Feature/venus noise (#2165)

* initial pass of venus stuff

* more

* typo

* venus mob hp/armor? adjustments

* temp biomes to figure out where everything is, starting work on noises

* almost there

* fix glacio visibility on the menu

* more beachy

* biome renames

* biomes in the constant

* had to turn off cheese caves cuz they kept fucking up the terrain

* added random y rotation to all cobble/gravel/hardened

* ok I think I'm done with noise for now, caves still need work
This commit is contained in:
Pyritie 2025-11-05 01:08:18 +00:00 committed by GitHub
parent 9ea490354f
commit feda38112d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
92 changed files with 7421 additions and 1254 deletions

View file

@ -42,7 +42,7 @@
"continents": "tfg:glacio/continents",
"ridges": "tfg:glacio/ridges",
"erosion": "tfg:glacio/erosion",
"depth": 0,
"depth": "tfg:glacio/depth",
"initial_density_without_jaggedness": {
"type": "minecraft:mul",
"argument1": 4,