Feature/venus noise (#2165)

* initial pass of venus stuff

* more

* typo

* venus mob hp/armor? adjustments

* temp biomes to figure out where everything is, starting work on noises

* almost there

* fix glacio visibility on the menu

* more beachy

* biome renames

* biomes in the constant

* had to turn off cheese caves cuz they kept fucking up the terrain

* added random y rotation to all cobble/gravel/hardened

* ok I think I'm done with noise for now, caves still need work
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Pyritie 2025-11-05 01:08:18 +00:00 committed by GitHub
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commit feda38112d
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@ -101,6 +101,21 @@ global.MARS_BIOMES = [
'tfg:mars/martian_mountains'
]
/**
* @type {string[]} - Biome IDs
*/
global.VENUS_BIOMES = [
'tfg:venus/arachnoids',
'tfg:venus/fractured_pools',
'tfg:venus/fumaroles',
'tfg:venus/geysers',
'tfg:venus/jagged_tablelands',
'tfg:venus/salt_flats',
'tfg:venus/stromatolite_beach',
'tfg:venus/sulfuric_ravine',
'tfg:venus/volcanic_mountains',
]
/**
* @type {string[]} - Block Names
*/