* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe
* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)
* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.
* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.
* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe
* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book
* ignore .vs
* initial commit of ~space~
* fixed planets in config
* adding ore blocks to anorthite, renamed moon deepslate to dunite
* added moon ore veins, adjusted earth ones, added separate rock blocks
* added new buds for the new minerals, adjusted veins again
* forgot to add titanium to the moon!
* added moon zombies
* adjusted veins + added endermites
* first step to the moon
Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
* change sky colors back to black
* added ad astra ores
* add desh veins to the moon
* added missing certus clusters
* adding desh veins/loc
* adding meteors + rabbit houses
* cheeeeeeese
* replaced meteor concrete with sky stone
* burying the meteors a little more
* initial commit of ores to field guide tool
* updated mineral data with new space ores
* fixed trapdoor orientation
* added anorthite rocks/bricks, changed names of cut deepslate, made cut deepslate + asurine visible
* changed average moon temp
* First Push
* split 'for' value into arrays, added russian
* pillars are stone, not metal
* adjusting spawns (again)
* oh so that's how charge and energy budget work
* added recipes for the create decoration blocks
* bricks and rocks
* remove ad astra recipes
* added limpets to the moon
* Landing on Mars
Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
* Man thats a lot
* added translations for vein types, rock types, and added ukranium
* rabbit adjustments
* removed cooking anorthite cobble into raw
* Pushin P
* Parity
* Move translation tokens to the language tokens JSON
* Remove bin and obj
* Update .gitignore
* Update .gitignore
Signed-off-by: Pyritie <pyritie@gmail.com>
* moon mobs again
* Ore Index being Written
* More PRogress
* Improve string formatting
* toned down realgar
* structures! shulkers! oh my!
* Some progress on the vein index writing
* replace obsidian with scorchia in meteors
* meteor adjustments
* Actual vein index
* add globes to loot table
* Project Completed
* added solar power values
* adjusted ad astra recipes, hid some of the items, added bedrock ores
* more fiddling with structures
* made the rover a bit cheaper
* comply with review
* anorthite dust
* retextured shulkers
* disabled stuff from species/endermanoverhaul
* texture tweak
* recipe tweak
* fixed space rocks being invisible on the map for some reason
* removed earth bauxite vein
* mars rock
* mars stuff
* starting work on mars biome generation
* put biomes in folders
* climate stuff
* more mars worldgen
* added carve tag to space blocks
* move to correct folder
* removed veins
* added armalcolite to the moon
* anorthite -> anorthosite
* plagioclase -> syenite
* dunite -> basanite
* what is climate
* climates again
* mars rock layers
* fixed the temps!
* Update tags.js
Signed-off-by: Pyritie <pyritie@gmail.com>
* Add a Solution file
* adding this back
* remove tools folder since it was moved to a different repo
* some stuff that didn't merge
* updates
* merges
* merges
---------
Signed-off-by: SverhRazum-Nah <leon.trol@mail.ru>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: SverhRazum-Nah <leon.trol@mail.ru>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
- Allowed more blocks to be used as oven, forge, and bloomery insulation
- Fixed lang error with treated wood planks recipe
- Forgot to add fishing net functionality before