update: config

This commit is contained in:
Xikaro 2025-09-12 23:06:58 +05:00
parent 45d7dc015d
commit ec99951e1b
11 changed files with 251 additions and 16 deletions

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@ -67,6 +67,9 @@
"goggles.detailed": false,
"placard": true
},
"tfcgroomer": {
"grooming_station": true
},
"gtceu": {
"primitive_pump": true,
"auto_output_info": true,

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@ -201,5 +201,6 @@
"tfc:wild_animal": null,
"tfc:windmill": null,
"tfc_support_indicator:support_indicator": null,
"tfcgroomer:grooming_station": null,
"treetap:tap": null
}

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@ -134,3 +134,4 @@ tacz:gun_smith_table/tacz_gun_smith_table
taczammoquery:ammo_query
tfclunchbox:fill_capsule
tacz:gun_smith_table/create_armorer_create_workbench
tfc:straw_knapping

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@ -82,4 +82,6 @@ refresh_dimensions = []
refresh_structures = []
#overriding refresh_loot_tables, refresh_modids and refresh_dimensions: all chests will refresh after being opened for the first time
refresh_all = false
#if true, all block entities will be checked before being added to the ticker for an eligible loot table. enable this if a huge quantity of containers are clogging the conversion system; note that aggressive mode may prevent certain chests from properly converted even though eligible
aggressive_mode = false

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@ -1,7 +1,5 @@
[general]
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_packs = true
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
@ -10,8 +8,6 @@
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"
#ONLY for debugging purpose. blocktypes_debug.txt, the file can be found in ~/.minecraft/logs/...
blocktypes_debug = false
woodtypes_debug = false
leavestypes_debug = false
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_resource_packs = true

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@ -2,4 +2,8 @@
[general]
#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
clear_dynamic_resources = false
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false

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@ -0,0 +1,6 @@
[display]
#
# If true, Jade (if installed) will display the grooming station's current breeding toggle state when crouching
showBreedingToggleStateInJade = false

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@ -138,9 +138,6 @@
allowedSize = "VERY_LARGE"
["Boot config"]
#The amount of steps taken before one point of durability is lost
#Range: > 0
bootsStepPerDamage = 500
["Boot config"."Hiking Boots"]
#The movement speed bonus these boots provide
@ -152,6 +149,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 0.5
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 500
["Boot config"."Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -163,6 +164,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 1.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 750
["Boot config"."Black Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -174,6 +179,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 2.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1000
["Boot config"."Blue Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -185,6 +194,10 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 5.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Boot config"."Red Steel Toe Boots"]
#The movement speed bonus these boots provide
@ -196,11 +209,12 @@
#The extra fall distance in blocks before you begin taking fall damage
#Range: 0.0 ~ 64.0
fallPadding = 5.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Horseshoes config"]
#The amount of steps taken before one point of durability is lost
#Range: > 0
horseshoesStepsPerDamage = 500
["Horseshoes config"."Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -212,6 +226,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 0.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 750
["Horseshoes config"."Black Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -223,6 +241,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 0.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1000
["Horseshoes config"."Blue Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -234,6 +256,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 1.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Horseshoes config"."Red Steel Horseshoes"]
#The movement speed bonus horseshoes provide
@ -245,6 +271,10 @@
#The step height bonus these horseshoes provide
#Range: 0.0 ~ 512.0
stepHeightBonus = 1.0
#The amount of 'steps' taken before one point of durability is lost
#Steps are defined as being any change in position while grounded between ticks (IE over 1 second 20 'steps' occur)
#Range: > 0
stepsPerDamage = 1500
["Global config"]
#Global control for automatic pickup, this will not force enable for every type

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@ -6,7 +6,7 @@ familiarityDecayLimit = 0.3
[general]
#
# Enable nether portal creation
enableNetherPortals = false
enableNetherPortals = true
#
# Forces a number of game rules to specific values.
# naturalRegeneration = false (Health regen is much slower and not tied to extra saturation)
@ -497,7 +497,7 @@ familiarityDecayLimit = 0.3
#Range: 0.001 ~ 1000.0
cropGrowthModifier = 1.0
#
# Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time.
# Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer expiry times. For example, a value of 2 doubles the expiry time.
#Range: 0.001 ~ 1000.0
cropExpiryModifier = 1.0
@ -809,8 +809,8 @@ familiarityDecayLimit = 0.3
[mechanics.fluids]
#
# If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled.
enableBucketsPlacingSources = true
# If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled. By default, colored steel buckets do not place sources.
enableBucketsPlacingSources1 = false
[mechanics.vanillaChanges]
#

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@ -0,0 +1,59 @@
[general]
#
# Enable option to toggle automatic breeding of animals by a Grooming Station on a block-to-block basis.
enableBreedingToggle = true
#
# If true, grooming stations will automatically breed animals together when feeding.
breedingEnabledByDefault = false
#
# How much time (in ticks) the Grooming Station waits before checking for animals to feed.
#Range: 20 ~ 6000
groomingStationTicks = 1200
[tier_ranges]
#
# The maximum distance in blocks a bismuth bronze grooming station will scan for animals to feed
#Range: > 1
bismuth_bronze = 2
#
# The maximum distance in blocks a black bronze grooming station will scan for animals to feed
#Range: > 1
black_bronze = 2
#
# The maximum distance in blocks a bronze grooming station will scan for animals to feed
#Range: > 1
bronze = 2
#
# The maximum distance in blocks a copper grooming station will scan for animals to feed
#Range: > 1
copper = 1
#
# The maximum distance in blocks a wrought iron grooming station will scan for animals to feed
#Range: > 1
wrought_iron = 3
#
# The maximum distance in blocks a steel grooming station will scan for animals to feed
#Range: > 1
steel = 4
#
# The maximum distance in blocks a black steel grooming station will scan for animals to feed
#Range: > 1
black_steel = 5
#
# The maximum distance in blocks a blue steel grooming station will scan for animals to feed
#Range: > 1
blue_steel = 6
#
# The maximum distance in blocks a red steel grooming station will scan for animals to feed
#Range: > 1
red_steel = 6
[automation]
#
# If true, grooming stations will interact with in-world automation such as hoppers on a side-specific basis.
groomingStationEnableAutomation = true
#
# If true, the Grooming Station will emit a redstone signal proportional to how full it is.
groomingStationRedstoneOutput = true

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@ -0,0 +1,133 @@
[hang_glider]
#
#If true, gliders will function in the Ad Astra dimension Earth Orbit
can_glide_on_earth_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Moon Orbit
can_glide_on_moon_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Mars Orbit
can_glide_on_mars_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Venus Orbit
can_glide_on_venus_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Mercury Orbit
can_glide_on_mercury_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Glacio Orbit
can_glide_on_glacio_orbit = false
#
#If true, gliders will function in the Ad Astra dimension Moon
can_glide_on_moon = false
#
#If true, gliders will function in the Ad Astra dimension Mars
can_glide_on_mars = false
#
#If true, gliders will function in the Ad Astra dimension Venus
can_glide_on_venus = false
#
#If true, gliders will function in the Ad Astra dimension Mercury
can_glide_on_mercury = false
#
#If true, gliders will function in the Ad Astra dimension Glacio
can_glide_on_glacio = false
[prospector_picks]
[prospector_picks.copper]
#
#Length of search area. Default = 15
#Range: 0 ~ 200
CopperOreProspectorLength = 15
#
#Half the width of the search area. Default = 5
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
CopperOreProspectorHalfWidth = 5
[prospector_picks.bronze]
#
#Length of search area. Default = 20
#Range: 0 ~ 200
BronzeOreProspectorLength = 20
#
#Half the width of the search area. Default = 8
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BronzeOreProspectorHalfWidth = 8
[prospector_picks.wrought_iron]
#
#Length of search area. Default = 30
#Range: 0 ~ 200
WroughtIronOreProspectorLength = 30
#
#Half the width of the search area. Default = 10
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
WroughtIronOreProspectorHalfWidth = 10
[prospector_picks.steel]
#
#Length of search area. Default = 40
#Range: 0 ~ 200
SteelOreProspectorLength = 40
#
#Half the width of the search area. Default = 12
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
SteelOreProspectorHalfWidth = 12
[prospector_picks.black_steel]
#
#Length of search area. Default = 50
#Range: 0 ~ 200
BlackSteelOreProspectorLength = 50
#
#Half the width of the search area. Default = 15
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BlackSteelOreProspectorHalfWidth = 15
[prospector_picks.blue_steel]
#
#Length of search area. Default = 75
#Range: 0 ~ 200
BlueSteelOreProspectorLength = 75
#
#Half the width of the search area. Default = 15
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
BlueSteelOreProspectorHalfWidth = 15
#
#Should the Blue Steel Prospector's Pick render particles per vein (vague)?
#Setting false will render particles per block (precise). Default: true
"Blue SteelProspectorRender" = true
[prospector_picks.red_steel]
#
#Length of search area. Default = 50
#Range: 0 ~ 200
RedSteelOreProspectorLength = 50
#
#Half the width of the search area. Default = 25
#Example. If you want a 20x20 set the value to 10
#Range: 0 ~ 50
RedSteelOreProspectorHalfWidth = 25
#
#Should the Red Steel Prospector's Pick render particles per vein (vague)?
#Setting false will render particles per block (precise). Default: false
"Red SteelProspectorRender" = false
[harvest_basket]
#
#Radius of the harvest basket collection. Set to 0 to disable. Default: 7
#Range: 0 ~ 20
HarvestBasketRange = 7
[syringe_blacklist]
#Blacklist of entity IDs that cannot be sampled by the DNA syringe. Can be empty.
syringeBlacklist = []