Feature/venus noise (#2165)
* initial pass of venus stuff * more * typo * venus mob hp/armor? adjustments * temp biomes to figure out where everything is, starting work on noises * almost there * fix glacio visibility on the menu * more beachy * biome renames * biomes in the constant * had to turn off cheese caves cuz they kept fucking up the terrain * added random y rotation to all cobble/gravel/hardened * ok I think I'm done with noise for now, caves still need work
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kubejs/data/tfg/worldgen/density_function/venus/erosion.json
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kubejs/data/tfg/worldgen/density_function/venus/erosion.json
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{
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"type": "minecraft:flat_cache",
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"argument": {
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"type": "minecraft:shifted_noise",
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"noise": "minecraft:erosion",
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"shift_x": "minecraft:shift_x",
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"shift_y": 0.0,
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"shift_z": "minecraft:shift_z",
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"xz_scale": 0.25,
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"y_scale": 0.0
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}
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}
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