Add zh_cn translation for patchouli books (#2288)
* doc: Add zh_cn translation for patchouli_books * feat: Add quest/gregtech_energy/Large Boilers to language files * feat: remove unreviewed contents * feat: remove unreviewed contents * fix: fix typo * fix: fix Large Boilers * fix: update task for Large Boilers * fix: fix bronze ratio in patchouli book * feat: add zh_cn for patchouli book * fix: fix paving_cart category in zh_cn * feat: add zh_cn for sacks_n_such and tfcchannelcasting * fix: rename channel_casting.json * fix: fix contents in tfcchannelcusting * fix: update tapping index * fix: fix math mistake in anvil_working_guide * feat: update zh_cn translation * feat: update tfc mechanics * feat: update zh_cn translation for glassworking and papermaking * fix: fix link to TFC Anvil Helper --------- Co-authored-by: 闫茂源 <yanmaoyuan@baijiayun.com>
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54 changed files with 7317 additions and 124 deletions
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@ -76,6 +76,16 @@
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"title": "Perfectly Forged",
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"link_recipes": false,
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"text": "There are four tiers of forging bonus:$(li)Poorly Forged$(li)Well Forged$(li)Expertly Forged$(li)Perfectly Forged$(br2)These bonuses increase the power of your tool - making it break less often, mine faster, and/or do more damage in combat, depending on the tool."
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},
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{
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"type": "patchouli:text",
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"anchor": "welding",
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"text": "Welding is a process through which two items are fused together to create a new item. Welding works the same whether on a $(l:getting_started/primitive_anvils)Stone Anvil$() or a metal anvil.$(br2)First, you must place the two items you want to weld on the anvil. You can do this either by using the items on the anvil, or by opening the anvil interface and inserting them in the two leftmost slots.",
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"title": "Welding"
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},
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{
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"type": "patchouli:text",
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"text": "You also need to have at least one $(l:mechanics/flux)Flux$() in the anvil to aid the welding process. Then, while both items are $(l:mechanics/heating)hot enough$() to weld - the tooltip will say \"Can Weld\" - you must use any $(thing)Hammer$() on the anvil. You will hear a hammering sound and the items will be welded together. They can then be extracted by using $(item)$(k:key.use)$() on the anvil with an empty hand."
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}
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],
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"read_by_default": true,
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@ -6,16 +6,16 @@
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"pages": [
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{
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"type": "patchouli:text",
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"text": "A $(thing)Blast Furnace$() is an advanced device which is used in the creation of $(thing)Steel$(). By mixing $(l:getting_started/finding_ores)Iron Ores$(), $(l:tfg_tips/basic_automation)Coke$() or $(l:beneath/ores_and_minerals#cursecoal)Anthacite$(), and $(l:mechanics/flux)Flux$() in a controlled, hot environment, you can create a stronger metal than cast or wrought iron.$(br2)To obtain a blast furnace, you will first need a $(l:mechanics/crucible)Crucible$() and a lot of $(thing)Wrought Iron Sheets$()."
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"text": "A $(thing)Blast Furnace$() is an advanced device which is used in the creation of $(thing)Steel$(). By mixing $(l:getting_started/finding_ores)Iron Ores$(), $(l:tfg_tips/basic_automation)Coke$() or $(l:beneath/ores_and_minerals#cursecoal)Anthacite$(), and $(l:mechanics/flux)Flux$() in a controlled, hot environment, you can create a stronger metal than cast or wrought iron.$(br2)To obtain a blast furnace, you will first need a $(l:mechanics/crucible)Crucible$() and a lot of $(thing)Wrought Iron Plates$()."
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},
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{
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"type": "patchouli:crafting",
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"recipe": "tfc:crafting/blast_furnace",
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"text": "Crafting a blast furnace itself requires a $(thing)Crucible$(), along with some of the $(thing)Wrought Iron Sheets$() you will need."
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"text": "Crafting a blast furnace itself requires a $(thing)Crucible$(), along with some of the $(thing)Double Wrought Iron Plates$() you will need."
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},
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{
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"type": "patchouli:text",
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"text": "You will then need to construct the blast furnace, along with its $(thing)Chimney$(). The chimney must be composed out of $(l:mechanics/fire_clay#fire_bricks)Reinforced Fire Bricks$(), as they are strong enough to withstand the intense heat. These can be crafted from fire brick blocks, and either cast iron or wrought iron sheets. The sheets can be applied to each exposed face of the bricks by $(item)$(k:key.use)$() with the sheet in hand, or crafted into $(l:mechanics/blast_furnace_insulation)Blast Furnace Insulation$()."
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"text": "You will then need to construct the blast furnace, along with its $(thing)Chimney$(). The chimney must be composed out of $(l:mechanics/fire_clay#fire_bricks)Reinforced Fire Bricks$(), as they are strong enough to withstand the intense heat. These can be crafted from fire brick blocks, and either cast iron or wrought iron plates. The plates can be applied to each exposed face of the bricks by $(item)$(k:key.sneak)$() + $(item)$(k:key.use)$() with the plate in hand, or crafted into $(l:mechanics/blast_furnace_insulation)Blast Furnace Insulation$()."
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},
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{
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"type": "patchouli:multiblock",
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@ -26,7 +26,7 @@
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},
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{
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"type": "patchouli:text",
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"text": "The blast furnace's chimney can be up to five layers - each layer requiring four $(thing)Fire Bricks$() and twelve $(thing)Wrought Iron Sheets$() to complete. Having more layers increases the total capacity of the blast furnace, allowing it to smelt more steel at once. Each chimney layer, up to a maximum of five, allows the blast furnace to hold four additional ore items."
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"text": "The blast furnace's chimney can be up to five layers - each layer requiring four $(thing)Fire Bricks$() and twelve $(thing)Wrought Iron Plates$() to complete. Having more layers increases the total capacity of the blast furnace, allowing it to smelt more steel at once. Each chimney layer, up to a maximum of five, allows the blast furnace to hold four additional ore items."
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},
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{
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"type": "patchouli:text",
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@ -55,7 +55,7 @@
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},
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{
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"type": "patchouli:text",
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"text": "Finally, to get started, light the blast furnace with a $(l:getting_started/firepit#firestarter)Fire Starter$(), a $(thing)Flint and Pyrite$(), or a $(thing)Flint and Steel$(). It will begin to heat the ores inside. Make sure that the blast furnace continues to have fuel, and use the bellows to add air to the blast furnace after its internal temperature has reached the maximum for charcoal. After the ores inside heat up, they will melt and convert into $(l:mechanics/steel)Pig Iron$()."
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"text": "Finally, to get started, light the blast furnace with a $(l:getting_started/firepit#firestarter)Fire Starter$() or a $(thing)Flint and Steel$(). It will begin to heat the ores inside. Make sure that the blast furnace continues to have fuel, and use the bellows to add air to the blast furnace after its internal temperature has reached the maximum for charcoal. After the ores inside heat up, they will melt and convert into $(l:mechanics/steel)Pig Iron$()."
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},
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{
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"type": "patchouli:text",
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@ -11,7 +11,7 @@
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{
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"type": "patchouli:crafting",
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"recipe": "tfc:crafting/bloomery",
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"text": "The bloomery is made from 8 $(thing)Bronze Double Sheets$()."
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"text": "The bloomery is made from 8 $(thing)Bronze Double Plates$()."
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},
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{
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"type": "patchouli:multiblock",
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@ -131,7 +131,7 @@
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},
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{
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"type": "patchouli:text",
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"text": "Rod Target Value: $(bold)78$()$(br)Required Steps: Draw->Draw->Bend$(br)\"requiredWork\": (-15 x 2) + 7 = -23$(br)Derived Value: 78 + 23 = 101.$(br)Reaching the Value: (Shrink x 5)->(Bend x 3)$(br)Getting the Item: 101 - 15 - 15 + 7 = 101."
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"text": "Rod Target Value: $(bold)78$()$(br)Required Steps: Draw->Draw->Bend$(br)\"requiredWork\": (-15 x 2) + 7 = -23$(br)Derived Value: 78 + 23 = 101.$(br)Reaching the Value: (Shrink x 5)->(Bend x 3)$(br)Getting the Item: 101 - 15 - 15 + 7 = 78."
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},
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{
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"type": "patchouli:text",
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@ -0,0 +1,6 @@
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{
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"name": "袋纳百物",
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"description": "关于袋纳百物(Sacks 'N Such)你需要知道的一切。",
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"icon": "sns:textures/item/icon/leather_sack.png",
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"sortnum": 3
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}
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@ -0,0 +1,6 @@
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{
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"name": "浇注道铸造",
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"description": "关于浇注道铸造附加内容,允许你将坩埚中的金属同时浇注到多个模具。",
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"icon": "tfcchannelcasting:channel",
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"sortnum": 60
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}
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@ -10,7 +10,7 @@
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},
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{
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"type": "patchouli:text",
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"text": "$(l:arborfirmacraft/tapping_index#maple)$(li)枫树$()$(l:arborfirmacraft/tapping_index#birch)$(li)桦树$()$(l:arborfirmacraft/tapping_index#hevea)$(li)橡胶树$()$(l:arborfirmacraft/tapping_index#rubber_fig)$(li)橡胶榕$()$(l:arborfirmacraft/tapping_index#kapok)$(li)木棉树$()$(l:arborfirmacraft/tapping_index#aspen)$(li)白杨树$()$(l:arborfirmacraft/tapping_index#spruce)$(li)云杉$()$(l:arborfirmacraft/tapping_index#white_cedar)$(li)雪松$()$(l:arborfirmacraft/tapping_index#douglas_fir)$(li)花旗松$()"
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"text": "$(l:arborfirmacraft/tapping_index#maple)$(li)枫树$()$(l:arborfirmacraft/tapping_index#birch)$(li)白桦树$()$(l:arborfirmacraft/tapping_index#hevea)$(li)三叶胶树$()$(l:arborfirmacraft/tapping_index#rubber_fig)$(li)橡胶无花果树$()$(l:arborfirmacraft/tapping_index#kapok)$(li)木棉树$()$(l:arborfirmacraft/tapping_index#aspen)$(li)山杨树$()$(l:arborfirmacraft/tapping_index#spruce)$(li)云杉树$()$(l:arborfirmacraft/tapping_index#white_cedar)$(li)白雪松树$()$(l:arborfirmacraft/tapping_index#douglas_fir)$(li)花旗松树$()"
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},
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{
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"type": "patchouli:spotlight",
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@ -18,7 +18,7 @@
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"title": "枫树",
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"item": "tfc:wood/log/maple,tfc:wood/wood/maple,tfc:wood/leaves/maple,tfc:wood/sapling/maple",
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"link_recipe": false,
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"text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -8.4°C$(br)$(thing)最高温度$(): 8°C$(br)$(thing)最低降雨量$(): 240$(br)$(thing)最高降雨量$(): 470$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -15°C$(br)$(thing)最高产出温度$(): 5°C$(br)$(thing)春季特有$(): 不是$(br)$(thing)流速$(): 5mb"
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"text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -8.4°C$(br)$(thing)最高温度$(): 8°C$(br)$(thing)最低降雨量$(): 240$(br)$(thing)最高降雨量$(): 470$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -15°C$(br)$(thing)最高产出温度$(): 5°C$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 5mb"
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},
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{
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"type": "patchouli:image",
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@ -34,7 +34,7 @@
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"title": "白桦树",
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"item": "tfc:wood/log/birch,tfc:wood/wood/birch,tfc:wood/leaves/birch,tfc:wood/sapling/birch",
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"link_recipe": false,
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"text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -12.1°C$(br)$(thing)最高温度$(): 6.1°C$(br)$(thing)最低降雨量$(): 125$(br)$(thing)最高降雨量$(): 310$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -15°C$(br)$(thing)最高产出温度$(): 5°C$(br)$(thing)春季特有$(): 不是$(br)$(thing)流速$(): 5mb"
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"text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -12.1°C$(br)$(thing)最高温度$(): 6.1°C$(br)$(thing)最低降雨量$(): 125$(br)$(thing)最高降雨量$(): 310$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -15°C$(br)$(thing)最高产出温度$(): 5°C$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 5mb"
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},
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{
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"type": "patchouli:image",
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{
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"name": "什么是幽冥之地?",
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"category": "tfc:beneath",
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"icon": "minecraft:deepslate",
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"priority": true,
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"pages": [
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{
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"type": "patchouli:text",
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"text": "$(thing)幽冥之地$() 是一个非常深的洞穴网络,位于主世界下方。$(br)这个维度处于中晚期 $(thing)原始时代$() 的平衡状态。它比地表更危险,因此我们建议至少配备一套青铜盔甲和金属盾牌,并携带充足的食物、水和其他工具。"
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},
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{
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"type": "patchouli:text",
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"text": "它与普通下界体验有几个不同之处:$(li)进入方式 $(l:beneath/beneath#entering)不同$()$(li)水不会立即蒸发$(li)床仍像平常一样使用$(li)在底层移动速度不快于主世界$(br2)作为回报,你可以找到诸如 $(thing)高岭土$()、$(thing)石墨$()、更丰富且暴露的 $(thing)矿脉$(),以及其他珍宝。"
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},
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{
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"type": "patchouli:text",
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"anchor": "entering",
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"title": "进入幽冥之地",
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"text": "要前往幽冥之地,只需站在主世界基岩块上一段时间即可。$(br)要返回,直接站在同一位置下方的基岩块上即可。$(br2)建议 $(thing)做个标记$(),记录你进入的位置,这样随时都能回到主世界的对应地点。"
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}
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],
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"read_by_default": true
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}
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{
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"name": "生物群系",
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"category": "tfc:beneath",
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"icon": "minecraft:spyglass",
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"pages": [
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{
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"type": "patchouli:text",
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"text": "幽冥之地有全新的生物群系等待探索!大多数分为两类:$(thing)上层$() 和 $(thing)下层$()。上层地形只出现在较高处,而下层则靠近岩浆区域。"
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},
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{
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"type": "patchouli:image",
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"title": "繁茂空谷",
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"images": [
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"tfg:textures/gui/field_guide/nether/lush_hollow.png"
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],
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"border": true,
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"text": "湿润且植被茂盛!是地下基地最宜居的区域。"
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},
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{
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"type": "patchouli:image",
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"title": "腐化洞窟",
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"images": [
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"tfg:textures/gui/field_guide/nether/decaying_caverns.png"
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],
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"border": true,
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"text": "大自然在此努力分解腐烂物质——这里是潮湿且充满腐殖质的地方。"
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},
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{
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"type": "patchouli:image",
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"title": "蛛网巢穴",
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"images": [
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"tfg:textures/gui/field_guide/nether/webbed_lair.png"
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],
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"border": true,
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"text": "不用猜也知道住在这里的是什么生物!也包含巨大的 $(thing)石灰华$() 柱。"
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},
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{
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"type": "patchouli:image",
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"title": "灰烬森林",
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"images": [
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"tfg:textures/gui/field_guide/nether/ash_forest.png"
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],
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"border": true,
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"text": "因高温引发频繁火灾后,茂密深渊残留下来的地貌。"
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},
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{
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"type": "patchouli:image",
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"title": "熔岩浮岛",
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"images": [
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"tfg:textures/gui/field_guide/nether/lava_floes.png"
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],
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"border": true,
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"text": "富含矿产的 $(thing)辉长岩$() 地区,被岩浆河流分割。"
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},
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{
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"type": "patchouli:image",
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"title": "玄武岩三角洲",
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"images": [
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"tfg:textures/gui/field_guide/nether/basalt_deltas.png"
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],
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"border": true,
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"text": "大家熟悉的下界地形回归了,仍然和以前一样危险。"
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},
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{
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"type": "patchouli:image",
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"title": "深层岩窟",
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"images": [
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"tfg:textures/gui/field_guide/nether/deep_caves.png"
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],
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"border": true,
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"text": "在其他地形之间,是更多平淡的区域,包括辉长岩、片岩、花岗岩、闪长岩和片麻岩。$(br)"
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}
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],
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"read_by_default": true
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}
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{
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"name": "温度管理",
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"category": "tfc:beneath",
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"icon": "minecraft:ice",
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"pages": [
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{
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"type": "patchouli:text",
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"text": "幽冥之地很热!温度从最上层的 15°C 开始,随着下降越来越热。$(br2)$(item)粗麻布$()和$(item)丝绸$()衣服有助于降温,但还有以下方式可以让你凉快下来!"
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},
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{
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"type": "patchouli:spotlight",
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"item": "minecraft:water_bucket",
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"title": "水",
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"text": "在上层区域可以找到水。快速泡个澡能迅速降温!"
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},
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{
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"type": "patchouli:spotlight",
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"title": "冰",
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"item": "minecraft:packed_ice",
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"text": "带上一些 $(thing)冰$()!站在附近可以降低周围温度。冰可以通过 $(item)锯子$() 从地表采集,$(thing)浮冰$()和$(thing)蓝冰$()不会融化。"
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},
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{
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"type": "patchouli:spotlight",
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"title": "蓝钢装备",
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"item": "create:netherite_diving_helmet,create:netherite_backtank,minecraft:netherite_leggings,create:netherite_diving_boots",
|
||||
"text": "想要更持久的方案吗?$(thing)蓝钢潜水套装$()可将体温稳定在28°C,还能让你在岩浆里游泳!$(br2)$(item)耐火皮革$()来自本地的$(thing)红麋鹿$(),或从堡垒遗迹战利品箱内获取。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfg:create/shaped/netherite_diving_helmet",
|
||||
"recipe2": "tfg:create/shaped/netherite_diving_helmet_upgrade"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfg:create/shaped/netherite_backtank",
|
||||
"recipe2": "tfg:create/shaped/netherite_backtank_upgrade"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfg:minecraft/shaped/netherite_leggings"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfg:create/shaped/netherite_diving_boots",
|
||||
"recipe2": "tfg:create/shaped/netherite_diving_boots_upgrade"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"name": "独特方块",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "beneath:blackstone_aqueduct",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "beneath:crafting/blackstone_aqueduct",
|
||||
"text": "辉石岩引水桥可用于远距离输送岩浆。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfg:shapeless/hellbricks_from_soot",
|
||||
"text": "地狱砖是一种建筑方块,也用于地狱熔炉建造。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "beneath:crafting/blackstone_brick",
|
||||
"text": "混合岩和辉石岩砖块如普通砖块一样制作,也需要先制作石砖物品。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,50 @@
|
|||
{
|
||||
"name": "地狱熔炉",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "beneath:cursecoal",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)地狱熔炉$() 是一个超大规模的炉子,具备高燃料容量、产物产能和加热效率。它由地狱砖、$(l:beneath/ores_and_minerals#cursecoal)无烟煤$() 和辉石岩引水桥构成。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"ZXXXZ",
|
||||
"XYYYX",
|
||||
"XY0YX",
|
||||
"XYYYX",
|
||||
"ZXXXZ"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" XXX ",
|
||||
" XXX ",
|
||||
" XXX ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Z": "beneath:blackstone_aqueduct[fluid=lava]",
|
||||
"Y": "beneath:hellforge_side",
|
||||
"0": "beneath:hellforge",
|
||||
"X": "beneath:hellbricks"
|
||||
}
|
||||
},
|
||||
"name": "地狱熔炉",
|
||||
"text": "",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "地狱熔炉需要在四个角的引水桥中流入岩浆,以及 21 块地狱砖。中间的 3x3 区域必须填满 $(l:beneath/ores_and_minerals#cursecoal)无烟煤堆$(),点火后即可启动熔炉。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "地狱熔炉的物品槽位可放置燃料或待冶炼的物品;没有区别。小心放错东西!还有熔炼槽,如同木炭炉一般使用。屏幕上的岩浆计量表表示温度(同时可通过物品在世界中的移动可视化)。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,76 @@
|
|||
{
|
||||
"name": "矿石与矿物",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "beneath:ore/normal_nether_gold",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你在幽冥之地能找到的矿石大多与地表相似,但有一些改动。请参考$(l:tfg_ores)TFG矿物$()获取详细信息。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "混合岩",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/deepslate"
|
||||
},
|
||||
"text": "最常见的岩石类型是混合岩。这种深层变质岩包含了你在地表其他岩石中常见的多种矿产。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "石灰华",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/dripstone"
|
||||
},
|
||||
"text": "在较湿地区,你可能发现 $(thing)石灰华$()。这是一种沉积岩,可含有与混合岩相似类型的矿藏。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "辉石岩",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/pyroxenite"
|
||||
},
|
||||
"text": "在幽冥之地最深处,不同岩性逐渐变为 $(thing)辉石岩$()。这种超镁铁质火成岩富含矿石,但也伴随着极端高温,做好准备再深入!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"anchor": "cursecoal",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "beneath:ore/nether_cursecoal"
|
||||
}
|
||||
},
|
||||
"name": "无烟煤",
|
||||
"text": "无烟煤是一种强大的 $(l:beneath/hellforge)燃料$()。可在幽冥之地上层区的混合岩中找到。",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"anchor": "sylvite",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "beneath:ore/blackstone_sylvite"
|
||||
}
|
||||
},
|
||||
"name": "钾石盐",
|
||||
"text": "钾石盐是一种肥料,可在幽冥之地下层区的辉石岩中找到。",
|
||||
"enable_visualize": false
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
{
|
||||
"name": "猪灵",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "minecraft:gold_ingot",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "猪灵交易",
|
||||
"text": "像你预期那样,你可以用 $(item)金锭$() 与 $(thing)猪灵$() 进行交易,方式与原版相同。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "minecraft:piglin",
|
||||
"scale": 0.9,
|
||||
"name": "猪灵",
|
||||
"text": "你可以在幽冥之地几乎所有生物群系中找到猪灵。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "交易产物",
|
||||
"text": "$(li)1 铜锭$(li)1 锡锭$(li)1 银锭$(li)1 青铜锭$(li)1 铋青铜锭$(li)1 铸铁锭$(li)1 锌锭$(li)1 黄铜锭$(li)1 铋锭$(li)1 镍锭$(li)1 朱砂宝石"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)4-6 硫磺粉$(li)1-2 皮革$(li)6-12 线$(li)6-12 下界石英$(li)12-18 桃花心木材$(li)6-8 桃花心木原木$(li)4-6 熟鹿肉$(li)4-6 鬼椒$(li)4-6 火药$(li)4-8 木炭$(li)6-12 箭矢$(li)6-12 助焊剂$(li)8-12 辉石岩砖$(li)8-12 混合岩砖$(li)8-16 木棍"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "堡垒遗迹",
|
||||
"text": "掠夺一个 $(thing)堡垒遗迹$() 可能危险,但回报也很丰厚!你能获得如下物品:$(li)金、玫瑰金、生铁、黑青铜和银锭$(li)黑青铜武器、工具和护甲$(li)高岭土和石墨$(li)永久光源$(li)布料、皮革、种子和食物$(li)以及其他宝藏!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfg:piglin_disguise",
|
||||
"title": "猪灵伪装",
|
||||
"text": "如果你希望顺利交易,或者单纯想融入当地……戴上 $(thing)猪灵伪装$() 可避免猪灵一开始对你敌对。但注意!它们容忍有限……"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"name": "蘑菇培育桶",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "beneath:unposter",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)蘑菇培育桶$()用于培育蘑菇。可将蘑菇及下界作物放入其中。当其放置在蘑菇旁时,将消耗内部储存的物品,使周边的该种蘑菇每日增殖一次。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "beneath:crafting/unposter"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"name": "保持水分",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "beneath:juicer",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "与下界不同,水不会在幽冥之地立刻蒸发。不过你也可以制作一个 $(thing)榨汁器$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "beneath:crafting/juicer",
|
||||
"text": "榨汁器是一个饮水容器,可将 $(thing)蘑菇$() 和 $(thing)水果$() 压榨成水。单槽界面会自动把输入的蘑菇加工为水。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "这些蘑菇遍布整个幽冥之地。新鲜水果(比如 $(thing)发光浆果$())也可以挤成水。$(br2)你还可以在幽冥之地上层区域找到水源和 $(thing)温泉$()。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,111 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "砧",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:metal/anvil/copper",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "砧是开展冶金大业必不可少的工具。砧的主要作用是焊接金属锭,或将它们锻造成各种不同的工具和装备。$(br2)$(l:mechanics/anvils#working)锻造$()是指将一块金属锭打造成其他形状,以便于将其制成某些工具或装备的工艺。而$(l:mechanics/anvils#welding)焊接$()则是指将两块金属锭或其他金属部件粘连在一起物品的工艺。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "#tfc:anvils"
|
||||
}
|
||||
},
|
||||
"name": "",
|
||||
"text": "各式各样的金属砧",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/metal/anvil/copper",
|
||||
"text": "砧是由它们对应的金属$(thing)双锭$()制作的。在获得你的第一个砧前,你只能使用最原始的$(l:getting_started/primitive_anvils)石砧$()。有了石砧,你就可以用它来$(l:mechanics/anvils#welding)焊接$()出$(thing)铜双锭$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "tiers",
|
||||
"text": "砧是分$(thing)等级$()的。等级决定了什么样的金属和材料可以在这个砧上加工。只有等级和砧相同或比砧低的材料才可以在砧上锻造,而能在砧上焊接的金属的最大等级为砧的等级 +1。$(br)$(li)$(bold)第零级$():石砧$(li)$(bold)第一级$():铜$(li)$(bold)第二级$():铋铜、黑铜、青铜$(li)$(bold)第三级$():锻铁$(li)$(bold)第四级$():钢$(li)$(bold)第五级$():黑钢$(li)$(bold)第六级$();红钢、蓝钢"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "working",
|
||||
"text": "与砧互动就能打开砧界面,如右图所示。屏幕左侧的两个空格是用来放置需要加工的物品的。锻造素材必须放在右边那格——左边那格只有焊接时才会用到。锻造时,必须手持、或在右侧空格内放置一柄$(thing)锤$()。每次加工时,锤都会略微磨损。",
|
||||
"title": "如何锻造"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/gui/anvil_empty.png"
|
||||
],
|
||||
"text": "砧界面",
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "开工前,你必须先选择锻造$(thing)目标$()。$(item)$(k:key.attack)$()点击卷轴图标打开目标一览,选择完后会自动返回砧界面,且卷轴图标会转变为你刚刚选择的物品,同时屏幕上方的三个空格会显示当前目标所需的$(thing)锻造规则$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/gui/anvil_in_use.png"
|
||||
],
|
||||
"text": "案例:选择镐头作为目标",
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "屏幕的最中间有一根长条和一红一绿两个指针。$(2)绿色指针$()表示了目前的锻造进度。$(4)红色指针$()表示了锻造目标。你需要做的,就是将绿色指针与红色指针对齐。",
|
||||
"title": "完成锻造目标"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(br2)屏幕正中的$(4)红色$()与$(2)绿色$()按钮代表了不同的$(thing)锻造手法$()。使用$(2)绿色$()手法会将绿色指针向$(bold)右$()移动,而使用$(4)红色$()手法则会将绿色指针向$(bold)左$()移动。注意!如果你把绿色指针打出了屏幕,锻造素材就作废了!然而,单单将两个指针对齐是不够的。你还必须遵守额外的$(thing)锻造规则$()……"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "每个目标都会有两到三个$(thing)锻造规则$(),标注在屏幕顶部。锻造规则要求你按照特定的顺序使用特定的锻造手法来完成目标。比如,如果一个锻造规则要求“$(2)弯曲 倒数第二$()”,则你将指针对齐前的倒数第二个手法必须是“$(2)弯曲$()”",
|
||||
"title": "锻造规则"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻造规则下方会显示你最后使用的三个锻造手法。被满足的锻造规则的轮廓会变为绿色。只有当所有锻造规则都被满足,且两个指针也对齐时才算锻造成功。$(br2)最后,别忘了留意锻造素材的$(l:mechanics/heating)温度$()。金属锭只有在温度足够高时(其工具提示会显示“可加工”)才可以用来锻造。锻造到一半的物品可以从砧上取出再加热,其锻造进度会保留。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻造可不是件容易活儿。新手往往需要将素材来回敲打多次才能做好,而老手便能一气呵成。对于某些锻造目标(比如工具头)来说,如果能在几步内就做成,锻造出来的成品的$(thing)锻造评价$()会提升。用评价高的工具头做出来的工具会有一定的属性加成。",
|
||||
"title": "锻造评价"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfc:metal/pickaxe/wrought_iron{\"tfc:forging_bonus\":4}",
|
||||
"title": "完美!",
|
||||
"link_recipes": false,
|
||||
"text": "有四种不同的锻造评价:$(li)粗糙$(li)合格$(li)精良$(li)完美!$(br2)根据工具类型的不同,这些词条会改变工具的耐久度、挖掘速度、和伤害等属性。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "welding",
|
||||
"text": "焊接是一种将两个物品熔合为新物品的工艺。无论是在$(l:getting_started/primitive_anvils)石砧$()还是金属砧上操作,焊接流程都完全一致。$(br2)首先,必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。",
|
||||
"title": "焊接"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。完成后,空手对砧使用$(item)$(k:key.use)$()即可取出成品。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tag:tfc:anvils": 0
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "高炉",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:blast_furnace",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)高炉$()是一种用来炼$(thing)钢$()的高级设备。将$(thing)铁矿石$()、$(thing)焦煤$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$(),和$(thing)助焊剂$()在高热环境中混合就能制造出一种比锻铁更强的金属。$(br2)要搭建高炉,你必须先制作两个$(l:mechanics/crucible)坩埚$()、一根$(thing)鼓风口$()、和一个风箱。此外,你还会需要很多$(thing)锻铁板$()和$(thing)耐火砖块$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/blast_furnace",
|
||||
"text": "制作高炉方块本体就需要一个$(thing)坩埚$(),以及一些$(thing)双层锻铁板$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "接下来就可以开始搭建高炉的$(thing)烟囱$()了。烟囱必须用足以承受炼钢高温的$(l:mechanics/fire_clay#fire_bricks)强化耐火砖$()搭建。强化砖可通过手持铸铁板或锻铁板,对耐火砖块用$(item)$(k:key.sneak)$()+$(item)$(k:key.use)$()点击各个外露面进行包覆,或直接合成$(l:mechanics/blast_furnace_insulation)高炉保温板$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock_id": "tfc:blast_furnace",
|
||||
"name": "一座高炉",
|
||||
"text": "最基础的高炉结构。",
|
||||
"enable_visualize": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "高炉的烟囱最多可以搭建 5 层,每层烟囱需要额外 4 块$(thing)耐火砖块$()和 12 张$(thing)锻铁板$()。每额外搭建一层烟囱,高炉就可以同时多烧炼 4 个物品,从而提升工作效率。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "必须从高炉的烟囱顶投入炼钢所需的素材。要炼钢,首先将等量的$(thing)铁矿石$()和$(l:mechanics/flux)助焊剂$()投入高炉。铁矿石可以用任何能被熔化成$(thing)铸铁$()的物品代替。另外,你还需要在高炉燃烧的过程中不断加入$(l:tfg_tips/basic_automation)焦炭$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$()来维持燃烧。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "与高炉方块互动可以打开高炉界面,如右图所示。高炉界面会显示炉中的金属和燃料数量。屏幕右上角的空格必须放置一根$(thing)鼓风口$()。有了鼓风口高炉才能达到可以炼钢的温度。可以在$(l:mechanics/anvils)砧$()上锻造鼓风口。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/gui/blast_furnace.png"
|
||||
],
|
||||
"text": "高炉界面",
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你还需一个$(l:mechanics/bellows)风箱$()来使高炉升温至能融化铁的程度。风箱可以安装在高炉任意四个侧面之一。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock_id": "tfc:full_blast_furnace",
|
||||
"name": "",
|
||||
"text": "一个最大的完整高炉结构,配有风箱和坩埚。",
|
||||
"enable_visualize": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "最后,用$(l:getting_started/firepit#firestarter)起火器$()或$(thing)打火石$()点燃高炉方块就可以开始炼钢了。高炉会缓慢加热矿石,同时要注意不断鼓风和添加燃料。当高炉内的温度足以熔化矿石时,矿石就会熔化并转化为$(l:mechanics/steel)生铁$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "这种液态金属会滴落进正下方放置的任何金属液容器中,例如 $(l:mechanics/crucible)坩埚$()。接着可以从坩埚的输出槽铸造成锭,并进一步加工成 $(l:mechanics/steel)钢$()。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "锻铁炉",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:bloomery",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)锻铁炉$()是一种能将$(thing)铁矿$()烧炼成$(thing)生铁方坯$()的装置。生铁方坯可进一步锻造成$(thing)锻铁$()。$(l:the_world/ores_and_minerals#hematite)赤铁矿$()、$(l:the_world/ores_and_minerals#limonite)褐铁矿$()和$(l:the_world/ores_and_minerals#magnetite)磁铁矿$()均含铁。直接熔化这些矿石只会得到无用的$(thing)铸铁$()而非$(thing)锻铁$()。另外,所有含铁物品熔化时都只会变成铸铁。锻铁炉是把铸铁变为锻铁的唯一方法。锻铁炉接受任何含铁物品,包括铁矿石或铸铁锭。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/bloomery",
|
||||
"text": "锻铁炉由 8 块 $(thing)双层青铜板$() 制作而成。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock_id": "tfc:bloomery",
|
||||
"name": "一座锻铁炉",
|
||||
"text": "最基础的锻铁炉结构。锻铁炉方块可以用$(item)$(k:key.use)$()打开或关闭。",
|
||||
"enable_visualize": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻铁炉最多可容纳 48 个 $(thing)输入项$(),每层烟囱最多放16件物品。可通过堆叠额外的石头来加高至多两层烟囱,每层额外的烟囱可以多容纳16件物品。$(br2)要向锻铁炉中加入物品,只需将物品从烟囱顶部投入烟囱中即可。如果烟囱中出现灰色物质就说明成功了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/tutorial/bloomery_hole.png"
|
||||
],
|
||||
"text": "将物品添加到锻铁炉中。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻铁炉会将每$(thing)1份木炭$()和$(thing)144mB铸铁$()转化成一块$(thing)方坯$()。在投入所需的$(thing)木炭$()和$(thing)矿石$()后,点燃锻铁炉方块并等上 15 小时。锻铁炉熄灭后会留下许多方坯方块。用镐反复挖掘$(thing)方坯$()便能得到$(thing)生铁方坯$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:bloom[layers=8]"
|
||||
}
|
||||
},
|
||||
"name": "方坯",
|
||||
"text": "一大块$(thing)方坯$()。",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/refined_iron_bloom",
|
||||
"text": "$(thing)生铁方坯$()还必须在$(l:mechanics/anvils)砧$()上打造成$(thing)精铁方坯$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/wrought_iron_from_bloom",
|
||||
"text": "在$(l:mechanics/anvils)砧$()上进一步打造$(thing)精铁方坯$()就能获得$(thing)锻铁锭$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)如果投入锻铁炉的物品超出了它的所能处理的数量,它就会从锻铁炉门口吐出来。$()$(li)如果要取回投入锻铁炉中的物品,不要试图挖掘塔中的熔融物,直接把锻铁炉方块挖掉即可。$()$(li)方坯只会熔化成铸铁,而不是锻铁。方坯必须经过锤炼才能变成锻铁!$()",
|
||||
"title": "铁匠的笔记"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfc:bloom": 6,
|
||||
"tfc:raw_iron_bloom": 7,
|
||||
"tfc:refined_iron_bloom": 8
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,40 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "耐火黏土",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:fire_clay",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "耐火黏土能做成的东西不多,但每个都是科技进步上不可或缺的要素!耐火黏土比普通黏土能承受更高的高温,因此某些高级设备只能用耐火黏土建造。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/fire_clay",
|
||||
"text": "耐火黏土是通过$(l:the_world/ores_and_minerals#graphite)石墨粉$()和$(l:the_world/ores_and_minerals#kaolinite)高岭石粉$()合成得到的,前者需用 $(l:mechanics/quern)手推磨$() 研磨。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:heat_recipe",
|
||||
"recipe": "tfc:heating/kaolin_clay",
|
||||
"text": "高岭石粉是通过加热$(l:the_world/ores_and_minerals#kaolinite)高岭土$()得到的。然而现在这种工艺并不成熟,导致其产率只有20%左右。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"anchor": "crucible",
|
||||
"recipe": "tfc:fire_clay_knapping/crucible",
|
||||
"text": "用耐火黏土塑形成未烧制的$(l:mechanics/crucible)坩埚$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"anchor": "fire_bricks",
|
||||
"recipe": "tfc:fire_clay_knapping/brick",
|
||||
"text": "作为理想的隔热材料,耐火砖是建造$(l:mechanics/blast_furnace)高炉$()的必需品。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"recipe": "tfc:fire_clay_knapping/fire_ingot_mold",
|
||||
"text": "$(thing)耐火铸锭模具$()是一种更强版本的$(l:getting_started/pottery#mold)铸锭模具$()。相比普通的铸锭模具,耐火铸锭模具仅有1%的概率会在使用时破碎,普通模具则是10%。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
{
|
||||
"name": "渔网",
|
||||
"icon": "tfg:fishing_net/brass",
|
||||
"category": "tfc:mechanics",
|
||||
"read_by_default": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "渔网",
|
||||
"item": {
|
||||
"tag": "forge:tools/fishing_nets"
|
||||
},
|
||||
"text": "厌倦了用鱼叉捕鱼?或者在 $(l:mechanics/fishing)钓鱼$() 时总是丢了鱼?制作一个 $(thing)渔网$() 来轻松捞起你的晚餐。$(br)使用渔网时,右键点击鱼即可将其收入背包。不同等级的渔网效果相同,但耐久不同。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "木制渔网",
|
||||
"recipe": "tfc:kjs/damage/shaped/fishing_net/wood",
|
||||
"text": "一款基础的 $(item)木制渔网$()。"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "玻璃工艺",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:silica_glass_bottle",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "玻璃工艺是把沙子变为玻璃的艺术。首先,你必须决定制作哪一种$(thing)玻璃原料$():$(br)$(br) 1、$(thing)二氧化硅玻璃$():由白沙制成。$(br) 2、$(thing)赤铁矿玻璃$():由黄沙、红沙或粉红沙制成。$(br) 3、$(thing)橄榄岩玻璃$():由绿沙或棕沙制成。$(br) 4、$(thing)火山岩玻璃$():由黑沙制成。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "二氧化硅玻璃原料",
|
||||
"recipe": "tfc:crafting/silica_glass_batch",
|
||||
"text": "玻璃原料除了需要对应颜色的沙子以外,还需要准备$(l:mechanics/glassworking#lime)石灰粉$()和任意一种$(l:mechanics/glassworking#potash)钾盐添加物$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:smelting",
|
||||
"anchor": "lime",
|
||||
"recipe": "tfg:smelting/lime",
|
||||
"text": "$(thing)石灰粉$()是制作玻璃原料的必要原料之一,可以通过$(l:mechanics/heating)加热$()$(l:mechanics/flux)助焊剂$()获得。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:smelting",
|
||||
"anchor": "potash",
|
||||
"recipe": "tfg:smelting/dried_seaweed_to_soda",
|
||||
"recipe2": "tfg:smelting/dried_kelp_to_soda",
|
||||
"text": "制作玻璃原料还需要加入一些$(thing)钾盐$(),可以选用$(thing)海草灰$()(通过加热$(thing)干海草$()或$(thing)海带$()获得)或$(l:the_world/ores_and_minerals#saltpeter)硝石$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "进行玻璃加工前,还需要准备多种工具:$(br)$(li)一支用来$(thing)吹气$()和$(thing)拉伸$()的$(l:mechanics/glassworking#blowpipe)吹风管$();$(li)一支用来$(thing)平整$()的$(l:mechanics/glassworking#paddle)玻璃压板$();$(li)一对用来$(thing)挤压$()的$(l:mechanics/glassworking#jacks)夹钳$();$(li)和一把用来$(thing)锯割$()的$(l:mechanics/glassworking#saw)宝石锯$()。",
|
||||
"title": "加工工具"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"anchor": "blowpipe",
|
||||
"recipe": "tfc:clay_knapping/blowpipe",
|
||||
"text": "最重要的工具是$(thing)吹风管$()。通过黏土$(thing)捏制$()制作出模具后在烧制成$(thing)陶瓷吹风管$()即可。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/blowpipe",
|
||||
"text": "陶瓷吹风管易碎,使用时有概率破损。更可靠的选择是用$(thing)黄铜杆$()在砧上$(l:mechanics/anvils#working)锻造$()一支吹风管。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"anchor": "paddle",
|
||||
"recipe": "tfc:crafting/paddle",
|
||||
"text": "$(thing)玻璃压板$()可以用来将玻璃$(thing)压平$(),可用木材制作。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:welding_recipe",
|
||||
"anchor": "jacks",
|
||||
"recipe": "tfc:welding/jacks",
|
||||
"text": "$(thing)玻璃夹钳$()可进行$(thing)挤压$(),需要将两根黄铜杆焊接在一起。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"anchor": "saw",
|
||||
"recipe": "tfc:crafting/gem_saw",
|
||||
"text": "$(thing)宝石锯$()是用来执行$(thing)锯割$()操作的。宝石锯还可以用来挖掘$(thing)玻璃块$()和$(thing)玻璃板$()而不使其损坏。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "首先,将装有玻璃原料的吹风管加热到至少$(4)$(bold)淡红$()。随后将吹管置于$(thing)副手$(),持续按住$(item)$(k:key.use)$()以执行每个步骤$()。$(br)使用$(item)$(k:key.swapOffhand)$()可将炽热吹管快速移至副手。$(br2)$(bold)吹气$()$(br)手持$(thing)吹管$()时保持正对前方视角使用。$(br2)$(bold)拉伸$()$(br)手持$(thing)吹管$()时保持朝向正下方视角使用。",
|
||||
"title": "如何制作玻璃"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(bold)平整$()$(br)副手持有$(l:mechanics/glassworking#paddle)玻璃压板$()时使用$(thing)吹风管$()。$(br2)$(bold)挤压$()$(br)副手持有$(l:mechanics/glassworking#jacks)玻璃夹钳$()时使用$(thing)吹风管$()。$(br2)$(bold)锯割$()$(br)副手持有$(l:mechanics/glassworking#saw)宝石锯$()时使用$(thing)吹风管$()。$(br2)$(bold)翻转$()$(br)副手持有$(l:mechanics/weaving#wool_cloth)羊毛布$()时使用$(thing)吹风管$()。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfc:powder/lime": 2,
|
||||
"tfc:powder/soda_ash": 3,
|
||||
"tfc:paddle": 7,
|
||||
"tfc:jacks": 8,
|
||||
"tfc:gem_saw": 9
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,434 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "玻璃制品",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "minecraft:glass",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "最基础的玻璃制品是$(thing)玻璃板$()和$(thing)玻璃块$()。将$(thing)玻璃原料$()装在$(l:mechanics/glassworking#blowpipe)吹风管$()上,就可以进行$(thing)浇筑$()了。$(br)$(li)$(bold)台式浇筑$()法可制作$(thing)玻璃板$()$(li)$(bold)盆式浇筑$()法可制作$(thing)玻璃块$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "在进行浇筑之前,可以先对玻璃进行$(thing)染色$()。玻璃的颜色是由所用玻璃原料的类型,以及加工时加入的添加剂粉末决定的。$(br2)每种类型的$(thing)玻璃原料$()都拥有自己的自然颜色,且只能染成某些特定的颜色。$(thing)二氧化硅$()和$(thing)赤铁矿$()玻璃可以被染成许多颜色,而$(thing)橄榄岩$()和$(thing)火山岩$()玻璃则只能被染成较少的几种颜色。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)玻璃板$()是用$(thing)台式浇筑$()法制成的。将最多16块$(thing)镀黄铜块$()放置在统一平面以形成一块浇筑平台后:$(br) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、$()对准浇筑平台$(item)$(k:key.use)$()点击$(thing)吹风管$();$(br) 4、手持$(l:mechanics/glassworking#paddle)玻璃压板$()$(item)$(k:key.use)$()点击平台上的玻璃原料以将玻璃平铺在整个平台表面。",
|
||||
"title": "台式浇筑"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"mapping": {
|
||||
"C": "#tfc:glass_pouring_table",
|
||||
"0": "#tfc:glass_pouring_table"
|
||||
},
|
||||
"pattern": [
|
||||
[
|
||||
"CCCC",
|
||||
"CCC0",
|
||||
"CCCC",
|
||||
"CCCC"
|
||||
]
|
||||
]
|
||||
},
|
||||
"text": "待玻璃冷却之后,用$(l:mechanics/glassworking#saw)宝石锯$()就能将其从平台上收集下来了。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)玻璃块$()则需要用$(thing)盆式浇筑$()法制作。用5块$(thing)镀黄铜块$()将一块空气围起来后:$(br) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、对准盆内部$(item)$(k:key.use)$()点击$(thing)吹风管$()。",
|
||||
"title": "盆式浇筑"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"mapping": {
|
||||
"C": "#tfc:glass_basin_blocks",
|
||||
"0": "#tfc:glass_basin_blocks"
|
||||
},
|
||||
"pattern": [
|
||||
[
|
||||
" C ",
|
||||
"C C",
|
||||
" C "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
]
|
||||
},
|
||||
"text": "待玻璃冷却之后,用$(l:mechanics/glassworking#saw)宝石锯$()就能将其从平台上收集下来了。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "玻璃加工方块",
|
||||
"recipe": "tfc:crafting/white_kaolin_clay",
|
||||
"text": "$(thing)镀黄铜块$() 可通过手持 $(thing)黄铜板$() 并 $(item)$(k:key.use)$() 在任意 $(thing)石砖$() 上合成。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "coloring",
|
||||
"text": "根据所选$(l:mechanics/glassworking)玻璃原料$()性质,玻璃会拥有一种自然的颜色。要将玻璃染成其他颜色,需要准备一只$(l:mechanics/bowls)碗$()。$(br2)将$(l:mechanics/bowls)碗$()放在地上,加入所需的$(thing)粉末$(),随后用装在$(thing)吹风管$()上的玻璃原料蘸取一些粉末。",
|
||||
"title": "玻璃染色"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)$(bold)$(7)白色$():二氧化硅/赤铁矿玻璃+$(thing)海草粉$()$(li)$(bold)$(0)黑色$():任何玻璃+$(thing)石墨粉$()$(li)$(bold)$(8)灰色$():任何玻璃+$(thing)石墨$()+$(thing)海草粉$()$(li)$(bold)$(7)淡灰色$():任何玻璃+$(thing)石墨粉$()+2x$(thing)海草粉$()$(li)$(bold)$(5)紫色$():任何玻璃+$(thing)铁粉$()+$(thing)铜粉$()$(li)$(bold)$(#964b00)棕色$():任何玻璃+$(thing)镍粉$()$(li)$(bold)$(3)青色$():非火山岩玻璃+$(thing)铜粉$()+$(thing)蓝宝石粉$()$(li)$(bold)$(2)绿色$():二氧化硅/赤铁矿玻璃+$(thing)铁粉$()",
|
||||
"title": "染色配方"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)$(bold)$(a)黄绿色$():二氧化硅/赤铁矿玻璃+$(thing)铁粉$()+$(thing)海草粉$()$(li)$(bold)$(b)淡蓝色$():二氧化硅玻璃+$(thing)青金石粉$()$(li)$(bold)$(1)蓝色$():二氧化硅玻璃+$(thing)铜粉$()$(li)$(bold)$(4)红色$():二氧化硅/赤铁矿玻璃+$(thing)锡粉$()$(li)$(bold)$(6)黄色$():二氧化硅/赤铁矿玻璃+$(thing)银粉$()$(li)$(bold)$(#ef8e38)橙色$():二氧化硅玻璃+$(thing)黄铁矿粉$()$(li)$(bold)$(5)品红色$():二氧化硅/赤铁矿玻璃+$(thing)红宝石粉$()$(li)$(bold)$(d)粉红色$():二氧化硅玻璃+$(thing)金粉$()$(li)$(bold)$(0)遮光$():非二氧化硅玻璃+$(thing)紫水晶粉$()"
|
||||
},
|
||||
{
|
||||
"type": "tfc:table_small",
|
||||
"strings": [
|
||||
{
|
||||
"text": ""
|
||||
},
|
||||
{
|
||||
"text": "C"
|
||||
},
|
||||
{
|
||||
"text": "T"
|
||||
},
|
||||
{
|
||||
"fill": "0xff42f2"
|
||||
},
|
||||
{
|
||||
"fill": "0x8af3ff"
|
||||
},
|
||||
{
|
||||
"fill": "0x526cff"
|
||||
},
|
||||
{
|
||||
"fill": "0xe3e3e3"
|
||||
},
|
||||
{
|
||||
"fill": "0xe69407"
|
||||
},
|
||||
{
|
||||
"fill": "0xc738c9"
|
||||
},
|
||||
{
|
||||
"fill": "0xffe81c"
|
||||
},
|
||||
{
|
||||
"fill": "0x48ff1f"
|
||||
},
|
||||
{
|
||||
"fill": "0xe01414"
|
||||
},
|
||||
{
|
||||
"fill": "0x0c9400"
|
||||
},
|
||||
{
|
||||
"fill": "0x188a9e"
|
||||
},
|
||||
{
|
||||
"fill": "0x7d4f00"
|
||||
},
|
||||
{
|
||||
"fill": "0x6e059c"
|
||||
},
|
||||
{
|
||||
"fill": "0x7d7d7d"
|
||||
},
|
||||
{
|
||||
"fill": "0xbdbdbd"
|
||||
},
|
||||
{
|
||||
"fill": "0x000000"
|
||||
},
|
||||
{
|
||||
"text": "二氧化硅"
|
||||
},
|
||||
{
|
||||
"fill": "0x3d42a8"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"text": "赤铁矿"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3d42a8"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"text": "橄榄石"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3d42a8"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"text": "火山岩"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3d42a8"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"fill": "0x3eb340"
|
||||
}
|
||||
],
|
||||
"text": "每种原料可制成的所有玻璃颜色。C表示透明玻璃,T表示遮光玻璃。",
|
||||
"title": "可制成的玻璃颜色",
|
||||
"legend": [
|
||||
{
|
||||
"text": "可制作",
|
||||
"color": "0x3eb340"
|
||||
},
|
||||
{
|
||||
"text": "不可制作",
|
||||
"color": "0xb33e3e"
|
||||
},
|
||||
{
|
||||
"text": "默认颜色",
|
||||
"color": "0x3d42a8"
|
||||
}
|
||||
],
|
||||
"columns": 18,
|
||||
"first_column_width": 35,
|
||||
"column_width": 10,
|
||||
"row_height": 10,
|
||||
"left_buffer": 5,
|
||||
"top_buffer": 15,
|
||||
"draw_background": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty",
|
||||
"draw_filler": false
|
||||
},
|
||||
{
|
||||
"type": "tfc:glassworking_recipe",
|
||||
"anchor": "lamp_glass",
|
||||
"recipe": "tfc:glassworking/lamp_glass",
|
||||
"text": "$(thing)灯罩$()是$(l:mechanics/lamps)灯$()的必要部件。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:glassworking_recipe",
|
||||
"anchor": "jar",
|
||||
"recipe": "tfc:glassworking/jar",
|
||||
"text": "$(l:mechanics/jarring)玻璃罐$()只能使用二氧化硅玻璃或赤铁矿玻璃制成。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:glassworking_recipe",
|
||||
"anchor": "glass_bottle",
|
||||
"recipe": "tfc:glassworking/silica_bottle",
|
||||
"text": "$(thing)玻璃瓶$()的强度取决于制作玻璃瓶所用的玻璃种类。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:glassworking_recipe",
|
||||
"recipe": "tfc:glassworking/lens",
|
||||
"text": "$(thing)透镜$()可用于制作$(thing)望远镜$()和$(thing)指南针$()等物品。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tag:tfc:glass_batches": 1,
|
||||
"tag:forge:glass": 2
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"name": "收获篮",
|
||||
"icon": "tfg:harvest_basket",
|
||||
"category": "tfc:mechanics",
|
||||
"read_by_default": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "收获篮",
|
||||
"item": {
|
||||
"tag": "tfg:harvester"
|
||||
},
|
||||
"text": "专为身材矮小者设计——$(thing)收获篮$()正是从树木和灌木上采摘果实的理想工具。$(br)使用时右键点击果树或灌木,$(thing)半径7格$()内的所有果实都将被采摘。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "普通收获篮具有$(thing)128$()点耐久度,而铝制收获篮使用时不会损耗耐久。收获篮也可被$(thing)机械手$()等设备使用以实现自动化采收,此过程会正常消耗耐久度。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "收获篮",
|
||||
"recipe": "tfg:shaped/harvest_basket_from_papyrus",
|
||||
"text": "基础款的$(item)收获篮$()可使用浸泡后的纸莎草或硬木制作。"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,161 @@
|
|||
{
|
||||
"name": "造纸术",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:unrefined_paper",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)纸$()有三种获取方式:通过加工$(l:mechanics/crops#papyrus)纸莎草$()的茎来制作莎草纸,通过加工$(l:mechanics/papermaking#parchment)兽皮$()来制作羊皮纸,或经过$(l:mechanics/papermaking#paperfromwood)特定木材的复杂工序$()制成。纸可用于制作$(thing)书$()和$(thing)地图$()等书写材料。。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/papyrus_strips",
|
||||
"text": "先用$(thing)刀$()将纸莎草切成条。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"recipe": "tfc:barrel/soaked_papyrus_strip",
|
||||
"text": "然后,将纸莎草条浸入装有$(thing)淡水$()$(l:mechanics/barrels)大桶$()中。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:loom_recipe",
|
||||
"recipe": "tfc:loom/unrefined_paper",
|
||||
"text": "将浸泡好的纸莎草条用织布机编织成$(thing)粗制纸$()。最后,将粗制纸在一根原木上展开,用小刀$(l:mechanics/leather_making#scraping)刮去$()其表层进行剖光,就能得到可以使用的$(thing)纸$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/vanilla/map",
|
||||
"recipe2": "tfc:crafting/vanilla/name_tag"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "minecraft:writable_book",
|
||||
"recipe2": "minecraft:book"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/wood/pine_lectern",
|
||||
"recipe2": "tfc:crafting/wood/kapok_bookshelf"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "下一页会讲述如何制作羊皮纸。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "parchment",
|
||||
"text": "$(thing)羊皮纸$()是以$(l:mechanics/leather_making)刮制兽皮$()为主要原料,以及几种其他材料制成的纸。首先,需要先收集$(thing)浮石$()以便软化兽皮。浮石会生成在$(l:the_world/geology)火山$()四周,也可以通过在安山岩、流纹岩或英安岩地区的河流中收集矿物沉积物,并用$(l:mechanics/sluices)洗矿槽$()或$(l:mechanics/panning)淘金盘$()处理获得。",
|
||||
"title": "羊皮纸"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:groundcover/pumice"
|
||||
}
|
||||
},
|
||||
"name": "浮石",
|
||||
"text": "地上的浮石",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/large_treated_hide",
|
||||
"text": "将浮石、刮制兽皮与一把锤合成就能得到$(thing)糊化兽皮$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/parchment",
|
||||
"text": "最后,将糊化兽皮、$(l:mechanics/glassworking#lime)石灰粉$()、面粉和一只新鲜鸡蛋打在一起就能生产出可用的羊皮纸了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "paperfromwood",
|
||||
"text": "$(thing)木材造纸$()是一种古老工艺,需将坚实木材加工成薄片,分解为纸浆后经压制、干燥与刮制而成。$(br2)注意较软的木材不适用于造纸。",
|
||||
"title": "木材造纸"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "首先你需要找到硬木:$(br2)金合欢木$(br)黑梣木$(br)山杨木$(br)白桦木$(br)黑檀木$(br)栗木$(br)山核桃木$(br)枫木$(br)橡木$(br)蔷薇木$(br)悬铃木"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "去皮硬木",
|
||||
"item": {
|
||||
"tag": "tfg:stripped_hardwood"
|
||||
},
|
||||
"text": "第一步是去除 $(thing)硬木$() 的外皮以显露内部纤维。你可以通过放置原木后手持斧头右键点击完成去皮。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "硬木条",
|
||||
"recipe": "tfg:crafting/strip_hardwood",
|
||||
"text": "接着,用斧头切削已去皮的木材得到 $(item)硬木条$()。这也可以使用斧具或更精密的方法完成。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"title": "浸泡硬木条",
|
||||
"recipe": "tfg:barrel/soak_hardwood_strip",
|
||||
"text": "将硬木条放入盛有$(thing)淡水$()的$(l:mechanics/barrels)大木桶$()中浸泡,此步骤将$(thing)削弱木材结构强度$()以便$(thing)进一步分解$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:quern_recipe",
|
||||
"recipe": "tfg:quern/soaked_hardwood_strip",
|
||||
"title": "硬木浆",
|
||||
"text": "随后使用$(l:mechanics/quern)手推磨$()将浸水硬木条磨碎成$(item)硬木浆$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "gtceu:shaped/small_dust_assembling_hardwood",
|
||||
"title": "纸浆堆叠",
|
||||
"text": "手推磨只产出小堆纸浆,需要在$(thing)工作台$()上将其合并。更精密的粉碎工艺能提升纸浆的产量。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "gtceu:thermochemically_treated_hardwood_dust",
|
||||
"title": "纸浆分解",
|
||||
"text": "在继续加工成纸张前,必须用$(thing)碱液$()在$(l:firmalife/oven_appliances#vat)不锈钢锅$()或$(l:mechanics/pot)陶锅$()中沸煮浆料以进一步分解。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfg:soaked_unrefined_paper",
|
||||
"title": "纸浆压制",
|
||||
"text": "经过碱液沸煮分解后,$(item)热化学处理硬木浆$()可被压制成一张$(item)浸泡粗制纸$()"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfg:anvil/soaked_unrefined_paper",
|
||||
"text": "你可以使用$(l:mechanics/anvils)砧$()将纸浆捶打成薄片。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "桶内踩压",
|
||||
"item": {
|
||||
"tag": "firmalife:stomping_barrels"
|
||||
},
|
||||
"text": "替代方案是在 $(l:firmalife/wine)踩踏桶$()中踩踏热化学处理硬木浆。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:drying_recipe",
|
||||
"recipe": "tfg:drying/unrefined_paper",
|
||||
"text": "最后通过$(l:firmalife/drying)晾晒$()将$(item)浸泡粗制纸$()转化为$(item)粗制纸$(),再按前述方法刮制为$(item)纸$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "简化步骤...?",
|
||||
"text": "随着科技树升级,你能以更少的步骤实现木材造纸,请查阅 $(thing)EMI$()了解不同木材造纸方案。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "勘探",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:metal/propick/wrought_iron",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你还记得你是在哪里捡到那些$(l:getting_started/finding_ores)小矿粒$()的,对吧?寻找更多矿石需要花费大量精力来勘探和开采。现在,你应该已经通读$(l:tfg_ores/earth_ore_index)地球矿物索引$()这一章节。你应该明白,如果你在寻找特定的矿石,则必须先找到它生成的岩石类型——不论是就在你家门口,或是千里之外。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "当仅靠捡拾小矿粒不能满足你的发展需要时就应考虑开始勘矿了。$(br)$(li)小矿粒、表面芽、地表岩石只会在下方有矿脉时才会出现。当地表上有一片矿粒时,它们的几何中心的正下方很可能就有一支矿脉。$(li)有些时候,矿石也会暴露在断崖或水底,这种矿脉就很好发现了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"anchor": "propick",
|
||||
"item": "tfc:metal/propick/copper",
|
||||
"title": "勘矿镐",
|
||||
"link_recipes": false,
|
||||
"text": "若你正在寻找矿脉,且无法通过推测定位时,便是取出$(item)勘矿镐$()的时候了。若你熟悉原版$(thing)群峦传说$()中的基础勘矿镐,可能会惊讶地发现它们在$(thing)TFG$()整合包中的运作机制已彻底重构。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "在$(thing)TFG$()中右键使用勘矿镐时,会沿你视线方向投射一道探测射线。射线的宽度与深度取决于镐的等级(详见其工具提示)。不同等级的勘矿镐还能提供矿石数量统计,甚至可显示矿脉的$(thing)X射线$()透视指示器。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "使用勘矿镐时可能显示以下信息:$(br)$(li)在聊天框中显示矿脉的$(thing)总储量$()、$(thing)矿石成分$()及各类矿石的$(thing)具体数量$()$(li)$(thing)彩钢$()探矿镐还能在矿脉$(thing)中心$()显示大型X射线透视粒子,或为每个矿石方块生成$(thing)定位粒子$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "勘探者视角",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/prospecting/tfg_prospectors_pick_xray.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "使用勘矿镐时的效果如图所示。大型$(bold)\"!\"$()标识粒子为整矿脉透视模式,较小的粒子则为逐方块透视模式。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"recipe": "tfc:clay_knapping/propick_head_mold",
|
||||
"text": "要制作勘矿镐,你可以用黏土按上图$(l:getting_started/pottery)捏制$()成一个未烧制的勘矿镐头模具。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:heat_recipe",
|
||||
"recipe": "tfc:heating/propick_head_mold",
|
||||
"text": "模具$(l:getting_started/pottery)捏制$()完之后还需要$(l:mechanics/heating)烧制$()。$(br2)将液态金属倒入到烧制好的模具中就能$(l:getting_started/finding_ores#casting)铸造$()出勘矿镐了。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/copper_propick_head",
|
||||
"text": "勘矿镐头也可以在$(l:mechanics/anvils)砧$()上使用任何可以制造工具的金属$(thing)锭$()$(l:mechanics/anvils#working)锻造$()而成。$(br2)最后用木棍和工具头在合成栏合成就能做出勘矿镐了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "勘矿镐的大部分数据和特性都可以在你的服务器配置文件中进行调整。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"anchor": "prospector",
|
||||
"item": "gtceu:prospector.lv",
|
||||
"title": "数字勘矿者的…",
|
||||
"link_recipes": false,
|
||||
"text": "科技时代已然来临!随之而来的是探寻矿脉的全新方式!$(br)$(item)探矿仪$()是$(thing)格雷科技$()提供的矿脉与流体矿藏勘探方案。其探测范围与功能由$(#ff1100)电压等级$()决定。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "探矿仪",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/prospecting/tfg_luv_ore_prospector.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "这是你使用$(#e373ff)LuV 探矿仪$()时可能会看到的一个例子。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfc:metal/propick/bismuth_bronze": 2,
|
||||
"tfc:metal/propick/black_bronze": 2,
|
||||
"tfc:metal/propick/bronze": 2,
|
||||
"tfc:metal/propick/copper": 2,
|
||||
"tfc:metal/propick/wrought_iron": 2,
|
||||
"tfc:metal/propick/steel": 2,
|
||||
"tfc:metal/propick/black_steel": 2,
|
||||
"tfc:metal/propick/blue_steel": 2,
|
||||
"tfc:metal/propick/red_steel": 2,
|
||||
"gtceu:prospector.lv": 10,
|
||||
"gtceu:prospector.hv": 10,
|
||||
"gtceu:prospector.luv": 10
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,80 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "手推磨",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:quern",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)手推磨$()是一种用于研磨物品的装置。它可以粉碎粗矿以用于$(l:tfg_ores/ore_basics#processing)加工$(),还能制作粉末、$(l:mechanics/dye)染料$() 以及其他物品。它是由$(thing)底座$()部分和$(thing)磨盘$()部分组合而成的。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/quern",
|
||||
"text": "合成底座需要三个$(thing)平滑岩石$()以及任意三个$(thing)岩石$()方块。$(br2)石头可通过 $(l:getting_started/primitive_anvils#raw_rock)采集$() 获得,而平滑岩石则需要用 $(l:mechanics/chisel)凿子$() 加工。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/handstone",
|
||||
"text": "手推磨还需要一个$(thing)磨盘$()才能使用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/tutorial/quern_empty.png"
|
||||
],
|
||||
"text": "对准手推磨底座的顶面按$(item)$(k:key.use)$()放上磨盘。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/tutorial/quern_add_item.png"
|
||||
],
|
||||
"text": "手持需要研磨的物品对准磨盘顶部的小孔按$(item)$(k:key.use)$()放入。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/tutorial/quern_handle.png"
|
||||
],
|
||||
"text": "对准磨盘的把手按$(item)$(k:key.use)$()旋转。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/tutorial/quern_result.png"
|
||||
],
|
||||
"text": "产品会在手推磨底座周围一圈出现。$(item)$(k:key.use)$()点击底座就能取出。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "tfc:quern_recipe",
|
||||
"title": "粉碎矿石",
|
||||
"recipe": "tfg:quern/copper_crushed_ore_from_normal_raw_ore",
|
||||
"text": "$(l:tfg_ores/ore_basics#processing)矿石$() 可被粉碎以获取更多的金属。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:quern_recipe",
|
||||
"title": "粉末",
|
||||
"recipe": "tfg:quern/sulfur_powder",
|
||||
"text": "手推磨可用于将矿粉(如 $(thing)硫磺$())制成各种 $(thing)粉末$()。$(thing)宝石$() 也可被研磨成粉末。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:quern_recipe",
|
||||
"title": "染料",
|
||||
"recipe": "tfc:quern/red_dye",
|
||||
"text": "$(l:mechanics/dye)染料$()可以从花中提取得到。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": {
|
||||
"tag": "tfc:foods/flour"
|
||||
},
|
||||
"text": "$(thing)农作物$() 可用刀具或手推磨加工成 $(thing)谷物$(),进一步研磨可得到 $(thing)面粉$()。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,244 @@
|
|||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "支撑梁及塌方",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:wood/support/oak",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "群峦传说中,天然岩石并不稳定,有发生$(thing)塌方$()的危险。如果不加防范,$(thing)天然岩石$()、$(thing)矿石$()、$(thing)平滑岩石$()、和钟乳$(thing)石锥$()等方块都可能从天而降,把你砸成肉饼!$(br2)为了防止发生这等惨剧,你必须确保周围的方块都$(thing)受到支撑$()。",
|
||||
"title": "支撑梁"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "每次玩家挖掘任何$(thing)天然岩石$()时,若附近存在$(thing)未被支撑的$()天然岩石,就有可能发生塌方。一旦塌方开始,即便是已经$(thing)有支撑的$()岩石也可能开始塌方。$(br2)自然生成的洞穴顶部的岩石$(thing)自然承重$(),无需人工支撑。若天然岩石的正下方存在无法发生塌方的固体方块,那么这个方块也被算作是$(thing)被支撑的$()。此外,使用$(thing)支撑梁$()可以一次支撑一大片区域。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "有等级的$(l:the_world/ores_and_minerals)矿石$()发生塌方时,其品质会降低一级——富集矿会变为普通矿,普通矿会变为贫瘠矿,而贫瘠矿会变为圆石。矿物则会直接转变为圆石。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "泥土、草方块、黏土、沙砾、圆石、沙子等方块会受到重力影响。和原版不同,这些方块不仅会垂直下落,还会从过陡的坡上滑落,除非周围有支撑方块。$(l:mechanics/sluices)矿石沉积物$()也会发生滑坡,不过不会因此损失品质。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/wood/oak_support",
|
||||
"title": "支撑梁",
|
||||
"text": "$(thing)支撑梁$()可以用$(thing)锯$()和任意类型的$(thing)原木$()合成。$(br2)在其他方块上放置$(thing)支撑梁$()就可以产生三格高的垂直支撑梁,在梁的下方必须有固体方块作为支撑。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "放置$(thing)水平$()支撑梁可以连接距离不超过 5 个方块的两个$(thing)垂直$()支撑梁(如上图所示)。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "air",
|
||||
"D": "air",
|
||||
"V": "air",
|
||||
"W": "air",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "tfc:wood/vertical_support/oak",
|
||||
"D": "air",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "air",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "tfc:wood/vertical_support/oak",
|
||||
"D": "tfc:wood/vertical_support/oak",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "tfc:wood/horizontal_support/oak[north=true,south=true]",
|
||||
"C": "tfc:wood/vertical_support/oak[south=true]",
|
||||
"D": "tfc:wood/vertical_support/oak[north=true]",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "tfc:wood/horizontal_support/oak[north=true,south=true]",
|
||||
"C": "tfc:wood/vertical_support/oak[south=true]",
|
||||
"D": "tfc:wood/vertical_support/oak[north=true]",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "只有$(thing)水平支撑梁$()才能起到$(thing)支撑$()效果,垂直的和转角的都不行。每一根水平支撑梁可以支撑以自身为中心,$(bold)9 x 5 x 9$()范围内的任何方块。$(br2)除了可以用支撑梁作为支撑,岩石下面的其他固体方块(例如其他有支撑的岩石)也会提供支撑。但是需要注意的是,$(thing)楼梯$()和$(thing)台阶$()等$(thing)非固体方块$(),以及$(thing)平滑岩石$(),是$(bold)无法$()提供支撑的。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "除$(thing)木质支撑梁$()外,$(bold)TFG$()还新增了更高阶的支撑梁类型,包括$(thing)石质支撑梁$()、$(thing)混凝土支撑梁$()与$(thing)钢质支撑梁$()。最高阶的支撑梁可支撑以水平梁为中心、范围高达$(bold)33 x 13 x 33$()方块的区域!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "最后请特别注意:$(l:mechanics/chisel)凿刻$()岩石和挖掘岩石一样可能导致塌方,尤其是在对任何可能引发坍塌的$(thing)天然岩石$()进行凿刻时。$(br2)$(br2)孩子们请牢记:遵守安全采矿准则!",
|
||||
"title": "凿制"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tag:tfc:support_beams": 0
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
{
|
||||
"name": "高岭土",
|
||||
"icon": "tfc:kaolin_clay",
|
||||
"category": "tfc:mechanics",
|
||||
"read_by_default": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "kaolinite",
|
||||
"text": "制作$(l:mechanics/fire_clay)耐火黏土$()需要高岭土。它生成于Y=75-110之间的高原、古老山脉、丘陵与高地,要求$(l:the_world/climate#temperature)温度$()不低于18°C,$(l:the_world/climate#rainfall)降雨量$()不低于300mm。$(thing)火球花$()会生长在高岭土上,其位置可能低至下方 35 格。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "通常,向$(thing)东南方向$()行进可找到更温暖湿润的区域。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:kaolin_clay_grass"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:red_kaolin_clay"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:white_kaolin_clay"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:pink_kaolin_clay"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfc:powder/kaolinite",
|
||||
"anchor": "powder",
|
||||
"text": "只有$(thing)20%$()的高岭土能转化为$(thing)高岭石粉$(),建议使用$(l:getting_started/pit_kiln)坑窑$()就地烧制以节省物品栏空间。$(br2)同时请带回约20$(thing)块$()高岭土,以供后续$(l:mechanics/glassworking_applications)玻璃制品$()使用。"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "抹刀",
|
||||
"icon": "tfg:trowel",
|
||||
"category": "tfc:mechanics",
|
||||
"read_by_default": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "抹刀",
|
||||
"recipe": "tfg:shaped/trowel",
|
||||
"text": "$(item)抹刀$()允许建筑者右键点击表面时,从其快捷栏中随机放置方块。$(br2)抹刀还内置了对$(item)道路与屋顶$()模组的功能支持——意味着它同样可以随机放置如砖块或板岩之类的填充物。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "灵感来源于$(item)Quark$()模组中的抹刀工具——由Vazkii制作"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1,71 +1,71 @@
|
|||
{
|
||||
"name": "混凝土道路",
|
||||
"category": "tfc:roadsandroofs",
|
||||
"icon": "rnr:concrete_road_panel",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "混凝土道路是可建造的速度最快的道路类型,正确建造时可提供30%移动速度加成。但施工时需确保混凝土在凝固前不被踩踏或开裂,否则将失去速度增益。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "混凝土道路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/concrete_road.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"anchor": "liquid_concrete",
|
||||
"item": "gtceu:concrete_bucket",
|
||||
"title": "制备混凝土",
|
||||
"text": "建造混凝土路的第一步是配制湿混凝土。使用$(thing)搅拌机$()将水与任意两种石粉(方解石或大理石粉),以及石膏粉混合;或者用三种石粉加黏土粉,来制作$(thing)液态混凝土$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"anchor": "wet_concrete",
|
||||
"item": "rnr:bucket/concrete",
|
||||
"title": "制备混凝土",
|
||||
"text": "然后把$(thing)搅拌机$()设置为$(thing)编程电路 #7$(),加入更多水稀释液态混凝土,得到$(thing)湿混凝土混合物$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "一旦获得$(thing)湿混凝土$(),即可用桶舀取并倾倒在基层方块上,它会自动向相邻方块蔓延。混凝土需一天时间硬化,在此期间需防止生物踩踏未凝固的混凝土,否则会形成不平整表面导致速度加成失效。可用鹤嘴锄抹平脚印痕迹。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "浇筑混凝土道路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/wet_concrete.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "混凝土干燥过程中还会发生收缩开裂问题。当浇筑区域任意方向宽度超过4格时,距离混凝土$(thing)边缘$()、$(thing)控制缝$()或$(thing)纹理饰面$()超过两格的方块会产生裂缝。可通过分区域浇筑、每隔5格用$(thing)鹤嘴锄$()添加$(thing)控制接缝$()或采用$(thing)纹理饰面$()来预防开裂。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "控制缝",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/control_joints.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)纹理饰面$()通过将$(thing)砖块$()、$(thing)铺路砖$()或$(thing)平滑石方块$()压入正在凝固的混凝土中形成装饰性表面,这些方块同时兼具防止开裂的$(thing)控制缝$()功能。混凝土完全干燥后可用$(thing)凿子$()制作台阶和楼梯。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "仿石板路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/faux_sett.png"
|
||||
],
|
||||
"border": true
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"sortnum": 20
|
||||
"name": "混凝土道路",
|
||||
"category": "tfc:roadsandroofs",
|
||||
"icon": "rnr:concrete_road_panel",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "混凝土道路是可建造的速度最快的道路类型,正确建造时可提供30%移动速度加成。但施工时需确保混凝土在凝固前不被踩踏或开裂,否则将失去速度增益。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "混凝土道路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/concrete_road.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"anchor": "liquid_concrete",
|
||||
"item": "gtceu:concrete_bucket",
|
||||
"title": "制备混凝土",
|
||||
"text": "建造混凝土路的第一步是配制湿混凝土。使用$(thing)搅拌机$()将水与任意两种石粉(方解石或大理石粉),以及石膏粉混合;或者用三种石粉加黏土粉,来制作$(thing)液态混凝土$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"anchor": "wet_concrete",
|
||||
"item": "rnr:bucket/concrete",
|
||||
"title": "制备混凝土",
|
||||
"text": "然后把$(thing)搅拌机$()设置为$(thing)编程电路 #7$(),加入更多水稀释液态混凝土,得到$(thing)湿混凝土混合物$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "一旦获得$(thing)湿混凝土$(),即可用桶舀取并倾倒在基层方块上,它会自动向相邻方块蔓延。混凝土需一天时间硬化,在此期间需防止生物踩踏未凝固的混凝土,否则会形成不平整表面导致速度加成失效。可用鹤嘴锄抹平脚印痕迹。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "浇筑混凝土道路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/wet_concrete.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "混凝土干燥过程中还会发生收缩开裂问题。当浇筑区域任意方向宽度超过4格时,距离混凝土$(thing)边缘$()、$(thing)控制缝$()或$(thing)纹理饰面$()超过两格的方块会产生裂缝。可通过分区域浇筑、每隔5格用$(thing)鹤嘴锄$()添加$(thing)控制接缝$()或采用$(thing)纹理饰面$()来预防开裂。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "控制缝",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/control_joints.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)纹理饰面$()通过将$(thing)砖块$()、$(thing)铺路砖$()或$(thing)平滑石方块$()压入正在凝固的混凝土中形成装饰性表面,这些方块同时兼具防止开裂的$(thing)控制缝$()功能。混凝土完全干燥后可用$(thing)凿子$()制作台阶和楼梯。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "仿石砖路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/faux_sett.png"
|
||||
],
|
||||
"border": true
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"sortnum": 20
|
||||
}
|
||||
|
|
@ -1,48 +1,58 @@
|
|||
{
|
||||
"name": "铺路车",
|
||||
"category": "tfc:道路与屋顶",
|
||||
"icon": "tfg:rnr_plow",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)铺路车$()是一种用于快速高效铺设路面的专用推车。可填入路面材料与$(thing)碎石基层$()来修筑道路。该推车还能为现有基层方块完成填料作业"
|
||||
"name": "铺路车",
|
||||
"category": "tfc:roadsandroofs",
|
||||
"icon": "tfg:rnr_plow",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)铺路车$()是一种用于快速高效铺设路面的专用推车。可填入路面材料与$(thing)碎石基层$()来修筑道路。该推车还能为现有基层方块完成填料作业。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "铺路车",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "宽度调节滑块",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_width.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "通过操作界面中的滑块可调整铺设路径的宽度"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "可变宽度路径",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_width.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机模式按钮",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_random.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "这辆推车有一种模式,可以以随机模式铺设材料。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机材料路径",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_random.png"
|
||||
],
|
||||
"border": true
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfg:rnr_plow": 0
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "铺路车",
|
||||
"images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart.png" ],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "宽度调节滑块",
|
||||
"images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_width.png" ],
|
||||
"border": true,
|
||||
"text": "通过操作界面中的滑块可调整铺设路径的宽度"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "可变宽度路径",
|
||||
"images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_width.png" ],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机模式按钮",
|
||||
"images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_random.png" ],
|
||||
"border": true,
|
||||
"text": "这辆推车有一种模式,可以以随机模式铺设材料。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机材料路径",
|
||||
"images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_random.png" ],
|
||||
"border": true
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfg:rnr_plow": 0
|
||||
},
|
||||
"sortnum": 20
|
||||
"sortnum": 20
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "麻袋",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:burlap_sack",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:burlap_sack",
|
||||
"text": "$(item)麻袋$()是一种$(l:sns/item_containers)物品容器$(),可比$(item)皮革袋$()多装一些物品。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/burlap_sack",
|
||||
"text": "默认可容纳至多$(thing)小型$()物品"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "大背包",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:frame_pack",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:frame_pack",
|
||||
"text": "$(item)大背包$()是一种$(l:sns/item_containers)物品容器$(),实质上就像把群峦传说的箱子背在背上。与箱子相同,它遵循群峦传说的$(l:getting_started/size_and_weight)尺寸与重量$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/frame_pack",
|
||||
"text": "默认可容纳至多$(thing)大型$()物品"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name": "登山靴",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:hiking_boots",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "每位探索者都需要一双好靴子。它能让你快速穿过灌木,并提供些许移速提升,同时略微提高安全坠落高度。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/hiking_boots",
|
||||
"text": "这双靴子就是为行走而生。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
{
|
||||
"name": "马蹄铁",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:metal/horseshoe/steel",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(item)马蹄铁$()需先单独锻造,再在工作台中组合。你难道不知道马有四只脚吗?$(br)$(br)顺带一提,给马穿高级马蹄铁时,最好把马拴好,普通的安全坑已经不管用了!"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sns/better_anvil_recipe",
|
||||
"recipe": "sns:anvil/metal/horseshoe/steel",
|
||||
"recipe2": "sns:anvil/metal/horseshoe/black_steel",
|
||||
"recipe3": "sns:anvil/metal/horseshoe/blue_steel",
|
||||
"recipe4": "sns:anvil/metal/horseshoe/red_steel",
|
||||
"text4": "每匹马都该有双好鞋"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/metal/horseshoes/steel",
|
||||
"recipe2": "sns:crafting/metal/horseshoes/black_steel"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/metal/horseshoes/blue_steel",
|
||||
"recipe2": "sns:crafting/metal/horseshoes/red_steel"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"name": "物品容器",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:straw_basket",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)物品容器$()是本模组新增的主要物品。它们有6个主要属性,可在鼠标悬停于物品堆并按住$(3)Shift$(clear)时查看。$(li)$(thing)容量格数$():拥有的格子数量。$(li)$(thing)每格容量$():每格可容纳的物品数量。$(li)$(thing)允许尺寸$():格子中允许的最大$(l:getting_started/size_and_weight)尺寸与重量$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)$(thing)物品拾取$():能否从世界中拾取物品实体。按住Shift右键或使用$(k:sns.key.pickup)切换。$(li)$(thing)物品清除$():能否清除从世界中拾取的多余物品。切换方式为 Ctrl + 左键点击格子。$(li)$(thing)库存交互$():是否可像群峦传说的小缸或原版收纳袋那样,通过点击物品堆来插入与取出。$(br)所有$(thing)物品容器$()均支持通过$(k:pickItem)使用原版点选复制。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "供整合包作者或需要配置的玩家参考:所有$(thing)物品容器$()都有一个“黑名单”标签,包含$(bold)sns:prevented_in_item_containers$()。命名规则为$(bold)prevented_in_<registry_name>$(),例如草篮使用$(bold)sns:prevented_in_straw_basket$()。带有特殊“白名单”标签的$(thing)物品容器$()会在其书页中列出。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name": "皮革袋",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:leather_sack",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:leather_sack",
|
||||
"text": "$(item)皮革袋$()是一种$(l:sns/item_containers)物品容器$(),与小缸相似但容量稍高。默认可容纳至多$(thing)普通$()物品"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/leather_sack"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "午餐盒",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:lunchbox",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:lunchbox",
|
||||
"text": "$(item)午餐盒$()是一种颇为实用的$(l:sns/item_containers)物品容器$()。顾名思义,它专用于盛装各类食物,甚至允许你直接从中取用。按下$(k:sneak)键+$(k:use)键开启午餐盒,按住$(k:sneak)键+滚动鼠标滑轮选择要食用的堆叠物品,按下$(k:use)键即可食用选中的食物。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/lunchbox",
|
||||
"text": "对于模组包作者,或希望添加额外食物的玩家,请参阅物品标签$(bold)sns:lunchbox_food$()——大多数附加内容都应会自动获得支持。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name": "捕捉网",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:mob_net",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/mob_net",
|
||||
"text": "捕捉网在捕获小型生物方面极为实用。它们最常见的用途是运输诸如鸟类,或是较大型生物(如牛)的幼崽等生物。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "对于模组包作者,或仅是希望添加额外生物的玩家,请参阅实体标签 $(bold)sns:netable_mobs"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "矿石袋",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:ore_sack",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:ore_sack",
|
||||
"text": "$(item)矿石袋$()是一种$(l:sns/item_containers)物品容器$(),旨在容纳大量某单一矿石类物品,在采矿中极其实用。$(br2)默认每格可堆叠高达 512 个矿石"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/ore_sack",
|
||||
"text": "供整合包作者或希望添加更多矿石的玩家参考,请查看物品标签 $(bold)sns:allowed_in_ore_sack$(),大多数附加内容应会被自动支持"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "箭筒",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:quiver",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:quiver",
|
||||
"text": "$(item)箭筒$() 是每位射手的伙伴,无论你钟情 $(item)标枪$() 还是喜欢弓。$(br)使用弓时会优先从箭筒中消耗“弹药”,投掷标枪时也会补回。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"recipe": "sns:leather_knapping/quiver",
|
||||
"text": "供整合包作者或希望支持额外“弹药”的玩家参考:请查看物品标签 $(bold)sns:allowed_in_quiver$()。请注意,标枪的补回仅对 TFC(或其附加)标枪有效。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
{
|
||||
"name": "钢头登山靴",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:steel_toe_hiking_boots",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "和$(l:sns/hiking_boots)登山靴$()一样,不过因为拥有钢头而更安全。可惜还没有人发明安全帽。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/steel_toe_hiking_boots",
|
||||
"recipe2": "sns:crafting/black_steel_toe_hiking_boots"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/blue_steel_toe_hiking_boots",
|
||||
"recipe2": "sns:crafting/red_steel_toe_hiking_boots"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "种子袋",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:seed_pouch",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:seed_pouch",
|
||||
"text": "$(item)种子袋$()是一种$(l:sns/item_containers)物品容器$(),用于容纳多种种子,在务农时非常实用。$(br2)默认拥有 27 个格子,每格可容纳 64 颗种子"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/seed_pouch",
|
||||
"text": "供整合包作者或希望添加更多种子的玩家参考,请查看物品标签$(bold)sns:allowed_in_seed_pouch$(),大多数附加内容应会被自动支持"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name": "草篮",
|
||||
"category": "tfc:sacks_n_such",
|
||||
"icon": "sns:straw_basket",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "sns:straw_basket",
|
||||
"text": "$(item)草篮$()是一种$(l:sns/item_containers)物品容器$(),基本上就是更便宜的容器。默认可容纳至多$(thing)小型$()物品"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "sns:crafting/straw_basket"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
{
|
||||
"name": "巧克力浇注",
|
||||
"category": "tfc:tfcchannelcasting",
|
||||
"icon": "tfcchannelcasting:food/milk_chocolate_heart",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "下述内容仅在安装 Firmalife 时可用。$(thing)巧克力$()不必只是无聊的巧克力棒!将$(thing)白巧克力$()、$(thing)牛奶巧克力$()或$(thing)黑巧克力$()在$(thing)小缸$()或$(thing)坩埚$()中熔化后,浇注进模具即可得到巧克力点心。点心共有三种:$(thing)心型$()、$(thing)钟$()与$(thing)刀$(),分别由不同模具浇注获得。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"recipe": "tfcchannelcasting:clay_knapping/unfired_heart_mold",
|
||||
"text": "捏制一个$(thing)心型模具$(),用来制作$(thing)心型$()巧克力。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "巧克力点心提供与巧克力棒相同的营养,但食用更快。若在特定月份制作,还会获得使营养翻倍的特质:$(thing)巧克力心型$()在二月获得$(thing)浪漫$(),$(thing)黑巧克力冬铃$()在十二月获得$(thing)节庆$(),$(thing)黑巧克力刀$()在十月获得$(thing)惊悚$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "此外,点心可以做成$(thing)夹心$()以获得额外收益:夹心$(thing)果酱$()会额外提供$(thing)水果$()营养,夹心$(thing)酒精$()会给予正面药水效果。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"recipe": "tfcchannelcasting:barrel/fill_with_sweet_liquor",
|
||||
"text": "食用$(thing)甜酒夹心$()巧克力会获得速度提升。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"recipe": "tfcchannelcasting:barrel/fill_with_strong_liquor",
|
||||
"text": "食用$(thing)烈酒夹心$()巧克力会获得伤害抗性。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"recipe": "tfcchannelcasting:barrel/fill_with_whiskey",
|
||||
"text": "食用$(thing)威士忌夹心$()巧克力会获得急迫效果。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
{
|
||||
"name": "浇注道铸造",
|
||||
"category": "tfc:tfcchannelcasting",
|
||||
"icon": "tfcchannelcasting:channel",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你可以使用$(thing)浇注道$()与$(thing)模具台$(),从$(thing)坩埚$()同时向多个模具浇注金属。只需用$(thing)浇注道$()把$(thing)模具台$()与$(thing)坩埚$()连接,然后右键点击$(thing)坩埚$()旁边的$(thing)浇注道$()。手持$(l:getting_started/pottery#mold)模具$()对$(thing)模具台$()按住潜行并右键以放置或移除。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"recipe": "tfcchannelcasting:fire_clay_knapping/unfired_channel_4",
|
||||
"text": "捏制数个$(thing)未烧制的浇注道$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
"recipe": "tfcchannelcasting:fire_clay_knapping/unfired_mold_table",
|
||||
"text": "捏制一个$(thing)未烧制的模具台$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:heat_recipe",
|
||||
"recipe": "tfcchannelcasting:heating/channel",
|
||||
"text": "浇注道与模具台捏制完成后,需要像任意陶器一样进行$(thing)烧制$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock_id": "tfcchannelcasting:example",
|
||||
"name": "浇注铸造示例",
|
||||
"text": "",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)对$(thing)模具台$()使用风箱可更快冷却金属。$()$(li)用红石脉冲激活$(thing)浇注道$()会开始倾倒金属。$()$(li)$(thing)模具台$()会输出比较器信号。",
|
||||
"title": "自动化"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
|
|
@ -0,0 +1,174 @@
|
|||
{
|
||||
"name": "砧具锻造指南",
|
||||
"icon": "gtceu:red_steel_hammer",
|
||||
"category": "tfc:tfg_tips",
|
||||
"read_by_default": true,
|
||||
"priority": false,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "砧具锻造",
|
||||
"text": "在$(l:mechanics/anvils)砧具$()中$(l:mechanics/anvils#working)锻造$()是$(thing)群峦格雷$()整合包中的一个核心流程,你在迈向$(thing)蒸汽与机械时代$()过程中的大部分工作都需在$(l:mechanics/anvils)砧具$()上完成。$(br)本指南分为两部分:$(l:tfg_tips/anvil_working_guide#ui_explained)理解界面$()与$(l:tfg_tips/anvil_working_guide#how_to_perfectly_forge)如何完美锻造$()。$(br2)整合包配有名为$(l:https://www.curseforge.com/minecraft/texture-packs/tfc-anvil-helper)TFC Anvil Helper$()的自定义$(thing)资源包$(),请务必启用以确保本指南内容正常显示。$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/anvil_ui.png"
|
||||
],
|
||||
"border": false,
|
||||
"text": "启用TFC Anvil Helper后的砧具界面"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/anvil_ui_marked.png"
|
||||
],
|
||||
"border": false,
|
||||
"anchor": "ui_explained",
|
||||
"tile": "界面详解",
|
||||
"text": "启用TFC Anvil Helper后的砧具界面(颜色标识版)。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(#ff0000)1.$() 你在砧上选择制作的物品。每个物品都有特定的$(#be00ff)步骤序列$()和$(#ff6b00)目标加工量$()要求。$(br)$(#ff00c6)2.$() 你正在加工的输入物品。$(br)$(#be00ff)3.$() 物品完成前必须按顺序执行的步骤序列。共有4种序列类型(详见下页):"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/anvil_ui_marked.png"
|
||||
],
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "(注意:X 是任意步骤的通配符)$(br)$(li)x_任意: 步骤可以在最后3个动作中的任意一个发生。$()$(li)x_末尾: 必须是最后一个执行的步骤。$()$(li)x_非最末: 步骤不能是最后一个执行的步骤。$()$(li)x_倒数第二: 必须是倒数第二个步骤。$()$(li)x_倒数第三: 必须是倒数第三个步骤$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/anvil_ui_marked.png"
|
||||
],
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(#2e00ff)4.$()步骤类型。每种类型都会增加或减少当前加工值。从左至右、从上到下依次为:$(li)轻击:-3$()$(li)中击:-6$()$(li)冲压:+2$()$(li)弯曲:+7$()$(li)重击:-9$()$(li)牵拉:-15$()$(li)镦锻:+13$()$(li)收缩:+16$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/anvil_ui_marked.png"
|
||||
],
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(#00a7ff)5.$() 放置锤子和助焊剂(焊接时使用)的槽位。$(br)$(#00ff26)6. $()物品当前的加工量。执行不同步骤会增加或减少此值。$(br)$(#fff400)7. $()目标加工值。$(#00ff26)当前加工量$()必须$(bold)精确$()等于目标值,且完成所有$(#ff00c6)必需步骤$(),物品才算制作完成。$(br)$(#ff6b00)8. $()加工量进度条,用于比对当前加工量与目标加工量。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "how_to_perfectly_forge",
|
||||
"title": "如何完美锻造",
|
||||
"text": "$(thing)完美锻造$()一个会损耗的物品,比如$(thing)工具头$()、$(thing)武器$()和$(thing)护甲$(),若以更少的步骤完成,成品将获得耐久度和效率上的加成。在极少步骤内完成锻造的物品会成为完美锻造成品,不仅提升最终品质,还能减少锤子本身的磨损。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/perfectly_forged_item.png"
|
||||
],
|
||||
"border": false,
|
||||
"text": "一个完美锻造的锻铁镐头"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "锻造指南",
|
||||
"item": "gtceu:wrought_iron_pickaxe_head",
|
||||
"text": "这部分指南将以锻铁镐头为例,介绍如何达成完美锻造。$(br2)$(bold)$(italic)免责声明:$()$(br)虽然在群峦格雷所有世界中,物品的必需步骤和序列是固定的,但$(bold)目标加工值$()因世界种子而异。因此本指南假设锻铁镐头的目标加工值是$(bold)83$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "第一步",
|
||||
"text": "首先,将所有必需步骤的数值相加,得到我们称之为\"必需加工量\"的值。镐头需要以下步骤:$(li)$(bold)冲压$() 末尾$()$(li)$(bold)弯曲$() 非最末$()$(li)$(bold)牵拉$() 非最末$()。$(br)将这些步骤的数值相加:$(br)$(bold)2 (冲压) + 7 (弯曲) + (-15) (牵拉) = -6$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/steps.png"
|
||||
],
|
||||
"text": "制作镐头所需的步骤"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "第二步",
|
||||
"text": "我们的主要目标是将加工量对齐目标值,但同时必须满足步骤序列的要求。因此,直接对齐加工量与目标值并不可行。我们需要根据目标加工值和\"必需加工量\"计算出一个中间值。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "此值的计算方法取决于\"必需加工量\"的正负:$(li)若\"必需加工量\"为正值$()$(li2)从\"目标加工值\"中减去\"必需加工量\"的绝对值$()$(li3)83 - 6 == $(bold)77$()$()$(li)若\"必需加工量\"为负值$()$(li2)将\"必需加工量\"的绝对值加到\"目标加工值\"上$()$(li3)83 + 6 = $(bold)89$()$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "本例中\"必需加工值\"为 -6,故中间值为 $(bold)89$()。$(br)你可能会问,如何获知精确的目标加工值?砧具界面的进度条会显示。刻度线虽只显示20的倍数,但可通过颜色判断:$(li)浅灰色:代表5的倍数$()$(li)灰色:代表奇数$()$(li)深灰色:代表偶数$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/work_bar_numbers.png",
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/target_work_for_wrought_iron_pickaxe_head.png"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "第三步",
|
||||
"text": "有了从\"目标加工值\"和\"必需加工值\"推导出的中间值后,我们需要通过锻造使加工量达到这个值。你可以通过手动累加各步骤的数值来完成,或直接参考界面进度条上的\"速查表\"(每种颜色对应一种步骤类型)。$(br)例如:红色 = 收缩 (+16)"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/work_bar_cheat_sheet.png"
|
||||
],
|
||||
"text": "16 + 16 + 16 + 16 + 16 + 7 + 2 = 89"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "第四步",
|
||||
"text": "了解步骤组合后,开始将加工值推进到中间值。对于目标值为83的镐头,需先达到89。因此,我们执行:(收缩 x 5) -> 弯曲 -> 冲压。$(br2)当加工值达到中间值后,严格按必需步骤序列执行:牵拉 -> 弯曲 -> 冲压。搞定!我们成功获得了完美锻造的物品!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/wrought_iron_pickaxe_head_no_work.png",
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/wrought_iron_pickaxe_head_some_work.png",
|
||||
"tfg:textures/gui/field_guide/anvil_working_guide/wrought_iron_pickaxe_head_complete.png"
|
||||
],
|
||||
"text": "未加工的锭 -> 达到目标中间值 -> 执行物品必需步骤后的效果"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "其他示例",
|
||||
"text": "我们再看板材和杆的例子。请注意,目标加工值因世界种子而异,你在游戏中的数值会有所不同。$(br)板材目标值:$(bold)111$()$(br)必需步骤:轻击 x 3(任意顺序)。$(br)\"必须加工值\": -3 x 3 = -9$(br)中间值:111 + 9 = 120。$(br)达成中间值:(收缩 x 5)->(镦锻 x 2)->(冲压 x 2)$(br)完成物品:120 - (轻击 x 3) = $(bold)111$()。两项要求均已满足。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "杆目标值:$(bold)78$()$(br)必需步骤:延展->延展->弯曲$(br)\"必需加工值\": (-15 x 2) + 7 = -23$(br)中间值:78 + 23 = 101。$(br)达成中间值:(收缩 x 5)->(弯曲 x 3)$(br)完成物品:101 - 15 - 15 + 7 = 78。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "其他提示",
|
||||
"text": "如果某个必需步骤显示为空,则表示这是一个通配符,可以使用任何步骤。$(br2)如果计算失误,你可以随时将物品熔化成锭,这将移除物品的\"已加工\"标签,让你可以重新尝试完美锻造。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "恭喜你阅读完本指南!如果你是贡献者并想重新截取本指南的图片,编写时使用的种子是:$(bold)-7291708953208913102$()。你也可以创建一个创造模式世界来亲自测试算法!$(br2)$(br)另外……既然你都读到这里了,如果不想手动计算,可以随时使用这个$(l:https://adrianmiller99.github.io/tfg-anvil-calculator/src/index.html)群峦传说砧计算器$()……"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
{
|
||||
"name": "高炉使用技巧",
|
||||
"icon": "tfc:blast_furnace",
|
||||
"category": "tfc:tfg_tips",
|
||||
"read_by_default": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "群峦传说高炉技巧",
|
||||
"text": "你终于找到$(item)高岭土$()了,是不是正在激动地准备建造一座五层$(thing)高炉$()了?在你大展身手前,这里有些实用建议!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "gtceu:compressed_fireclay",
|
||||
"text": "在将耐火黏土全部用于制作20块耐火砖前,请注意:进入蒸汽时代后,你可通过$(item)压缩耐火黏土$()(需要蒸汽机器制备黏土粉)仅用黏土制作耐火砖。这能让你节省$(item)高岭土$()与$(item)石墨$()用于制作$(thing)铸造台$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "预热金属",
|
||||
"item": "tfc:firepit",
|
||||
"text": "要把铁转化为钢,高炉需将内部铁料加热至$(thing)亮白$()。首次运行时,金属会随高炉一同升温。但后续操作即使炉温已达标,仍需重新从冷态加热金属,因此耗时基本不变。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "若金属在加入高炉时已预热,则达到亮白色所需时间将缩短。建议将金属先在$(l:tfc:mechanics/charcoal_forge)木炭炉$()中加热,再投入已预热的高炉以节省时间——对于每次处理量较小的小型高炉尤为有效。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "自动化生产",
|
||||
"item": "greate:steel_mechanical_pump",
|
||||
"text": "你在$(thing)蒸汽时代$()与$(thing)低压时代$()将需要大量$(item)钢$()——非常大量的钢。$(thing)电力高炉$()尚遥遥无期,不妨考虑优化当前的炼钢产线。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你可以使用机械动力的$(item)动力泵$()直接从高炉泵出液态金属。将其导入$(l:tfc:tfcchannelcasting/channel_casting)铸造台$()后,用漏斗或溜槽提取锭——轻松实现自动化!$(br2)还可使用$(item)机械手$()自动拉动风箱!但需注意:过度使用风箱会加速燃料消耗并加快$(thing)吹风管$()的损坏速度。$(br2)产出的$(item)生铁$()与$(item)高碳钢$()可通过$(thing)锻造锤$()进行加工。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你可以用朝向高炉的漏斗自动替换破损的风管。"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
{
|
||||
"name": "常见问题解答",
|
||||
"icon": "minecraft:spyglass",
|
||||
"category": "tfc:tfg_tips",
|
||||
"read_by_default": true,
|
||||
"priority": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "FAQs",
|
||||
"text": "卡住了?请先查阅本书与任务说明,若仍未解决,欢迎在我们的$(l:https://discord.com/invite/AEaCzCTUwQ)Discord$()或$(l:https://www.reddit.com/r/TerraFirmaGreg)Subreddit$()提问!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)$(l:tfg_tips/faqs#boats)我的船为什么会沉?$()$(li)$(l:tfg_tips/faqs#dried_fruit)如何制作酵母起子?$()$(li)$(l:tfg_tips/faqs#dried_fruit)如何制作菠萝纤维?$()$(li)$(l:tfg_tips/faqs#jam)如何制作果酱?$()$(li)$(l:tfg_tips/faqs#resin)如何制作橡胶?$()$(li)$(l:tfg_tips/faqs#chunks)如何强制加载区块或提升加载上限?$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "boats",
|
||||
"text": "$(italic)我的船为什么会沉?$()$(br2)请在陆地上建造船只,随后推动或使用$(item)拴绳$()将其送入水域。若船只已沉没,节哀顺变——重造一艘吧。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "dried_fruit",
|
||||
"text": "$(italic)如何制作酵母起子或菠萝纤维?$()$(br2)请先使用$(item)干燥垫$()将水果晒干,随后按照$(l:firmalife/bread)面包$()或$(l:firmalife/berry_bushes)菠萝布$()章节的步骤操作。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "jam",
|
||||
"text": "$(italic)如何制作果酱?$()$(br2)使用$(l:firmalife/oven_appliances#vat)锅$()最为便捷。参照该章节流程操作时请注意:除非需要自动化生产,否则无需制作$(thing)装罐台$()或$(thing)罐盖$()。直接手持空罐右键点击盛有$(thing)果汁液体$()的锅,再次右键即可取得封装完成的果酱。$(br2)务必使用$(item)$(k:sneak)$() + $(item)$(k:use)$()为锅$(bold)盖上盖子$()!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "chunks",
|
||||
"text": "$(italic)如何强制加载区块?$()$(br2)按下$(item)$(k:key.ftbchunks.claim_manager)$()打开地图,按住Shift左键点击区块即可申领。Shift右键点击取消申领。$(br2)若需提升强制加载上限,使用指令$(item)/ftbchunks admin extra_force_load_chunks @p set X$(),其中X为新上限值。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "resin",
|
||||
"text": "$(italic)如何制作橡胶?$()$(br2)黏性树脂不再是你的目标!请先种植若干产$(thing)乳胶$()的树木并制作$(thing)树汁导管$()。将树汁导管安装在树干上(单棵树安装多个树汁导管只会分流产量)。通过$(tfc:mechanics/barrels)木桶$()收集渗出的乳胶。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "最快的方式是在$(l:firmalife/oven_appliances#vat)锅$()中烹炼乳胶:将乳胶与$(item)硫磺粉$()(将格雷科技硫粉放入手推磨获取)放入锅中,加热后使用$(item)$(k:sneak)$() + $(item)$(k:use)$()$(bold)盖上锅盖$()。得到$(thing)硫化乳胶$()后,放入$(thing)真空腔室$()处理即可获得期盼已久的橡胶!$(br2)后续阶段,$(thing)LV离心机$()可直接从产乳胶树木的原木中提取$(thing)生橡胶末$()。"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
{
|
||||
"name": "物品管理",
|
||||
"category": "tfc:tfg_tips",
|
||||
"icon": "minecraft:chest",
|
||||
"read_by_default": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "物品管理",
|
||||
"text": "你已经有几个 $(l:getting_started/pottery#vessel)小缸$() 和一些 $(item)木制箱子$(),但还是堆满了不知该怎么处理的物品。下一步该做什么?$(br2)一个 $(thing)背包$() 可以在基础等级时让你的随身物品栏翻倍,而后续升级还能进一步增加容量!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfg:sophisticated_backpacks/shaped/backpack",
|
||||
"text": "背包可以携带多个重型物品,也包括像原木堆这样大的物品,而不会让你被限制移动速度。$(br2)你甚至可以用 $(thing)合成升级模块$() 将一个工作台随身携带,走到哪用到哪。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "板条箱",
|
||||
"anchor": "crates",
|
||||
"text": "在存储方面,格雷科技提供了$(item)板条箱$(),可容纳背包能存放的所有大型物品,且不同等级的板条箱容量逐级提升。$(br2)若需搭建基础分类系统,可为板条箱安装$(thing)物品过滤卡$()与$(thing)标签过滤卡$()。$(br2)需注意$(thing)物品管道$()不会主动抽取物品,需配合$(thing)溜槽$()或$(thing)漏斗$()将物品推入管道。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "gtceu:shaped/wooden_crate",
|
||||
"recipe2": "gtceu:shaped/bronze_crate"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "桶",
|
||||
"anchor": "drums",
|
||||
"text": "在流体存储方面,格雷科技提供了$(item)桶$()。与板条箱类似,不同等级的桶可容纳单一流体的容量逐级提升。$(br2)与板条箱不同的是,桶被破坏时将保留内部流体,非常适合转移流体物资。$(br2)使用$(thing)软木槌$()右键点击桶可使其自动从底部面输出流体。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "gtceu:shaped/bronze_drum",
|
||||
"text": "把桶放在合成格中可清空其内容物。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "gtceu:lv_super_chest,gtceu:lv_super_tank",
|
||||
"title": "超级存储",
|
||||
"text": "你是否正在以工业规模生产某种物品?格雷科技的$(thing)超级箱$()与$(thing)超级缸$()可存储海量的单类物品,并能自动清除溢出部分。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "应用能源 2",
|
||||
"item": "ae2:drive",
|
||||
"text": "在 $(thing)HV$() 阶段后解锁,AE2 能提供你想要的所有存储和物流解决方案。"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,574 @@
|
|||
{
|
||||
"name": "外星作物",
|
||||
"category": "tfc:tfg_tips",
|
||||
"icon": "betterend:textures/item/blossom_berry.png",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "外星作物",
|
||||
"text": "事实证明,地球并不是唯一有生命的天体。在你的旅途中,你可能会遇到其他可以食用的生物。在地球上,它们都有你所熟悉的相同机制(有一些例外),可以根据你的需要在普通农田、$(thing)Firmalife$() $(l:firmalife/greenhouse)温室$()或$(thing)格雷科技$()电力温室中种植。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)空气分配器$()也会使一个封闭区域保持稳定的15°C。由于技术原因,在其他行星上无法在Jade信息提示中显示此温度,因此你只能使用物品栏的气候标签来查看温度。$(br2)另一个选择是使用$(thing)Firmalife$()的温室,它没有那么多产出,但也无视所有的气候条件。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "紫颂果",
|
||||
"text": "$(bold)位置$():月球$(br)$(bold)生物群系$():紫颂森林, 紫颂灌木丛$(br2)紫颂植株以高大的形态生长。破坏茎部不会产生任何东西,而破坏顶部的花朵会产生紫颂果或紫颂花。$(br)紫颂果可以作为$(thing)水果$()食用,烹饪后作为$(item)爆裂紫颂果$()食用,或者可以蒸馏成$(thing)氮气$()。$(br)"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"Z "
|
||||
],
|
||||
[
|
||||
"V D"
|
||||
],
|
||||
[
|
||||
"EXB"
|
||||
],
|
||||
[
|
||||
" V "
|
||||
],
|
||||
[
|
||||
" 0 "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "ad_astra:moon_sand",
|
||||
"V": "tfg:lunar_chorus_plant[down=true,up=true]",
|
||||
"E": "tfg:lunar_chorus_plant[south=true,up=true]",
|
||||
"X": "tfg:lunar_chorus_plant[north=true,down=true,south=true]",
|
||||
"B": "tfg:lunar_chorus_plant[north=true,up=true]",
|
||||
"D": "tfg:lunar_chorus_flower[age=5]",
|
||||
"Z": "tfg:lunar_chorus_flower[age=0]"
|
||||
}
|
||||
},
|
||||
"text": "$(thing)紫颂花$() 也可以通过手动种在沙砾或沙子上生长",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "琥珀根",
|
||||
"text": "$(bold)位置$():火星$(br)$(bold)$(l:the_world/climate#temperature)温度$():-150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():0 - 40 %$(br)$(bold)营养物质$():磷$(br2)琥珀根是单方块作物。琥珀新芽种子可以种植在农田上,会产生$(item)琥珀新芽$(),可以作为$(thing)谷物$()食用。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:amber_root[age=0]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:amber_root[age=1]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:amber_root[age=2]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:amber_root[age=3]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
}
|
||||
],
|
||||
"text": "$(thing)野生琥珀根$() 会在所有气候中,在琥珀菌丝和红锈菌丝上生长。",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(bold)位置$():火星$(br)$(bold)$(l:the_world/climate#temperature)温度$():-150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():0 - 40 %$(br)$(bold)营养物质$():磷$(br2)百花果是单方块作物。百花果树种可以种植在农田上,会产出$(item)百花果$(),可以作为$(thing)水果$()食用。",
|
||||
"title": "百花果"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:blossom_berry[age=0]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:blossom_berry[age=1]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:blossom_berry[age=2]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:blossom_berry[age=3]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
}
|
||||
],
|
||||
"text": "$(thing)野生百花果$() 会在所有气候中,在琥珀菌丝、红锈菌丝或赤血菌丝上生长。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(bold)Location$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 40 %$(br)$(bold)营养物质$(): 磷$(br2)波鲁克斯菌 是单方块作物。波鲁克斯菌孢子可以种植在农田上,会产出$(item)波鲁克斯菌$(),可以作为$(thing)蔬菜$()食用。$(br2)建议在食用前$(item)烹饪$() 波鲁克斯菌。",
|
||||
"title": "波鲁克斯菌"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:bolux_mushroom[age=0]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:bolux_mushroom[age=1]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:bolux_mushroom[age=2]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:bolux_mushroom[age=3]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
}
|
||||
],
|
||||
"text": "$(thing)野生波鲁克斯菌丛$() 会在所有气候中,在琥珀菌丝、红锈菌丝或赤血菌丝上生长。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(bold)Location$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -100 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 60 %$(br)$(bold)营养物质$(): 氮$(br2)球茎南瓜 是会伸展的作物。球茎南瓜种子可以种植在农田上,并且当它成熟时,会在它旁边的地上放置最多两个$(item)球茎南瓜方块$()。如果球茎南瓜方块被收获,并且球茎藤重新成熟,它可以长出更多球茎南瓜。球茎南瓜可以作为$(thing)水果$()食用,或者用来生产萤石粉。",
|
||||
"title": "球茎南瓜"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" C ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"G": "tfg:grass/mars_farmland",
|
||||
"0": "tfg:grass/mars_farmland",
|
||||
"C": "betterend:cave_pumpkin_plant[age=0]"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" C ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"G": "tfg:grass/mars_farmland",
|
||||
"0": "tfg:grass/mars_farmland",
|
||||
"C": "betterend:cave_pumpkin_plant[age=1]"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" C ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"G": "tfg:grass/mars_farmland",
|
||||
"0": "tfg:grass/mars_farmland",
|
||||
"C": "betterend:cave_pumpkin_plant[age=2]"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" C ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"G": "tfg:grass/mars_farmland",
|
||||
"0": "tfg:grass/mars_farmland",
|
||||
"C": "betterend:cave_pumpkin_plant[age=3]"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" CP",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"G": "tfg:grass/mars_farmland",
|
||||
"0": "tfg:grass/mars_farmland",
|
||||
"C": "betterend:cave_pumpkin_plant[age=3,south=true]",
|
||||
"P": "betterend:cave_pumpkin"
|
||||
}
|
||||
}
|
||||
],
|
||||
"text": "$(thing)野生球茎南瓜$() 会在所有气候中,在琥珀菌丝或赤血菌丝上生长。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "查尔米菌丛",
|
||||
"text": "$(bold)Location$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 40 %$(br)$(bold)营养物质$(): 磷$(br2)查尔米菌丛是单方块作物。查尔米菌孢子可以种植在农田上,会产出$(item)查尔米菌$(),可以作为$(thing)蔬菜$()食用。$(br2)建议在食用前$(item)烹饪$() 波鲁克斯菌。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:chorus_mushroom[age=0]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:chorus_mushroom[age=1]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:chorus_mushroom[age=2]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:chorus_mushroom[age=3]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
}
|
||||
],
|
||||
"text": "$(thing)野生查尔米菌丛$() 会在所有气候中,在琥珀菌丝、红锈菌丝和赤血菌丝上生长。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "夜影浆果",
|
||||
"text": "$(bold)Location$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -80 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 50 - 100 %$(br)$(bold)营养物质$(): 磷$(br2)夜影浆果是单方块作物。夜影浆果种子可以种植在农田上,会产出$(item)夜影浆果$(),可以作为$(thing)水果$()食用。$(br2)建议在食用前$(item)烹饪$() 夜影浆果。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:shadow_berry[age=0]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:shadow_berry[age=1]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:shadow_berry[age=2]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"Z"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"Y": "betterend:shadow_berry[age=3]",
|
||||
"Z": "tfg:grass/mars_farmland"
|
||||
}
|
||||
}
|
||||
],
|
||||
"text": "$(thing)野生夜影浆果$() 会在所有气候中,在红锈菌丝和赤血菌丝上生长。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfg:lunar_chorus_flower": 2,
|
||||
"minecraft:chorus_fruit": 2,
|
||||
"betterend:amber_root_seeds": 4,
|
||||
"betterend:amber_root_product": 4,
|
||||
"betterend:blossom_berry_seeds": 6,
|
||||
"betterend:blossom_berry_product": 6,
|
||||
"betterend:bolux_mushroom_seeds": 8,
|
||||
"betterend:bolux_mushroom_product": 8,
|
||||
"betterend:cave_pumpkin_seeds": 10,
|
||||
"betterend:cave_pumpkin": 10,
|
||||
"betterend:chorus_mushroom_seeds": 12,
|
||||
"betterend:chorus_mushroom_product": 12,
|
||||
"betterend:shadow_berry_seeds": 14,
|
||||
"betterend:shadow_berry_product": 14
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,194 @@
|
|||
{
|
||||
"name": "外星动物",
|
||||
"category": "tfc:tfg_tips",
|
||||
"icon": "minecraft:sniffer_egg",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "外星动物",
|
||||
"text": "太空是许多其他动物的家园,你不会在地球上找到它们。少数动物是敌对的,会攻击玩家,但大多数是友好的。它们只有一小部分可以像地球上的牲畜一样$(l:mechanics/animal_husbandry)驯化$()。$(br)你在其他星球上发现的动物可以分为两类:$(item)热栖$()和$(item)冷栖$()。动物只能在气候与其母行星相似的行星上生存,或者在像地球这样的$(thing)温和$()的行星上生存。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "太空动物不需要含氧环境,但它们会将该区域视为对于其生存\"温和\"的。例如,如果你将冷栖动物(如嗅探兽)带到热行星(如金星),它会着火,除非它在含氧环境中。$(br)这使地球成为建造动物园的理想场所,如果你愿意的话。$(br)你可以使用$(thing)AE2$()的空间存储系统在行星之间运输动物。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfg:marker/moon",
|
||||
"title": "月球动物",
|
||||
"text": "$(item)月球$()可能相当荒凉,但它仍然有一些动物称其为家。$(br2)尽管温度波动相当极端,它被认为是$(thing)寒冷$()的星球。",
|
||||
"anchor": "moon"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "tfg:moon_rabbit{NoAI:1b,birth:-100000000L,oldDay:9223372036854775807L,geneticSize:16,MoonRabbitType:5}",
|
||||
"scale": 1.3,
|
||||
"offset": -0.3,
|
||||
"name": "月兔",
|
||||
"text": "除了它们的颜色,$(thing)月兔$()与地球兔子有相同的属性。它们也吃紫颂果。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "species:limpet",
|
||||
"scale": 0.8,
|
||||
"name": "矿壳贝",
|
||||
"text": "$(thing)矿壳贝$()是一种壳上有矿石的蜗牛。你可以用任何采矿工具获得矿石。它们是友好的,可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "ad_astra:star_crawler",
|
||||
"scale": 0.4,
|
||||
"name": "星际爬行者",
|
||||
"text": "$(thing)星际爬行者$()是一种海星。它们是敌对的,可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "species:birt",
|
||||
"scale": 0.9,
|
||||
"name": "哔特",
|
||||
"text": "$(thing)哔特$()是一种鸟类?它们在巢中产卵,除非被攻击否则是中立的,可以食用。它们的蛋可以投掷来使目标眩晕。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty",
|
||||
"draw_filler": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfg:marker/mars",
|
||||
"title": "火星动物",
|
||||
"text": "$(item)火星$()是环境最接近地球的行星,拥有各种各样的动物可以互动,以及可以喂养它们(和你自己)的作物……除了巨大的沙漠,那里几乎没有任何生命。$(br2)火星是一个$(thing)寒冷$()的行星。",
|
||||
"anchor": "mars"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/sandworm.png"
|
||||
],
|
||||
"border": true,
|
||||
"title": "沙虫",
|
||||
"text": "$(thing)沙虫$()会被玩家脚步声惊醒。它们是沙漠中几乎没有其他生命的原因。$(br)"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "嗅探兽",
|
||||
"text": "$(thing)嗅探兽$()是在-30到-102°C之间发现的可驯化动物。它们需要大型巢穴来产卵,可以剪毛获得$(item)矿物富集绒毛$()。它们的蛋可以烹饪或提取奶油。它们吃任何火星作物。",
|
||||
"anchor": "sniffer"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "tfg:sniffer{NoAI:1b,birth:-100000000L,oldDay:9223372036854775807L,geneticSize:16}",
|
||||
"scale": 0.45,
|
||||
"name": " ",
|
||||
"text": "一头嗅探兽。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "诡恐鸟",
|
||||
"text": "$(thing)诡恐鸟$()是在-15到-100°C之间发现的可驯化动物。它们需要大型巢穴来产卵,可以剪毛获得$(item)诡恐鸟羽毛$()。它们的蛋可以烹饪或提取诡恐鸟糖。它们吃任何火星作物。",
|
||||
"anchor": "wraptor"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "tfg:wraptor{NoAI:1b,birth:-100000000L,oldDay:9223372036854775807L,geneticSize:16}",
|
||||
"scale": 0.8,
|
||||
"name": " ",
|
||||
"text": "一只诡恐鸟。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "霜原羊",
|
||||
"text": "偏好低于-108°C的极冷环境,$(thing)霜原羊$()是可驯化动物。它们可以剪毛获得$(item)霜原羊毛$(),一种绝佳的绝缘体。它们吃任何火星作物。",
|
||||
"anchor": "glacian_sheep"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "tfg:glacian_ram{NoAI:1b,birth:-100000000L,oldDay:9223372036854775807L,geneticSize:16}",
|
||||
"scale": 0.7,
|
||||
"name": " ",
|
||||
"text": "一只霜原公羊/母羊"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "wan_ancient_beasts:surfer",
|
||||
"scale": 0.35,
|
||||
"offset": 0.2,
|
||||
"name": "破浪兽",
|
||||
"text": "$(thing)破浪兽$()是半水生友好动物。你可以用$(item)生鱼$()驯服它们来在水下骑乘。它们也可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "wan_ancient_beasts:eater",
|
||||
"scale": 0.5,
|
||||
"name": "噬颚兽",
|
||||
"text": "顶级捕食者,$(thing)噬颚兽$()是在-109°C以上发现的敌对动物。如果你能设法击败一只,它们可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "species:cruncher",
|
||||
"scale": 0.7,
|
||||
"name": "贪咀兽",
|
||||
"text": "$(thing)贪咀兽$()是有领地范围的$(item)小boss$()捕食者。喂它们肉来阻止它们的回血。它们也可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "wan_ancient_beasts:soarer",
|
||||
"scale": 0.4,
|
||||
"offset": 1.0,
|
||||
"name": "翱翔鸟",
|
||||
"text": "$(thing)翱翔鸟$()是在-106°C以上发现的友好动物。你可以用$(item)生鱼$()驯服它们作为飞行坐骑。它们也可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "wan_ancient_beasts:glider",
|
||||
"scale": 0.4,
|
||||
"offset": 0.2,
|
||||
"name": "滑翔鸟",
|
||||
"text": "与它们的名字不同,$(thing)滑翔鸟$()不能被驯服或骑乘。它们是友好的,生活在-105°C以上的区域。它们喜欢音乐,可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "wan_ancient_beasts:crusher",
|
||||
"scale": 0.5,
|
||||
"offset": 0.5,
|
||||
"name": "碎岩兽",
|
||||
"text": "$(thing)碎岩兽$()是在-100°C以上区域成群生成的半敌对动物。它们可以被杀死获得肉和硬刺。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "species:springling",
|
||||
"scale": 0.9,
|
||||
"name": "簧颈兽",
|
||||
"text": "$(thing)簧颈兽$()是在-108°C以上发现的野生动物。喂它们$(item)树苗$()可以让你骑乘它们并伸展它们极长的脖子。它们也可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "species:goober",
|
||||
"scale": 0.6,
|
||||
"name": "黏涕兽",
|
||||
"text": "$(thing)黏涕兽$()是在-109°C以上发现的懒惰野生动物。它们是友好的,可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "wan_ancient_beasts:walker",
|
||||
"scale": 0.6,
|
||||
"offset": 2.2,
|
||||
"name": "巨行兽",
|
||||
"text": "巨大的$(thing)巨行兽$()栖息在-97°C以上的区域。它们是友好的,可以食用。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "wan_ancient_beasts:toxlacanth",
|
||||
"scale": 0.35,
|
||||
"name": "毒棘鱼",
|
||||
"text": "$(thing)毒棘鱼$()是水生猎食者。建议从远处杀死它们,并在食用前烹饪它们的肉。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
"entity": "species:stackatick",
|
||||
"scale": 0.4,
|
||||
"name": "叠行虫",
|
||||
"text": "少数能在火星沙漠中生存的动物之一,$(thing)叠行虫$()是中立猎食者。它们也可以食用。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue