Alpha Release: 0.9.0 (#849)

Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: aidie8 <aidenvanzuilen@gmail.com>
Co-authored-by: Xikaro <55663835+Xikaro@users.noreply.github.com>
Co-authored-by: Zleub <debray.arnaud@gmail.com>
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Pyritie 2025-04-15 19:27:17 +01:00 committed by GitHub
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2193 changed files with 104602 additions and 53195 deletions

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@ -10,20 +10,20 @@ recipes:
# Change the recipe of Rods in the Lathe to 1 Rod and 2 Small Piles of Dust, instead of 2 Rods.
# Default: false
harderRods: true
harderRods: false
# Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder.
# Default: false
harderBrickRecipes: false
harderBrickRecipes: true
# Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks.
# Default: false
nerfWoodCrafting: false
nerfWoodCrafting: true
# Whether to make Wood related recipes harder.
# Excludes sticks and planks.
# Default: false
hardWoodRecipes: false
hardWoodRecipes: true
# Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more.
# Default: true
@ -31,16 +31,16 @@ recipes:
# Whether to make Redstone related recipes harder.
# Default: false
hardRedstoneRecipes: false
hardRedstoneRecipes: true
# Whether to make Vanilla Tools and Armor recipes harder.
# Excludes Flint and Steel, and Buckets.
# Default: false
hardToolArmorRecipes: false
hardToolArmorRecipes: true
# Whether to make miscellaneous recipes harder.
# Default: false
hardMiscRecipes: false
hardMiscRecipes: true
# Whether to make Glass related recipes harder. Default: true
hardGlassRecipes: true
@ -51,7 +51,7 @@ recipes:
# Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more.
# Default: false
hardAdvancedIronRecipes: false
hardAdvancedIronRecipes: true
# Whether to make coloring blocks like Concrete or Glass harder.
# Default: false
@ -81,8 +81,16 @@ recipes:
# Default: false
harderCircuitRecipes: false
# Whether to nerf machine controller recipes.
# Default: false
hardMultiRecipes: false
# Whether tools should have enchants or not. Like the flint sword getting fire aspect.
# Default: true
enchantedTools: true
worldgen:
# Rubber Tree spawn chance (% per chunk)
# Rubber Tree spawn chance (decimal % per chunk)
# Default: 0.5
rubberTreeSpawnChance: 0.0
@ -129,6 +137,10 @@ worldgen:
# Default: false
infiniteBedrockOresFluids: false
# Generate ores indicators above ore veins
# Default: true
oreIndicators: false
# Sets the maximum number of chunks that may be cached for ore vein generation.
# Higher values may improve world generation performance, but at the cost of more RAM usage.
# If you substantially increase the ore vein grid size, random vein offset, or have very large (custom) veins, you may need to increase this value as well.
@ -153,7 +165,7 @@ machines:
# Whether machines explode in rainy weather or when placed next to certain terrain, such as fire or lava
# Default: false
doTerrainExplosion: true
shouldWeatherOrTerrainExplosion: true
# Energy use multiplier for electric items.
# Default: 100
@ -172,10 +184,6 @@ machines:
# Default: false
harmlessActiveTransformers: false
# Divisor for Recipe Duration per Overclock.
# Default: 2.0
overclockDivisor: 2.0
# Whether to play machine sounds while machines are active.
# Default: true
machineSounds: true
@ -195,7 +203,7 @@ machines:
# Block to replace mined ores with in the miner and multiblock miner.
# Default: minecraft:cobblestone
replaceMinedBlocksWith: tfc:rock/cobble/rhyolite
replaceMinedBlocksWith: tfc:rock/hardened/rhyolite
# Whether to enable Assembly Line research for recipes.
# Default: true
@ -222,7 +230,7 @@ machines:
# Whether the machine's circuit slot need to be inserted a real circuit.
ghostCircuit: true
# Wether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Whether to add a "Bedrock Ore Miner" (also enables bedrock ore generation)
# Default: false
doBedrockOres: true
@ -230,10 +238,9 @@ machines:
# Default: "raw"
bedrockOreDropTagPrefix: raw
# WARNING: THIS IS NO LONGER SUPPORTED AND WILL BE REMOVED!
# This option only exists to provide backwards compatibility until the Processing Array will be removed in 1.3.0
# Default: false
doProcessingArray: false
# The base amount of ticks per block for electric singleblock ore miners
# Default: 320
minerSpeed: 320
# Makes nearly every GCYM Multiblock require blocks which set their maximum voltages.
# Default: false
@ -247,6 +254,18 @@ machines:
# Default: 50
ldFluidPipeMinDistance: 50
# Whether ONLY owners can open a machine gui
# Default: false
onlyOwnerGUI: false
# Whether ONLY owners can break a machine
# Default: false
onlyOwnerBreak: false
# Minimum op level to bypass the ownership checks
# Default: 2
ownerOPBypass: 2
# If High Tier (>UV-tier) GT content should be registered.
# Items and Machines enabled with this config will have missing recipes by default.
# This is intended for modpack developers only, and is not playable without custom tweaks or addons.
@ -254,6 +273,83 @@ machines:
# Default: false
highTierContent: false
# Whether the Assembly Line should require the item inputs to be in order.
# Default: true
orderedAssemblyLineItems: true
# Whether the Assembly Line should require the fluid inputs to be in order.
# (Requires Ordered Assembly Line Item Inputs to be enabled.)
# Default: false
orderedAssemblyLineFluids: false
# Default maximum parallel of steam multiblocks
# Default: 8
steamMultiParallelAmount: 8
# Small Steam Boiler Options
smallBoilers:
# The amount of steam a Steam Solid Boiler produces per second at max temperature.
# Default: 120
solidBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solid Boiler produces per second at max temperature.
# Default: 300
hpSolidBoilerBaseOutput: 300
# The amount of steam a Steam Liquid Boiler produces per second at max temperature.
# Default: 240
liquidBoilerBaseOutput: 240
# The amount of steam a High Pressure Steam Liquid Boiler produces per second at max temperature.
# Default: 600
hpLiquidBoilerBaseOutput: 600
# The amount of steam a Steam Solar Boiler produces per second at max temperature.
# Default: 120
solarBoilerBaseOutput: 120
# The amount of steam a High Pressure Steam Solar Boiler produces per second at max temperature.
# Default: 360
hpSolarBoilerBaseOutput: 360
# Large Steam Boiler Options
largeBoilers:
# The conversion rate between water and steam in Large Boilers.
# Default: 160
steamPerWater: 160
# The max temperature of the Large Bronze Boiler.
# Default: 800
bronzeBoilerMaxTemperature: 800
# The heat speed of the Large Bronze Boiler.
# Default: 1
bronzeBoilerHeatSpeed: 1
# The max temperature of the Large Steel Boiler.
# Default: 1800
steelBoilerMaxTemperature: 1800
# The heat speed of the Large Steel Boiler.
# Default: 1
steelBoilerHeatSpeed: 1
# The max temperature of the Large Titanium Boiler.
# Default: 3200
titaniumBoilerMaxTemperature: 3200
# The heat speed of the Large Titanium Boiler.
# Default: 1
titaniumBoilerHeatSpeed: 1
# The max temperature of the Large Tungstensteel Boiler.
# Default: 6400
tungstensteelBoilerMaxTemperature: 6400
# The heat speed of the Large Tungstensteel Boiler.
# Default: 2
tungstensteelBoilerHeatSpeed: 2
client:
# Whether or not to enable Emissive Textures for GregTech Machines.
# Default: true
@ -273,12 +369,12 @@ client:
defaultPaintingColor: #FFFFFF
# The default color to overlay onto Machine (and other) UIs.
# 16777215 (#FFFFFF) is no coloring (like GTCE).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5 (default).
# 16777215 (#FFFFFF) is no coloring (like GTCE) (default).
# 13819135 (#D2DCFF in decimal) is the classic blue from GT5.
defaultUIColor: #FFFFFF
# Use VBO cache for multiblock preview.
# Disable it if you have issues with rendering multiblocks.
# Disable if you have issues with rendering multiblocks.
# Default: true
useVBO: true
@ -307,6 +403,11 @@ client:
# Default: 0
hudOffsetY: 0
renderer:
# Render fluids in multiblocks that support them?
# Default: true
renderFluids: true
# Config options for Tools and Armor
tools:
# Random chance for electric tools to take actual damage
@ -317,49 +418,185 @@ tools:
# Default: 16
sprayCanChainLength: 16
# Delay in ticks between each log being broken when tree felling
# Default: 2
treeFellingDelay: 2
# NanoSaber Options
nanoSaber:
# The additional damage added when the NanoSaber is powered.
# Default: 20.0
nanoSaberDamageBoost: 20.0
# The base damage of the NanoSaber.
# Default: 5.0
nanoSaberBaseDamage: 5.0
# Should Zombies spawn with charged, active NanoSabers on hard difficulty?
# Default: true
zombieSpawnWithSabers: false
# The EU/t consumption of the NanoSaber.
# Default: 64
energyConsumption: 64
# NightVision Goggles Voltage Tier. Default: 1 (LV)
voltageTierNightVision: 1
# NanoSuit Voltage Tier. Default: 3 (HV)
voltageTierNanoSuit: 3
# Advanced NanoSuit Chestplate Voltage Tier.
# Default: 3 (HV)
voltageTierAdvNanoSuit: 3
# QuarkTech Suit Voltage Tier.
# Default: 5 (IV)
voltageTierQuarkTech: 5
# Advanced QuarkTech Suit Chestplate Voltage Tier.
# Default: 5 (LuV)
voltageTierAdvQuarkTech: 6
# Electric Impeller Jetpack Voltage Tier.
# Default: 2 (MV)
voltageTierImpeller: 2
# Advanced Electric Jetpack Voltage Tier.
# Default: 3 (HV)
voltageTierAdvImpeller: 3
# Config options for Game Mechanics
gameplay:
# Enable hazardous materials
# Default: true
hazardsEnabled: true
# Whether hazards are applied to all valid items, or just GT's.
# true = all, false = GT only.
# Default: true
universalHazards: true
# Whether environmental hazards like pollution or radiation are active
# Default: true
environmentalHazards: true
# How much environmental hazards decay per chunk, per tick.
# Default: 0.001
environmentalHazardDecayRate: 0.001
# Config options for Mod Compatibility
compat:
# Config options regarding GTEU compatibility with other energy systems
energy:
# Enable Native GTEU to Platform native Energy (RF and alike) on GT Cables and Wires.
# Enable Native GTEU to Forge Energy (RF and alike) on GT Cables and Wires.
# This does not enable nor disable Converters.
# Default: true
nativeEUToPlatformNative: true
nativeEUToFE: true
# Enable GTEU to Platform native (and vice versa) Converters.
# Enable GTEU to FE (and vice versa) Converters.
# Default: false
enablePlatformConverters: true
enableFEConverters: true
# Platform native Energy to GTEU ratio for converting FE to EU.
# Forge Energy to GTEU ratio for converting FE to EU.
# Only affects converters.
# Default: 4 FE/Energy == 1 EU
platformToEuRatio: 4
# Default: 4 FE == 1 EU
feToEuRatio: 4
# GTEU to Platform native Energy ratio for converting EU to FE.
# GTEU to Forge Energy ratio for converting EU to FE.
# Affects native conversion and Converters.
# Default: 4 FE/Energy == 1 EU
euToPlatformRatio: 4
# Default: 4 FE == 1 EU
euToFeRatio: 4
# Config options regarding GTCEu compatibility with AE2
ae2:
# The interval between ME Hatch/Bus interact ME network.
# It may cause lag if the interval is too small.
# Default: 2 sec
updateIntervals: 40
# The energy consumption of ME Hatch/Bus.
# Default: 1.0AE/t
meHatchEnergyUsage: 1.0
# Config options regarding GTCEu compatibility with minimap mods
minimap:
# Toggle specific map mod integration on/off (need to restart for this to take effect)
toggle:
# FTB Chunks integration enabled
ftbChunksIntegration: false
# Journey Map integration enabled
journeyMapIntegration: false
# Xaerox's map integration enabled
xaerosMapIntegration: false
# The radius, in blocks, that picking up a surface rock will search for veins in.
# -1 to disable.
# Default: 24
surfaceRockProspectRange: -1
# The radius, in blocks, that clicking an ore block will search for veins in.
# -1 to disable
# Default: 24
oreBlockProspectRange: 24
# The map scale at which displayed ores will stop scaling.
oreScaleStop: 1.0
# The size, in pixels, of ore icons on the map
oreIconSize: 32
# The string prepending ore names in the ore vein tooltip
oreNamePrefix: -
# The color to draw a box around the ore icon with.
# Accepts either an ARGB hex color prefixed with # or the string 'material' to use the ore's material color
borderColor: #00000000
# Which part of the screen to anchor buttons to
# Default: "BOTTOM_LEFT"
buttonAnchor: BOTTOM_LEFT
# Which direction the buttons will go
# Default: "HORIZONTAL"
direction: HORIZONTAL
# How horizontally far away from the anchor to place the buttons
# Default: 20
xOffset: 20
# How vertically far away from the anchor to place the buttons
# Default: 0
yOffset: 0
# Whether to put buttons on a separate toolbar on the right instead of the map type toolbar in JourneyMap.
# Default: true
rightToolbar: true
# Whether to hide facades of all blocks in JEI and creative search menu.
# Default: true
hideFacadesInJEI: true
hideFacadesInRecipeViewer: true
# Whether to hide filled cells in JEI and creative search menu.
# Default: true
hideFilledCellsInJEI: true
hideFilledCellsInRecipeViewer: true
# Whether to hide the ore processing diagrams in JEI
# Default: false
hideOreProcessingDiagrams: false
# Whether Gregtech should remove smelting recipes from the vanilla furnace for ingots requiring the Electric Blast Furnace.
# Default: true
removeSmeltingForEBFMetals: true
# Whether dimension markers should show the dimension tier value.
# Default: false
showDimensionTier: true
dev:
# Debug general events? (will print placed veins to server's debug.log)
# Debug general events? (will print recipe conficts etc. to server's debug.log)
# Default: false
debug: false
@ -367,6 +604,10 @@ dev:
# Default: false (no placement printout in debug.log)
debugWorldgen: false
# Generate ores in superflat worlds?
# Default: false
doSuperflatOres: false
# Dump all registered GT recipes?
# Default: false
dumpRecipes: false