": "Just place a Parallel Hatch on the Multiblock and make sure it’s fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or questbook.\n\n&dNote&r: The &aLCR&r (Large Chemical Reactor) &cdoes not use Parallel Hatches&r — it handles internal parallel using &bSubtick mechanics&r instead.",
|
||||
"quests.gregtech_energy.parallel_hatch.task": "Any Parallel",
|
||||
"quests.high_voltage": "&6HV&r - High Voltage",
|
||||
"quests.high_voltage.subtitle": "Upgrade your power, learn about Cleanroom, make more chemicals and get ready for Space",
|
||||
"quests.high_voltage.TEST.title": "",
|
||||
|
|
@ -641,6 +756,10 @@
|
|||
"quests.low_voltage.lv_rock_crusher.desc.1": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Rock Breaker&r is effectively a Cobblestone Generator in a box. You can give it any raw rock or cobblestone block, and it will produce copies of it. Very handy if you want a lot of bricks fast!\n\n&eAny&r Rock Breaker will complete this Quest.",
|
||||
"quests.low_voltage.lv_rock_crusher.desc.2": "&l&3Lore:&r&o Obsidian requiring Redstone to generate is in reference to an ancient Minecraft bug, &7MC-4239&f. Placing Redstone where the Cobblestone would go in a cobble generator would make it generate Obsidian instead. This bug was resolved in snapshot 14w25b for Minecraft 1.8, over 9 years ago at the time of writing!",
|
||||
"quests.low_voltage.lv_rock_crusher.task": "Any Rock Crusher will do",
|
||||
"quests.low_voltage.lv_aqueous_accumulator.title": "Aqueous Accumulator",
|
||||
"quests.low_voltage.lv_aqueous_accumulator.subtitle": "Thermal Foundation is calling",
|
||||
"quests.low_voltage.lv_aqueous_accumulator.desc": "The &3Aqueous Accumulator&r is basically a Rock Crusher but for fluids. Simply place the machine next to two source blocks of the appropriate fluid, set the circuit, and voila! It'll keep producing more of that fluid. It effectively does the same thing as a mechanical pump, but using electricity instead of mechanical power, so you may find it easier to fit into your factory. As a bonus, the HV one will make infinite lava too!\n\nYou can safely waterlog the source blocks to prevent them freezing in winter, and the machine will continue to work.",
|
||||
"quests.low_voltage.lv_aqueous_accumulator.task": "Any Aqueous Accumulator",
|
||||
"quests.low_voltage.lv_wiremill.title": "Basic Wiremill",
|
||||
"quests.low_voltage.lv_wiremill.subtitle": "No more painful wires!",
|
||||
"quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!\n\nTo the right of this Quest, you'll find some important machines which will grant you cheaper intermediates.",
|
||||
|
|
@ -687,7 +806,7 @@
|
|||
"quests.low_voltage.lv_fluid_regulator.subtitle": "A cover that you may not use much",
|
||||
"quests.low_voltage.lv_fluid_regulator.desc": "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids.\n\nIt can transfer fluids, but has two useful modes:\n\n&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less.\n&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept.\n\nYou won't need it much, because natively GT machines will fill only one slot with the &6Pump Cover&r",
|
||||
"quests.low_voltage.cover_behaviour.title": "Cover Behaviour",
|
||||
"quests.low_voltage.cover_behaviour.subtitle": "Extra utility without taking up bloackspace!",
|
||||
"quests.low_voltage.cover_behaviour.subtitle": "Extra utility without taking up blockspace!",
|
||||
"quests.low_voltage.cover_behaviour.desc.1": "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower).\n\nPretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality.\n\nOpening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid.",
|
||||
"quests.low_voltage.cover_behaviour.desc.2": "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:\n\n&9- &rDisabled: only the cover will be allowed to transfer on this machine side.\n\n&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter\n\n&9-&r Allow Unfiltered: any other transfer is allowed on this machine side.\n\nPlacing a cover of a lower voltage tier on a machine is &9safe&r.",
|
||||
"quests.low_voltage.cover_behaviour.task": "I'm an expert on Covers now, don't you worry.",
|
||||
|
|
@ -758,8 +877,8 @@
|
|||
"quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu.",
|
||||
"quests.low_voltage.lv_greenhouse.title": "Electric Greenhouse",
|
||||
"quests.low_voltage.lv_greenhouse.subtitle": "The power of KubeJS",
|
||||
"quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!\n\nYou can also use this for automated &aResin&r. The yields are kept low to incentivize other rubber sources later in the game.",
|
||||
"quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rWith recipes requiring more than 32 EU/t, it needs either 1 &bMV&r energy hatch or 2 &7LV&r energy hatches. Multiblocks will &cnot&r use 2A of one tier to reach the next one for recipe voltage minimums.\n\nIn other words, the controller needs to say at least &bMV&r in the GUI to run recipes which say &bMV&r in EMI, even if they can draw enough EU/t with a lower tier hatch configuration.\n\n&9Note:&r The structure requires a lot of &7Steel&r. Make sure you have an &3EBF&r for that.",
|
||||
"quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!\n\nThis is one of the few machines that has &2Perfect Overclocking&r, which basically means each higher tier of EU input means x4 the recipe speed instead of the usual x2!",
|
||||
"quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rWith recipes requiring more than 32 EU/t, the multiblock needs either 1 &bMV&r energy hatch or 2 &7LV&r energy hatches. Multiblocks will &cnot&r use 2A of one tier to reach the next one for recipe voltage minimums.\n\nIn other words, the controller needs to say at least &bMV&r in the GUI to run recipes which say &bMV&r in EMI, even if they can draw enough EU/t with a lower tier hatch configuration.\n\n&9Note:&r This structure requires a lot of &7Steel&r. Make sure you have an &3EBF&r for that.",
|
||||
"quests.low_voltage.lv_greenhouse.desc.3": "&l&3Lore:&r&o This multiblock was originally created for the GTCEu Community Pack, but is also available on the GTCEu developer documentation. It's significantly slower than default to keep in line with TFC's slower tree growing speeds, but prior to TFG 0.9, it used to take almost an hour for each recipe!",
|
||||
"quests.low_voltage.lv_centrifuge.title": "Basic Centrifuge",
|
||||
"quests.low_voltage.lv_centrifuge.subtitle": "It does the opposite of the Mixer",
|
||||
|
|
@ -775,23 +894,23 @@
|
|||
"quests.low_voltage.lv_cutter.desc": "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant.\n\nThe &3Cutting Machine&r additionally unlocks converting &6Rods into four Bolts&r.\n\nThis machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r.",
|
||||
"quests.low_voltage.lv_cutter.task": "Any cutter",
|
||||
"quests.low_voltage.lv_gas_collector.title": "Basic Gas Collector",
|
||||
"quests.low_voltage.lv_gas_collector.subtitle": "Don't stand to close to it you could finish within the machine",
|
||||
"quests.low_voltage.lv_gas_collector.subtitle": "It'll take your breath away",
|
||||
"quests.low_voltage.lv_gas_collector.desc": "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r.\n\n&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more.",
|
||||
"quests.low_voltage.lv_oxygen.title": "Breath of Fresh Oxygen",
|
||||
"quests.low_voltage.lv_oxygen.subtitle": "Achtually, it's Dioxygen...",
|
||||
"quests.low_voltage.lv_oxygen.desc.1": "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed.\n\nIf only the quest book had more information!",
|
||||
"quests.low_voltage.lv_oxygen.desc.2": "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r.\n\nThe second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust, Granite Dust and Black Granite Dust. We will come back to &6this method later&r because this one is actually &6god&r.",
|
||||
"quests.low_voltage.lv_oxygen.desc.3": "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost. &4Don't use this method for Oxygen&r only for &1Hydrogen&r, once again we will help you later on to make Hydrogen.\n\nThe fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work.",
|
||||
"quests.low_voltage.lv_oxygen.desc.2": "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r.\n\nThe second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust and various Stone Dusts. We will come back to &6this method later&r because this one is actually &6god&r.",
|
||||
"quests.low_voltage.lv_oxygen.desc.3": "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost. &4Don't use this method as your main source of Oxygen&r, only for &1Hydrogen&r, once again we will help you later on to make Hydrogen.\n\nThe fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work.",
|
||||
"quests.low_voltage.lv_nitrogen.title": "Nitrogen Gas",
|
||||
"quests.low_voltage.lv_nitrogen.subtitle": "Your EBF booster",
|
||||
"quests.low_voltage.lv_nitrogen.desc": "For now your only use for Nitrogen will be to get your EBF to be &6faster&r. And you have to know that will be quite useful as it is a really slow process and quite draining on your energy capacity.",
|
||||
"quests.low_voltage.lv_nitrogen.desc": "For now, your only use for Nitrogen will be to make your EBF &6faster&r, which may not sound like that big of a deal, but with how much you'll be using it, it's definitely worth setting up. Faster recipes mean less energy used too!",
|
||||
"quests.low_voltage.lv_arc_furnace.title": "The Arc Furnace",
|
||||
"quests.low_voltage.lv_arc_furnace.subtitle": "Never the Arc Furnace has been so good",
|
||||
"quests.low_voltage.lv_arc_furnace.desc.1": "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces.\n\nYou can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r. It's also your new best way to make &4Red Steel Ingot&r and &1Blue Steel Ingot&r.\n\nIt can also recycle various components and machines back to their original material.",
|
||||
"quests.low_voltage.lv_arc_furnace.desc.2": "&l&3Lore:&r&o Previous versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe.\n\n&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP.",
|
||||
"quests.low_voltage.lv_arc_furnace.subtitle": "The Arc Furnace has never been so good",
|
||||
"quests.low_voltage.lv_arc_furnace.desc.1": "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces.\n\nYou can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r for cheaper electronic components. It's also your new best way to make &4Red Steel&r and &1Blue Steel&r Ingots!\n\nIt can also recycle various components and machines back to their original materials.",
|
||||
"quests.low_voltage.lv_arc_furnace.desc.2": "&l&3Lore:&r&o Previous GregTech versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe.\n\n&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP.",
|
||||
"quests.low_voltage.lv_extractor.title": "Basic Liquid Extraction",
|
||||
"quests.low_voltage.lv_extractor.subtitle": "The Steam Extractor extracts...",
|
||||
"quests.low_voltage.lv_extractor.desc.1": "Hm... didn't we make this joke already?\n\nThe reason we didn't present &7LV&r versions of &6Steam&r machines is because they are &4NOT&r required. You might not want to invest into an upgrade that does next to nothing. Except for &othis one&r specifically, because it's a big improvement over the &6Steam Age&r.\n\nThe &3Basic Extractor&r gains Fluid capabilities, which enables &aFluid Extraction&r. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!",
|
||||
"quests.low_voltage.lv_extractor.subtitle": "The Extractor extracts...",
|
||||
"quests.low_voltage.lv_extractor.desc.1": "Hm... didn't we make this joke already?\n\nThe reason we don't present &7LV&r versions of &6Steam&r machines is because they are &4NOT&r required. You might not want to invest into an upgrade that does next to nothing. Except for &othis one&r specifically, because it's a big improvement over the &6Steam Age&r.\n\nThe &3Basic Extractor&r gains Fluid capabilities, which enables &aFluid Extraction&r. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!",
|
||||
"quests.low_voltage.lv_extractor.desc.2": "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech.",
|
||||
"quests.low_voltage.lv_chemical_reactor.title": "Basic Chemical Reactor",
|
||||
"quests.low_voltage.lv_chemical_reactor.subtitle": "Chemistry for dummies",
|
||||
|
|
@ -804,35 +923,35 @@
|
|||
"quests.low_voltage.mold_rotor.subtitle": "Time to end the misery of hand crafting rotors!",
|
||||
"quests.low_voltage.mold_rotor.desc": "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well.\n\nYou can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r.\n\n&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in EMI.",
|
||||
"quests.low_voltage.mold_plate.title": "Casting Mold and Rubber Sheets",
|
||||
"quests.low_voltage.mold_plate.subtitle": "Yeah this one is strong",
|
||||
"quests.low_voltage.mold_plate.desc": "Stop wasting your time with your &6alloy smelter&r. You gonna need a lot of &6rubber sheet&r and later on you will use it for other kind of platics.\n\nThe &6Fluid solidifier&r is as amazing as the extruder but the extruder has no use before &bMV&r so... Yeah build this one we will speak later on about the &bExtruder&r.",
|
||||
"quests.low_voltage.mold_plate.subtitle": "Even cheaper rubber",
|
||||
"quests.low_voltage.mold_plate.desc": "Stop wasting your time with your &6Alloy Smelter&r. You're gonna need a lot of &6Rubber Sheets&r, and later on you will also use it for other kinds of plastics.\n\nYou may think you can use the Extruder to make rubber sheets instead, but the &6Fluid Solidifier&r can do so much more, while the Extruder is pretty useless until &bMV&r.",
|
||||
"quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils",
|
||||
"quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil",
|
||||
"quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6This quest unlocks a new tutorial on Coils in the &lTips and Tricks&r&6 tab - check it out to learn more!&r",
|
||||
"quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace",
|
||||
"quests.low_voltage.lv_ebf.subtitle": "One of the core machine of Gregtech. We like it big.",
|
||||
"quests.low_voltage.lv_ebf.desc.1": "This Quest explains the core mechanic of the &3Electric Blast Furnace&r, whilst the quest over will explore the mechanics of the Multiblock Parts that you'll also need. Be sure to refer to them.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r.",
|
||||
"quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators. You may wish to consider building a separate power line, with separate Generators and Battery Buffer to run this.",
|
||||
"quests.low_voltage.lv_ebf.subtitle": "One of the core machines of Gregtech. We like it big.",
|
||||
"quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the next quest will explore the mechanics of the Multiblock Parts that you'll also need. Be sure to refer to them.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.",
|
||||
"quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators or Alternators. You may wish to consider building a separate power line, with separate Generators and Battery Buffer to run this.",
|
||||
"quests.low_voltage.multiblock_tech.title": "Multiblock Techniques",
|
||||
"quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?",
|
||||
"quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - we've written a guide to help you learn.\n\n&dThis quest unlocks a bunch of tutorials on Multiblocks in the &lTips and Tricks tab - check them out to learn more!&r",
|
||||
"quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!",
|
||||
"quests.low_voltage.multiblock_tech.task.1": "Input Bus",
|
||||
"quests.low_voltage.multiblock_tech.task.2": "Output Bus",
|
||||
"quests.low_voltage.multiblock_tech.task.3": "Input Hatch",
|
||||
"quests.low_voltage.lv_superconductor.title": "LV Superconductor",
|
||||
"quests.low_voltage.lv_superconductor.subtitle": "No loss no bzzz",
|
||||
"quests.low_voltage.lv_superconductor.desc.1": "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r.\n\nThey also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires.\n\nIf you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?\n\nNow is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Packager&r to recover both the Tin and Rubber used to craft them.",
|
||||
"quests.low_voltage.lv_superconductor.desc.1": "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r.\n\nThey also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires.\n\nIf you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?\n\nNow is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Extractor&r to recover both the Tin and Rubber used to craft them.",
|
||||
"quests.low_voltage.lv_superconductor.desc.2": "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables.",
|
||||
"quests.low_voltage.aluminium_dust.title": "Aluminium Dust",
|
||||
"quests.low_voltage.aluminium_dust.subtitle": "Time for an adventure",
|
||||
"quests.low_voltage.aluminium_dust.desc": "Getting &bAluminium&r in GregTech is one of your first real ore processing challenges. You won’t find any dedicated &bAluminium Veins&r on Earth.\n\nBy browsing &aEMI&r, you’ll quickly realize that most sources of &bAluminium&r require the &bMV&r Electrolyzer.\n\nBut there’s one exception: &9Sapphire&r can be electrolyzed into &bAluminium Dust&r at &7LV&r.\n\n&6Tip:&r Press &a‘U’&r on the &7Aluminium Dust&r to open the Ore Processing Diagram.\nIt reveals many other ores that can give you &7Aluminium&r through proper processing.\n\n&2Don’t forget:&r the &eOre Processing Chapter&r is here to guide you. Take the time to read it—it will make your life much easier.\n",
|
||||
"quests.low_voltage.aluminium_dust.desc": "There's many minerals that can be electrolyzed into aluminium, but most of them are off-limits until &bMV&r. Sapphire is one exception, otherwise several ore processing recipes can also yield aluminium dust as a byproduct. Look through JEI for your options, and consult the &2Field Guide&r on where to find each ore.\n\nOnce you have enough aluminium, we recommend making the electrolyzer as your first MV machine to unlock all the other options.\n\nNow all you need is an EBF! You should've started to work towards one already, otherwise you'd better get started!",
|
||||
"quests.low_voltage.aluminium_ingot.title": "Your first Aluminium Ingot",
|
||||
"quests.low_voltage.aluminium_ingot.subtitle": "We're basically in MV now, right?",
|
||||
"quests.low_voltage.aluminium_ingot.desc": "Well... can you show us an &bMV&r Circuit as well?\n\n&aAluminium&r is the main ingredient for &bMV&r machinery. Get ready to need a lot of it.\n\nThe process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r.\n\n&6You will still need MV Circuits in order to make MV machines!&r",
|
||||
"quests.low_voltage.mv_hull.title": "Your third machine hull",
|
||||
"quests.low_voltage.mv_hull.subtitle": "This is going quite well, only 7 to go!",
|
||||
"quests.low_voltage.mv_hull.desc1": "Good job, you now have your &bMV Machine Hull&r, your first &bMV Circuit&r and your first &6Circuit Assembler&r.\n\nThis is the gist of &6Gregtech&r, every tier you are going to need to do new &6machines&r using new &6materials&r and &6chemicals&r. You are going to have so &5much fun&r, we are kinda jealous.",
|
||||
"quests.low_voltage.mv_hull.desc2": "Before going further into &bMV&r remember that in &6TFG&r you can use &6Create&r to reinforce your infrastruce if you don't want to use too much of Gregtech.",
|
||||
"quests.low_voltage.mv_hull.desc1": "Good job, you now have your &bMV Machine Hull&r, your first &bMV Circuit&r and your first &6Circuit Assembler&r.\n\nThis is the gist of &6GregTech&r, every tier you are going to make new &6machines&r using new &6materials&r and &6chemicals&r. You are going to have &5so much fun&r, we are kinda jealous!",
|
||||
"quests.low_voltage.mv_hull.desc2": "Before going further into &bMV&r, remember that in &6TFG&r you can use &6Create&r to reinforce your infrastructure if you don't want to use too much of GregTech. Aluminium Shafts and Cogwheels have 4x the stress capacity of steel ones, so you should be able to run all your machines much faster with them!",
|
||||
"quests.medium_voltage": "&bMV&r - Medium Voltage",
|
||||
"quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics",
|
||||
"quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!",
|
||||
|
|
@ -1048,6 +1167,7 @@
|
|||
"quests.medium_voltage.mv_cutter.title": "Advanced Cutter",
|
||||
"quests.medium_voltage.mv_cutter.subtitle": "Upgrades, people, upgrades!",
|
||||
"quests.medium_voltage.mv_cutter.desc": "The &3MV Cutter&r is required to cut &7Silicon Boules&r to prepare them for &aLaser Engraving&r.\n\nWe recommend you supply this machine with a steady stream of &dLubricant&r to cut down on the processing time.\n\nLubricant can be &3brewed&r from &eOil&r and &aTalc&r, &2Soapstone&r or &cRedstone&r.\n\n&7Note : You could use the &6Greate&r &7version, it has now a tank to fill with it fluid&r&r",
|
||||
"quests.medium_voltage.mv_cutter.task": "Any Brewery",
|
||||
"quests.medium_voltage.mv_laser_engraver.title": "Laser Engraving",
|
||||
"quests.medium_voltage.mv_laser_engraver.subtitle": "This is peak technology, this is slow also",
|
||||
"quests.medium_voltage.mv_laser_engraver.desc": "The &3Laser Engraver&r engraves patterns into &9Silicon Wafers&r based on the type of &9Lens&r it is given. After the wafers are engraved, they must be passed through a &3Cutting Machine&r to turn them into components ready to be put into Circuits.\n\nHigher tier Engravers can etch more complex wafers for more efficient Circuits.",
|
||||
|
|
@ -1056,8 +1176,8 @@
|
|||
"quests.medium_voltage.mv_silicon_boule.desc": "&9Silicon Boules&r are made in the &3EBF&r with half a stack of &aSilicon Dust&r and a pinch of &aGallium Arsenide&r. Their primary purpose is engraving &6Circuit Wafers&r.\n\nAfter making the Boule, process it in the &3Cutter&r to get 16 Silicon Wafers ready for engraving.\n\n&cWarning:&r Each Silicon Boule takes &47.5 minutes&r to make at 120 EU/t, or 1,080,000 EU! If the EBF loses power midway, the recipe will start to &close progress&r.\n\nWith that being said, Silicon Boules take an absolute age to craft, so consider parallelizing the recipe in multiple &3EBF&rs and stockpiling them.",
|
||||
"quests.medium_voltage.mv_silicon.title": "Silicon Dust",
|
||||
"quests.medium_voltage.mv_silicon.subtitle": "",
|
||||
"quests.medium_voltage.mv_silicon.desc.1": "You’ll need to get used to it: in &dGregtech&r, there are always &amultiple ways&r to reach what you want—a philosophy we made sure to preserve in &aTerrafirmaGreg&r.\n\nTo obtain &5Silicon&r, we’ll suggest &cthree main methods&r so you have clear directions. As always, it’s up to you to figure out what’s &abest for your situation&r.",
|
||||
"quests.medium_voltage.mv_silicon.desc.2": "First method: &aElectrolyzing Clay Dust&r at &bMV&r. This is one of the best-known techniques. However, it’s a bit harder in &aTFG&r, since we removed the infinite clay trick. That said, you can still find &9large amounts of clay&r, especially in &8The Beneath&r.\n\nSecond method: &amining silicon-rich ores&r. Look for &9Mica&r or &9Kyanite&r veins—they’ll also yield &dAluminum&r. Alternatively, you can &aElectrolyze Zeolite Dust&r, found in &9Chalcopyrite&r and &dRealgar&r veins.\n\nThird method: &eAdvanced but powerful&r. Although more expensive to set up and slower early on, it becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus! The idea is simple: &aElectrolyze Silicon Dioxide Dust&r into &9Oxygen&r and &5Silicon&r. You can get &aSilicon Dioxide Dust&r by &9centrifuging Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!",
|
||||
"quests.medium_voltage.mv_silicon.desc.1": "You’ll need to get used to it: in &dGregtech&r, there are always &amultiple ways&r to reach what you want—a philosophy we made sure to preserve in &aTerrafirmaGreg&r.\n\nTo obtain &5Silicon&r, we’ll suggest &ctwo main methods&r so you have clear directions. As always, it’s up to you to figure out what’s &abest for your situation&r.",
|
||||
"quests.medium_voltage.mv_silicon.desc.2": "First method: &amining silicon-rich ores&r. Look for &9Mica&r or &9Kyanite&r veins—they also contain &dAluminium&r. Alternatively, you can &aElectrolyze Zeolite Dust&r, found in &9Chalcopyrite&r and &dRealgar&r veins.\n\nSecond method: &eAdvanced but powerful&r. Although more expensive to set up and slower early on, it becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus! The idea is simple: &aElectrolyze Silicon Dioxide Dust&r into &9Oxygen&r and &5Silicon&r. You can get &aSilicon Dioxide Dust&r by &9centrifuging Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!",
|
||||
"quests.medium_voltage.mv_ulpic.title": "ULPIC Chips",
|
||||
"quests.medium_voltage.mv_ulpic.subtitle": "Pickin' up Chips",
|
||||
"quests.medium_voltage.mv_ulpic.desc": "Using a Sapphire Lens, engrave a Silicon Wafer into an ULPIC Wafer.\n\nThis can be processed in a Cutter for ULPIC Chips, which are important for some multiblock components!\n\nMore specificaly ",
|
||||
|
|
@ -1065,8 +1185,11 @@
|
|||
"quests.medium_voltage.mv_ic.subtitle": "I C U",
|
||||
"quests.medium_voltage.mv_ic.desc": "Using a Ruby Lens, engrave a Silicon Wafer into an ILC Wafer.\n\nThis can be processed in a Cutter for IC Chips, which are important components that will be precious when improving upon your circuit crafting capabilities.",
|
||||
"quests.medium_voltage.mv_ram.title": "Download more RAM",
|
||||
"quests.medium_voltage.mv_ram.subtitle": "That's from the Dark Punk you know?",
|
||||
"quests.medium_voltage.mv_ram.subtitle": "That's from the Daft Punk you know?",
|
||||
"quests.medium_voltage.mv_ram.desc": "&aRandom Access Memory&r is required for many Circuits.",
|
||||
"quests.medium_voltage.mv_cpu.title": "Get a better CPU",
|
||||
"quests.medium_voltage.mv_cpu.subtitle": "Gamers usually prefer GPU",
|
||||
"quests.medium_voltage.mv_cpu.desc": "&aThe &eCPU&r is one of the most important pieces of technology in your factory.\n\nThe &eCPU Wafer&r is a special one—it can be upgraded later through a &2Chemical Reaction&r.\n\nBut for now, you’ll need the &eCPU Chip&r to craft the best &bMV&r circuits available at this stage.\n\nMake sure to produce a few extra, as they’ll be essential for future upgrades.",
|
||||
"quests.medium_voltage.lsb.title": "Getting very steamy",
|
||||
"quests.medium_voltage.lsb.subtitle": "If you have unlimited fuel, it can still be good",
|
||||
"quests.medium_voltage.lsb.desc": "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r.\n\nIt's slightly more efficient than the &3LBB&r, and produces &d900 EU/t worth of Steam&r.\n\nWe'd recommend you try other power options at this point.",
|
||||
|
|
@ -1095,10 +1218,10 @@
|
|||
"quests.metal_age.mining.desc": "Extracting valuable resources from the ground is a major part of this modpack, and the Metallurgy Age is no exception! You will consume a &llot&r of metal to progress, and one way to mine a lot of it at once is with a Mining Hammer! This is a tool that can mine blocks in a 3x3x1 area at the cost of a slower mining speed. You can also hold sneak to break single blocks at a time.",
|
||||
"quests.metal_age.weld_wrought_iron_ingots.title": "Welding Wrought Iron",
|
||||
"quests.metal_age.weld_wrought_iron_ingots.subtitle": "CLANG CLANG CLANG",
|
||||
"quests.metal_age.weld_wrought_iron_ingots.desc": "Obtain at least 14 Ingots of Wrought Iron, then weld them together in a Bronze Anvil. Charcoal alone won't reach high enough temperatures to weld Wrought Iron, so check the quest above this for a solution.",
|
||||
"quests.metal_age.weld_wrought_iron_ingots.desc": "Obtain at least 14 Ingots of Wrought Iron, then weld them together in a Bronze Anvil. Careful you don't melt your Wrought Iron, otherwise it will turn back into Cast Iron and you'll have to run it through the Bloomery again!",
|
||||
"quests.metal_age.bellows.title": "Bellows",
|
||||
"quests.metal_age.bellows.subtitle": "Higher temperatures can be reached, at a small price.",
|
||||
"quests.metal_age.bellows.desc": "The Bellows is a device that can force extra air into a fire or forge in front of it, allowing the heat produced by the fuel inside to reach higher temperatures than usual, at the cost of fuel duration.\n\nThe Bellows is basically mandatory for working with Wrought Iron unless you have Coal.",
|
||||
"quests.metal_age.bellows.desc": "The Bellows is a device that can force extra air into a fire or forge in front of it, allowing the heat produced by the fuel inside to reach higher temperatures than usual, at the cost of fuel duration.\n\nThese higher temperatures are required to fire pottery with charcoal or melt certain metals.\n\nCoal and Coke can also reach higher temperatures without it.",
|
||||
"quests.metal_age.wrought_iron_anvil.title": "T3 Anvil: Wrought Iron",
|
||||
"quests.metal_age.wrought_iron_anvil.subtitle": "Waterwheels, Windmills and more Greate",
|
||||
"quests.metal_age.wrought_iron_anvil.desc": "With the Wrought Iron Anvil you'll be able to work Wrought Iron Ingots into different items such as Sheets, Tool heads, etc.\n\nWrought Iron tools and armor isn't much of an improvement over Bronze, but it has far more durability.\n\nCreating the next anvil is going to be a significant step up in difficulty, so this is a good point to settle down and explore some of the other things this modpack has to offer.",
|
||||
|
|
@ -1688,7 +1811,7 @@
|
|||
"quests.tfg.create_team.desc": "You can create a team to complete quests together. To do this, open your inventory, then in the upper left corner select the button where 3 colorful people are drawn, then an interface will open in which you can create a team. Click the §aCreate a team§r button, then give it a name and possibly some other parameters, and after successfully creating a team, you can invite other players to it using the plus button in the green circle in the upper right corner. From this point onwards, your quests will be synchronized and any team member will be able to complete them. Good luck!",
|
||||
"quests.tfg.capture_territory.title": "How to capture territory?",
|
||||
"quests.tfg.capture_territory.subtitle": "And how to load chunks in your territory",
|
||||
"quests.tfg.capture_territory.desc": "If you play on a server, you might want to claim your territory so other players can't interfere. Use the Open Map key (default \"M\") to open the map, then right-click the chunk you want to claim, and select Claim Chunk. There is a limit to this, so you can't claim everything. You can right-click on a chunk again to Forceload (aka \"chunk load\") it. Claiming chunks will include your whole team, if you're using one.",
|
||||
"quests.tfg.capture_territory.desc": "If you play on a server, you might want to claim your territory so other players can't interfere. Use the Open Claims key (default \"Ctrl+M\") to open the window, then left-click to claim a chunk and right-click to unclaim them. There is a limit to this, so you can't claim everything. You can shift-left-click on a chunk to forceload (aka \"chunk load\") it, and shift-right-click to un-forceload it. Claiming chunks will include your whole team, if you're using one.",
|
||||
"quests.tfg.field_guide.title": "Important information about quests!",
|
||||
"quests.tfg.field_guide.subtitle": "I need to read more?",
|
||||
"quests.tfg.field_guide.desc": "The quests are still in development, and we're always working on improving them! A lot of information about specific mechanics are also in your Field Guide, accessible via the Book tab in your inventory.\n\nRemember that both JEI and the Field Guide are your friends, as not everything will be explained through quests.",
|
||||
|
|
@ -1780,7 +1903,7 @@
|
|||
"quests.tfg_tips.glass_blocks.desc": "Depending on the type of sand used for the &aGlass Batch&r, your final &dGlass&r will have different colors. Check out the &2Field Guide&r section on &3Glassblowing&r to learn other ways to make specific colors. Later on, you'll be able to use &3Gregtech&r chemicals to dye glass more easily.\n\n&3&lTip:&r&o If you're looking to make a lot of Glass Blocks and have access to an &bAlloy Smelter&f, it's more efficient to make &dGlass Panes&f, &bmacerating&f them, crafting into &dDust&f and then using the &aBlock Mold&f, since one batch can make up to 16 Small Dusts at a time!",
|
||||
"quests.tfg_tips.lamps.title": "Lamps",
|
||||
"quests.tfg_tips.lamps.subtitle": "These are pretty.",
|
||||
"quests.tfg_tips.lamps.desc": "Just like in regular Minecraft, &dLamps&r can be hung from the ceiling with the help of chains or placed on top of blocks. &dLamps&r consume different kinds of fuels to keep themselves lit. Some fuels can last &4indefinitely.&r\n\n&3&lTip:&r&o filled lamps can be placed in the &6Back&f slot of the &cCurios Menu&f to provide hands free dynamic lighting. This may not work if you have shaders on.",
|
||||
"quests.tfg_tips.lamps.desc": "Just like in regular Minecraft, &dLamps&r can be hung from the ceiling with the help of chains or placed on top of blocks. &dLamps&r consume different kinds of fuels to keep themselves lit. Some fuels can last &4indefinitely.&r\n\n &3&lTip:&r&o Filled lamps can be placed in the &6Back&f slot of the &cCurios Menu&f to provide hands free dynamic lighting. This may not work if you have shaders on.",
|
||||
"quests.tfg_tips.creosote.title": "Lamp Fuel: Creosote",
|
||||
"quests.tfg_tips.creosote.subtitle": "If you have a bunch of it lying around...",
|
||||
"quests.tfg_tips.creosote.desc": "&dCreosote&r can be used as a lamp fuel, but a full lamp of the stuff only lasts for &c10&r days.",
|
||||
|
|
@ -2013,7 +2136,7 @@
|
|||
"quests.tfg_tips.create_rubber_ingot.desc": "Utilizing the &bVacuum Chamber&r and some additional heating, you can process &aLatex&r from various trees into &dRaw Rubber Pulp&r through a specific process. You can then smelt together 3 &dRaw Rubber Pulp&r with a bit of &eSulfur Dust&r in an &bAlloy Smelter&r to create &dRubber Ingots&r, perfect for insulating cables and very much necessary to advance in the &2Voltaic Age&r and beyond...",
|
||||
"quests.tfg_tips.transportation.title": "Transportation",
|
||||
"quests.tfg_tips.transportation.subtitle": "For travelling this vast world",
|
||||
"quests.tfg_tips.transportation.desc": "The world is a very big place, you may end up travelling great distances to find specific resources for survival and advancement. The mods in this section will provide with varied transportation options.",
|
||||
"quests.tfg_tips.transportation.desc": "The world is a very big place, you may end up travelling great distances to find specific resources for survival and advancement. The mods in this section will provide with a variety of transportation options.",
|
||||
"quests.tfg_tips.glider.title": "Hang Glider",
|
||||
"quests.tfg_tips.glider.subtitle": "This is not Breath of the Wild",
|
||||
"quests.tfg_tips.glider.desc": "A &dHang Glider&r can be used to glide along the air. You &ccannot gain altitude&r with this but it can be useful to traverse long distances if you jump from high up.\nGreat synergy with &bJetpacks&r though!",
|
||||
|
|
@ -2032,7 +2155,7 @@
|
|||
"quests.tfg_tips.steam_upgrades.task": "Any steam tier aircraft upgrade",
|
||||
"quests.tfg_tips.lv_upgrades.title": "Aircraft Upgrades: LV",
|
||||
"quests.tfg_tips.lv_upgrades.subtitle": "Red and Blue, certainly not clashing.",
|
||||
"quests.tfg_tips.lv_upgrades.desc": "&7LV&r upgrades are slightly better than their steam counterparts, requiring &4Red&r and &9Blue Steel&r, with the &dLV Engine&r itself requiring actual &7LV&r components.\n\n&3&lTip:&r&o you can recycle the old upgrades using &bCrushing Wheels&f, returning some of your spent materials.",
|
||||
"quests.tfg_tips.lv_upgrades.desc": "&7LV&r upgrades are slightly better than their steam counterparts, requiring &4Red&r and &9Blue Steel&r, with the &dLV Engine&r itself requiring actual &7LV&r components.\n\n&3&lTip:&r&o You can recycle the old upgrades using &bCrushing Wheels&f, returning some of your spent materials.",
|
||||
"quests.tfg_tips.lv_upgrades.task": "Any Low Voltage Tier Aircraft Upgrade",
|
||||
"quests.tfg_tips.mv_upgrades.title": "Aircraft Upgrades: MV",
|
||||
"quests.tfg_tips.mv_upgrades.subtitle": "Halfway there",
|
||||
|
|
@ -2075,63 +2198,61 @@
|
|||
"quests.tfg_tips.scarlet_biplane.desc": "The &3Scarlet Biplane&r is the final upgrade for &bPlanes&r, requiring &6HV&r components.\n\nIt contains &b27 Inventory Slots&r, &a4 Upgrade Slots&r, &c2 Weapon Slots&r, and also a &4Booster Slot&r, just like the regular biplane.\n\nWhile expensive, the &3Scarlet Biplane&r makes up for it with increased durability, increased max speed, and overall swag.",
|
||||
"quests.tfg_tips.firmaciv.title": "Firma: Civilization",
|
||||
"quests.tfg_tips.firmaciv.subtitle": "Sail across the seas, with style.",
|
||||
"quests.tfg_tips.firmaciv.desc": "&2Firma: Civilization&r is a mod all about boats and traversing large bodies of water. It can also be used for creating tools that help you position yourself in the world.",
|
||||
"quests.tfg_tips.firmaciv.desc": "&2Firma: Civilization&r is a mod all about boats and traversing large bodies of water. It can also be used for creating tools that help you position yourself in the world.\nAs always, the &2Field Guide&r contains deeper details than the following quests.\n\n&3&lTip:&r&o Rowing down river is much faster... Consider settling near a river if you haven't already.",
|
||||
"quests.tfg_tips.firmaciv_info.title": "Voyage Gadgets",
|
||||
"quests.tfg_tips.firmaciv_info.subtitle": "In case you care for realism",
|
||||
"quests.tfg_tips.firmaciv_info.desc": "&3Firma:Civ&r comes with 4 different navigational tools, each giving you important information about your position in the world.\nIncludes the &dSextant&r, &dNavigator's Timepiece&r, &dBarometer&r, and &dCompass&r; more information about the tools in the &2Field Guide.&r\n\n&3&lLore:&r&o: Firma:Civ by default removes coordinates to make you use its navigational tools. We can't do that here, so uh, use them if you want to LARP.",
|
||||
"quests.tfg_tips.warfare.title": "Sea Warfare",
|
||||
"quests.tfg_tips.warfare.subtitle": "FIRE ALL CANNONS!",
|
||||
"quests.tfg_tips.warfare.desc": "You can outfit your &bSloop&r with firepower via the &dCannon&r and cannon balls, in case you want to blow something to smithereens.\nTo fire a cannon, you'll need to load it with some &aGunpowder, Unrefined Paper&r and your &aCannon Ball&r. Then light the wick with &cFlint and Steel.&r",
|
||||
"quests.tfg_tips.kayak_beginning.title": "Boat 1: Kayak",
|
||||
"quests.tfg_tips.kayak_beginning.subtitle": "The only portable boat",
|
||||
"quests.tfg_tips.kayak_beginning.desc": "The kayak is a relatively simple boat to craft, while only one passenger can fit in it it makes up for it by being the only boat you can carry around with you.",
|
||||
"quests.tfg_tips.kayak_materials.title": "Materials for a Kayak",
|
||||
"quests.tfg_tips.kayak_materials.title": "The Kayak",
|
||||
"quests.tfg_tips.kayak_materials.subtitle": "Get yourself that Kayak.",
|
||||
"quests.tfg_tips.kayak_materials.desc": "The Kayak is probably the second most simple boat you can craft, you'll require some form of string, some lumber, and Large Waterproof Hides. The Waterproof Hides can be obtained utilizing Waxes.",
|
||||
"quests.tfg_tips.create_kayak.title": "Create the Kayak",
|
||||
"quests.tfg_tips.kayak_materials.desc": "The &dKayak&r is the second most simple boat you can craft, requiring &bWaxes&r for the &aWaterproof Hides&r. It is also the &conly&r boat that can be picked up as an item. Despite having a &dsingle passenger&r slot, it is the fastest boat in the game until the steel age &dSloop!&r",
|
||||
"quests.tfg_tips.create_kayak.title": "Complete the Kayak",
|
||||
"quests.tfg_tips.create_kayak.subtitle": "Happy Kayak-ing!",
|
||||
"quests.tfg_tips.create_kayak.desc": "With the Kayak in hand, traversing small bodies of water should be relatively easy, make sure you create a paddle so you can go faster!",
|
||||
"quests.tfg_tips.entity_boats.title": "Entity Boats",
|
||||
"quests.tfg_tips.entity_boats.subtitle": "I can't carry these with me?",
|
||||
"quests.tfg_tips.entity_boats.desc": "Entity type boats are unique compared to the Kayak, while the Kayak can be carried around as an item, Entity Type Boats such as Rowboats, Canoes and Sloops cannot be carried around as an Item. However, they have other upsides such as being able to fit multiple people, and also fit \"Compartments\", such as Chests, Barrels and Others.\nTo avoid your boat from drifting away into the horizon, you can leash them with a Lead, might be worth spending some time creating a Dock of sorts for your boats.\n\nWorth mentioning, most boats can receive damage if you traverse over harsh obstacles such as Corals, you can repair your boat by utilizing wood of the same type as your boat.",
|
||||
"quests.tfg_tips.create_kayak.desc": "With the &dKayak&r in hand, you can now enjoy your quick solo journeys on water. Make sure you craft a &bKayak Paddle&r (the canoe one won't work!) to go even faster!",
|
||||
"quests.tfg_tips.beneathxfirmaciv.title": "Disclaimer regarding Beneath and Firma:Civ",
|
||||
"quests.tfg_tips.beneathxfirmaciv.subtitle": "Read this, otherwise you may regret it",
|
||||
"quests.tfg_tips.beneathxfirmaciv.desc": "While you can create &aFirma:Civ Entity Boats&r out of &dCrimson&r and &3Warped Stems&r, boats made out of these fireproof logs &4ARE NOT&r resistant to lava! If you try to traverse a lava lake with these you &lwill&r sink and die a horrible death!",
|
||||
"quests.tfg_tips.canoe_beginning.title": "Boat 2: Canoe",
|
||||
"quests.tfg_tips.canoe_beginning.subtitle": "Primitive",
|
||||
"quests.tfg_tips.canoe_beginning.desc": "The Canoe is a type of boat that can fit one passenger or compartment. It's made out of soft wood and can be created relatively easily at the cost of some basic tools and time.",
|
||||
"quests.tfg_tips.canoe_materials.title": "Materials for a Canoe",
|
||||
"quests.tfg_tips.canoe_materials.subtitle": "It doesnt get simpler than this",
|
||||
"quests.tfg_tips.canoe_materials.desc": "You'll need to find some sort of Softwood, the Field Guide contains information on which trees qualify as Softwood, alongside the process for actually creating the Canoe.",
|
||||
"quests.tfg_tips.beneathxfirmaciv.desc": "While you can make &dCanoes, Rowboats&r and &dSloops&r out of &dCrimson&r and &3Warped Stems&r, boats made out of these fireproof logs &4ARE NOT&r resistant to lava! If you try to traverse a lava lake with these you &lwill&r sink and die a horrible death!",
|
||||
"quests.tfg_tips.canoe_materials.title": "The Canoe",
|
||||
"quests.tfg_tips.canoe_materials.subtitle": "It doesn't get simpler than this",
|
||||
"quests.tfg_tips.canoe_materials.desc": "The &dCanoe&r is the easiest boat to craft. Note that only certain kinds of &aStripped Logs&r work, the task above tells you which are eligible &bSoftwood&r.\nThe &2Field Guide&r provides details about its unique construction.\n\nThis boat can carry one extra player/entity other than the navigator, or a chest.",
|
||||
"quests.tfg_tips.canoe_materials.task": "Some sort of Fire Starter",
|
||||
"quests.tfg_tips.create_canoe.title": "Create the Canoe",
|
||||
"quests.tfg_tips.create_canoe.title": "Complete the Canoe",
|
||||
"quests.tfg_tips.create_canoe.subtitle": "Happy Canoe-ing!",
|
||||
"quests.tfg_tips.create_canoe.desc": "With the Canoe, traversing medium sized bodies of water should be relatively easy, make sure you create a paddle so you can go faster!\n\nTo complete the first task of this quest, you need to look at any finished Canoe.",
|
||||
"quests.tfg_tips.rowboat_beginning.title": "Boat 3: Rowboat",
|
||||
"quests.tfg_tips.rowboat_beginning.subtitle": "Already using Wrought Iron huh?",
|
||||
"quests.tfg_tips.rowboat_beginning.desc": "The Rowboat is a type of boat that can fit up to four compartments, or 2 passengers and 2 compartments. It's made out of hard wood and requires at the very least mastery over Wrought Iron.",
|
||||
"quests.tfg_tips.rowboat_materials.title": "Materials for a Rowboat",
|
||||
"quests.tfg_tips.create_canoe.desc": "With the &dCanoe&r, traversing bodies of water in the early game will now be possible. Make sure you create a &bCanoe Paddle&r so you can go faster!\n\nTo complete the first task of this quest, you need to look at the finished &dCanoe.&r\n\n&3&lTip:&r&o Two players, both equipped with paddles, can achieve a higher top speed together in the same canoe. Multiplayer only of course!",
|
||||
"quests.tfg_tips.rowboat_materials.title": "The Rowboat",
|
||||
"quests.tfg_tips.rowboat_materials.subtitle": "Get ready for some work now.",
|
||||
"quests.tfg_tips.rowboat_materials.desc": "You'll need to find some sort of Hardwood, the Field Guide contains information on which trees qualify as Hardwood, alongside the process for actually creating the Rowboat.\n\nKeep in mind that, while the first task accepts any form of hardwood planks, you need to make sure they're all the same type! Trying to create a Rowboat with mixed wood types will not work!",
|
||||
"quests.tfg_tips.create_rowboat.title": "Create the Rowboat",
|
||||
"quests.tfg_tips.rowboat_materials.desc": "Requiring more complex materials, locking it to the iron age, the &dRowboat&r has capacity for &b2 passengers and 2 storage&r, or &c4 storage with no passengers.&r\nYou'll need to find some sort of &aHardwood&r, detailed in the &2Field Guide&r, which also includes the construction process.\n\nKeep in mind the boat must be constructed with the same wood! Do not mix different kinds of hardwoods.",
|
||||
"quests.tfg_tips.create_rowboat.title": "Complete the Rowboat",
|
||||
"quests.tfg_tips.create_rowboat.subtitle": "Happy Rowboat-ing!",
|
||||
"quests.tfg_tips.create_rowboat.desc": "With the Rowboat, traversing medium to large sized bodies of water should be relatively easy, make sure you create two oars so you can go faster!\nYou can also dye your rowboat's color with a dye of your choice!\n\nTo complete the first task of this quest, you need to look at any finished Rowboat.",
|
||||
"quests.tfg_tips.sloop_beginning.title": "Boat 4: Sloop",
|
||||
"quests.tfg_tips.sloop_beginning.subtitle": "Looking for a Challenge?",
|
||||
"quests.tfg_tips.sloop_beginning.desc": "The Sloop is a type of boat, it's in fact the biggest and most expensive boat. It can fit up to 2 passengers, although players can walk around the sloop as well. not only that, it can fit up to 12 compartments! and it's the only boat that can accept Cannons as Compartments! It's made out of hard wood and requires at the very least mastery over Steel.",
|
||||
"quests.tfg_tips.sloop_under_construction_materials.title": "Materials for a Sloop; Pt 1",
|
||||
"quests.tfg_tips.sloop_under_construction_materials.subtitle": "There are parts now?",
|
||||
"quests.tfg_tips.sloop_under_construction_materials.desc": "Unlike Rowboats and Canoes, Sloops require two distinct construction phases, you'll first create a \"Sloop Under Construction\", which then you'll finish into a proper sloop.\nYou'll need to find some sort of Hardwood, the Field Guide contains information on which trees qualify as Hardwood, alongside the process for actually creating the Sloop Under Construction.\n\nKeep in mind that, while the fourth task accepts any form of hardwood planks, you need to make sure they're all the same type! Trying to create a Rowboat with mixed wood types will not work!",
|
||||
"quests.tfg_tips.sloop_materials.title": "Materials for a Sloop; Pt 2",
|
||||
"quests.tfg_tips.sloop_materials.subtitle": "Don't worry, there's only two parts.",
|
||||
"quests.tfg_tips.sloop_materials.desc": "With the Sloop under Construction finished, you can recollect these other materials to finish the process of creating your Sloop. Check the Field guide if you need more guidance.\n\nKeep in mind that, while the first, second and third task accepts any form of hardwood planks, logs and lumber; you need to make sure they're all the same type! Trying to create a Rowboat with mixed wood types will not work!",
|
||||
"quests.tfg_tips.create_sloop.title": "Create the Sloop",
|
||||
"quests.tfg_tips.create_sloop.subtitle": "Where's the wind waker when you need it?",
|
||||
"quests.tfg_tips.create_sloop.desc": "With the Sloop, traversing large sized bodies of water should be relatively easy. To make sure you dont end up at the mercy of the wind you can lower your Anchor to stop in place.\nYou can also dye your rowboat's color with a dye of your choice!\n\nTo complete the task of this quest, you need to look at any finished Sloop.",
|
||||
"quests.tfg_tips.create_rowboat.desc": "With the &dRowboat&r, you can now transport a decent amount of items across the oceans, perfect for overseas exploration, perhaps to the tropics! Make sure you create two &bOars&r so you can go faster!\nYou can also dye it!\n\nTo complete the first task of this quest, you need to look at any finished &dRowboat.&r\n\n&3&lTips:&r&o Two passenger slots? Perfect for bringing home pairs of breeding animals for your farm through a river system or across lakes and oceans.",
|
||||
"quests.tfg_tips.sloop_under_construction_materials.title": "The Sloop",
|
||||
"quests.tfg_tips.sloop_under_construction_materials.subtitle": "The Great Pirate Era has begun",
|
||||
"quests.tfg_tips.sloop_under_construction_materials.desc": "The &dSloop&r is the most advanced seaworthy vessel, requiring &aSteel.&r It has ample space for storage, anvils and workbenches! It is incredibly expensive and requires practice to sail. The &2Field Guide&r has all the details for construction and on how to sail.\n\nAgain, do not attempt to mix up different kinds of hardwoods in the same vessel.",
|
||||
"quests.tfg_tips.sloop_under_construction_materials.task": "16x of any Hardwood Lumber",
|
||||
"quests.tfg_tips.create_sloop.title": "Complete the Sloop",
|
||||
"quests.tfg_tips.create_sloop.subtitle": "Where's the Wind Waker when you need it?",
|
||||
"quests.tfg_tips.create_sloop.desc": "With the &dSloop&r, traversing large sized bodies of water should be relatively easy. To make sure you dont end up at the mercy of the wind you can lower your Anchor to stop in place.\nYou can also dye your sails with dye of your choice!\n\nTo complete the task of this quest, you need to look at any finished &dSloop.&r\n\n&3&lTip:&r&o Try not to sail through rivers with a sloop, it will likely NOT work as expected!",
|
||||
"quests.tfg_tips.fishing_net.title": "Fishing Nets",
|
||||
"quests.tfg_tips.fishing_net.subtitle": "Not the socks, sorry.",
|
||||
"quests.tfg_tips.fishing_net.desc": "Fish have never been so easy to catch. A right-click away from a hearty meal.",
|
||||
"quests.tfg_tips.fishing_net.task": "Any #forge:tools/fishing_nets",
|
||||
"quests.tfg_tips.astikorcarts.title": "TFC Astikor Carts",
|
||||
"quests.tfg_tips.astikorcarts.subtitle": "Overland routes",
|
||||
"quests.tfg_tips.astikorcarts.desc": "&2TFC Astikor Carts&r provide early game transport options for land travel for both mobs and items.\nCarts can be manually pulled by &cplayers&r (very slow if they are full!) or by &bequine animals&r, such as horses.\n\nRemember to use the &4\"Action Key\" keybind (default R)&r to attach or de-attach yourself or the animal you are riding to the cart.",
|
||||
"quests.tfg_tips.equines.title": "Horse Riding",
|
||||
"quests.tfg_tips.equines.subtitle": "Stallion of the Cimarron",
|
||||
"quests.tfg_tips.equines.desc": "Find yourself either a &bHorse, Donkey&r or &bMule&r and build up enough &afamiliarity&r to let them ride you with your trusty &aSaddle&r, knapped from leather.\nIn addition, they can pull &dCarts&r without speed penalties!\n\n&bHorses&r are great for exploring the interior of continents effortlessly in the early game, and can be bred for better stats.\n\n&bDonkeys and Mules&r can carry an extra chest or even a barrel without a &2Supply Cart.&r\n\nAs always, more information (such as spawning conditions) in the &2Field Guide.&r\n\n&3&lTip:&r&o Want to horse-ride on a different continent across the ocean? Don't worry, you can bring along your trusty ride on certain boats!",
|
||||
"quests.tfg_tips.supply_cart.title": "Supply Cart",
|
||||
"quests.tfg_tips.supply_cart.subtitle": "Carry All",
|
||||
"quests.tfg_tips.supply_cart.desc": "With a whopping &c54&r slots, &dSupply Carts&r can carry a large amount of items &aregardless of their weight&r, even anvils!\nPerfect for exploration, mining and logging trips, or for moving bases!",
|
||||
"quests.tfg_tips.animal_cart.title": "Animal Cart",
|
||||
"quests.tfg_tips.animal_cart.subtitle": "Animal Kidnapper Machine",
|
||||
"quests.tfg_tips.animal_cart.desc": "The &dAnimal Cart&r allows you transport up to 3 animals across land.\nPerfect for collecting breeding pairs for your livestock farms! Simply run over an animal with the cart. &cShift-right click&r to dismount all animals.",
|
||||
"quests.tfg_tips.plow.title": "Plow",
|
||||
"quests.tfg_tips.plow.subtitle": "Large Scale Farming",
|
||||
"quests.tfg_tips.plow.desc": "If there ever comes the need to till large sections of land for some megafarms, the &dPlow&r can come in clutch.",
|
||||
"quests.tfg_tips.firmalife.title": "Firmalife",
|
||||
"quests.tfg_tips.firmalife.subtitle": "Thrive in TerraFirmaCraft",
|
||||
"quests.tfg_tips.firmalife.desc": "&2Firmalife&r is a mod all about extending the agricultural and gastronomic experience in TerraFirmaCraft, with touches of miscellaneous features. Includes things such as decorations, more preservation methods, new foods, bees and a plethora of useful gadgets!",
|
||||
|
|
@ -2159,7 +2280,7 @@
|
|||
"quests.tfg_tips.candles.desc": "Candles can be crafted using &aParaffix Wax, Beeswax&r or &aRosin.&r\nCandles are the better light source compared to torches, staying lit for 1 month and 2 days.",
|
||||
"quests.tfg_tips.oven.title": "Oven",
|
||||
"quests.tfg_tips.oven.subtitle": "Caution, it's hot",
|
||||
"quests.tfg_tips.oven.desc": "The &3Oven&r is a multiblock structure that can be used to easily cook foods as well as perform exclusive recipes. The &aBottom Oven, Top Oven&r and the &aChimney&r are mandatory components. And don't forget the &dPeel&r, used for picking up food from the &aTop Oven.&r\nMore information on how to build an &3Oven&r can be found in the &2Field Guide.&r\n\n&3&lTip:&r&o: the only food that can satisfy all 5 nutrient groups, &cPizza&f, must be cooked in an oven.",
|
||||
"quests.tfg_tips.oven.desc": "The &3Oven&r is a multiblock structure that can be used to easily cook foods as well as perform exclusive recipes. The &aBottom Oven, Top Oven&r and the &aChimney&r are mandatory components. And don't forget the &dPeel&r, used for picking up food from the &aTop Oven.&r\nMore information on how to build an &3Oven&r can be found in the &2Field Guide.&r\n\n&3&lTip:&r&o: The only food that can satisfy all 5 nutrient groups, &cPizza&f, must be cooked in an oven.",
|
||||
"quests.tfg_tips.oven_appliances.title": "Oven Appliances",
|
||||
"quests.tfg_tips.oven_appliances.subtitle": "Get more out of your Ovens",
|
||||
"quests.tfg_tips.oven_appliances.desc": "&3Oven Appliances&r are optional components that must be placed on top of &aBottom Ovens&r to receive heat. Remember you can have &cmultiple&r &aBottom Ovens&r in a single multiblock.\n\n&dWrought Iron Grill&r: Allows you to cook food at a much faster rate and provides a &cbonus&r to shelf life.\n&dVat&r: can process pot recipes in bulk! Extremely useful for making &eLatex&r and &aJam.&r\n&dJarring Station&r: must be place next to a &bVat&r, fills up jars with &aJam.&r\n&dPot&r: if you need to cook soups.",
|
||||
|
|
@ -2175,7 +2296,7 @@
|
|||
"quests.tfg_tips.jam.desc": "&dJam&r is an excellent way to preserve fruit: a &bSealed Jar of Jam&r can last up to &ctwo years&r without being opened.\n\nTo properly bottle the jam you will need a &aJar with Lid&r, requiring &bGlassblowing&r for the jar itself and &bSmithing&r for the lids.\n\n&3&lTip:&r&l &aGT machines&f will provide easier recipes for both components down the line.",
|
||||
"quests.tfg_tips.preservation.title": "The Preservation Tree",
|
||||
"quests.tfg_tips.preservation.subtitle": "Making food last longer",
|
||||
"quests.tfg_tips.preservation.desc": "Rotten food is not fit for consumption (you can feed it to pigs though!). Thriving in &2TFG&r will require finding ways to stretch the shelf life of food as much as possible.\n\nThe quest tree above goes into detail on several preservation methods for different foods. Note that while some icons may display rotten food, it is a purely cosmetic bug.\n\n&3&lTip:&r&o all preservation modifiers &dstack&f on top of each other, allowing you to achieve very long shelf life.",
|
||||
"quests.tfg_tips.preservation.desc": "Rotten food is not fit for consumption (you can feed it to pigs though!). Thriving in &2TFG&r will require finding ways to stretch the shelf life of food as much as possible.\n\nThe quest tree above goes into detail on several preservation methods for different foods. Note that while some icons may display rotten food, it is a purely cosmetic bug.\n\n&3&lTip:&r&o All preservation modifiers &dstack&f on top of each other, allowing you to achieve very long shelf life.",
|
||||
"quests.tfg_tips.brine_something.title": "Brining",
|
||||
"quests.tfg_tips.brine_something.subtitle": "A preliminary step for other preservation methods",
|
||||
"quests.tfg_tips.brine_something.desc": "Brining &araw meat, vegetables&r or &afruit&r, requiring &dBrine&r made from &bSea Water&r and &bVinegar.&r This is a precursor step for &3pickling&r and &3smoking.&r",
|
||||
|
|
@ -2183,7 +2304,7 @@
|
|||
"quests.tfg_tips.brine_something.task.2": "A Bucket of Brine",
|
||||
"quests.tfg_tips.pickle_something.title": "General Preservation: Pickling",
|
||||
"quests.tfg_tips.pickle_something.subtitle": "General Preservation N°3",
|
||||
"quests.tfg_tips.pickle_something.desc": "Pickling &araw meat, vegetables&r or &afruit&r. After &3brining&r, the food item is pickled in a barrel full of &aVinegar.&r It can be left there, giving it the &dPickled&r preservation trait for as long as the barrel is sealed, significantly increasing shelf life.",
|
||||
"quests.tfg_tips.pickle_something.desc": "Pickling &araw meat, vegetables&r or &afruit&r. After &3brining&r, the food item is pickled in a barrel full of &aVinegar.&r It can be left there, giving it the &dpickled&r preservation trait for as long as the barrel is sealed, significantly increasing shelf life.",
|
||||
"quests.tfg_tips.pickle_something.task.1": "A Bucket of Vinegar",
|
||||
"quests.tfg_tips.pickle_something.task.2": "Meat, vegetable or fruit that has been pickled.",
|
||||
"quests.tfg_tips.get_milk.title": "Milk Preservation",
|
||||
|
|
@ -2211,14 +2332,18 @@
|
|||
"quests.tfg_tips.smoke_meat.subtitle": "Smokey",
|
||||
"quests.tfg_tips.smoke_meat.desc": "You can hang up to 8 slices of &aRaw Meat&r on a &bString&r that's placed over a &cLit Campfire&r to smoke it. Keep in mind that the meat &lmust be brined first.&r \nIt may also be &dsalted&r before smoking.",
|
||||
"quests.tfg_tips.smoke_meat.task": "A hunk of Smoked Meat",
|
||||
"quests.tfg_tips.bacon.title": "Bacon",
|
||||
"quests.tfg_tips.bacon.subtitle": "Crispy",
|
||||
"quests.tfg_tips.bacon.desc": "&aBacon&r can be made from &bSmoked Pork&r and a pinch of salt giving &d4 times&r the amount of meat!\n\nNote that the pork &lhas to be smoked&r before it can be turned into bacon.",
|
||||
"quests.tfg_tips.bacon.task": "A hunk of Smoked Pork",
|
||||
"quests.tfg_tips.cook_meat.title": "Meat Preservation: Cooking",
|
||||
"quests.tfg_tips.cook_meat.subtitle": "Pretty obvious in hindsight.",
|
||||
"quests.tfg_tips.cook_meat.desc": "Cooking can potentially provide its own preservation traits. You should cook &aMeat&r either in a &bWrought Iron Grill&r or a &bTop Oven!&r\nOther cooking methods may not provide any trait at all or may even give negative traits that lower shelf life.\n\n&3&lTip:&r&o &bWrought Iron Grills&r can be part of the &dOven&f structure.",
|
||||
"quests.tfg_tips.cook_meat.desc": "Cooking can potentially provide its own preservation traits. You should cook &aMeat&r either in a &bWrought Iron Grill&r or a &bTop Oven!&r\nOther cooking methods may not provide any trait at all or may even give negative traits that lower shelf life.\n\n&3&lTip:&r&o &bWrought Iron Grills&f can be part of the &dOven&f structure.",
|
||||
"quests.tfg_tips.cook_meat.task.1": "A hunk of either Grilled or Oven Baked Cooked Meat.",
|
||||
"quests.tfg_tips.cook_meat.task.2": "A Wrought Iron Grill or a Top Oven",
|
||||
"quests.tfg_tips.get_veggie.title": "Vegetable Preservation",
|
||||
"quests.tfg_tips.get_veggie.subtitle": "They're good for you",
|
||||
"quests.tfg_tips.get_veggie.desc": "&aVegetables&r are mostly found in the wild or grown locally in farms. They can only be &bPickled.&r",
|
||||
"quests.tfg_tips.get_veggie.desc": "&aVegetables&r are mostly found in the wild or grown locally in farms. They can only be &bpickled.&r",
|
||||
"quests.tfg_tips.get_fruit.title": "Fruit Preservation",
|
||||
"quests.tfg_tips.get_fruit.subtitle": "Tasty!",
|
||||
"quests.tfg_tips.get_fruit.desc": "&aFruits&r are mostly found in the wild, harvested from &bTrees, Bushes&r and from slicing &bMelons&r and &bPumpkins.&r Unlike vegetables, fruits have a unique preservation modifier: &ddrying&r, in addition to &bpickling.&r\n&cDried fruits are necessary&r for making your first bit of &dYeast.&r",
|
||||
|
|
@ -2282,5 +2407,10 @@
|
|||
"quests.tfg_tips.fuck_go_back.desc": "To escape &4The Beneath&r, you need to reach the upper levels of the cave system, near the &dBedrock Ceiling.&r Staying still for a couple of seconds near the roof will transport you back to the &bOverworld&r, right where you stood on to get in.",
|
||||
"quests.tfg_tips.piglin_bartering.title": "Piglin Bartering",
|
||||
"quests.tfg_tips.piglin_bartering.subtitle": "We are not alone apparently",
|
||||
"quests.tfg_tips.piglin_bartering.desc": "The curious inhabitants of &4The Beneath&r have items to offer... Trade gold with them to get some useful resources, such as small amounts of &aMetals&r or &aLeather.&r\nCheck out the &2Field Guide&r for details about barter trades."
|
||||
"quests.tfg_tips.piglin_bartering.desc": "The curious inhabitants of &4The Beneath&r have items to offer... Trade gold with them to get some useful resource, such as small amounts of &aMetals&r or &aLeather.&r\nCheck out the &2Field Guide&r for details about barter trades.",
|
||||
"quests.tfg_tips.piglin_disguise.subtitle": "They'll never know...",
|
||||
"quests.tfg_tips.piglin_disguise.desc": "Do you feel like you don't belong?\n Do the &4Piglin&r attack you at your school because of your appearance?\n Try wearing a &aPiglin Disguise&r to ward off unwanted attention and blend right in.",
|
||||
"quests.tfg_tips.trowel.title": "Trowel",
|
||||
"quests.tfg_tips.trowel.subtitle": "Inspired by Quark!",
|
||||
"quests.tfg_tips.trowel.desc": "A &4Trowel&r is a tool for builders that can &brandomly place blocks&r located in the hotbar. Trowels can also use bricks and other useable items to randomize tiles for &5RNR Roads&r."
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue