add: updates to all configs
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59 changed files with 4054 additions and 2655 deletions
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@ -21,6 +21,8 @@
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canBePlacedInContainerItems = false
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#Maximum number of upgrades of type per backpack in format of "UpgradeRegistryName[or UpgradeGroup]|MaxNumber"
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maxUpgradesPerStorage = ["furnace_upgrades|1", "stack_upgrades|3", "jukebox_upgrades|1"]
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#If true, disallows all blocks from connecting to backpacks
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allBlockConnectionsDisallowed = false
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#Leather Backpack Settings
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[server.leatherBackpack]
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@ -415,6 +417,32 @@
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#Chance increase per looting level of mob dropping backpack
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#Range: 0.0 ~ 0.3
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lootingChanceIncreasePerLevel = 0.15
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#Weight of selecting a Leather Backpack when an entity spawns with a backpack
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#Range: 0 ~ 9999
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leatherWeight = 625
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#Weight of selecting a Copper Backpack when an entity spawns with a backpack
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#Range: 0 ~ 9999
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copperWeight = 250
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#Weight of selecting a Iron Backpack when an entity spawns with a backpack
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#Range: 0 ~ 9999
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ironWeight = 125
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#Weight of selecting a Gold Backpack when an entity spawns with a backpack
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#Range: 0 ~ 9999
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goldWeight = 25
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#Weight of selecting a Diamond Backpack when an entity spawns with a backpack
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#Range: 0 ~ 9999
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diamondWeight = 5
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#Weight of selecting a Netherite Backpack when an entity spawns with a backpack
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#Range: 0 ~ 9999
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netheriteWeight = 1
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#Minimum tier of backpack mobs are equipped with at mid local difficulty (above 1/3 of max, 0 is leather)
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#Range: 0 ~ 6
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minBackpackTierMidDifficulty = 1
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#Minimum tier of backpack mobs are equipped with at high local difficulty (above 2/3 of max, 0 is leather)
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#Range: 0 ~ 6
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minBackpackTierHighDifficulty = 2
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#If local difficulty is taken into consideration when determining the difficulty. If local difficulty is high enough then it will use difficulty settings above
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localDifficultyEffectsBackpackSpawns = true
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[server.nerfs]
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#Determines if too many backpacks in player's inventory cause slowness to the player
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@ -427,6 +455,8 @@
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slownessLevelsPerAdditionalBackpack = 1.0
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#Determines if active upgrades will only work in the backpack that's worn by the player. Active upgrades are for example magnet, pickup, cooking, feeding upgrades.
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onlyWornBackpackTriggersUpgrades = true
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#Effect that is applied to player when they have too many backpacks. Can be any effect including modded ones like overencumbered effect some mods have.
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nerfEffect = "minecraft:slowness"
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#Copper Backpack Settings
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[server.copperBackpack]
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