update: config

This commit is contained in:
Xikaro 2025-09-12 23:06:58 +05:00
parent 45d7dc015d
commit ec99951e1b
11 changed files with 251 additions and 16 deletions

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@ -138,9 +138,6 @@
allowedSize = "VERY_LARGE"
["Boot config"]
#The amount of steps taken before one point of durability is lost
#Range: > 0
bootsStepPerDamage = 500
["Boot config"."Hiking Boots"]
#The movement speed bonus these boots provide
@ -152,6 +149,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 0.5
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 500
["Boot config"."Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -163,6 +164,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 1.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 750
["Boot config"."Black Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -174,6 +179,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 2.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1000
["Boot config"."Blue Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -185,6 +194,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 5.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Boot config"."Red Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -196,11 +209,12 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 5.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Horseshoes config"]
#The amount of steps taken before one point of durability is lost
#Range: > 0
horseshoesStepsPerDamage = 500
["Horseshoes config"."Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -212,6 +226,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 0.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 750
["Horseshoes config"."Black Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -223,6 +241,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 0.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1000
["Horseshoes config"."Blue Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -234,6 +256,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 1.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Horseshoes config"."Red Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -245,6 +271,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 1.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Global config"]
#Global control for automatic pickup, this will not force enable for every type

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@ -6,7 +6,7 @@ familiarityDecayLimit = 0.3
[general]
#
# Enable nether portal creation
enableNetherPortals = false
enableNetherPortals = true
#
# Forces a number of game rules to specific values.
# naturalRegeneration = false (Health regen is much slower and not tied to extra saturation)
@ -497,7 +497,7 @@ familiarityDecayLimit = 0.3
#Range: 0.001 ~ 1000.0
cropGrowthModifier = 1.0
#
# Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time.
# Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer expiry times. For example, a value of 2 doubles the expiry time.
#Range: 0.001 ~ 1000.0
cropExpiryModifier = 1.0
@ -809,8 +809,8 @@ familiarityDecayLimit = 0.3
[mechanics.fluids]
#
# If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled.
enableBucketsPlacingSources = true
# If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled. By default, colored steel buckets do not place sources.
enableBucketsPlacingSources1 = false
[mechanics.vanillaChanges]
#

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@ -0,0 +1,59 @@
[general]
#
# Enable option to toggle automatic breeding of animals by a Grooming Station on a block-to-block basis.
enableBreedingToggle = true
#
# If true, grooming stations will automatically breed animals together when feeding.
breedingEnabledByDefault = false
#
# How much time (in ticks) the Grooming Station waits before checking for animals to feed.
#Range: 20 ~ 6000
groomingStationTicks = 1200
[tier_ranges]
#
# The maximum distance in blocks a bismuth bronze grooming station will scan for animals to feed
#Range: > 1
bismuth_bronze = 2
#
# The maximum distance in blocks a black bronze grooming station will scan for animals to feed
#Range: > 1
black_bronze = 2
#
# The maximum distance in blocks a bronze grooming station will scan for animals to feed
#Range: > 1
bronze = 2
#
# The maximum distance in blocks a copper grooming station will scan for animals to feed
#Range: > 1
copper = 1
#
# The maximum distance in blocks a wrought iron grooming station will scan for animals to feed
#Range: > 1
wrought_iron = 3
#
# The maximum distance in blocks a steel grooming station will scan for animals to feed
#Range: > 1
steel = 4
#
# The maximum distance in blocks a black steel grooming station will scan for animals to feed
#Range: > 1
black_steel = 5
#
# The maximum distance in blocks a blue steel grooming station will scan for animals to feed
#Range: > 1
blue_steel = 6
#
# The maximum distance in blocks a red steel grooming station will scan for animals to feed
#Range: > 1
red_steel = 6
[automation]
#
# If true, grooming stations will interact with in-world automation such as hoppers on a side-specific basis.
groomingStationEnableAutomation = true
#
# If true, the Grooming Station will emit a redstone signal proportional to how full it is.
groomingStationRedstoneOutput = true

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@ -0,0 +1,133 @@
[hang_glider]
#
#If true, gliders will function in the Ad Astra dimension Earth Orbit
can_glide_on_earth_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Moon Orbit
can_glide_on_moon_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Mars Orbit
can_glide_on_mars_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Venus Orbit
can_glide_on_venus_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Mercury Orbit
can_glide_on_mercury_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Glacio Orbit
can_glide_on_glacio_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Moon
can_glide_on_moon = false
#
#If true, gliders will function in the Ad Astra dimension Mars
can_glide_on_mars = false
#
#If true, gliders will function in the Ad Astra dimension Venus
can_glide_on_venus = false
#
#If true, gliders will function in the Ad Astra dimension Mercury
can_glide_on_mercury = false
#
#If true, gliders will function in the Ad Astra dimension Glacio
can_glide_on_glacio = false
[prospector_picks]
[prospector_picks.copper]
#
#Length of search area. Default = 15
#Range: 0 ~ 200
CopperOreProspectorLength = 15
#
#Half the width of the search area. Default = 5
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
CopperOreProspectorHalfWidth = 5
[prospector_picks.bronze]
#
#Length of search area. Default = 20
#Range: 0 ~ 200
BronzeOreProspectorLength = 20
#
#Half the width of the search area. Default = 8
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BronzeOreProspectorHalfWidth = 8
[prospector_picks.wrought_iron]
#
#Length of search area. Default = 30
#Range: 0 ~ 200
WroughtIronOreProspectorLength = 30
#
#Half the width of the search area. Default = 10
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
WroughtIronOreProspectorHalfWidth = 10
[prospector_picks.steel]
#
#Length of search area. Default = 40
#Range: 0 ~ 200
SteelOreProspectorLength = 40
#
#Half the width of the search area. Default = 12
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
SteelOreProspectorHalfWidth = 12
[prospector_picks.black_steel]
#
#Length of search area. Default = 50
#Range: 0 ~ 200
BlackSteelOreProspectorLength = 50
#
#Half the width of the search area. Default = 15
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BlackSteelOreProspectorHalfWidth = 15
[prospector_picks.blue_steel]
#
#Length of search area. Default = 75
#Range: 0 ~ 200
BlueSteelOreProspectorLength = 75
#
#Half the width of the search area. Default = 15
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BlueSteelOreProspectorHalfWidth = 15
#
#Should the Blue Steel Prospector's Pick render particles per vein (vague)?
#Setting false will render particles per block (precise). Default: true
"Blue SteelProspectorRender" = true
[prospector_picks.red_steel]
#
#Length of search area. Default = 50
#Range: 0 ~ 200
RedSteelOreProspectorLength = 50
#
#Half the width of the search area. Default = 25
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
RedSteelOreProspectorHalfWidth = 25
#
#Should the Red Steel Prospector's Pick render particles per vein (vague)?
#Setting false will render particles per block (precise). Default: false
"Red SteelProspectorRender" = false
[harvest_basket]
#
#Radius of the harvest basket collection. Set to 0 to disable. Default: 7
#Range: 0 ~ 20
HarvestBasketRange = 7
[syringe_blacklist]
#Blacklist of entity IDs that cannot be sampled by the DNA syringe. Can be empty.
syringeBlacklist = []