add: updates to all configs
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59 changed files with 4054 additions and 2655 deletions
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@ -1,5 +1,3 @@
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#Toggle the spawning of wave entities? This prevents the waves from depositing blocks on the shores. True = enabled.
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toggleWaveEntities = true
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#Toggle whether or not waves should be able to interact (push) with nearby entities? True = enabled.
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waveEntityInteraction = true
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#Toggle whether spawning should be equally distributed across distance from the player or have a higher chance to spawn near the player. True = equal distribution.
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@ -53,28 +51,20 @@ waveInteractionForceFactor = 1.0
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#Range: > 1
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waveInteractionUpdateFrequency = 4
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[Debug]
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["Debug, Processing and Caching"]
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#Enable debug?
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debug = false
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#Axis rotation index.
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#Range: 0 ~ 5
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axisIndex = 0
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#Axis rotation.
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#Range: -360.0 ~ 360.0
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axisRotation = 0.0
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[Caching]
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#Enable parallel processing for performance-critical tasks.
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#When enabled, certain operations - such as wave spawning, shore detection, and entity interactions -
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#may be executed concurrently across multiple threads. This can significantly improve performance on multi-core systems.
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#Recommended for servers with high entity load.
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parallelProcessing = true
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#Toggle whether or not caches should be utilized. For larger servers with lots of activity, the benefit of using caches give diminishing returns.
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useCaches = true
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#How often the caches should be purged. The time is in ticks, so 20 ticks = 1 second.
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#Range: > 1
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cacheUpdateFrequency = 12000
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#Cache nearest found shore positions?
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cacheNearestShorePos = true
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#Cache all found shore positions?
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cacheShorePos = false
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#Cache if shore positions are surrounded by water?
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cacheSurroundedByWater = false
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#Cache amount of surrounding blocks that are water?
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cacheSurroundingWaterAmount = false
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#How often the caches should be updated. The time is in ticks, so 20 ticks = 1 second. Set to 0 to disable cache updates.
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#Range: > 0
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cacheUpdateFrequency = 6000
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#How often the caches should be reset. The time is in ticks, so 20 ticks = 1 second. Set to 0 to disable cache updates.
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#Range: > 0
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cacheResetFrequency = 24000
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