buff hiking boots more, changed horseshoe durability and stats to match

This commit is contained in:
Pyritie 2025-11-04 16:38:38 +00:00
parent 1eea85dcb2
commit cd3c32dfeb
2 changed files with 19 additions and 10 deletions

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@ -3,10 +3,19 @@
## [Unreleased]
### Changes
- Added a paving cart for automating RNR roads. (#2144) @Redeix
- Non-TFC armors now have TFC resistances (#2157) @theMegaTech
- Regular Blue Steel Boots now also count towards the lavaproof diving set (#2155) @theMegaTech
- Added more field guide links to the stone age quest chapter (#2147) @FlightingFalcon
- Added an AE2-linked TACZ ammo box @BlueBoat29
- Buffed hiking boots durability by 250%, also changed horseshoe durability and stats to match @Pyritie
### Bug fixes
- Fixed TFC bug where paths and roads can collapse on themselves when creating a staircase shape. (#2144) @Redeix
- Fixed the HV aqueous accumulator water recipe so the amount of water can actually fit in the HV machine @Pyritie
### Translation updates
- Brazilian Portuguese @Redeix
- Chinese (simplified) @jmecn
- Ukranian @MetEnBouldry
- Japanese @sakura-gondra
## [0.11.7] - 30-10-2025
### Changes

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@ -152,7 +152,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1000
stepsPerDamage = 2500
["Boot config"."Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -167,7 +167,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
stepsPerDamage = 3750
["Boot config"."Black Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -182,7 +182,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 2000
stepsPerDamage = 5000
["Boot config"."Blue Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -197,7 +197,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 3000
stepsPerDamage = 7500
["Boot config"."Red Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -212,7 +212,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 4000
stepsPerDamage = 10000
["Horseshoes config"]
@ -229,7 +229,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 750
stepsPerDamage = 3750
["Horseshoes config"."Black Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -244,12 +244,12 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1000
stepsPerDamage = 5000
["Horseshoes config"."Blue Steel Horseshoes"]
#The movement speed bonus horseshoes provide
#Range: 0.0 ~ 1024.0
movementSpeed = 0.2
movementSpeed = 0.25
#The fall distance bonus horseshoes provide
#Range: 0.0 ~ 64.0
bonusFallDistance = 5.0
@ -259,7 +259,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
stepsPerDamage = 7500
["Horseshoes config"."Red Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -274,7 +274,7 @@
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
stepsPerDamage = 10000
["Global config"]
#Global control for automatic pickup, this will not force enable for every type