* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
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Co-authored-by: Pyritie <pyritie@gmail.com>
* Fix Chute Assembler recipe
* Fix quest tips beekeper
* Fix for wine and jar alloy smelter conflicting recipe
* fix to fit #1141
* mistakes were made
* Fix jetpack 1 quest mv
* Mistake again
* Revert the fix on chute
* - Fixed hide duping recipes.
- Added quest book and field guide instances for fishing nets.
- Fixed rebar support recipe crash.
- Fixed red steel flask dupe.
- Fixed red alloy recipe inconsistency.
* - Fixed blue steel backpack block lang
* - Added max vessel fluid warning to small vessels.
* - Moved red steel flask recipe
- Made Vacuum Chamber craftable with ULV Casings rather than hulls (being the precursor to ULV vac tubes I think this is fair)
- Quest updates to show rubber line changes more clearly (remove dependency on extractor, change it to Vac chamber)
* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe
* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)
* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.
* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.
* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe
* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book
* First modification of MV Quest structure
test
* Starting some changes for quest_rework
* Fixes for scaffolding frame and bloomery steam consumption so it works with only one High pressure liquid boiler
* Big changes for quests including Ore Processing Chapter, MV Chapter without the lang file and some fixes around the quest book. Also include a fix for Steam Bloomery so it only needs 1 High Pressure Liquid Boiler to run as max parallel and the fix for scaffolding frame
* Update my branch with recent changes
* Fix for Ice to Packed Ice