Feature/venus noise (#2165)
* initial pass of venus stuff * more * typo * venus mob hp/armor? adjustments * temp biomes to figure out where everything is, starting work on noises * almost there * fix glacio visibility on the menu * more beachy * biome renames * biomes in the constant * had to turn off cheese caves cuz they kept fucking up the terrain * added random y rotation to all cobble/gravel/hardened * ok I think I'm done with noise for now, caves still need work
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kubejs/data/tfg/worldgen/density_function/venus/depth.json
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kubejs/data/tfg/worldgen/density_function/venus/depth.json
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{
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"type": "minecraft:add",
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"argument1": {
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"type": "minecraft:y_clamped_gradient",
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"from_value": 1.5,
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"from_y": -64,
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"to_value": -1.5,
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"to_y": 320
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},
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"argument2": "tfg:venus/offset"
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}
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