add: updates to all configs

This commit is contained in:
Xikaro 2025-12-30 18:15:27 +05:00
parent d88dd3b3fe
commit fa5c1c6569
59 changed files with 4054 additions and 2655 deletions

View file

@ -21,6 +21,8 @@
canBePlacedInContainerItems = false
#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
maxUpgradesPerStorage = ["furnace_upgrades|1", "stack_upgrades|3", "jukebox_upgrades|1"]
#If true, disallows all blocks from connecting to backpacks
allBlockConnectionsDisallowed = false
#Leather Backpack Settings
[server.leatherBackpack]
@ -415,6 +417,32 @@
#Chance increase per looting level of mob dropping backpack
#Range: 0.0 ~ 0.3
lootingChanceIncreasePerLevel = 0.15
#Weight of selecting a Leather Backpack when an entity spawns with a backpack
#Range: 0 ~ 9999
leatherWeight = 625
#Weight of selecting a Copper Backpack when an entity spawns with a backpack
#Range: 0 ~ 9999
copperWeight = 250
#Weight of selecting a Iron Backpack when an entity spawns with a backpack
#Range: 0 ~ 9999
ironWeight = 125
#Weight of selecting a Gold Backpack when an entity spawns with a backpack
#Range: 0 ~ 9999
goldWeight = 25
#Weight of selecting a Diamond Backpack when an entity spawns with a backpack
#Range: 0 ~ 9999
diamondWeight = 5
#Weight of selecting a Netherite Backpack when an entity spawns with a backpack
#Range: 0 ~ 9999
netheriteWeight = 1
#Minimum tier of backpack mobs are equipped with at mid local difficulty (above 1/3 of max, 0 is leather)
#Range: 0 ~ 6
minBackpackTierMidDifficulty = 1
#Minimum tier of backpack mobs are equipped with at high local difficulty (above 2/3 of max, 0 is leather)
#Range: 0 ~ 6
minBackpackTierHighDifficulty = 2
#If local difficulty is taken into consideration when determining the difficulty. If local difficulty is high enough then it will use difficulty settings above
localDifficultyEffectsBackpackSpawns = true
[server.nerfs]
#Determines if too many backpacks in player's inventory cause slowness to the player
@ -427,6 +455,8 @@
slownessLevelsPerAdditionalBackpack = 1.0
#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
onlyWornBackpackTriggersUpgrades = true
#Effect that is applied to player when they have too many backpacks. Can be any effect including modded ones like overencumbered effect some mods have.
nerfEffect = "minecraft:slowness"
#Copper Backpack Settings
[server.copperBackpack]