Alpha Release: 0.9.0 (#849)
Signed-off-by: Pyritie <pyritie@gmail.com> Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Xikaro <os.valerievich@ya.ru> Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com> Co-authored-by: Redeix <brayden.j.m.ford@gmail.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: aidie8 <aidenvanzuilen@gmail.com> Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com> Co-authored-by: Zleub <debray.arnaud@gmail.com>
This commit is contained in:
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2193 changed files with 104602 additions and 53195 deletions
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@ -10,20 +10,20 @@ recipes:
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# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
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# Default: false
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harderRods: true
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harderRods: false
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# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
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# Default: false
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harderBrickRecipes: false
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harderBrickRecipes: true
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# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
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# Default: false
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nerfWoodCrafting: false
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nerfWoodCrafting: true
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# Whether to make Wood related recipes harder.
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# Excludes sticks and planks.
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# Default: false
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hardWoodRecipes: false
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hardWoodRecipes: true
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# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
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# Default: true
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@ -31,16 +31,16 @@ recipes:
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# Whether to make Redstone related recipes harder.
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# Default: false
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hardRedstoneRecipes: false
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hardRedstoneRecipes: true
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# Whether to make Vanilla Tools and Armor recipes harder.
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# Excludes Flint and Steel, and Buckets.
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# Default: false
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hardToolArmorRecipes: false
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hardToolArmorRecipes: true
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# Whether to make miscellaneous recipes harder.
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# Default: false
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hardMiscRecipes: false
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hardMiscRecipes: true
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# Whether to make Glass related recipes harder. Default: true
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hardGlassRecipes: true
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@ -51,7 +51,7 @@ recipes:
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# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
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# Default: false
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hardAdvancedIronRecipes: false
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hardAdvancedIronRecipes: true
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# Whether to make coloring blocks like Concrete or Glass harder.
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# Default: false
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@ -81,8 +81,16 @@ recipes:
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# Default: false
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harderCircuitRecipes: false
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# Whether to nerf machine controller recipes.
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# Default: false
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hardMultiRecipes: false
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# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
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# Default: true
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enchantedTools: true
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worldgen:
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# Rubber Tree spawn chance (% per chunk)
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# Rubber Tree spawn chance (decimal % per chunk)
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# Default: 0.5
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rubberTreeSpawnChance: 0.0
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@ -129,6 +137,10 @@ worldgen:
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# Default: false
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infiniteBedrockOresFluids: false
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# Generate ores indicators above ore veins
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# Default: true
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oreIndicators: false
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# Sets the maximum number of chunks that may be cached for ore vein generation.
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# Higher values may improve world generation performance, but at the cost of more RAM usage.
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# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
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@ -153,7 +165,7 @@ machines:
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# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
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# Default: false
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doTerrainExplosion: true
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shouldWeatherOrTerrainExplosion: true
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# Energy use multiplier for electric items.
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# Default: 100
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@ -172,10 +184,6 @@ machines:
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# Default: false
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harmlessActiveTransformers: false
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# Divisor for Recipe Duration per Overclock.
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# Default: 2.0
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overclockDivisor: 2.0
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# Whether to play machine sounds while machines are active.
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# Default: true
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machineSounds: true
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@ -195,7 +203,7 @@ machines:
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# Block to replace mined ores with in the miner and multiblock miner.
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# Default: minecraft:cobblestone
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replaceMinedBlocksWith: tfc:rock/cobble/rhyolite
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replaceMinedBlocksWith: tfc:rock/hardened/rhyolite
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# Whether to enable Assembly Line research for recipes.
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# Default: true
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@ -222,7 +230,7 @@ machines:
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# Whether the machine's circuit slot need to be inserted a real circuit.
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ghostCircuit: true
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# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Whether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
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# Default: false
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doBedrockOres: true
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@ -230,10 +238,9 @@ machines:
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# Default: "raw"
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bedrockOreDropTagPrefix: raw
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# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
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# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
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# Default: false
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doProcessingArray: false
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# The base amount of ticks per block for electric singleblock ore miners
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# Default: 320
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minerSpeed: 320
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# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
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# Default: false
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@ -247,6 +254,18 @@ machines:
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# Default: 50
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ldFluidPipeMinDistance: 50
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# Whether ONLY owners can open a machine gui
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# Default: false
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onlyOwnerGUI: false
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# Whether ONLY owners can break a machine
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# Default: false
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onlyOwnerBreak: false
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# Minimum op level to bypass the ownership checks
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# Default: 2
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ownerOPBypass: 2
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# If High Tier (>UV-tier) GT content should be registered.
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# Items and Machines enabled with this config will have missing recipes by default.
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# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
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@ -254,6 +273,83 @@ machines:
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# Default: false
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highTierContent: false
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# Whether the Assembly Line should require the item inputs to be in order.
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# Default: true
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orderedAssemblyLineItems: true
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# Whether the Assembly Line should require the fluid inputs to be in order.
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# (Requires Ordered Assembly Line Item Inputs to be enabled.)
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# Default: false
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orderedAssemblyLineFluids: false
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# Default maximum parallel of steam multiblocks
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# Default: 8
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steamMultiParallelAmount: 8
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# Small Steam Boiler Options
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smallBoilers:
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# The amount of steam a Steam Solid Boiler produces per second at max temperature.
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# Default: 120
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solidBoilerBaseOutput: 120
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# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
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# Default: 300
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hpSolidBoilerBaseOutput: 300
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# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
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# Default: 240
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liquidBoilerBaseOutput: 240
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# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
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# Default: 600
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hpLiquidBoilerBaseOutput: 600
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# The amount of steam a Steam Solar Boiler produces per second at max temperature.
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# Default: 120
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solarBoilerBaseOutput: 120
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# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
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# Default: 360
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hpSolarBoilerBaseOutput: 360
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# Large Steam Boiler Options
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largeBoilers:
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# The conversion rate between water and steam in Large Boilers.
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# Default: 160
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steamPerWater: 160
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# The max temperature of the Large Bronze Boiler.
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# Default: 800
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bronzeBoilerMaxTemperature: 800
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# The heat speed of the Large Bronze Boiler.
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# Default: 1
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bronzeBoilerHeatSpeed: 1
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# The max temperature of the Large Steel Boiler.
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# Default: 1800
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steelBoilerMaxTemperature: 1800
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# The heat speed of the Large Steel Boiler.
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# Default: 1
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steelBoilerHeatSpeed: 1
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# The max temperature of the Large Titanium Boiler.
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# Default: 3200
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titaniumBoilerMaxTemperature: 3200
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# The heat speed of the Large Titanium Boiler.
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# Default: 1
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titaniumBoilerHeatSpeed: 1
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# The max temperature of the Large Tungstensteel Boiler.
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# Default: 6400
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tungstensteelBoilerMaxTemperature: 6400
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# The heat speed of the Large Tungstensteel Boiler.
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# Default: 2
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tungstensteelBoilerHeatSpeed: 2
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client:
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# Whether or not to enable Emissive Textures for GregTech Machines.
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# Default: true
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@ -273,12 +369,12 @@ client:
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defaultPaintingColor: #FFFFFF
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# The default color to overlay onto Machine (and other) UIs.
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# 16777215 (#FFFFFF) is no coloring (like GTCE).
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# 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default).
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# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
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# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
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defaultUIColor: #FFFFFF
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# Use VBO cache for multiblock preview.
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# Disable it if you have issues with rendering multiblocks.
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# Disable if you have issues with rendering multiblocks.
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# Default: true
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useVBO: true
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# Default: 0
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hudOffsetY: 0
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renderer:
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# Render fluids in multiblocks that support them?
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# Default: true
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renderFluids: true
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# Config options for Tools and Armor
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tools:
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# Random chance for electric tools to take actual damage
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@ -317,49 +418,185 @@ tools:
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# Default: 16
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sprayCanChainLength: 16
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# Delay in ticks between each log being broken when tree felling
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# Default: 2
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treeFellingDelay: 2
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# NanoSaber Options
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nanoSaber:
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# The additional damage added when the NanoSaber is powered.
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# Default: 20.0
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nanoSaberDamageBoost: 20.0
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# The base damage of the NanoSaber.
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# Default: 5.0
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nanoSaberBaseDamage: 5.0
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# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
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# Default: true
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zombieSpawnWithSabers: false
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# The EU/t consumption of the NanoSaber.
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# Default: 64
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energyConsumption: 64
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# NightVision Goggles Voltage Tier. Default: 1 (LV)
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voltageTierNightVision: 1
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# NanoSuit Voltage Tier. Default: 3 (HV)
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voltageTierNanoSuit: 3
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# Advanced NanoSuit Chestplate Voltage Tier.
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# Default: 3 (HV)
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voltageTierAdvNanoSuit: 3
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# QuarkTech Suit Voltage Tier.
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# Default: 5 (IV)
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voltageTierQuarkTech: 5
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# Advanced QuarkTech Suit Chestplate Voltage Tier.
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# Default: 5 (LuV)
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voltageTierAdvQuarkTech: 6
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# Electric Impeller Jetpack Voltage Tier.
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# Default: 2 (MV)
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voltageTierImpeller: 2
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# Advanced Electric Jetpack Voltage Tier.
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# Default: 3 (HV)
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voltageTierAdvImpeller: 3
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# Config options for Game Mechanics
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gameplay:
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# Enable hazardous materials
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# Default: true
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hazardsEnabled: true
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# Whether hazards are applied to all valid items, or just GT's.
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# true = all, false = GT only.
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# Default: true
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universalHazards: true
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# Whether environmental hazards like pollution or radiation are active
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# Default: true
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environmentalHazards: true
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# How much environmental hazards decay per chunk, per tick.
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# Default: 0.001
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environmentalHazardDecayRate: 0.001
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# Config options for Mod Compatibility
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compat:
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# Config options regarding GTEU compatibility with other energy systems
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energy:
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# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
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# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
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# This does not enable nor disable Converters.
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# Default: true
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nativeEUToPlatformNative: true
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nativeEUToFE: true
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# Enable GTEU to Platform native (and vice versa) Converters.
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# Enable GTEU to FE (and vice versa) Converters.
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# Default: false
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enablePlatformConverters: true
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enableFEConverters: true
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# Platform native Energy to GTEU ratio for converting FE to EU.
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# Forge Energy to GTEU ratio for converting FE to EU.
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# Only affects converters.
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# Default: 4 FE/Energy == 1 EU
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platformToEuRatio: 4
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# Default: 4 FE == 1 EU
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feToEuRatio: 4
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# GTEU to Platform native Energy ratio for converting EU to FE.
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# GTEU to Forge Energy ratio for converting EU to FE.
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# Affects native conversion and Converters.
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# Default: 4 FE/Energy == 1 EU
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euToPlatformRatio: 4
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# Default: 4 FE == 1 EU
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euToFeRatio: 4
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# Config options regarding GTCEu compatibility with AE2
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ae2:
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# The interval between ME Hatch/Bus interact ME network.
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# It may cause lag if the interval is too small.
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# Default: 2 sec
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updateIntervals: 40
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# The energy consumption of ME Hatch/Bus.
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# Default: 1.0AE/t
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meHatchEnergyUsage: 1.0
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# Config options regarding GTCEu compatibility with minimap mods
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minimap:
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# Toggle specific map mod integration on/off (need to restart for this to take effect)
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toggle:
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# FTB Chunks integration enabled
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ftbChunksIntegration: false
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# Journey Map integration enabled
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journeyMapIntegration: false
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# Xaerox's map integration enabled
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xaerosMapIntegration: false
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# The radius, in blocks, that picking up a surface rock will search for veins in.
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# -1 to disable.
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# Default: 24
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surfaceRockProspectRange: -1
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# The radius, in blocks, that clicking an ore block will search for veins in.
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# -1 to disable
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# Default: 24
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oreBlockProspectRange: 24
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# The map scale at which displayed ores will stop scaling.
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oreScaleStop: 1.0
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# The size, in pixels, of ore icons on the map
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oreIconSize: 32
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# The string prepending ore names in the ore vein tooltip
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oreNamePrefix: -
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# The color to draw a box around the ore icon with.
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# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
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borderColor: #00000000
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# Which part of the screen to anchor buttons to
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# Default: "BOTTOM_LEFT"
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buttonAnchor: BOTTOM_LEFT
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# Which direction the buttons will go
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# Default: "HORIZONTAL"
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direction: HORIZONTAL
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# How horizontally far away from the anchor to place the buttons
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# Default: 20
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xOffset: 20
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# How vertically far away from the anchor to place the buttons
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# Default: 0
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yOffset: 0
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# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
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# Default: true
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rightToolbar: true
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# Whether to hide facades of all blocks in JEI and creative search menu.
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# Default: true
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hideFacadesInJEI: true
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hideFacadesInRecipeViewer: true
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# Whether to hide filled cells in JEI and creative search menu.
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# Default: true
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hideFilledCellsInJEI: true
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hideFilledCellsInRecipeViewer: true
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# Whether to hide the ore processing diagrams in JEI
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# Default: false
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hideOreProcessingDiagrams: false
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# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
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# Default: true
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removeSmeltingForEBFMetals: true
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# Whether dimension markers should show the dimension tier value.
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# Default: false
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showDimensionTier: true
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dev:
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# Debug general events? (will print placed veins to server's debug.log)
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# Debug general events? (will print recipe conficts etc. to server's debug.log)
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# Default: false
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debug: false
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# Default: false (no placement printout in debug.log)
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debugWorldgen: false
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# Generate ores in superflat worlds?
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# Default: false
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doSuperflatOres: false
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# Dump all registered GT recipes?
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# Default: false
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dumpRecipes: false
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