Consolidating Development: 0.9.x (#846)
Signed-off-by: Pyritie <pyritie@gmail.com> Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Pyritie <Pyritie@gmail.com> Co-authored-by: Redeix <brayden.j.m.ford@gmail.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: aidie8 <aidenvanzuilen@gmail.com> Co-authored-by: Xikaro <os.valerievich@ya.ru> Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com> Co-authored-by: Zleub <debray.arnaud@gmail.com>
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config/comforts-server.toml
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39
config/comforts-server.toml
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#If enabled, players automatically attempt to use sleeping bags when placed.
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autoUse = true
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#If enabled, players cannot sleep again for a period of time after sleeping.
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restrictSleeping = false
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#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
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#Range: 1.0 ~ 20.0
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restMultiplier = 2.0
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#The time of day that hammocks can be used.
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#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
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hammockUse = "DAY"
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#The time of day that sleeping bags can be used.
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#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
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sleepingBagUse = "NIGHT"
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#What percentage of players must sleep to skip the day.
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#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
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#A value of less than 0 will default to the playerSleepingPercentage game rule.
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#
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#Range: -1 ~ 100
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daySleepingPercentage = -1
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#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
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#Range: -2000 ~ 2000
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dayWakeTimeOffset = 0
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#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
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#Range: -2000 ~ 2000
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nightWakeTimeOffset = 0
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#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
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hammocksStopPhantoms = true
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#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
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sleepingBagsStopPhantoms = true
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#The percentage chance that a sleeping bag will break upon use.
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#Range: 0 ~ 100
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sleepingBagBreakChance = 0
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#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
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#Range: -1.0 ~ 1.0
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sleepingBagBreakChanceLuckMultiplier = 0.0
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#The status effects to apply to players after using the sleeping bag.
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#Format: effect;duration(secs);power
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sleepingBagEffects = []
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