structure spawn conditions for the moai and primitive hut
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- Saplings and fruit bushes can now enter the seed pouch. (#2202) @Redeix
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- Mars sandstorms are now sandier @Pyritie
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- Added an alternative recipe for item frames using cloth @Pyritie
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- Added a little more silver to surface bismuth veins, moved apatite veins closer to the surface and with deeper indicators, increased deep sapphire veins' max Y level and added a rock type, and also added a rock type to deep magnetite's veins (all overworld only) @Pyritie
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### Bug fixes
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- Fixed TFC bug where paths and roads can collapse on themselves when creating a staircase shape. (#2144) @Redeix
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- Fixed the HV aqueous accumulator water recipe so the amount of water can actually fit in the HV machine @Pyritie
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- Fixed not being able to make brown universal compost with a mortar if the item is both green and brown (#2091) @Pyritie
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- Fixed soup made in the food processor not returning bowls when eaten (#2053) @Pyritie
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- Fixed missing helve hammer recipe for silver plates (#2183) @Pyritie
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- Fixed some typos in gun/attachment names and descriptions @Jeuvke
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- Fixed ocean moai spawning underwater sometimes 🗿 @Pyritie
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### Translation updates
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- Russian @DI-GitH + @nineex
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- Brazilian Portuguese @Redeix
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@ -0,0 +1,16 @@
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{
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"type": "lithostitched:set_structure_spawn_condition",
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"structures": [
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"tfg:temperate/plains_temperate_house_0"
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],
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"spawn_condition": {
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"type": "lithostitched:grid",
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"condition": {
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"type": "lithostitched:in_biome",
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"biomes": "#tfg:never_has_structure/illages"
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},
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"radius": 50,
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"distance_between_points": 15,
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"allowed_count": 0
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}
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}
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@ -0,0 +1,12 @@
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{
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"type": "lithostitched:set_structure_spawn_condition",
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"structures": [
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"tfg:ocean/ocean_moai_0"
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],
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"spawn_condition": {
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"type": "lithostitched:height_filter",
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"range_type": "absolute",
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"heightmap": "OCEAN_FLOOR_WG",
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"permitted_range": [65, 256]
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}
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}
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