* require black steel plates before the forge hammer, add some blue steel things post-deployer that require a colored steel anvil, start refractory clay dust
* first draft of bakelite, new phenolic boards, new cupro coils
* add another page to the medicine quest
* cl
* backup of lv quests
* quest stuff and some recipe tweaks
* tweak
---------
Co-authored-by: Redeix <redeix.m@gmail.com>
* geology
* starting some loot table stuff
* more stuff
* swap some rocks
* refactor
* phew
* drive-by fix
* all done I think
* remove sylvite
* oh yeah baby it's all coming together
* cleaned up some lines that didn't do anything, added more comments, removed log spam
* blah blah
* fix drying mat
* fix ladders
* tfc, beneath, and moon stuff done...? this is gonna take 5ever
* a
* some sand stuff, more stone types
* wrong way around
* unifying various brick block recipes
* remove shaped create deco brick recipes
* some progress on block creation
* we got into the create world screen!
* getting somewhere
* Reloaded with no KubeJS errors!
* new assets
* I thiiiink that's about everything
* fix some stonecutting
* recipe declared but never used
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* firmalife gh stuff
* chloroplasts and brick regex
* gh recipes
* pisciculture fishery
* I am going insane
* more casings = more gooder
* rotten voiding cover
* greenhouse glory
* Is this it chat
* not needed
Signed-off-by: Redeix <redeix.m@gmail.com>
* missed in conflicts
Signed-off-by: Redeix <redeix.m@gmail.com>
* consumerism
* re-add tag import
* remove unused object map
* id normalizer function
---------
Signed-off-by: Redeix <redeix.m@gmail.com>
* material and tag changes
* adds a cleanroom recipe json editor utility script
* most of the initial biochem recipes
* circuit number change
* hoisted up class loaders
* ISP output is so fickle
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Some cleaning
* Some multiblocks change
* more changes
* More changes to nuclear line adding coolant
* Graphite line
* Last changes to Fission Line
* Finishing the nuclear line
* add impure moderator
* fix removal of plutonium
* fix Tag Prefix
* Item sizes and some helpful tags
* Try putting item sizes in a KJS script (NOT TESTED)
* Move Greate tags to KJS, add sizes for various pipes and cables
* Whoops, accidentally overrode tiny pipe size
* Air duct sizes
* Prettier config and tags moved to JS
- Added `.prettierrc` file, which configures the tab width and code wrapping point for the Prettier formatter.
- Moved remaining tags from JSON to JS files.
* Delete floating carpet tag JSON
Signed-off-by: KonSola5 <125081901+KonSola5@users.noreply.github.com>
---------
Signed-off-by: KonSola5 <125081901+KonSola5@users.noreply.github.com>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
* stupid git again
* First entry for the mars ore line
* Adding the Ostrum Harvester in its first version
* Adding new casings
* Adding the complete Mars Ore Line
* Bugs again
* Add ores and textures
* More changes
* Changes to heavy and semi water and more fluid veins
* Adding more crafting recipes
* More recipes
* weird
* nerf ores
* fix thorium
* Adding dusty ores
* More circuits change to gate IV at the end of Mars
* Fix multiblocks
* Changes to AE2
* Unified Pattern Provider and Interface
* Removing Bedrock
* Fully remove Bedrock Miner
* Disable many stuffs until Mars
* More fixes until Mars is out
* Requested changes
* Cleaning kubejs files
* Adding Moon Ore Line
* Change Mars water to Centrifuge
* Fix duplicate
* - Yeast recipe conflict fix
* - Fixed seed oil voiding in barrels. And item weight inconsistency.
* - Reduced loading screen logo size by 4MB
* - Update Changelog
* - Compressed loading screen images to maybe help with ram
* - Added default gui scale to make the main menu look better on first launch
* - Update Changelog
* - Added utility script for adding circuits to existing recipes
* fixed changelog conflict
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* - Added harvest baskets
* - Fixed baked potato recipe mixing from oven
* - Allowed elytras to be repaired regardless of damage
* - Fixed sea water barrel recipe
* - Gave plants tags to bushes so they can have other uses
* - Pushed stubborn models
* - updated Changelog
* - Changelog typo
* - Integrated Ad Astra wood
* - Updated changelog
* - Treated chipboard composite barrel lang
* - Some Tacz fixes
* - Jar dupe fix
* - tacz data
* - updated changelog
* - we hate git
* - Loading screen and main menu optimizations
* - image push
* - I think I got the title screen looking good on all resolutions
* - Updated Changelog
* - Added scale fix to loading screen too
* - Fix pixel alignment
* - Recipes, tags, assets+ for railgun
* - Brick interaction events and new function for interacting with blocks
* - Added parameter boolean to decide if blockstate should be copied
* - Change for block interaction event constant that may fix linux crash
* - Moved global array to the events file and some linter fixes.
* - Updated Changelog
* - Some more model fixes and remove gtceu metal armor
* - always a stubborn file
* - Large Solar Panel Change
---------
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* - Yeast recipe conflict fix
* - Fixed seed oil voiding in barrels. And item weight inconsistency.
* - Reduced loading screen logo size by 4MB
* - Update Changelog
* - Compressed loading screen images to maybe help with ram
* - Added default gui scale to make the main menu look better on first launch
* - Update Changelog
* - Added utility script for adding circuits to existing recipes
* fixed changelog conflict
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* - Added harvest baskets
* - Fixed baked potato recipe mixing from oven
* - Allowed elytras to be repaired regardless of damage
* - Fixed sea water barrel recipe
* - Gave plants tags to bushes so they can have other uses
* - Pushed stubborn models
* - updated Changelog
* - Changelog typo
* - Integrated Ad Astra wood
* - Updated changelog
* - Treated chipboard composite barrel lang
* - Some Tacz fixes
* - Jar dupe fix
* - tacz data
* - updated changelog
* - we hate git
* - Loading screen and main menu optimizations
* - image push
* - I think I got the title screen looking good on all resolutions
* - Updated Changelog
* - Added scale fix to loading screen too
* - Fix pixel alignment
* - Recipes, tags, assets+ for railgun
---------
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>