* require black steel plates before the forge hammer, add some blue steel things post-deployer that require a colored steel anvil, start refractory clay dust
* first draft of bakelite, new phenolic boards, new cupro coils
* add another page to the medicine quest
* cl
* backup of lv quests
* quest stuff and some recipe tweaks
* tweak
---------
Co-authored-by: Redeix <redeix.m@gmail.com>
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* firmalife gh stuff
* chloroplasts and brick regex
* gh recipes
* pisciculture fishery
* I am going insane
* more casings = more gooder
* rotten voiding cover
* greenhouse glory
* Is this it chat
* not needed
Signed-off-by: Redeix <redeix.m@gmail.com>
* missed in conflicts
Signed-off-by: Redeix <redeix.m@gmail.com>
* consumerism
* re-add tag import
* remove unused object map
* id normalizer function
---------
Signed-off-by: Redeix <redeix.m@gmail.com>
* yay flax bundle
* yay flax recipes and scraped flax pile
* more flax stuffs
* yay vintage improvements isn't useless now
* the one missing letter of doom
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Some cleaning
* Some multiblocks change
* more changes
* More changes to nuclear line adding coolant
* Graphite line
* Last changes to Fission Line
* Finishing the nuclear line
* add impure moderator
* fix removal of plutonium
* fix Tag Prefix
* Fix Chute Assembler recipe
* Fix quest tips beekeper
* Fix for wine and jar alloy smelter conflicting recipe
* fix to fit #1141
* mistakes were made
* Fix jetpack 1 quest mv
* Mistake again
* Revert the fix on chute
* Adding compatibility for nuclear Vazde mod
* Add textures to fission rods
* Updating fission with Vazde mod
* more fixes and add new rotor bismuth
* More changes
* switch recipes for fission reactor
* More fixes for nuclear mod
* more fixes
* Disable tbu
* Nerf Heavy Water cost
* Fix alloy
* stupid git again
* First entry for the mars ore line
* Adding the Ostrum Harvester in its first version
* Adding new casings
* Adding the complete Mars Ore Line
* Bugs again
* Add ores and textures
* More changes
* Changes to heavy and semi water and more fluid veins
* Adding more crafting recipes
* More recipes
* weird
* nerf ores
* fix thorium
* Adding dusty ores
* More circuits change to gate IV at the end of Mars
* Fix multiblocks
* Changes to AE2
* Unified Pattern Provider and Interface
* Removing Bedrock
* Fully remove Bedrock Miner
* Disable many stuffs until Mars
* More fixes until Mars is out
* Requested changes
* Cleaning kubejs files
* Adding Moon Ore Line
* Change Mars water to Centrifuge
* Fix duplicate
* Feature.
* I did not forget about the changelog this time.
* Comply with Review
---------
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* Adding the Nuclear Line CPU Wafer
* merge
* Revert "merge"
This reverts commit b29b5e324f587042a7aad01a49cfdf63b33ab7b4.
* revert
* Revert "revert"
This reverts commit 38376879b37a1150bd84dfa524621c2ffe6350db.
* no change weird things happening to me
* add fluid textures
* Modification of nuclear line
* fix conflict for fluids
* first balance change
* fix conflict with recipes.rocks
* Nuclear Line
* Add the bromine line and more fixes
* Fully added back the bromine line
* Add nuclear energy line and more fixes
* fix conflit
* Add back the recipes change to gtceu for nuclear
* revert
* fix conflict
* One last try
* Adjust Reactor rates
* Added change to uranium dust commented out until Mars Update
* Remove long rod from nuclear pellet
* gt7 removed credits/coins
* port gregtech additions to java
* add eslint locally
* add style linting
* switch target ECMA standard
* run linter
* clean up a bunch of linter errors
* remove outdated greate API calls
* forgot about the TFC multi compat issue
* reverted greate recipe removals
* some more linting stuff
* fix some issues with greenhouse recipes
* fix up some material stuff
* fix recipe types
* - Fixed single block machine rendering (#1465)
* minor fixes and changes
---------
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
* updated primitive creatures, and figured out how to make them not spawn randomly any more
* tags and items and recipes
* tweak
* langs
* adding loot
* mod ID rename
* langs
* more loot tweaks
* loot tweaks
* AE2 Rework
* Adding a universal Requester recipe
* Lower tier of ME Requester
* Fix ME Requester again
* Fix for terminals Eu Tier
* Adding fluix dust to the AE2 Cables
* Add redstone to smart cable
* Change for Processor, Cryo Fluix in the Vac and new Fluix Crystal method
* Nerf moon processors
* Fixes to resolve PR
* Adding Pack/Unpack for colored cables
* Adding Accumulation Press Recipe and fix Molecular Assembler