[general] #Attempts per tick to spawn a particle #Range: > 0 particleAttempts = 2 #Horizontal and Vertical distance particles will spawn from #Range: > 0 particleDistance = 15 #Enable Soul Particles? souls = false #Enable Leaf Particles? leaves = true #Enable Snowballs? snowballs = true #Determines the size of the leaves cache. Number of models cached per leaf block will be the number you input to the third power. Bigger cache = more RAM, but more variation and less z-fighting as a result #Range: 5 ~ 20 leavesCacheSize = 7 #Determines the max distance leaves block fluff can deviate from the actual block. 0.0 means no distance variation (all fluff is in the middle of the block) #Range: 0.0 ~ 7.0 leavesVariationDistance = 2.75 #Force Forge Lighting Pipeline? (should be true when not using Optifine) forceForgeLighting = true #Inverse of the rarity of the extra grass. Increase the value to make it less common. #Range: > 1 extraGrassRarity = 2