field guide cleanup

This commit is contained in:
Pyritie 2025-04-21 23:52:58 +01:00
parent a8254e0e44
commit d7f89a1b49
24 changed files with 196 additions and 986 deletions

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@ -1,62 +1,26 @@
{
"__comment__": "This file was automatically created by mcresources",
"name": "Irrigation",
"category": "tfc:firmalife",
"icon": "firmalife:sprinkler",
"pages": [
{
"type": "patchouli:text",
"text": "The $(thing)Sprinkler$() is a device that sprinkles water in a 5x6x5 area centered on the block below the sprinkler block. You know it is working when it drips out water particles. Sprinklers placed facing up irrigate the same 5x6x5 area above."
},
{
"type": "tfc:anvil_recipe",
"recipe": "firmalife:anvil/sprinkler",
"text": "The sprinkler is made with a $(thing)Copper Plate$()."
},
{
"type": "patchouli:text",
"text": "Sprinklers must be connected to a system of pipes that feed it water in order to work. This is done by connecting a series of $(thing)Copper Pipes$() to them. Copper Pipes transport water up to 32 blocks to a sprinkler. They are connected to $(thing)Pumping Stations$()."
},
{
"type": "tfc:anvil_recipe",
"recipe": "firmalife:anvil/copper_pipe",
"text": "The copper pipe is made with a plate."
},
{
"type": "patchouli:multiblock",
"multiblock": {
"pattern": [
[
"X"
],
[
"0"
]
],
"mapping": {
"X": "firmalife:pumping_station"
}
},
"name": "",
"text": "",
"enable_visualize": false
},
{
"type": "patchouli:crafting",
"recipe": "tfg:shaped/pumping_station",
"text": "Pumping stations must be above a source block of water in order to work. Activate them with a redstone signal."
},
{
"type": "patchouli:crafting",
"recipe": "firmalife:crafting/oxidized_copper_pipe",
"text": "Oxidized pipes are the same as regular copper pipes, except they do not connect to the other kind of pipe."
},
{
"type": "patchouli:crafting",
"recipe": "firmalife:crafting/greenhouse/iron_greenhouse_port",
"text": "Greenhouse ports have a single pipe inside of them. They can be used to pass water through the walls of greenhouses!"
}
],
"read_by_default": true,
"sortnum": 8
"name": "Irrigation",
"category": "tfc:firmalife",
"icon": "firmalife:sprinkler",
"pages": [
{
"type": "patchouli:text",
"text": "The $(thing)Sprinkler$() is a device that sprinkles water in a 5x6x5 area centered on the block below the sprinkler block. You know it is working when it drips out water particles. Sprinklers placed facing up irrigate the same 5x6x5 area above."
},
{
"type": "tfc:anvil_recipe",
"recipe": "firmalife:anvil/sprinkler",
"text": "The sprinkler is made with a $(thing)Copper Plate$()."
},
{
"type": "patchouli:text",
"text": "Sprinklers must be connected to a system of pipes that feed it water in order to work. This is done by connecting a series of $(thing)Fluid Pipes$() to them. You can pump fluid into them with a $(thing)Mechanical Pump$()."
},
{
"type": "patchouli:text",
"text": "You can right-click a pipe with a GregTech Frame (such as a $(thing)Copper Frame$()) to make them flush with the wall. You will need a Drum or Fluid Tank attached to each sprinkler in order for them to work."
}
],
"read_by_default": true,
"sortnum": 8
}

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@ -69,7 +69,7 @@
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/stone/knife_sedimentary",
"recipe": "gtceu:shaped/knife_stone",
"text": "All stone tool heads can be crafted with a stick or twig to assemble them into a tool.$(br2)The stone knife can be used to harvest $(thing)Straw$() by breaking plants."
},
{

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@ -62,7 +62,7 @@
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/metal/ingot/wrought_iron",
"recipe": "tfc:anvil/wrought_iron_from_bloom",
"text": "The $(thing)Refined Iron Bloom$() must be worked in a $(l:mechanics/anvils)anvil$() to make $(thing)Wrought Iron Ingots$()."
},
{

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@ -1,40 +0,0 @@
{
"name": "Getting Started With Create",
"category": "tfc:tfg_tips",
"icon": "create:cogwheel",
"read_by_default": true,
"pages": [
{
"type": "patchouli:text",
"title": "Getting Started With Create",
"text": "In TerraFirmaGreg, TFC's own mechanical power system has been replaced with $(thing)Create$().$(br2)You can make a few Create things once you have Wrought Iron, but you can only really get started once you have access to $(l:mechanics/steel)Steel$() and $(thing)Steam Machines$().$(br2)First, you will need a source of $(thing)Mechanical Power$(), either Water Wheels, Windmills, or a Steam Engine. Of these, $(thing)Water Wheels$() are the easiest to start with, just put them in a river!$(br)"
},
{
"type": "patchouli:crafting",
"recipe": "create:crafting/kinetics/water_wheel",
"recipe2": "create:crafting/kinetics/large_water_wheel"
},
{
"type": "tfc:sealed_barrel_recipe",
"recipe": "tfg:barrel/treated_wood_planks",
"text": "To move mechanical power around, you will need $(thing)Cogwheels$().$(br)To make these, first put some $(l:tfg_tips/basic_automation)Creosote$() and any $(thing)Wooden Planks$() in a $(l:mechanics/barrels)Sealed Barrel$().$(br)This will give you $(thing)Creosote-Treated Wood Planks$()."
},
{
"type": "patchouli:spotlight",
"title": "Treated Wood Pulp",
"item": "gtceu:hp_steam_macerator,gtceu:treated_wood_dust",
"text": "Next, put those treated planks in a $(thing)Steam Macerator$(). This will produce $(thing)Treated Wood Pulp$()."
},
{
"type": "patchouli:spotlight",
"title": "Treated Wood Plank",
"item": "gtceu:hp_steam_compressor,gtceu:treated_wood_plate",
"text": "Lastly, putting the pulp into a $(thing)Steam Compressor$() will produce a $(thing)Treated Wood Plank$().$(br2)You can then use these to craft $(item)Cogwheels$()!"
},
{
"type": "patchouli:crafting",
"recipe": "tfg:create/shapeless/cogwheel",
"recipe2": "tfg:create/shaped/large_cogwheel"
}
]
}

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@ -1,14 +0,0 @@
{
"name": "Acciaio inossidabile",
"icon": "firmalife:metal/ingot/stainless_steel",
"category": "tfc:firmalife",
"read_by_default": true,
"pages": [
{
"type": "patchouli:spotlight",
"item": "gtceu:stainless_steel_ingot",
"title": "Acciaio inossidabile",
"text": "$(thing)Questa pagina serve per sovrascrivere la pagina predefinita di Firmalife per l'acciaio Inossidabile.$(br2)L'Acciaio inossidabile è un materiale di Gregtech sbloccato in $(thing)HV, quindi non è craftabile con attrezzi dell'era primitiva come sarebbe normalmente possibile con Firmalife.$(br)Anche la serra in acciaio inossidabile non è craftabile. Ci dispiace!"
}
]
}

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@ -1,80 +1,80 @@
{
"__comment__": "This file was automatically created by mcresources",
"name": "Fucina",
"category": "tfc:mechanics",
"icon": "tfc:bloomery",
"pages": [
{
"type": "patchouli:text",
"text": "La $(thing)Fucina$() è un dispositivo usato per fondere del$(thing)Minerale di Ferro$() in $(thing)Blumi di Ferro$() che possono essere forgiati in $(thing)Ferro Battuto$(). \nI minerali di ferro sono : $(l:the_world/ores_and_minerals#hematite)Hematite$(), $(l:the_world/ores_and_minerals#limonite)Limonite$(), e $(l:the_world/ores_and_minerals#magnetite)Magnetite$(). Quasti minerali possono essere fusi per creare $(thing)Ghisa$() al posto di $(thing)Ferro Battuto$(). Tutti gli oggetti contenenti ferro, se fusi, daranno Ghisa. Per farli diventare ferro usabile, c'è bisogno della fucina. Ogni oggetto in ferro piò essere usato nella fucina, inclusi attrezzi e lingotti di Ghisa!$(thing)"
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/bloomery",
"text": "La fucina si crea con 8 $(thing)Doppie Piaste di Bronzo$()."
},
{
"type": "patchouli:multiblock",
"multiblock_id": "tfc:bloomery",
"name": "Una Fucina",
"text": "Una Fucina di grandezza minima. Il blocco della fucina si può aprire e chiudere con $(item)$(k:key.use)$().",
"enable_visualize": true
},
{
"type": "patchouli:text",
"text": "La fucina può contenere un massimo di 48 $(thing)Input$(), con 16 item per strato della ciminiera. Per aggiungere strati alla ciminiera, piazza altri 2 strati di blocchi di pietra.$(br2)Per aggiungere oggetti alla fucina, arrampicati su di essa e lancia gli oggetti al suo interno. Una pila di minerale grigio dovrebbe comparire."
},
{
"type": "patchouli:image",
"images": [
"tfc:textures/gui/book/tutorial/bloomery_hole.png"
],
"text": "Aggiungere oggetti alla fucina.",
"border": true
},
{
"type": "patchouli:text",
"text": "Aggiungere oggetti alla fucina."
},
{
"type": "patchouli:multiblock",
"multiblock": {
"pattern": [
[
"X"
],
[
"0"
]
],
"mapping": {
"X": "tfc:bloom[layers=8]"
}
},
"name": "Blocco di Blumi",
"text": "Un grande $(thing)Blumo$().",
"enable_visualize": false
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/refined_iron_bloom",
"text": "Un $(thing)Blumo di Ferro Grezzo$() deve essere forgiato in una $(l:mechanics/anvils)incudine$() per creare un $(thing)Blumo di Ferro Raffinato$()."
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/metal/ingot/wrought_iron",
"text": "Un $(thing)Blumi di Ferro Raffinato$() deve essere forgiato in una $(l:mechanics/anvils)incudine$() per creare $(thing)Ferro Battuto$()."
},
{
"type": "patchouli:text",
"text": "$(li)Se la fucina si ritrova con più oggetti di quanti ne può contenere in base alla sua ciminiera, li sputerà fuori dal davanti.$()$(li)Per riprendere i tuoi oggetti da una fucina che non è accesa, non rompere i blocchi al suo interno. Rompi il blocco principale della fucina.$()$(li)I blumi si fondono solo in ghisa e non in ferro battuto. Devono essere lavorati!$()",
"title": "Note del Fabbro"
}
],
"read_by_default": true,
"extra_recipe_mappings": {
"tfc:bloom": 6,
"tfc:raw_iron_bloom": 7,
"tfc:refined_iron_bloom": 8
}
"__comment__": "This file was automatically created by mcresources",
"name": "Fucina",
"category": "tfc:mechanics",
"icon": "tfc:bloomery",
"pages": [
{
"type": "patchouli:text",
"text": "La $(thing)Fucina$() è un dispositivo usato per fondere del$(thing)Minerale di Ferro$() in $(thing)Blumi di Ferro$() che possono essere forgiati in $(thing)Ferro Battuto$(). \nI minerali di ferro sono : $(l:the_world/ores_and_minerals#hematite)Hematite$(), $(l:the_world/ores_and_minerals#limonite)Limonite$(), e $(l:the_world/ores_and_minerals#magnetite)Magnetite$(). Quasti minerali possono essere fusi per creare $(thing)Ghisa$() al posto di $(thing)Ferro Battuto$(). Tutti gli oggetti contenenti ferro, se fusi, daranno Ghisa. Per farli diventare ferro usabile, c'è bisogno della fucina. Ogni oggetto in ferro piò essere usato nella fucina, inclusi attrezzi e lingotti di Ghisa!$(thing)"
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/bloomery",
"text": "La fucina si crea con 8 $(thing)Doppie Piaste di Bronzo$()."
},
{
"type": "patchouli:multiblock",
"multiblock_id": "tfc:bloomery",
"name": "Una Fucina",
"text": "Una Fucina di grandezza minima. Il blocco della fucina si può aprire e chiudere con $(item)$(k:key.use)$().",
"enable_visualize": true
},
{
"type": "patchouli:text",
"text": "La fucina può contenere un massimo di 48 $(thing)Input$(), con 16 item per strato della ciminiera. Per aggiungere strati alla ciminiera, piazza altri 2 strati di blocchi di pietra.$(br2)Per aggiungere oggetti alla fucina, arrampicati su di essa e lancia gli oggetti al suo interno. Una pila di minerale grigio dovrebbe comparire."
},
{
"type": "patchouli:image",
"images": [
"tfc:textures/gui/book/tutorial/bloomery_hole.png"
],
"text": "Aggiungere oggetti alla fucina.",
"border": true
},
{
"type": "patchouli:text",
"text": "Aggiungere oggetti alla fucina."
},
{
"type": "patchouli:multiblock",
"multiblock": {
"pattern": [
[
"X"
],
[
"0"
]
],
"mapping": {
"X": "tfc:bloom[layers=8]"
}
},
"name": "Blocco di Blumi",
"text": "Un grande $(thing)Blumo$().",
"enable_visualize": false
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/refined_iron_bloom",
"text": "Un $(thing)Blumo di Ferro Grezzo$() deve essere forgiato in una $(l:mechanics/anvils)incudine$() per creare un $(thing)Blumo di Ferro Raffinato$()."
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/wrought_iron_from_bloom",
"text": "Un $(thing)Blumi di Ferro Raffinato$() deve essere forgiato in una $(l:mechanics/anvils)incudine$() per creare $(thing)Ferro Battuto$()."
},
{
"type": "patchouli:text",
"text": "$(li)Se la fucina si ritrova con più oggetti di quanti ne può contenere in base alla sua ciminiera, li sputerà fuori dal davanti.$()$(li)Per riprendere i tuoi oggetti da una fucina che non è accesa, non rompere i blocchi al suo interno. Rompi il blocco principale della fucina.$()$(li)I blumi si fondono solo in ghisa e non in ferro battuto. Devono essere lavorati!$()",
"title": "Note del Fabbro"
}
],
"read_by_default": true,
"extra_recipe_mappings": {
"tfc:bloom": 6,
"tfc:raw_iron_bloom": 7,
"tfc:refined_iron_bloom": 8
}
}

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@ -1,82 +0,0 @@
{
"__comment__": "This file was automatically created by mcresources",
"name": "Glassworking",
"category": "tfc:mechanics",
"icon": "tfc:silica_glass_bottle",
"pages": [
{
"type": "patchouli:text",
"text": "Glassworking is the process of turning sand into glass. To start, you must create a $(thing)Glass Batch$(), of which there are four types:$(br)$(br) 1. $(thing)Silica$(), from white sand.$(br) 2. $(thing)Hematitic$(), from yellow, red, or pink sand.$(br) 3. $(thing)Olivine$(), from green or brown sand.$(br) 4. $(thing)Volcanic$(), from black sand."
},
{
"type": "patchouli:crafting",
"title": "Silica Glass Batch",
"recipe": "tfc:crafting/silica_glass_batch",
"text": "Glass batches can then be crafted using one of the aforementioned colors of sand, plus $(l:mechanics/glassworking#lime)Lime$() and a type of $(l:mechanics/glassworking#potash)Potash$()."
},
{
"type": "patchouli:smelting",
"anchor": "lime",
"recipe": "tfg:smelting/lime",
"text": "$(thing)Lime$() is one of the ingredients required to make glass batches. It is a powder obtained by $(l:mechanics/heating)heating$() $(l:mechanics/flux)Flux$()."
},
{
"type": "patchouli:smelting",
"anchor": "potash",
"recipe": "tfg:smelting/dried_seaweed_to_soda",
"recipe2": "tfg:smelting/dried_kelp_to_soda",
"text": "A type of $(thing)Potash$() or equivalent is also required for glass batches. $(thing)Soda Ash$() can be used, which is a powder made from heating $(thing)Dried Seaweed$() or $(thing)Kelp$(). $(l:the_world/ores_and_minerals#saltpeter)Saltpeter$() can be used as well."
},
{
"type": "patchouli:text",
"text": "Glassworking is done by starting with a glass batch, and then completing a series of steps. These steps may require specific tools:$(br)$(li)A $(l:mechanics/glassworking#blowpipe)Blowpipe$(), to $(thing)Blow$() and $(thing)Stretch$()$(li)A $(l:mechanics/glassworking#paddle)Paddle$(), to $(thing)Flatten$()$(li)$(l:mechanics/glassworking#jacks)Jacks$(), to $(thing)Pinch$()$(li)A $(l:mechanics/glassworking#saw)Gem Saw$(), to $(thing)Saw$()",
"title": "Tools of the Trade"
},
{
"type": "tfc:knapping_recipe",
"anchor": "blowpipe",
"recipe": "tfc:clay_knapping/blowpipe",
"text": "The most important tool is the $(thing)Blowpipe$(). It can be $(thing)knapped$() from clay, and then fired into a $(thing)Ceramic Blowpipe$()."
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/blowpipe",
"text": "Ceramic blowpipes are brittle, and have a chance to to break when used. A more sturdy blowpipe can be $(l:mechanics/anvils#working)worked$() from a $(thing)Brass Rod$() on an anvil."
},
{
"type": "patchouli:crafting",
"anchor": "paddle",
"recipe": "tfc:crafting/paddle",
"text": "The $(thing)Flatten$() operation can be done with a $(thing)Paddle$(), which is crafted from wood."
},
{
"type": "tfc:welding_recipe",
"anchor": "jacks",
"recipe": "tfc:welding/jacks",
"text": "The $(thing)Pinch$() operation can be done with $(thing)Jacks$(), made from welding two brass rods together."
},
{
"type": "patchouli:crafting",
"anchor": "saw",
"recipe": "tfc:crafting/gem_saw",
"text": "The $(thing)Saw$() operation can be done with a $(thing)Gem Saw$(). The gem saw is also used to break both $(thing)Glass Blocks$() and $(thing)Glass Panes$() and obtain them."
},
{
"type": "patchouli:text",
"text": "First, glass on the blowpipe must be heated to $(4)$(bold)Faint Red$(). Then, hold the blowpipe in your $(thing)offhand$() and hold $(item)$(k:key.use)$() to perform each step$().$(br)Use $(item)$(k:key.swapOffhand)$() to pick up a hot blowpipe into your offhand.$(br2)$(bold)Blow$()$(br)Use the $(thing)Blowpipe$() while facing straight ahead.$(br2)$(bold)Stretch$()$(br)Use the $(thing)Blowpipe$() while facing straight down.",
"title": "How to Glass"
},
{
"type": "patchouli:text",
"text": "$(bold)Flatten$()$(br)Use the $(thing)Blowpipe$() while holding a $(l:mechanics/glassworking#paddle)Paddle$() in your main hand.$(br2)$(bold)Pinch$()$(br)Use the $(thing)Blowpipe$() while holding $(l:mechanics/glassworking#jacks)Jacks$() in your main hand.$(br2)$(bold)Saw$()$(br)Use the $(thing)Blowpipe$() while holding a $(l:mechanics/glassworking#saw)Gem Saw$() in your main hand.$(br2)$(bold)Roll$()$(br)Use the $(thing)Blowpipe$() with a $(l:mechanics/weaving#wool_cloth)Wool Cloth$() in your main hand."
}
],
"read_by_default": true,
"extra_recipe_mappings": {
"tfc:powder/lime": 2,
"tfc:powder/soda_ash": 3,
"tfc:paddle": 7,
"tfc:jacks": 8,
"tfc:gem_saw": 9
}
}

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@ -1,433 +0,0 @@
{
"__comment__": "This file was automatically created by mcresources",
"name": "Glass Products",
"category": "tfc:mechanics",
"icon": "minecraft:glass",
"pages": [
{
"type": "patchouli:text",
"text": "The most simple glass products are $(thing)Glass Panes$() and $(thing)Glass Blocks$(). In order to craft them, you must start with a $(l:mechanics/glassworking#blowpipe)Blowpipe$() with a $(thing)Glass Batch$(), and then perform a $(thing)Pour$().$(br)$(li)$(bold)Table Pours$() are used to create $(thing)Glass Panes$()$(li)$(bold)Basin Pours$() are used to create $(thing)Glass Blocks$()"
},
{
"type": "patchouli:text",
"text": "Glass can also be $(thing)dyed$() before it is poured to create colored glass. The color is dependent on the type of glass batch, and any powders that have been added.$(br2)Each type of $(thing)Glass Batch$() has a different natural color of glass that they will create. $(thing)Silica$() glass batches can be made into many colors, $(thing)Olivine$(), and $(thing)Volcanic$() glass can be made into relatively few colors."
},
{
"type": "patchouli:text",
"text": "$(thing)Glass Panes$() are made with a $(thing)Table Pour$(). A pouring table is made by placing up to sixteen $(thing)Kaolin Clay Blocks$() or $(thing)Brass Blocks$() in a continuous area.$(br2) 1. Add a $(l:mechanics/glassworking)Glass Batch$() to a $(thing)Blowpipe$().$(br) 2. Heat the blowpipe to $(4)$(bold)Faint Red$().$(br) 3. $()$(item)$(k:key.use)$() the $(thing)Blowpipe$() on the top of the table.$(br) 4. Finally $(item)$(k:key.use)$() with a $(l:mechanics/glassworking#paddle)Paddle$() to flatten the glass.",
"title": "Table Pour"
},
{
"type": "patchouli:multiblock",
"multiblock": {
"mapping": {
"C": "#tfc:glass_pouring_table",
"0": "#tfc:glass_pouring_table"
},
"pattern": [
[
"CCCC",
"CCC0",
"CCCC",
"CCCC"
]
]
},
"text": "Once the glass is cooled, it can be broken with a $(l:mechanics/glassworking#saw)Gem Saw$() to obtain.",
"border": true
},
{
"type": "patchouli:text",
"text": "$(thing)Glass Blocks$() are made with a $(thing)Basin Pour$(). A basin is made by surrounding all sides of an air block except the top with $(thing)Kaolin Clay Blocks$() or $(thing)Brass Blocks$().$(br2) 1. Add a $(l:mechanics/glassworking)Glass Batch$() to a $(thing)Blowpipe$().$(br) 2. Heat the blowpipe to $(4)$(bold)Faint Red$().$(br) 3. $(item)$(k:key.use)$() the $(thing)Blowpipe$() on the top of the table.",
"title": "Basin Pour"
},
{
"type": "patchouli:multiblock",
"multiblock": {
"mapping": {
"C": "#tfc:glass_basin_blocks",
"0": "#tfc:glass_basin_blocks"
},
"pattern": [
[
" C ",
"C C",
" C "
],
[
" ",
" 0 ",
" "
]
]
},
"text": "Once the glass is cooled, it can be broken with a $(l:mechanics/glassworking#saw)Gem Saw$() to obtain.",
"border": true
},
{
"type": "patchouli:text",
"anchor": "coloring",
"text": "Glass has a natural color based on the type of $(l:mechanics/glassworking)Glass Batch$() that was used. Other colors can be made using a $(l:mechanics/bowls)Bowl$().$(br2)To use, place the $(l:mechanics/bowls)Bowl$() on the ground, then $(item)$(k:key.use)$() the required $(thing)Powder$(). Before $(thing)Pouring$(), use the $(thing)Blowpipe$() on the bowl to add the powder to the batch.",
"title": "Coloring Glass"
},
{
"type": "patchouli:text",
"text": "$(br2)The next pages show the different combinations of glass types and powder materials to create each color."
},
{
"type": "patchouli:text",
"text": "$(li)$(bold)$(7)White$(): Silica or Hematitic Glass + $(thing)Soda Ash$()$(li)$(bold)$(0)Black$(): Any Glass + $(thing)Graphite$()$(li)$(bold)$(8)Gray$(): Any + $(thing)Graphite$() + $(thing)Soda Ash$()$(li)$(bold)$(7)Light Gray$(): Any + $(thing)Graphite$() + 2x $(thing)Soda Ash$()$(li)$(bold)$(5)Purple$(): Any + $(thing)Iron$() + $(thing)Copper$()$(li)$(bold)$(#964b00)Brown$(): Any + $(thing)Nickel$()$(li)$(bold)$(3)Cyan$(): Non-Volcanic Glass + $(thing)Copper$() + $(thing)Sapphire$()$(li)$(bold)$(2)Green$(): Silica or Hematitic Glass + $(thing)Iron$()",
"title": "Dye Colors"
},
{
"type": "patchouli:text",
"text": "$(li)$(bold)$(a)Lime$(): Silica or Hematitic Glass + $(thing)Iron$() + $(thing)Soda Ash$()$(li)$(bold)$(b)Light Blue$(): Silica Glass + $(thing)Lapis Lazuli$()$(li)$(bold)$(1)Blue$(): Silica Glass + $(thing)Copper$()$(li)$(bold)$(4)Red$(): Silica or Hematitic Glass + $(thing)Tin$()$(li)$(bold)$(6)Yellow$(): Silica or Hematitic Glass + $(thing)Silver$()$(li)$(bold)$(#ef8e38)Orange$(): Silica Glass + $(thing)Pyrite$()$(li)$(bold)$(5)Magenta$(): Silica or Hematitic Glass + $(thing)Ruby$()$(li)$(bold)$(d)Pink$(): Silica Glass + $(thing)Gold$()$(li)$(bold)$(0)Tinted$(): Non-Silica Glass + $(thing)Amethyst$()"
},
{
"type": "tfc:table_small",
"strings": [
{
"text": ""
},
{
"text": "C"
},
{
"text": "T"
},
{
"fill": "0xff42f2"
},
{
"fill": "0x8af3ff"
},
{
"fill": "0x526cff"
},
{
"fill": "0xe3e3e3"
},
{
"fill": "0xe69407"
},
{
"fill": "0xc738c9"
},
{
"fill": "0xffe81c"
},
{
"fill": "0x48ff1f"
},
{
"fill": "0xe01414"
},
{
"fill": "0x0c9400"
},
{
"fill": "0x188a9e"
},
{
"fill": "0x7d4f00"
},
{
"fill": "0x6e059c"
},
{
"fill": "0x7d7d7d"
},
{
"fill": "0xbdbdbd"
},
{
"fill": "0x000000"
},
{
"text": "Silica"
},
{
"fill": "0x3d42a8"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"text": "Hematitic"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3eb340"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3d42a8"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"text": "Olivine"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3eb340"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3d42a8"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"text": "Volcanic"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3eb340"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3d42a8"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0xb33e3e"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
},
{
"fill": "0x3eb340"
}
],
"text": "The availability of glass colors. 'C' is clear, 'T' is tinted. Colors can only be crafted with certain glass batches.",
"title": "Glass Color Availability",
"legend": [
{
"text": "Can be Crafted",
"color": "0x3eb340"
},
{
"text": "Cannot be Crafted",
"color": "0xb33e3e"
},
{
"text": "Default Color",
"color": "0x3d42a8"
}
],
"columns": 18,
"first_column_width": 35,
"column_width": 10,
"row_height": 10,
"left_buffer": 5,
"top_buffer": 15,
"draw_background": true
},
{
"type": "patchouli:empty",
"draw_filler": false
},
{
"type": "tfc:glassworking_recipe",
"anchor": "lamp_glass",
"recipe": "tfc:glassworking/lamp_glass",
"text": "$(thing)Lamp Glass$() is a necessary component to craft $(l:mechanics/lamps)Lamps$()."
},
{
"type": "tfc:glassworking_recipe",
"anchor": "jar",
"recipe": "tfc:glassworking/empty_jar",
"text": "$(l:mechanics/jarring)Jars$() are also made from blown glass, but only silica or hematitic glass."
},
{
"type": "tfc:glassworking_recipe",
"anchor": "glass_bottle",
"recipe": "tfc:glassworking/silica_glass_bottle",
"text": "$(thing)Glass Bottles$() can also be made. The quality of the glass bottle depends on the type of glass used to make it."
},
{
"type": "tfc:glassworking_recipe",
"recipe": "tfc:glassworking/lens",
"text": "The $(thing)Lens$() is used for crafting the spyglass, compasses, and other things."
}
],
"read_by_default": true,
"extra_recipe_mappings": {
"tag:tfc:glass_batches": 1,
"tag:c:glass_panes": 2,
"tag:c:glass_blocks": 4
}
}

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@ -1,38 +0,0 @@
{
"name": "Basic Automation",
"category": "tfc:mechanics",
"icon": "gtceu:coke_oven",
"pages": [
{
"type": "patchouli:text",
"title": "Basic Automation",
"text": "Tired of making charcoal in huge pits? Once you've got $(l:mechanics/bloomery)Wrought Iron$(), you'll be able to make your first GregTech multiblock, the $(item)Coke Oven$().$(br)It will turn logs into $(thing)charcoal$() automatically, as well as upgrade any $(thing)Coal$() into $(thing)Coke$() which burns twice as long in a $(l:mechanics/charcoal_forge)Forge$().$(br)All recipes output $(thing)Creosote$(), which can be used as a lamp fuel and is required for $(l:mechanics/pumps)Create$()."
},
{
"type": "patchouli:spotlight",
"title": "Coke Oven",
"item": "gtceu:coke_oven,gtceu:coke_oven_bricks,gtceu:coke_oven_hatch",
"text": "Use JEI for a multiblock preview by looking at the $(thing)Coke Oven$() and pressing $(item)$(k:jei.showUses)$(). You can click individual blocks to see what's valid there.$(br2)Note that the center is hollow, and up to 5 $(thing)Coke Oven Hatches$() can be placed anywhere instead of bricks."
},
{
"type": "patchouli:spotlight",
"item": "gtceu:tin_small_item_pipe",
"title": "Item Pipes",
"text": "Hatches will automatically pull items into them and push fluids and items out, so you can put $(l:mechanics/crankshaft#crates)Crates$(), $(l:mechanics/crankshaft#drums)Drums$(), and $(l:mechanics/barrels)Barrels$() right up against them, but if you'd like to have more control, you'll want to use GregTech's pipes.$(br2)$(item)Item Pipes$() will not pull from any inventory they're attached to, so you'll want to use a $(thing)Chute$() or $(thing)Hopper$() to pull from the inventory and push into the pipe."
},
{
"type": "patchouli:text",
"text": "Different tiers of pipes will move different amounts of items, but the cheapest to start with is the $(item)Small Tin Item Pipe$().$(br2)Item pipes move items instantly, prioritizing closest inventories first. You can make pipes one-way by $(thing)Sneak-Right-Clicking$() them with a $(thing)Wrench$() and en empty offhand.$(br2)You can also control how items move with $(thing)Item Filters$(), $(thing)Item Tag Filters$(), and $(thing)Restricted Item Pipes$()."
},
{
"type": "patchouli:spotlight",
"item": "gtceu:wood_normal_fluid_pipe,gtceu:bronze_normal_fluid_pipe",
"title": "Fluid Pipes",
"text": "$(item)Fluid Pipes$() unsurprisingly are for moving fluids. Unlike item pipes, fluid pipes do not move fluids instantly, and will \"slosh\" back and forth, so it's a good idea to make them all one-way by $(thing)Sneak-Right-Clicking$() with a $(thing)Wrench$() and an empty offhand."
},
{
"type": "patchouli:text",
"text": "Different kinds of pipes can hold different things. $(thing)Wooden pipes$() can't hold gases, for example, and will burn if you try to put something hot in them. Other metal pipes like $(thing)Bronze$() can handle some hot things like Steam and Lava, but not acids.$(br2)Hold shift over a fluid pipe to see what it can handle."
}
]
}

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@ -1,39 +0,0 @@
{
"name": "Getting Started With Create",
"category": "tfc:mechanics",
"icon": "create:cogwheel",
"pages": [
{
"type": "patchouli:text",
"title": "Getting Started With Create",
"text": "In TerraFirmaGreg, TFC's own mechanical power system has been replaced with $(thing)Create$().$(br2)You can make a few Create things once you have Wrought Iron, but you can only really get started once you have access to $(l:mechanics/steel)Steel$() and $(thing)Steam Machines$().$(br2)First, you will need a source of $(thing)Mechanical Power$(), either Water Wheels, Windmills, or a Steam Engine. Of these, $(thing)Water Wheels$() are the easiest to start with, just put them in a river!$(br)"
},
{
"type": "patchouli:crafting",
"recipe": "create:crafting/kinetics/water_wheel",
"recipe2": "create:crafting/kinetics/large_water_wheel"
},
{
"type": "tfc:sealed_barrel_recipe",
"recipe": "tfg:barrel/treated_wood_planks",
"text": "To move mechanical power around, you will need $(thing)Cogwheels$().$(br)To make these, first put some $(l:mechanics/mechanical_power)Creosote$() and any $(thing)Wooden Planks$() in a $(l:mechanics/barrels)Sealed Barrel$().$(br)This will give you $(thing)Creosote-Treated Wood Planks$()."
},
{
"type": "patchouli:spotlight",
"title": "Treated Wood Pulp",
"item": "gtceu:hp_steam_macerator,gtceu:treated_wood_dust",
"text": "Next, put those treated planks in a $(thing)Steam Macerator$(). This will produce $(thing)Treated Wood Pulp$()."
},
{
"type": "patchouli:spotlight",
"title": "Treated Wood Plank",
"item": "gtceu:hp_steam_compressor,gtceu:treated_wood_plate",
"text": "Lastly, putting the pulp into a $(thing)Steam Compressor$() will produce a $(thing)Treated Wood Plank$().$(br2)You can then use these to craft $(item)Cogwheels$()!"
},
{
"type": "patchouli:crafting",
"recipe": "tfg:create/shapeless/cogwheel",
"recipe2": "tfg:create/shaped/large_cogwheel"
}
]
}

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@ -1,6 +1,6 @@
{
"name": "Gestione dell'inventario",
"category": "tfc:mechanics",
"category": "tfc:tfg_tips",
"icon": "minecraft:chest",
"pages": [
{

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@ -1,14 +0,0 @@
{
"name": "Нержавеющая сталь",
"icon": "firmalife:metal/ingot/stainless_steel",
"category": "tfc:firmalife",
"read_by_default": true,
"pages": [
{
"type": "patchouli:spotlight",
"item": "gtceu:stainless_steel_ingot",
"title": "Нержавеющая сталь",
"text": "Эта страница не используется.$(br2)Нержавеющая сталь - Грегтеховский материал $(thing)HV$(), поэтому в примитивной эре он не создаётся.$(br)Теплицу из нержавеющей стали так же сделать невозможно, приносим свои извинения!"
}
]
}

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@ -69,7 +69,7 @@
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/stone/knife_sedimentary",
"recipe": "gtceu:shaped/knife_stone",
"text": "Все головки каменных инструментов можно собрать с палкой или веткой, чтобы собрать их в инструмент.$(br2)Каменный нож можно использовать для сбора $(thing)Соломы$(), разбивая растения."
},
{

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@ -14,17 +14,16 @@
},
{
"type": "tfc:rock_knapping_recipe",
"recipes": [
"tfc:rock_knapping/hoe_head_sedimentary",
"tfc:rock_knapping/hoe_head_metamorphic",
"tfc:rock_knapping/hoe_head_igneous_extrusive",
"tfc:rock_knapping/hoe_head_igneous_intrusive"
],
"recipes": [
"tfg:rock_knapping/stone_hoe_head",
"tfg:rock_knapping/stone_hoe_head_1",
"tfg:rock_knapping/stone_hoe_head_2"
],
"text": "Чтобы начать, $(thing)Каменную мотыгу$() можно $(thing)выколотить$(), как показано выше."
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/stone/hoe_sedimentary",
"recipe": "gtceu:shaped/hoe_stone",
"text": "После того как головка мотыги выколота, ее можно скрафтить в мотыгу.$(br2)Мотыги работают как в ванили, позволяя правым кликом превращать блоки земли в $(thing)пашню$(). Они также могут использоваться для превращения $(thing)корнистой земли$() в обычную $(thing)землю$()."
},
{

View file

@ -56,7 +56,7 @@
},
{
"type": "tfc:quern_recipe",
"recipe": "tfc:quern/salt",
"recipe": "tfg:quern/salt_powder",
"text": "Один из способов получить соль - это $(l:mechanics/quern)измельчение$() $(l:the_world/ores_and_minerals#halite)галита$(), который является минералом."
},
{

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@ -1,40 +0,0 @@
{
"name": "Первые шаги с модом Create",
"category": "tfc:mechanics",
"icon": "create:cogwheel",
"pages":
[
{
"type": "patchouli:text",
"title": "Первые шаги с модом Create",
"text": "В TFG, кинетика мода TFC упразднена в пользу мода $(thing)Create$().$(br2)Кованое железо даёт доступ к небольшой части мода, однако полноценно к нему приступить получится только по получению $(l:mechanics/steel)Стали$() и $(thing)Паровых машин$().$(br2)Перво-наперво вам потребуется $(thing)Механическая энергия$()- водяное колесо, ветряная мельница или паровой двигатель. Самое просто из трёх - это $(thing)Водяное колесо$(), его достаточно просто поставить над рекой и вуаля!$(br)"
},
{
"type": "patchouli:crafting",
"recipe": "create:crafting/kinetics/water_wheel",
"recipe2": "create:crafting/kinetics/large_water_wheel"
},
{
"type": "tfc:sealed_barrel_recipe",
"recipe": "tfg:barrel/treated_wood_planks",
"text": "Для передачи кинетической энергии используют $(thing)Шестерни$().$(br)Чтобы их сделать, необходим $(l:mechanics/mechanical_power)Креозот$() и любые $(thing)Доски$(), запечатанные в $(l:mechanics/barrels)Бочке из TFC$().$(br)Через 8 минут вас будут ждать $(thing)Доски из обработанного креозотом дерева$()."
},
{
"type": "patchouli:spotlight",
"title": "Кучка обработанной древесной массы",
"item": "gtceu:hp_steam_macerator,gtceu:treated_wood_dust",
"text": "После этого, доски необходимо измельчить в $(thing)Паровом измельчителе$()."
},
{
"type": "patchouli:spotlight",
"title": "Обработанная доска",
"item": "gtceu:hp_steam_compressor,gtceu:treated_wood_plate",
"text": "И, наконец, положив эту кучку в $(thing)Паровой компрессор$(), вы получите сами $(thing)обработанные доски$().$(br2)И уже с их помощью можно создавать $(item)Шестерни$()!"
},
{
"type": "patchouli:crafting",
"recipe": "tfg:create/shapeless/cogwheel",
"recipe2": "tfg:create/shaped/large_cogwheel"
}
]
}

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@ -1,6 +1,6 @@
{
"name": "Примитивная автоматизация",
"category": "tfc:mechanics",
"category": "tfc:tfg_tips",
"icon": "gtceu:coke_oven",
"pages":
[

View file

@ -1,6 +1,6 @@
{
"name": "Хранение предметов",
"category": "tfc:mechanics",
"category": "tfc:tfg_tips",
"icon": "minecraft:chest",
"pages":
[

View file

@ -1,14 +0,0 @@
{
"name": "Нержавіюча сталь",
"icon": "firmalife:metal/ingot/stainless_steel",
"category": "tfc:firmalife",
"read_by_default": true,
"pages": [
{
"type": "patchouli:spotlight",
"item": "gtceu:stainless_steel_ingot",
"title": "Нержавіюча сталь",
"text": "Ця сторінка замінює сторінку Firmalife з нержавіючої сталі за замовчуванням.$(br2)Нержавіюча сталь - це матеріал GregTech $(thing)HV$(), тому її неможливо виготовити за допомогою примітивних інструментів, як це зазвичай робиться з Firmalife.$(br)Теплицю з нержавіючої сталі також неможливо виготовити. Вибачте!"
}
]
}

View file

@ -69,7 +69,7 @@
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/stone/knife_sedimentary",
"recipe": "gtceu:shaped/knife_stone",
"text": "До леза або кам’яної головки інструменту треба додати палицю або гілку, щоб отримати готовий інструмент.$(br2)Кам'яний ніж можна використовувати для збору $(thing)соломи$(), просто зрізавши траву ножем."
},
{

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@ -1,80 +1,80 @@
{
"__comment__": "This file was automatically created by mcresources",
"name": "Сиродутне горно",
"category": "tfc:mechanics",
"icon": "tfc:bloomery",
"pages": [
{
"type": "patchouli:text",
"text": "$(thing)Сиродутне Горно$() це пристрій, що використовується для переплавлення $(thing)Залізної Руди$() на $(thing)Крицю$(), які можна переробити на $(thing)Ковке Залізо$(). Залізні руди - це $(l:the_world/ores_and_minerals#hematite)Гематит$(), $(l:the_world/ores_and_minerals#limonite)Лимоніт$(), та $(l:the_world/ores_and_minerals#magnetite)Магнетит$(). Ці руди плавляться на $(thing)Чавун$() а не на $(thing)Ковке Залізо$(). Усі залізовмісні предмети плавляться на чавун. Щоб перетворити їх на придатне для використання залізо, потрібна ковальська майстерня. Будь-який залізний предмет може бути використаний в сиродутному горні, включаючи залізні інструменти і чавунні злитки!"
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/bloomery",
"text": "Сиродутне горно зроблене з 8 $(thing)Бронзових Подвійних Листів$()."
},
{
"type": "patchouli:multiblock",
"multiblock_id": "tfc:bloomery",
"name": "Сиродутне горно",
"text": "Мінімальний розмір сиродутного горна. Блок сиродутного горна буде відкриватися і закриватися за допомогою $(item)$(k:key.use)$().",
"enable_visualize": true
},
{
"type": "patchouli:text",
"text": "Сиродутне горно може містити максимум 48 $(thing)Вхідних$(), по 16 предметів на один шар димаря. Щоб додати шари до димаря, викладіть ще два шари кам'яних блоків.$(br2)Щоб додати предмети до сиродутного горна, підніміться на вершину і кидайте предмети всередину. Повинна утворитися вежа з сірої руди."
},
{
"type": "patchouli:image",
"images": [
"tfc:textures/gui/book/tutorial/bloomery_hole.png"
],
"text": "Додавання елементів до сиродутного горна.",
"border": true
},
{
"type": "patchouli:text",
"text": "На виробництво однієї $(thing)Криці$() витрачається $(thing)1 Деревинне Вугілля$() та $(thing)144 mB Чавуну$(). Після того, як ви заповнили сирудутне горно комбінацією $(thing)Деревинне Вугілля$() та $(thing)Руди$(), запаліть блок сиродутного горна і зачекайте 15 годин, поки руда розплавиться. Коли піч вимкнеться, вона залишить по собі блок $(thing)Криці$(). Він містить $(thing)Сире Кричне Залізо$(), який можна отримати, видобуваючи блок $(thing)Крицю$() кілька разів киркою."
},
{
"type": "patchouli:multiblock",
"multiblock": {
"pattern": [
[
"X"
],
[
"0"
]
],
"mapping": {
"X": "tfc:bloom[layers=8]"
}
},
"name": "Блок Криці",
"text": "Велика $(thing)Криця$().",
"enable_visualize": false
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/refined_iron_bloom",
"text": "Щоб перетворити $(thing)Сире Кричне Залізо$(), потрібно обробити її на $(l:mechanics/anvils)ковадлі$() щоб отримати $(thing)Очищену Залізну Крицю$()."
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/metal/ingot/wrought_iron",
"text": "Щоб перетворити $(thing)Очищену Залізну Крицю $() потрібно обробити її на $(l:mechanics/anvils)ковадлі$() щоб отримати $(thing)Злитки Ковкого Заліза$()."
},
{
"type": "patchouli:text",
"text": "$(li)Якщо у сиродутному горні виявиться більше предметів, ніж може вмістити її димар, вона спробує виплюнути їх назовні.$()$(li)Щоб дістати предмети з сиродутного горна, яка не горить, не розбивайте вежу з розплавлених блоків. Розбийте блок сиродутного горна.$()$(li)Криця переплавляється лише на чавун, а не на коване залізо. З ними треба працювати!$()",
"title": "Нотатки Сміта"
}
],
"read_by_default": true,
"extra_recipe_mappings": {
"tfc:bloom": 6,
"tfc:raw_iron_bloom": 7,
"tfc:refined_iron_bloom": 8
}
"__comment__": "This file was automatically created by mcresources",
"name": "Сиродутне горно",
"category": "tfc:mechanics",
"icon": "tfc:bloomery",
"pages": [
{
"type": "patchouli:text",
"text": "$(thing)Сиродутне Горно$() це пристрій, що використовується для переплавлення $(thing)Залізної Руди$() на $(thing)Крицю$(), які можна переробити на $(thing)Ковке Залізо$(). Залізні руди - це $(l:the_world/ores_and_minerals#hematite)Гематит$(), $(l:the_world/ores_and_minerals#limonite)Лимоніт$(), та $(l:the_world/ores_and_minerals#magnetite)Магнетит$(). Ці руди плавляться на $(thing)Чавун$() а не на $(thing)Ковке Залізо$(). Усі залізовмісні предмети плавляться на чавун. Щоб перетворити їх на придатне для використання залізо, потрібна ковальська майстерня. Будь-який залізний предмет може бути використаний в сиродутному горні, включаючи залізні інструменти і чавунні злитки!"
},
{
"type": "patchouli:crafting",
"recipe": "tfc:crafting/bloomery",
"text": "Сиродутне горно зроблене з 8 $(thing)Бронзових Подвійних Листів$()."
},
{
"type": "patchouli:multiblock",
"multiblock_id": "tfc:bloomery",
"name": "Сиродутне горно",
"text": "Мінімальний розмір сиродутного горна. Блок сиродутного горна буде відкриватися і закриватися за допомогою $(item)$(k:key.use)$().",
"enable_visualize": true
},
{
"type": "patchouli:text",
"text": "Сиродутне горно може містити максимум 48 $(thing)Вхідних$(), по 16 предметів на один шар димаря. Щоб додати шари до димаря, викладіть ще два шари кам'яних блоків.$(br2)Щоб додати предмети до сиродутного горна, підніміться на вершину і кидайте предмети всередину. Повинна утворитися вежа з сірої руди."
},
{
"type": "patchouli:image",
"images": [
"tfc:textures/gui/book/tutorial/bloomery_hole.png"
],
"text": "Додавання елементів до сиродутного горна.",
"border": true
},
{
"type": "patchouli:text",
"text": "На виробництво однієї $(thing)Криці$() витрачається $(thing)1 Деревинне Вугілля$() та $(thing)144 mB Чавуну$(). Після того, як ви заповнили сирудутне горно комбінацією $(thing)Деревинне Вугілля$() та $(thing)Руди$(), запаліть блок сиродутного горна і зачекайте 15 годин, поки руда розплавиться. Коли піч вимкнеться, вона залишить по собі блок $(thing)Криці$(). Він містить $(thing)Сире Кричне Залізо$(), який можна отримати, видобуваючи блок $(thing)Крицю$() кілька разів киркою."
},
{
"type": "patchouli:multiblock",
"multiblock": {
"pattern": [
[
"X"
],
[
"0"
]
],
"mapping": {
"X": "tfc:bloom[layers=8]"
}
},
"name": "Блок Криці",
"text": "Велика $(thing)Криця$().",
"enable_visualize": false
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/refined_iron_bloom",
"text": "Щоб перетворити $(thing)Сире Кричне Залізо$(), потрібно обробити її на $(l:mechanics/anvils)ковадлі$() щоб отримати $(thing)Очищену Залізну Крицю$()."
},
{
"type": "tfc:anvil_recipe",
"recipe": "tfc:anvil/wrought_iron_from_bloom",
"text": "Щоб перетворити $(thing)Очищену Залізну Крицю $() потрібно обробити її на $(l:mechanics/anvils)ковадлі$() щоб отримати $(thing)Злитки Ковкого Заліза$()."
},
{
"type": "patchouli:text",
"text": "$(li)Якщо у сиродутному горні виявиться більше предметів, ніж може вмістити її димар, вона спробує виплюнути їх назовні.$()$(li)Щоб дістати предмети з сиродутного горна, яка не горить, не розбивайте вежу з розплавлених блоків. Розбийте блок сиродутного горна.$()$(li)Криця переплавляється лише на чавун, а не на коване залізо. З ними треба працювати!$()",
"title": "Нотатки Сміта"
}
],
"read_by_default": true,
"extra_recipe_mappings": {
"tfc:bloom": 6,
"tfc:raw_iron_bloom": 7,
"tfc:refined_iron_bloom": 8
}
}

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@ -1,39 +0,0 @@
{
"name": "Початок роботи з Create",
"category": "tfc:mechanics",
"icon": "create:cogwheel",
"pages": [
{
"type": "patchouli:text",
"title": "Початок роботи з Create",
"text": "У TerraFirmaGreg власну механічну систему TFC замінено на $(thing)Create$().$(br2)Ви можете створити кілька речей Create, коли у вас є Коване залізо, але по-справжньому почати можна лише тоді, коли у вас є доступ до $(l:mechanics/steel)Сталі$() і $(thing)Парових Машин$().$(br2)По-перше, вам знадобиться джерело $(thing)Механічної енергії$(), Водяні колеса, Вітряки або Парова машина. З них найпростіше почати з $(thing)Водяних Коліс$(), просто помістіть їх у річку!$(br)"
},
{
"type": "patchouli:crafting",
"recipe": "create:crafting/kinetics/water_wheel",
"recipe2": "create:crafting/kinetics/large_water_wheel"
},
{
"type": "tfc:sealed_barrel_recipe",
"recipe": "tfg:barrel/treated_wood_planks",
"text": "Для переміщення механічної енергії вам знадобляться $(thing)Зубчасті колеса$().$(br)Щоб виготовити їх, спочатку покладіть трохи $(l:mechanics/mechanical_power)Креозота$() та Будь-які $(thing)Дерев'яні Дошки$() в $(l:mechanics/barrels)Герметичну Діжку$().$(br)Це дасть вам $(thing)Дерев'яні Дошки, Оброблені Креозотом$()."
},
{
"type": "patchouli:spotlight",
"title": "Оброблена деревна целюлоза",
"item": "gtceu:hp_steam_macerator,gtceu:treated_wood_dust",
"text": "Далі покладіть оброблені дошки в $(thing)Паровий Подрібнювач$(). результаті ви отримаєте $(thing)Оброблену деревну целюлозу$()."
},
{
"type": "patchouli:spotlight",
"title": "Оброблена дерев'яна дошка",
"item": "gtceu:hp_steam_compressor,gtceu:treated_wood_plate",
"text": "Нарешті, помістивши целюлозу у $(thing)Паровий Компресор$(), ви отримаєте$(thing)Оброблену дерев'яну дошку$().$(br2)Потім ви можете використати її для виготовлення $(item)Шестерні$()!"
},
{
"type": "patchouli:crafting",
"recipe": "tfg:create/shapeless/cogwheel",
"recipe2": "tfg:create/shaped/large_cogwheel"
}
]
}

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@ -1,6 +1,6 @@
{
"name": "Базова автоматизація",
"category": "tfc:mechanics",
"category": "tfc:tfg_tips",
"icon": "gtceu:coke_oven",
"pages": [
{

View file

@ -1,6 +1,6 @@
{
"name": "Управління Інвентарем",
"category": "tfc:mechanics",
"category": "tfc:tfg_tips",
"icon": "minecraft:chest",
"pages": [
{