update: config
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11 changed files with 251 additions and 16 deletions
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@ -138,9 +138,6 @@
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allowedSize = "VERY_LARGE"
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["Boot config"]
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#The amount of steps taken before one point of durability is lost
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#Range: > 0
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bootsStepPerDamage = 500
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["Boot config"."Hiking Boots"]
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#The movement speed bonus these boots provide
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@ -152,6 +149,10 @@
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 0.5
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 500
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["Boot config"."Steel Toe Boots"]
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#The movement speed bonus these boots provide
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@ -163,6 +164,10 @@
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 1.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 750
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["Boot config"."Black Steel Toe Boots"]
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#The movement speed bonus these boots provide
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@ -174,6 +179,10 @@
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 2.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1000
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["Boot config"."Blue Steel Toe Boots"]
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#The movement speed bonus these boots provide
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@ -185,6 +194,10 @@
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 5.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1500
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["Boot config"."Red Steel Toe Boots"]
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#The movement speed bonus these boots provide
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@ -196,11 +209,12 @@
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#The extra fall distance in blocks before you begin taking fall damage
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#Range: 0.0 ~ 64.0
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fallPadding = 5.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1500
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["Horseshoes config"]
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#The amount of steps taken before one point of durability is lost
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#Range: > 0
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horseshoesStepsPerDamage = 500
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["Horseshoes config"."Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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@ -212,6 +226,10 @@
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 0.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 750
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["Horseshoes config"."Black Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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@ -223,6 +241,10 @@
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 0.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1000
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["Horseshoes config"."Blue Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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@ -234,6 +256,10 @@
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 1.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1500
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["Horseshoes config"."Red Steel Horseshoes"]
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#The movement speed bonus horseshoes provide
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@ -245,6 +271,10 @@
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#The step height bonus these horseshoes provide
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#Range: 0.0 ~ 512.0
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stepHeightBonus = 1.0
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#The amount of 'steps' taken before one point of durability is lost
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#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
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#Range: > 0
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stepsPerDamage = 1500
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["Global config"]
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#Global control for automatic pickup, this will not force enable for every type
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@ -6,7 +6,7 @@ familiarityDecayLimit = 0.3
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[general]
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#
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# Enable nether portal creation
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enableNetherPortals = false
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enableNetherPortals = true
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#
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# Forces a number of game rules to specific values.
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# naturalRegeneration = false (Health regen is much slower and not tied to extra saturation)
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@ -497,7 +497,7 @@ familiarityDecayLimit = 0.3
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#Range: 0.001 ~ 1000.0
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cropGrowthModifier = 1.0
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#
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# Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time.
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# Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer expiry times. For example, a value of 2 doubles the expiry time.
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#Range: 0.001 ~ 1000.0
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cropExpiryModifier = 1.0
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@ -809,8 +809,8 @@ familiarityDecayLimit = 0.3
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[mechanics.fluids]
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#
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# If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled.
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enableBucketsPlacingSources = true
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# If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled. By default, colored steel buckets do not place sources.
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enableBucketsPlacingSources1 = false
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[mechanics.vanillaChanges]
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#
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59
defaultconfigs/tfcgroomer-server.toml
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59
defaultconfigs/tfcgroomer-server.toml
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@ -0,0 +1,59 @@
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[general]
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#
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# Enable option to toggle automatic breeding of animals by a Grooming Station on a block-to-block basis.
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enableBreedingToggle = true
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#
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# If true, grooming stations will automatically breed animals together when feeding.
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breedingEnabledByDefault = false
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#
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# How much time (in ticks) the Grooming Station waits before checking for animals to feed.
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#Range: 20 ~ 6000
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groomingStationTicks = 1200
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[tier_ranges]
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#
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# The maximum distance in blocks a bismuth bronze grooming station will scan for animals to feed
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#Range: > 1
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bismuth_bronze = 2
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#
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# The maximum distance in blocks a black bronze grooming station will scan for animals to feed
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#Range: > 1
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black_bronze = 2
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#
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# The maximum distance in blocks a bronze grooming station will scan for animals to feed
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#Range: > 1
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bronze = 2
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#
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# The maximum distance in blocks a copper grooming station will scan for animals to feed
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#Range: > 1
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copper = 1
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#
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# The maximum distance in blocks a wrought iron grooming station will scan for animals to feed
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#Range: > 1
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wrought_iron = 3
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#
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# The maximum distance in blocks a steel grooming station will scan for animals to feed
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#Range: > 1
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steel = 4
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#
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# The maximum distance in blocks a black steel grooming station will scan for animals to feed
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#Range: > 1
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black_steel = 5
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#
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# The maximum distance in blocks a blue steel grooming station will scan for animals to feed
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#Range: > 1
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blue_steel = 6
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#
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# The maximum distance in blocks a red steel grooming station will scan for animals to feed
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#Range: > 1
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red_steel = 6
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[automation]
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#
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# If true, grooming stations will interact with in-world automation such as hoppers on a side-specific basis.
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groomingStationEnableAutomation = true
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#
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# If true, the Grooming Station will emit a redstone signal proportional to how full it is.
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groomingStationRedstoneOutput = true
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133
defaultconfigs/tfg-server.toml
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133
defaultconfigs/tfg-server.toml
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@ -0,0 +1,133 @@
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[hang_glider]
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#
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#If true, gliders will function in the Ad Astra dimension Earth Orbit
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can_glide_on_earth_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Moon Orbit
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can_glide_on_moon_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Mars Orbit
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can_glide_on_mars_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Venus Orbit
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can_glide_on_venus_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Mercury Orbit
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can_glide_on_mercury_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Glacio Orbit
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can_glide_on_glacio_orbit = false
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#
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#If true, gliders will function in the Ad Astra dimension Moon
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can_glide_on_moon = false
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#
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#If true, gliders will function in the Ad Astra dimension Mars
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can_glide_on_mars = false
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#
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#If true, gliders will function in the Ad Astra dimension Venus
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can_glide_on_venus = false
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#
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#If true, gliders will function in the Ad Astra dimension Mercury
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can_glide_on_mercury = false
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#
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#If true, gliders will function in the Ad Astra dimension Glacio
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can_glide_on_glacio = false
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[prospector_picks]
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[prospector_picks.copper]
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#
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#Length of search area. Default = 15
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#Range: 0 ~ 200
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CopperOreProspectorLength = 15
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#
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#Half the width of the search area. Default = 5
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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CopperOreProspectorHalfWidth = 5
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[prospector_picks.bronze]
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#
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#Length of search area. Default = 20
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#Range: 0 ~ 200
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BronzeOreProspectorLength = 20
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#
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#Half the width of the search area. Default = 8
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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BronzeOreProspectorHalfWidth = 8
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[prospector_picks.wrought_iron]
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#
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#Length of search area. Default = 30
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#Range: 0 ~ 200
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WroughtIronOreProspectorLength = 30
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#
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#Half the width of the search area. Default = 10
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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WroughtIronOreProspectorHalfWidth = 10
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[prospector_picks.steel]
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#
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#Length of search area. Default = 40
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#Range: 0 ~ 200
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SteelOreProspectorLength = 40
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#
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#Half the width of the search area. Default = 12
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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SteelOreProspectorHalfWidth = 12
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[prospector_picks.black_steel]
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#
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#Length of search area. Default = 50
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#Range: 0 ~ 200
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BlackSteelOreProspectorLength = 50
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#
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#Half the width of the search area. Default = 15
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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BlackSteelOreProspectorHalfWidth = 15
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[prospector_picks.blue_steel]
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#
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#Length of search area. Default = 75
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#Range: 0 ~ 200
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BlueSteelOreProspectorLength = 75
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#
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#Half the width of the search area. Default = 15
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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BlueSteelOreProspectorHalfWidth = 15
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#
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#Should the Blue Steel Prospector's Pick render particles per vein (vague)?
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#Setting false will render particles per block (precise). Default: true
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"Blue SteelProspectorRender" = true
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[prospector_picks.red_steel]
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#
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#Length of search area. Default = 50
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#Range: 0 ~ 200
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RedSteelOreProspectorLength = 50
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#
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#Half the width of the search area. Default = 25
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#Example. If you want a 20x20 set the value to 10
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#Range: 0 ~ 50
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RedSteelOreProspectorHalfWidth = 25
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#
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#Should the Red Steel Prospector's Pick render particles per vein (vague)?
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#Setting false will render particles per block (precise). Default: false
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"Red SteelProspectorRender" = false
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[harvest_basket]
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#
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#Radius of the harvest basket collection. Set to 0 to disable. Default: 7
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#Range: 0 ~ 20
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HarvestBasketRange = 7
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[syringe_blacklist]
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#Blacklist of entity IDs that cannot be sampled by the DNA syringe. Can be empty.
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syringeBlacklist = []
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