fix methanol recipe conflict #1731
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@ -26,6 +26,7 @@
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- Prospector picks can be placed on tool racks and interact with most inventory's again. @Redeix
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- Fixed some of the more obvious dupes while we wait for a GregTech to do them properly (#1576) @Pyritie
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- Fixed not being able to use buzzsaws (and chainsaws) to cut things into lumber (#1685) @Pyritie
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- Fixed recipe conflict with dimethyl carbonate, acetic acid, and formaldehyde (#1731) @Pyritie
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### Translation updates
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- Chinese (simplified) @jmecn & @CN059
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- Russian @Dl, @Kostabl, @Turikar42, & @But3r
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@ -1151,6 +1151,7 @@ function registerTFGMiscellaneousRecipes(event) {
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.inputFluids(Fluid.of('gtceu:carbon_monoxide', 1000), Fluid.of('gtceu:oxygen', 500), Fluid.of('gtceu:methanol', 2000))
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.outputFluids(Fluid.of('tfg:dimethyl_carbonate', 1000), Fluid.of('minecraft:water', 1000))
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.duration(120)
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.circuit(3)
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.EUt(GTValues.VA[GTValues.HV])
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event.recipes.gtceu.chemical_reactor('tfg:methyl_phenylcarbamate_synthesis')
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.inputFluids(Fluid.of('tfg:aniline', 1000), Fluid.of('tfg:dimethyl_carbonate', 1000))
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@ -1175,6 +1176,9 @@ function registerTFGMiscellaneousRecipes(event) {
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.itemOutputs('tfg:aes_polyurethane')
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.duration(80)
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.EUt(GTValues.VA[GTValues.IV])
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addCircuitToRecipe(event, 'gtceu:chemical_reactor/formaldehyde', 2)
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addCircuitToRecipe(event, 'gtceu:chemical_reactor/acetic_acid_from_methanol', 1)
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//endregion
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//Aerogel
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