add: updates to all configs

This commit is contained in:
Xikaro 2025-12-30 18:15:27 +05:00
parent d88dd3b3fe
commit fa5c1c6569
59 changed files with 4054 additions and 2655 deletions

View file

@ -1,5 +1,3 @@
#Toggle the spawning of wave entities? This prevents the waves from depositing blocks on the shores. True = enabled.
toggleWaveEntities = true
#Toggle whether or not waves should be able to interact (push) with nearby entities? True = enabled.
waveEntityInteraction = true
#Toggle whether spawning should be equally distributed across distance from the player or have a higher chance to spawn near the player. True = equal distribution.
@ -53,28 +51,20 @@ waveInteractionForceFactor = 1.0
#Range: > 1
waveInteractionUpdateFrequency = 4
[Debug]
["Debug, Processing and Caching"]
#Enable debug?
debug = false
#Axis rotation index.
#Range: 0 ~ 5
axisIndex = 0
#Axis rotation.
#Range: -360.0 ~ 360.0
axisRotation = 0.0
[Caching]
#Enable parallel processing for performance-critical tasks.
#When enabled, certain operations - such as wave spawning, shore detection, and entity interactions -
#may be executed concurrently across multiple threads. This can significantly improve performance on multi-core systems.
#Recommended for servers with high entity load.
parallelProcessing = true
#Toggle whether or not caches should be utilized. For larger servers with lots of activity, the benefit of using caches give diminishing returns.
useCaches = true
#How often the caches should be purged. The time is in ticks, so 20 ticks = 1 second.
#Range: > 1
cacheUpdateFrequency = 12000
#Cache nearest found shore positions?
cacheNearestShorePos = true
#Cache all found shore positions?
cacheShorePos = false
#Cache if shore positions are surrounded by water?
cacheSurroundedByWater = false
#Cache amount of surrounding blocks that are water?
cacheSurroundingWaterAmount = false
#How often the caches should be updated. The time is in ticks, so 20 ticks = 1 second. Set to 0 to disable cache updates.
#Range: > 0
cacheUpdateFrequency = 6000
#How often the caches should be reset. The time is in ticks, so 20 ticks = 1 second. Set to 0 to disable cache updates.
#Range: > 0
cacheResetFrequency = 24000