* gt7 removed credits/coins
* port gregtech additions to java
* add eslint locally
* add style linting
* switch target ECMA standard
* run linter
* clean up a bunch of linter errors
* remove outdated greate API calls
* forgot about the TFC multi compat issue
* reverted greate recipe removals
* some more linting stuff
* fix some issues with greenhouse recipes
* fix up some material stuff
* fix recipe types
* - Fixed single block machine rendering (#1465)
* minor fixes and changes
---------
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
* - Yeast recipe conflict fix
* - Fixed seed oil voiding in barrels. And item weight inconsistency.
* - Reduced loading screen logo size by 4MB
* - Update Changelog
* - Compressed loading screen images to maybe help with ram
* - Added default gui scale to make the main menu look better on first launch
* - Update Changelog
* - Added utility script for adding circuits to existing recipes
* fixed changelog conflict
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* - Added harvest baskets
* - Fixed baked potato recipe mixing from oven
* - Allowed elytras to be repaired regardless of damage
* - Fixed sea water barrel recipe
* - Gave plants tags to bushes so they can have other uses
* - Pushed stubborn models
* - updated Changelog
* - Changelog typo
* - Integrated Ad Astra wood
* - Updated changelog
* - Treated chipboard composite barrel lang
* - Some Tacz fixes
* - Jar dupe fix
* - tacz data
* - updated changelog
* - we hate git
* - Loading screen and main menu optimizations
* - image push
* - I think I got the title screen looking good on all resolutions
* - Updated Changelog
* - Added scale fix to loading screen too
* - Fix pixel alignment
* - Recipes, tags, assets+ for railgun
---------
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* updated primitive creatures, and figured out how to make them not spawn randomly any more
* tags and items and recipes
* tweak
* langs
* adding loot
* mod ID rename
* langs
* more loot tweaks
* loot tweaks
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* AE2 Rework
* Adding a universal Requester recipe
* Lower tier of ME Requester
* Fix ME Requester again
* Fix for terminals Eu Tier
* Adding fluix dust to the AE2 Cables
* Add redstone to smart cable
* Change for Processor, Cryo Fluix in the Vac and new Fluix Crystal method
* Nerf moon processors
* Fixes to resolve PR
* Adding Pack/Unpack for colored cables
* Adding Accumulation Press Recipe and fix Molecular Assembler
* ignore .vs
* initial commit of ~space~
* fixed planets in config
* adding ore blocks to anorthite, renamed moon deepslate to dunite
* added moon ore veins, adjusted earth ones, added separate rock blocks
* added new buds for the new minerals, adjusted veins again
* forgot to add titanium to the moon!
* added moon zombies
* adjusted veins + added endermites
* first step to the moon
Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
* change sky colors back to black
* added ad astra ores
* add desh veins to the moon
* added missing certus clusters
* adding desh veins/loc
* adding meteors + rabbit houses
* cheeeeeeese
* replaced meteor concrete with sky stone
* burying the meteors a little more
* initial commit of ores to field guide tool
* updated mineral data with new space ores
* fixed trapdoor orientation
* added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible
* changed average moon temp
* First Push
* split 'for' value into arrays, added russian
* pillars are stone, not metal
* adjusting spawns (again)
* oh so that's how charge and energy budget work
* added recipes for the create decoration blocks
* bricks and rocks
* remove ad astra recipes
* added limpets to the moon
* Landing on Mars
Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
* Man thats a lot
* added translations for vein types, rock types, and added ukranium
* rabbit adjustments
* removed cooking anorthite cobble into raw
* Pushin P
* Parity
* Move translation tokens to the language tokens JSON
* Remove bin and obj
* Update .gitignore
* Update .gitignore
Signed-off-by: Pyritie <pyritie@gmail.com>
* moon mobs again
* Ore Index being Written
* More PRogress
* Improve string formatting
* toned down realgar
* structures! shulkers! oh my!
* Some progress on the vein index writing
* replace obsidian with scorchia in meteors
* meteor adjustments
* Actual vein index
* add globes to loot table
* Project Completed
* added solar power values
* adjusted ad astra recipes, hid some of the items, added bedrock ores
* more fiddling with structures
* made the rover a bit cheaper
* comply with review
* anorthite dust
* retextured shulkers
* disabled stuff from species/endermanoverhaul
* texture tweak
* recipe tweak
* fixed space rocks being invisible on the map for some reason
* removed earth bauxite vein
* mars rock
* mars stuff
* starting work on mars biome generation
* put biomes in folders
* climate stuff
* more mars worldgen
* added carve tag to space blocks
* move to correct folder
* removed veins
* added armalcolite to the moon
* anorthite -> anorthosite
* plagioclase -> syenite
* dunite -> basanite
* what is climate
* climates again
* mars rock layers
* fixed the temps!
* Update tags.js
Signed-off-by: Pyritie <pyritie@gmail.com>
* Add a Solution file
* adding this back
* remove tools folder since it was moved to a different repo
* some stuff that didn't merge
* updates
* merges
* merges
---------
Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>