From d0bc60c3d6a532be2a66e541a917bdf7cf6bc4e3 Mon Sep 17 00:00:00 2001 From: Pyritie Date: Sat, 10 Jan 2026 00:07:58 +0000 Subject: [PATCH] tweak waves config to reduce tps load a little --- config/waves-common.toml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/config/waves-common.toml b/config/waves-common.toml index 4899ee43b..0d1ff05d7 100644 --- a/config/waves-common.toml +++ b/config/waves-common.toml @@ -10,10 +10,10 @@ waveSearchDistance = 14 waveSpawnDistance = 0.0 #Additional amount of waves to spawn. #Range: 0.0 ~ 1.7976931348623157E308 -waveSpawnAmount = 0.8 +waveSpawnAmount = 0.5 #Time in ticks between each spawn sequence of waves. Set to 0 to disable waves. #Range: > 0 -waveSpawnFrequency = 30 +waveSpawnFrequency = 40 #Maximum spawn distance from shore. #Range: 0.0 ~ 1.7976931348623157E308 waveSpawnDistanceFromShoreMax = 48.0 @@ -25,10 +25,10 @@ waveSpawnDistanceFromShoreMin = 4.0 waveSpriteCount = 5 #How great should the chance for waves to deposit blocks be? Lower value = higher chance. #Range: > 1 -waveBlockDepositChance = 100 +waveBlockDepositChance = 1 #How often the waves should make a sound. Higher value = rarer. #Range: > 0 -waveBreakingSoundChance = 40 +waveBreakingSoundChance = 50 #How fast the bioluminescence should change (octaves). #Range: > 1 waveBioluminescenceChange = 16 @@ -43,10 +43,10 @@ waveSpawningFOVLimit = 140.0 waveFindNearestShoreIterations = 3 #Volume modifier for the waves. 1.0 = 100% volume. #Range: 0.0 ~ 10.0 -waveVolume = 1.0 +waveVolume = 0.8 #The multiplier value for how strong the interaction force of the waves are. Higher value = stronger force. #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 -waveInteractionForceFactor = 1.0 +waveInteractionForceFactor = 2.0 #How often the wave interaction should refresh/update. Higher values can yield better TPS at the cost of decreased interaction precision. Higher value => longer intervals between updates. #Range: > 1 waveInteractionUpdateFrequency = 4