// priority: 0 "use strict"; function registerTFGSounds(event) { event.create('tfg:ambient.upper_nether_lush.loop') event.create('tfg:ambient.upper_nether_cave.loop') event.create('tfg:ambient.upper_nether.additions') event.create('tfg:ambient.upper_nether.mood') event.create('tfg:ambient.lower_nether.loop') event.create('tfg:ambient.lower_nether.additions') event.create('tfg:ambient.lower_nether.mood') event.create('tfg:music.nether') event.create('tfg:music.orbit') event.create('tfg:ambient.moon.additions') event.create('tfg:ambient.moon.mood') event.create('tfg:music.moon') event.create('tfg:ambient.mars_desert.loop') event.create('tfg:ambient.mars_desert.additions') event.create('tfg:ambient.mars_desert.mood') event.create('tfg:ambient.mars_land.loop') event.create('tfg:ambient.mars_land.additions') event.create('tfg:ambient.mars_land.mood') event.create('tfg:music.mars') event.create('tfg:ambient.venus_surface.loop') event.create('tfg:ambient.venus_surface.additions') event.create('tfg:ambient.venus_surface.mood') event.create('tfg:music.venus') event.create('tfg:music.mercury') event.create('tfg:music.europa') }